lightmap_gi_editor_plugin.h 3.3 KB

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  1. /**************************************************************************/
  2. /* lightmap_gi_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef LIGHTMAP_GI_EDITOR_PLUGIN_H
  31. #define LIGHTMAP_GI_EDITOR_PLUGIN_H
  32. #include "editor/plugins/editor_plugin.h"
  33. #include "scene/3d/lightmap_gi.h"
  34. #include "scene/resources/material.h"
  35. struct EditorProgress;
  36. class EditorFileDialog;
  37. class LightmapGIEditorPlugin : public EditorPlugin {
  38. GDCLASS(LightmapGIEditorPlugin, EditorPlugin);
  39. LightmapGI *lightmap = nullptr;
  40. Button *bake = nullptr;
  41. EditorFileDialog *file_dialog = nullptr;
  42. static EditorProgress *tmp_progress;
  43. static bool bake_func_step(float p_progress, const String &p_description, void *, bool p_refresh);
  44. static void bake_func_end(uint64_t p_time_started);
  45. void _bake_select_file(const String &p_file);
  46. void _bake();
  47. protected:
  48. static void _bind_methods();
  49. public:
  50. virtual String get_name() const override { return "LightmapGI"; }
  51. bool has_main_screen() const override { return false; }
  52. virtual void edit(Object *p_object) override;
  53. virtual bool handles(Object *p_object) const override;
  54. virtual void make_visible(bool p_visible) override;
  55. LightmapGIEditorPlugin();
  56. ~LightmapGIEditorPlugin();
  57. };
  58. #endif // LIGHTMAP_GI_EDITOR_PLUGIN_H