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- /**************************************************************************/
- /* mesh_library_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef MESH_LIBRARY_EDITOR_PLUGIN_H
- #define MESH_LIBRARY_EDITOR_PLUGIN_H
- #include "editor/plugins/editor_plugin.h"
- #include "scene/resources/3d/mesh_library.h"
- class EditorFileDialog;
- class ConfirmationDialog;
- class MenuButton;
- class MeshInstance3D;
- class MeshLibraryEditor : public Control {
- GDCLASS(MeshLibraryEditor, Control);
- Ref<MeshLibrary> mesh_library;
- MenuButton *menu = nullptr;
- ConfirmationDialog *cd_remove = nullptr;
- ConfirmationDialog *cd_update = nullptr;
- EditorFileDialog *file = nullptr;
- bool apply_xforms = false;
- int to_erase = 0;
- enum {
- MENU_OPTION_ADD_ITEM,
- MENU_OPTION_REMOVE_ITEM,
- MENU_OPTION_UPDATE_FROM_SCENE,
- MENU_OPTION_IMPORT_FROM_SCENE,
- MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS
- };
- int option = 0;
- void _import_scene_cbk(const String &p_str);
- void _menu_cbk(int p_option);
- void _menu_remove_confirm();
- void _menu_update_confirm(bool p_apply_xforms);
- static void _import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge, bool p_apply_xforms);
- static void _import_scene_parse_node(Ref<MeshLibrary> p_library, HashMap<int, MeshInstance3D *> &p_mesh_instances, Node *p_node, bool p_merge, bool p_apply_xforms);
- public:
- MenuButton *get_menu_button() const { return menu; }
- void edit(const Ref<MeshLibrary> &p_mesh_library);
- static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true, bool p_apply_xforms = false);
- MeshLibraryEditor();
- };
- class MeshLibraryEditorPlugin : public EditorPlugin {
- GDCLASS(MeshLibraryEditorPlugin, EditorPlugin);
- MeshLibraryEditor *mesh_library_editor = nullptr;
- public:
- virtual String get_name() const override { return "MeshLibrary"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_node) override;
- virtual bool handles(Object *p_node) const override;
- virtual void make_visible(bool p_visible) override;
- MeshLibraryEditorPlugin();
- };
- #endif // MESH_LIBRARY_EDITOR_PLUGIN_H
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