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- /**************************************************************************/
- /* mesh_instance_3d_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "mesh_instance_3d_editor_plugin.h"
- #include "editor/editor_node.h"
- #include "editor/editor_string_names.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/multi_node_edit.h"
- #include "editor/plugins/node_3d_editor_plugin.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/3d/navigation_region_3d.h"
- #include "scene/3d/physics/collision_shape_3d.h"
- #include "scene/3d/physics/physics_body_3d.h"
- #include "scene/3d/physics/static_body_3d.h"
- #include "scene/gui/aspect_ratio_container.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/spin_box.h"
- #include "scene/resources/3d/concave_polygon_shape_3d.h"
- #include "scene/resources/3d/convex_polygon_shape_3d.h"
- #include "scene/resources/3d/primitive_meshes.h"
- void MeshInstance3DEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
- node = nullptr;
- options->hide();
- }
- }
- void MeshInstance3DEditor::edit(MeshInstance3D *p_mesh) {
- node = p_mesh;
- }
- Vector<Ref<Shape3D>> MeshInstance3DEditor::create_shape_from_mesh(Ref<Mesh> p_mesh, int p_option, bool p_verbose) {
- Vector<Ref<Shape3D>> shapes;
- switch (p_option) {
- case SHAPE_TYPE_TRIMESH: {
- shapes.push_back(p_mesh->create_trimesh_shape());
- if (p_verbose && shapes.is_empty()) {
- err_dialog->set_text(TTR("Couldn't create a Trimesh collision shape."));
- err_dialog->popup_centered();
- }
- } break;
- case SHAPE_TYPE_SINGLE_CONVEX: {
- shapes.push_back(p_mesh->create_convex_shape(true, false));
- if (p_verbose && shapes.is_empty()) {
- err_dialog->set_text(TTR("Couldn't create a single collision shape."));
- err_dialog->popup_centered();
- }
- } break;
- case SHAPE_TYPE_SIMPLIFIED_CONVEX: {
- shapes.push_back(p_mesh->create_convex_shape(true, true));
- if (p_verbose && shapes.is_empty()) {
- err_dialog->set_text(TTR("Couldn't create a simplified collision shape."));
- err_dialog->popup_centered();
- }
- } break;
- case SHAPE_TYPE_MULTIPLE_CONVEX: {
- Ref<MeshConvexDecompositionSettings> settings;
- settings.instantiate();
- settings->set_max_convex_hulls(32);
- settings->set_max_concavity(0.001);
- shapes = p_mesh->convex_decompose(settings);
- if (p_verbose && shapes.is_empty()) {
- err_dialog->set_text(TTR("Couldn't create any collision shapes."));
- err_dialog->popup_centered();
- }
- } break;
- default:
- break;
- }
- return shapes;
- }
- void MeshInstance3DEditor::_create_collision_shape() {
- int placement_option = shape_placement->get_selected();
- int shape_type_option = shape_type->get_selected();
- EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- switch (shape_type_option) {
- case SHAPE_TYPE_TRIMESH: {
- ur->create_action(TTR(placement_option == SHAPE_PLACEMENT_SIBLING ? "Create Trimesh Collision Shape Sibling" : "Create Trimesh Static Body"));
- } break;
- case SHAPE_TYPE_SINGLE_CONVEX: {
- ur->create_action(TTR(placement_option == SHAPE_PLACEMENT_SIBLING ? "Create Single Convex Collision Shape Sibling" : "Create Single Convex Static Body"));
- } break;
- case SHAPE_TYPE_SIMPLIFIED_CONVEX: {
- ur->create_action(TTR(placement_option == SHAPE_PLACEMENT_SIBLING ? "Create Simplified Convex Collision Shape Sibling" : "Create Simplified Convex Static Body"));
- } break;
- case SHAPE_TYPE_MULTIPLE_CONVEX: {
- ur->create_action(TTR(placement_option == SHAPE_PLACEMENT_SIBLING ? "Create Multiple Convex Collision Shape Siblings" : "Create Multiple Convex Static Body"));
- } break;
- default:
- break;
- }
- List<Node *> selection = editor_selection->get_selected_node_list();
- bool verbose = false;
- if (selection.is_empty()) {
- selection.push_back(node);
- verbose = true;
- }
- for (Node *E : selection) {
- if (placement_option == SHAPE_PLACEMENT_SIBLING && E == get_tree()->get_edited_scene_root()) {
- if (verbose) {
- err_dialog->set_text(TTR("Can't create a collision shape as sibling for the scene root."));
- err_dialog->popup_centered();
- }
- continue;
- }
- MeshInstance3D *instance = Object::cast_to<MeshInstance3D>(E);
- if (!instance) {
- continue;
- }
- Ref<Mesh> m = instance->get_mesh();
- if (m.is_null()) {
- continue;
- }
- Vector<Ref<Shape3D>> shapes = create_shape_from_mesh(m, shape_type_option, verbose);
- if (shapes.is_empty()) {
- return;
- }
- Node *owner = get_tree()->get_edited_scene_root();
- if (placement_option == SHAPE_PLACEMENT_STATIC_BODY_CHILD) {
- StaticBody3D *body = memnew(StaticBody3D);
- ur->add_do_method(instance, "add_child", body, true);
- ur->add_do_method(body, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), SceneStringName(_request_gizmo), body);
- for (Ref<Shape3D> shape : shapes) {
- CollisionShape3D *cshape = memnew(CollisionShape3D);
- cshape->set_shape(shape);
- body->add_child(cshape, true);
- ur->add_do_method(cshape, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), SceneStringName(_request_gizmo), cshape);
- }
- ur->add_do_reference(body);
- ur->add_undo_method(instance, "remove_child", body);
- } else {
- for (Ref<Shape3D> shape : shapes) {
- CollisionShape3D *cshape = memnew(CollisionShape3D);
- cshape->set_shape(shape);
- cshape->set_name("CollisionShape3D");
- cshape->set_transform(node->get_transform());
- ur->add_do_method(E, "add_sibling", cshape, true);
- ur->add_do_method(cshape, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), SceneStringName(_request_gizmo), cshape);
- ur->add_do_reference(cshape);
- ur->add_undo_method(node->get_parent(), "remove_child", cshape);
- }
- }
- }
- ur->commit_action();
- }
- void MeshInstance3DEditor::_menu_option(int p_option) {
- Ref<Mesh> mesh = node->get_mesh();
- if (mesh.is_null()) {
- err_dialog->set_text(TTR("Mesh is empty!"));
- err_dialog->popup_centered();
- return;
- }
- switch (p_option) {
- case MENU_OPTION_CREATE_COLLISION_SHAPE: {
- shape_dialog->popup_centered();
- } break;
- case MENU_OPTION_CREATE_NAVMESH: {
- navigation_mesh_dialog->popup_centered(Vector2(200, 90));
- } break;
- case MENU_OPTION_CREATE_OUTLINE_MESH: {
- outline_dialog->popup_centered(Vector2(200, 90));
- } break;
- case MENU_OPTION_CREATE_DEBUG_TANGENTS: {
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Create Debug Tangents"));
- MeshInstance3D *tangents = node->create_debug_tangents_node();
- if (tangents) {
- Node *owner = get_tree()->get_edited_scene_root();
- ur->add_do_reference(tangents);
- ur->add_do_method(node, "add_child", tangents, true);
- ur->add_do_method(tangents, "set_owner", owner);
- ur->add_undo_method(node, "remove_child", tangents);
- }
- ur->commit_action();
- } break;
- case MENU_OPTION_CREATE_UV2: {
- Ref<Mesh> mesh2 = node->get_mesh();
- if (!mesh.is_valid()) {
- err_dialog->set_text(TTR("No mesh to unwrap."));
- err_dialog->popup_centered();
- return;
- }
- // Test if we are allowed to unwrap this mesh resource.
- String path = mesh2->get_path();
- int srpos = path.find("::");
- if (srpos != -1) {
- String base = path.substr(0, srpos);
- if (ResourceLoader::get_resource_type(base) == "PackedScene") {
- if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
- err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it does not belong to the edited scene. Make it unique first."));
- err_dialog->popup_centered();
- return;
- }
- } else {
- if (FileAccess::exists(path + ".import")) {
- err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it belongs to another resource which was imported from another file type. Make it unique first."));
- err_dialog->popup_centered();
- return;
- }
- }
- } else {
- if (FileAccess::exists(path + ".import")) {
- err_dialog->set_text(TTR("Mesh cannot unwrap UVs because it was imported from another file type. Make it unique first."));
- err_dialog->popup_centered();
- return;
- }
- }
- Ref<PrimitiveMesh> primitive_mesh = mesh2;
- if (primitive_mesh.is_valid()) {
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Unwrap UV2"));
- ur->add_do_method(*primitive_mesh, "set_add_uv2", true);
- ur->add_undo_method(*primitive_mesh, "set_add_uv2", primitive_mesh->get_add_uv2());
- ur->commit_action();
- } else {
- Ref<ArrayMesh> array_mesh = mesh2;
- if (!array_mesh.is_valid()) {
- err_dialog->set_text(TTR("Contained Mesh is not of type ArrayMesh."));
- err_dialog->popup_centered();
- return;
- }
- // Preemptively evaluate common fail cases for lightmap unwrapping.
- {
- if (array_mesh->get_blend_shape_count() > 0) {
- err_dialog->set_text(TTR("Can't unwrap mesh with blend shapes."));
- err_dialog->popup_centered();
- return;
- }
- for (int i = 0; i < array_mesh->get_surface_count(); i++) {
- Mesh::PrimitiveType primitive = array_mesh->surface_get_primitive_type(i);
- if (primitive != Mesh::PRIMITIVE_TRIANGLES) {
- err_dialog->set_text(TTR("Only triangles are supported for lightmap unwrap."));
- err_dialog->popup_centered();
- return;
- }
- uint64_t format = array_mesh->surface_get_format(i);
- if (!(format & Mesh::ArrayFormat::ARRAY_FORMAT_NORMAL)) {
- err_dialog->set_text(TTR("Normals are required for lightmap unwrap."));
- err_dialog->popup_centered();
- return;
- }
- }
- }
- Ref<ArrayMesh> unwrapped_mesh = array_mesh->duplicate(false);
- Error err = unwrapped_mesh->lightmap_unwrap(node->get_global_transform());
- if (err != OK) {
- err_dialog->set_text(TTR("UV Unwrap failed, mesh may not be manifold?"));
- err_dialog->popup_centered();
- return;
- }
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Unwrap UV2"));
- ur->add_do_method(node, "set_mesh", unwrapped_mesh);
- ur->add_do_reference(node);
- ur->add_do_reference(array_mesh.ptr());
- ur->add_undo_method(node, "set_mesh", array_mesh);
- ur->add_undo_reference(unwrapped_mesh.ptr());
- ur->commit_action();
- }
- } break;
- case MENU_OPTION_DEBUG_UV1: {
- Ref<Mesh> mesh2 = node->get_mesh();
- if (!mesh2.is_valid()) {
- err_dialog->set_text(TTR("No mesh to debug."));
- err_dialog->popup_centered();
- return;
- }
- _create_uv_lines(0);
- } break;
- case MENU_OPTION_DEBUG_UV2: {
- Ref<Mesh> mesh2 = node->get_mesh();
- if (!mesh2.is_valid()) {
- err_dialog->set_text(TTR("No mesh to debug."));
- err_dialog->popup_centered();
- return;
- }
- _create_uv_lines(1);
- } break;
- }
- }
- struct MeshInstance3DEditorEdgeSort {
- Vector2 a;
- Vector2 b;
- static uint32_t hash(const MeshInstance3DEditorEdgeSort &p_edge) {
- uint32_t h = hash_murmur3_one_32(HashMapHasherDefault::hash(p_edge.a));
- return hash_fmix32(hash_murmur3_one_32(HashMapHasherDefault::hash(p_edge.b), h));
- }
- bool operator==(const MeshInstance3DEditorEdgeSort &p_b) const {
- return a == p_b.a && b == p_b.b;
- }
- MeshInstance3DEditorEdgeSort() {}
- MeshInstance3DEditorEdgeSort(const Vector2 &p_a, const Vector2 &p_b) {
- if (p_a < p_b) {
- a = p_a;
- b = p_b;
- } else {
- b = p_a;
- a = p_b;
- }
- }
- };
- void MeshInstance3DEditor::_create_uv_lines(int p_layer) {
- Ref<Mesh> mesh = node->get_mesh();
- ERR_FAIL_COND(!mesh.is_valid());
- HashSet<MeshInstance3DEditorEdgeSort, MeshInstance3DEditorEdgeSort> edges;
- uv_lines.clear();
- for (int i = 0; i < mesh->get_surface_count(); i++) {
- if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
- continue;
- }
- Array a = mesh->surface_get_arrays(i);
- Vector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
- if (uv.size() == 0) {
- err_dialog->set_text(vformat(TTR("Mesh has no UV in layer %d."), p_layer + 1));
- err_dialog->popup_centered();
- return;
- }
- const Vector2 *r = uv.ptr();
- Vector<int> indices = a[Mesh::ARRAY_INDEX];
- const int *ri = nullptr;
- int ic;
- if (indices.size()) {
- ic = indices.size();
- ri = indices.ptr();
- } else {
- ic = uv.size();
- }
- for (int j = 0; j < ic; j += 3) {
- for (int k = 0; k < 3; k++) {
- MeshInstance3DEditorEdgeSort edge;
- if (ri) {
- edge.a = r[ri[j + k]];
- edge.b = r[ri[j + ((k + 1) % 3)]];
- } else {
- edge.a = r[j + k];
- edge.b = r[j + ((k + 1) % 3)];
- }
- if (edges.has(edge)) {
- continue;
- }
- uv_lines.push_back(edge.a);
- uv_lines.push_back(edge.b);
- edges.insert(edge);
- }
- }
- }
- debug_uv_dialog->popup_centered();
- }
- void MeshInstance3DEditor::_debug_uv_draw() {
- if (uv_lines.size() == 0) {
- return;
- }
- debug_uv->set_clip_contents(true);
- debug_uv->draw_rect(
- Rect2(Vector2(), debug_uv->get_size()),
- get_theme_color(SNAME("dark_color_3"), EditorStringName(Editor)));
- // Draw an outline to represent the UV2's beginning and end area (useful on Black OLED theme).
- // Top-left coordinate needs to be `(1, 1)` to prevent `clip_contents` from clipping the top and left lines.
- debug_uv->draw_rect(
- Rect2(Vector2(1, 1), debug_uv->get_size() - Vector2(1, 1)),
- get_theme_color(SNAME("mono_color"), EditorStringName(Editor)) * Color(1, 1, 1, 0.125),
- false,
- Math::round(EDSCALE));
- for (int x = 1; x <= 7; x++) {
- debug_uv->draw_line(
- Vector2(debug_uv->get_size().x * 0.125 * x, 0),
- Vector2(debug_uv->get_size().x * 0.125 * x, debug_uv->get_size().y),
- get_theme_color(SNAME("mono_color"), EditorStringName(Editor)) * Color(1, 1, 1, 0.125),
- Math::round(EDSCALE));
- }
- for (int y = 1; y <= 7; y++) {
- debug_uv->draw_line(
- Vector2(0, debug_uv->get_size().y * 0.125 * y),
- Vector2(debug_uv->get_size().x, debug_uv->get_size().y * 0.125 * y),
- get_theme_color(SNAME("mono_color"), EditorStringName(Editor)) * Color(1, 1, 1, 0.125),
- Math::round(EDSCALE));
- }
- debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size());
- // Use a translucent color to allow overlapping triangles to be visible.
- // Divide line width by the drawing scale set above, so that line width is consistent regardless of dialog size.
- // Aspect ratio is preserved by the parent AspectRatioContainer, so we only need to check the X size which is always equal to Y.
- debug_uv->draw_multiline(
- uv_lines,
- get_theme_color(SNAME("mono_color"), EditorStringName(Editor)) * Color(1, 1, 1, 0.5),
- Math::round(EDSCALE) / debug_uv->get_size().x);
- }
- void MeshInstance3DEditor::_create_navigation_mesh() {
- Ref<Mesh> mesh = node->get_mesh();
- if (mesh.is_null()) {
- return;
- }
- Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
- if (nmesh.is_null()) {
- return;
- }
- nmesh->create_from_mesh(mesh);
- NavigationRegion3D *nmi = memnew(NavigationRegion3D);
- nmi->set_navigation_mesh(nmesh);
- Node *owner = get_tree()->get_edited_scene_root();
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Create Navigation Mesh"));
- ur->add_do_method(node, "add_child", nmi, true);
- ur->add_do_method(nmi, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), SceneStringName(_request_gizmo), nmi);
- ur->add_do_reference(nmi);
- ur->add_undo_method(node, "remove_child", nmi);
- ur->commit_action();
- }
- void MeshInstance3DEditor::_create_outline_mesh() {
- Ref<Mesh> mesh = node->get_mesh();
- if (mesh.is_null()) {
- err_dialog->set_text(TTR("MeshInstance3D lacks a Mesh."));
- err_dialog->popup_centered();
- return;
- }
- if (mesh->get_surface_count() == 0) {
- err_dialog->set_text(TTR("Mesh has no surface to create outlines from."));
- err_dialog->popup_centered();
- return;
- } else if (mesh->get_surface_count() == 1 && mesh->surface_get_primitive_type(0) != Mesh::PRIMITIVE_TRIANGLES) {
- err_dialog->set_text(TTR("Mesh primitive type is not PRIMITIVE_TRIANGLES."));
- err_dialog->popup_centered();
- return;
- }
- Ref<Mesh> mesho = mesh->create_outline(outline_size->get_value());
- if (mesho.is_null()) {
- err_dialog->set_text(TTR("Could not create outline."));
- err_dialog->popup_centered();
- return;
- }
- MeshInstance3D *mi = memnew(MeshInstance3D);
- mi->set_mesh(mesho);
- Node *owner = get_tree()->get_edited_scene_root();
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Create Outline"));
- ur->add_do_method(node, "add_child", mi, true);
- ur->add_do_method(mi, "set_owner", owner);
- ur->add_do_method(Node3DEditor::get_singleton(), SceneStringName(_request_gizmo), mi);
- ur->add_do_reference(mi);
- ur->add_undo_method(node, "remove_child", mi);
- ur->commit_action();
- }
- void MeshInstance3DEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_THEME_CHANGED: {
- options->set_button_icon(get_editor_theme_icon(SNAME("MeshInstance3D")));
- } break;
- }
- }
- MeshInstance3DEditor::MeshInstance3DEditor() {
- options = memnew(MenuButton);
- options->set_text(TTR("Mesh"));
- options->set_switch_on_hover(true);
- Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
- options->get_popup()->add_item(TTR("Create Collision Shape..."), MENU_OPTION_CREATE_COLLISION_SHAPE);
- options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH);
- options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Create Outline Mesh..."), MENU_OPTION_CREATE_OUTLINE_MESH);
- options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a static outline mesh. The outline mesh will have its normals flipped automatically.\nThis can be used instead of the StandardMaterial Grow property when using that property isn't possible."));
- options->get_popup()->add_item(TTR("Create Debug Tangents"), MENU_OPTION_CREATE_DEBUG_TANGENTS);
- options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("View UV1"), MENU_OPTION_DEBUG_UV1);
- options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2);
- options->get_popup()->add_item(TTR("Unwrap UV2 for Lightmap/AO"), MENU_OPTION_CREATE_UV2);
- options->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &MeshInstance3DEditor::_menu_option));
- outline_dialog = memnew(ConfirmationDialog);
- outline_dialog->set_title(TTR("Create Outline Mesh"));
- outline_dialog->set_ok_button_text(TTR("Create"));
- VBoxContainer *outline_dialog_vbc = memnew(VBoxContainer);
- outline_dialog->add_child(outline_dialog_vbc);
- //outline_dialog->set_child_rect(outline_dialog_vbc);
- outline_size = memnew(SpinBox);
- outline_size->set_min(0.001);
- outline_size->set_max(1024);
- outline_size->set_step(0.001);
- outline_size->set_value(0.05);
- outline_dialog_vbc->add_margin_child(TTR("Outline Size:"), outline_size);
- add_child(outline_dialog);
- outline_dialog->connect(SceneStringName(confirmed), callable_mp(this, &MeshInstance3DEditor::_create_outline_mesh));
- shape_dialog = memnew(ConfirmationDialog);
- shape_dialog->set_title(TTR("Create Collision Shape"));
- shape_dialog->set_ok_button_text(TTR("Create"));
- VBoxContainer *shape_dialog_vbc = memnew(VBoxContainer);
- shape_dialog->add_child(shape_dialog_vbc);
- Label *l = memnew(Label);
- l->set_text(TTR("Collision Shape placement"));
- shape_dialog_vbc->add_child(l);
- shape_placement = memnew(OptionButton);
- shape_placement->set_h_size_flags(SIZE_EXPAND_FILL);
- shape_placement->add_item(TTR("Sibling"), SHAPE_PLACEMENT_SIBLING);
- shape_placement->set_item_tooltip(-1, TTR("Creates collision shapes as Sibling."));
- shape_placement->add_item(TTR("Static Body Child"), SHAPE_PLACEMENT_STATIC_BODY_CHILD);
- shape_placement->set_item_tooltip(-1, TTR("Creates a StaticBody3D as child and assigns collision shapes to it."));
- shape_dialog_vbc->add_child(shape_placement);
- l = memnew(Label);
- l->set_text(TTR("Collision Shape Type"));
- shape_dialog_vbc->add_child(l);
- shape_type = memnew(OptionButton);
- shape_type->set_h_size_flags(SIZE_EXPAND_FILL);
- shape_type->add_item(TTR("Trimesh"), SHAPE_TYPE_TRIMESH);
- shape_type->set_item_tooltip(-1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection."));
- shape_type->add_item(TTR("Single Convex"), SHAPE_TYPE_SINGLE_CONVEX);
- shape_type->set_item_tooltip(-1, TTR("Creates a single convex collision shape.\nThis is the fastest (but least accurate) option for collision detection."));
- shape_type->add_item(TTR("Simplified Convex"), SHAPE_TYPE_SIMPLIFIED_CONVEX);
- shape_type->set_item_tooltip(-1, TTR("Creates a simplified convex collision shape.\nThis is similar to single collision shape, but can result in a simpler geometry in some cases, at the cost of accuracy."));
- shape_type->add_item(TTR("Multiple Convex"), SHAPE_TYPE_MULTIPLE_CONVEX);
- shape_type->set_item_tooltip(-1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between a single convex collision and a polygon-based collision."));
- shape_dialog_vbc->add_child(shape_type);
- add_child(shape_dialog);
- shape_dialog->connect(SceneStringName(confirmed), callable_mp(this, &MeshInstance3DEditor::_create_collision_shape));
- err_dialog = memnew(AcceptDialog);
- add_child(err_dialog);
- debug_uv_dialog = memnew(AcceptDialog);
- debug_uv_dialog->set_title(TTR("UV Channel Debug"));
- add_child(debug_uv_dialog);
- debug_uv_arc = memnew(AspectRatioContainer);
- debug_uv_dialog->add_child(debug_uv_arc);
- debug_uv = memnew(Control);
- debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE);
- debug_uv->connect(SceneStringName(draw), callable_mp(this, &MeshInstance3DEditor::_debug_uv_draw));
- debug_uv_arc->add_child(debug_uv);
- navigation_mesh_dialog = memnew(ConfirmationDialog);
- navigation_mesh_dialog->set_title(TTR("Create NavigationMesh"));
- navigation_mesh_dialog->set_ok_button_text(TTR("Create"));
- VBoxContainer *navigation_mesh_dialog_vbc = memnew(VBoxContainer);
- navigation_mesh_dialog->add_child(navigation_mesh_dialog_vbc);
- Label *navigation_mesh_l = memnew(Label);
- navigation_mesh_l->set_text(TTR("Before converting a rendering mesh to a navigation mesh, please verify:\n\n- The mesh is two-dimensional.\n- The mesh has no surface overlap.\n- The mesh has no self-intersection.\n- The mesh surfaces have indices.\n\nIf the mesh does not fulfill these requirements, the pathfinding will be broken."));
- navigation_mesh_dialog_vbc->add_child(navigation_mesh_l);
- add_child(navigation_mesh_dialog);
- navigation_mesh_dialog->connect("confirmed", callable_mp(this, &MeshInstance3DEditor::_create_navigation_mesh));
- }
- void MeshInstance3DEditorPlugin::edit(Object *p_object) {
- {
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_object);
- if (mi) {
- mesh_editor->edit(mi);
- return;
- }
- }
- Ref<MultiNodeEdit> mne = Ref<MultiNodeEdit>(p_object);
- Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
- if (mne.is_valid() && edited_scene) {
- for (int i = 0; i < mne->get_node_count(); i++) {
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(edited_scene->get_node(mne->get_node(i)));
- if (mi) {
- mesh_editor->edit(mi);
- return;
- }
- }
- }
- mesh_editor->edit(nullptr);
- }
- bool MeshInstance3DEditorPlugin::handles(Object *p_object) const {
- if (Object::cast_to<MeshInstance3D>(p_object)) {
- return true;
- }
- Ref<MultiNodeEdit> mne = Ref<MultiNodeEdit>(p_object);
- Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
- if (mne.is_valid() && edited_scene) {
- bool has_mesh = false;
- for (int i = 0; i < mne->get_node_count(); i++) {
- if (Object::cast_to<MeshInstance3D>(edited_scene->get_node(mne->get_node(i)))) {
- if (has_mesh) {
- return true;
- } else {
- has_mesh = true;
- }
- }
- }
- }
- return false;
- }
- void MeshInstance3DEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- mesh_editor->options->show();
- } else {
- mesh_editor->options->hide();
- mesh_editor->edit(nullptr);
- }
- }
- MeshInstance3DEditorPlugin::MeshInstance3DEditorPlugin() {
- mesh_editor = memnew(MeshInstance3DEditor);
- EditorNode::get_singleton()->get_gui_base()->add_child(mesh_editor);
- mesh_editor->options->hide();
- }
- MeshInstance3DEditorPlugin::~MeshInstance3DEditorPlugin() {
- }
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