navigation_obstacle_2d_editor_plugin.cpp 3.8 KB

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  1. /**************************************************************************/
  2. /* navigation_obstacle_2d_editor_plugin.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "navigation_obstacle_2d_editor_plugin.h"
  31. #include "editor/editor_node.h"
  32. #include "editor/editor_undo_redo_manager.h"
  33. Node2D *NavigationObstacle2DEditor::_get_node() const {
  34. return node;
  35. }
  36. void NavigationObstacle2DEditor::_set_node(Node *p_polygon) {
  37. node = Object::cast_to<NavigationObstacle2D>(p_polygon);
  38. }
  39. Variant NavigationObstacle2DEditor::_get_polygon(int p_idx) const {
  40. return node->get_vertices();
  41. }
  42. void NavigationObstacle2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
  43. node->set_vertices(p_polygon);
  44. }
  45. void NavigationObstacle2DEditor::_action_add_polygon(const Variant &p_polygon) {
  46. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  47. undo_redo->add_do_method(node, "set_vertices", p_polygon);
  48. undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
  49. }
  50. void NavigationObstacle2DEditor::_action_remove_polygon(int p_idx) {
  51. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  52. undo_redo->add_do_method(node, "set_vertices", Variant(Vector<Vector2>()));
  53. undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
  54. }
  55. void NavigationObstacle2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
  56. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  57. undo_redo->add_do_method(node, "set_vertices", p_polygon);
  58. undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
  59. }
  60. NavigationObstacle2DEditor::NavigationObstacle2DEditor() {}
  61. NavigationObstacle2DEditorPlugin::NavigationObstacle2DEditorPlugin() :
  62. AbstractPolygon2DEditorPlugin(memnew(NavigationObstacle2DEditor), "NavigationObstacle2D") {
  63. }