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- /**************************************************************************/
- /* material_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef MATERIAL_EDITOR_PLUGIN_H
- #define MATERIAL_EDITOR_PLUGIN_H
- #include "editor/editor_inspector.h"
- #include "editor/plugins/editor_plugin.h"
- #include "editor/plugins/editor_resource_conversion_plugin.h"
- #include "scene/resources/3d/primitive_meshes.h"
- #include "scene/resources/material.h"
- class Camera3D;
- class ColorRect;
- class DirectionalLight3D;
- class HBoxContainer;
- class MeshInstance3D;
- class SubViewport;
- class SubViewportContainer;
- class Button;
- class Label;
- class MaterialEditor : public Control {
- GDCLASS(MaterialEditor, Control);
- Vector2 rot;
- SubViewportContainer *vc_2d = nullptr;
- SubViewport *viewport_2d = nullptr;
- HBoxContainer *layout_2d = nullptr;
- ColorRect *rect_instance = nullptr;
- SubViewportContainer *vc = nullptr;
- SubViewport *viewport = nullptr;
- Node3D *rotation = nullptr;
- MeshInstance3D *sphere_instance = nullptr;
- MeshInstance3D *box_instance = nullptr;
- MeshInstance3D *quad_instance = nullptr;
- DirectionalLight3D *light1 = nullptr;
- DirectionalLight3D *light2 = nullptr;
- Camera3D *camera = nullptr;
- Ref<CameraAttributesPractical> camera_attributes;
- Ref<SphereMesh> sphere_mesh;
- Ref<BoxMesh> box_mesh;
- Ref<QuadMesh> quad_mesh;
- VBoxContainer *layout_error = nullptr;
- Label *error_label = nullptr;
- bool is_unsupported_shader_mode = false;
- HBoxContainer *layout_3d = nullptr;
- Ref<Material> material;
- Button *sphere_switch = nullptr;
- Button *box_switch = nullptr;
- Button *quad_switch = nullptr;
- Button *light_1_switch = nullptr;
- Button *light_2_switch = nullptr;
- struct ThemeCache {
- Ref<Texture2D> light_1_icon;
- Ref<Texture2D> light_2_icon;
- Ref<Texture2D> sphere_icon;
- Ref<Texture2D> box_icon;
- Ref<Texture2D> quad_icon;
- Ref<Texture2D> checkerboard;
- } theme_cache;
- void _on_light_1_switch_pressed();
- void _on_light_2_switch_pressed();
- void _on_sphere_switch_pressed();
- void _on_box_switch_pressed();
- void _on_quad_switch_pressed();
- protected:
- virtual void _update_theme_item_cache() override;
- void _notification(int p_what);
- void gui_input(const Ref<InputEvent> &p_event) override;
- void _set_rotation(real_t p_x_degrees, real_t p_y_degrees);
- void _store_rotation_metadata();
- void _update_rotation();
- public:
- void edit(Ref<Material> p_material, const Ref<Environment> &p_env);
- MaterialEditor();
- };
- class EditorInspectorPluginMaterial : public EditorInspectorPlugin {
- GDCLASS(EditorInspectorPluginMaterial, EditorInspectorPlugin);
- Ref<Environment> env;
- public:
- virtual bool can_handle(Object *p_object) override;
- virtual void parse_begin(Object *p_object) override;
- void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, const String &p_property, const Variant &p_new_value);
- EditorInspectorPluginMaterial();
- };
- class MaterialEditorPlugin : public EditorPlugin {
- GDCLASS(MaterialEditorPlugin, EditorPlugin);
- public:
- virtual String get_plugin_name() const override { return "Material"; }
- MaterialEditorPlugin();
- };
- class StandardMaterial3DConversionPlugin : public EditorResourceConversionPlugin {
- GDCLASS(StandardMaterial3DConversionPlugin, EditorResourceConversionPlugin);
- public:
- virtual String converts_to() const override;
- virtual bool handles(const Ref<Resource> &p_resource) const override;
- virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
- };
- class ORMMaterial3DConversionPlugin : public EditorResourceConversionPlugin {
- GDCLASS(ORMMaterial3DConversionPlugin, EditorResourceConversionPlugin);
- public:
- virtual String converts_to() const override;
- virtual bool handles(const Ref<Resource> &p_resource) const override;
- virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
- };
- class ParticleProcessMaterialConversionPlugin : public EditorResourceConversionPlugin {
- GDCLASS(ParticleProcessMaterialConversionPlugin, EditorResourceConversionPlugin);
- public:
- virtual String converts_to() const override;
- virtual bool handles(const Ref<Resource> &p_resource) const override;
- virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
- };
- class CanvasItemMaterialConversionPlugin : public EditorResourceConversionPlugin {
- GDCLASS(CanvasItemMaterialConversionPlugin, EditorResourceConversionPlugin);
- public:
- virtual String converts_to() const override;
- virtual bool handles(const Ref<Resource> &p_resource) const override;
- virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
- };
- class ProceduralSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
- GDCLASS(ProceduralSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
- public:
- virtual String converts_to() const override;
- virtual bool handles(const Ref<Resource> &p_resource) const override;
- virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
- };
- class PanoramaSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
- GDCLASS(PanoramaSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
- public:
- virtual String converts_to() const override;
- virtual bool handles(const Ref<Resource> &p_resource) const override;
- virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
- };
- class PhysicalSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
- GDCLASS(PhysicalSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
- public:
- virtual String converts_to() const override;
- virtual bool handles(const Ref<Resource> &p_resource) const override;
- virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
- };
- class FogMaterialConversionPlugin : public EditorResourceConversionPlugin {
- GDCLASS(FogMaterialConversionPlugin, EditorResourceConversionPlugin);
- public:
- virtual String converts_to() const override;
- virtual bool handles(const Ref<Resource> &p_resource) const override;
- virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
- };
- #endif // MATERIAL_EDITOR_PLUGIN_H
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