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- /**************************************************************************/
- /* navigation_obstacle_2d_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "navigation_obstacle_2d_editor_plugin.h"
- #include "editor/editor_node.h"
- #include "editor/editor_undo_redo_manager.h"
- Node2D *NavigationObstacle2DEditor::_get_node() const {
- return node;
- }
- void NavigationObstacle2DEditor::_set_node(Node *p_polygon) {
- node = Object::cast_to<NavigationObstacle2D>(p_polygon);
- }
- Variant NavigationObstacle2DEditor::_get_polygon(int p_idx) const {
- return node->get_vertices();
- }
- void NavigationObstacle2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
- node->set_vertices(p_polygon);
- }
- void NavigationObstacle2DEditor::_action_add_polygon(const Variant &p_polygon) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->add_do_method(node, "set_vertices", p_polygon);
- undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
- }
- void NavigationObstacle2DEditor::_action_remove_polygon(int p_idx) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->add_do_method(node, "set_vertices", Variant(Vector<Vector2>()));
- undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
- }
- void NavigationObstacle2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->add_do_method(node, "set_vertices", p_polygon);
- undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
- }
- NavigationObstacle2DEditor::NavigationObstacle2DEditor() {}
- NavigationObstacle2DEditorPlugin::NavigationObstacle2DEditorPlugin() :
- AbstractPolygon2DEditorPlugin(memnew(NavigationObstacle2DEditor), "NavigationObstacle2D") {
- }
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