123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334 |
- /**************************************************************************/
- /* gradient_texture_2d_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "gradient_texture_2d_editor_plugin.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/gui/editor_spin_slider.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/gui/button.h"
- #include "scene/gui/flow_container.h"
- #include "scene/gui/separator.h"
- #include "scene/resources/gradient_texture.h"
- Point2 GradientTexture2DEdit::_get_handle_pos(const Handle p_handle) {
- // Get the handle's mouse position in pixels relative to offset.
- return (p_handle == HANDLE_FROM ? texture->get_fill_from() : texture->get_fill_to()).clampf(0, 1) * size;
- }
- GradientTexture2DEdit::Handle GradientTexture2DEdit::get_handle_at(const Vector2 &p_pos) {
- Point2 from_pos = _get_handle_pos(HANDLE_FROM);
- Point2 to_pos = _get_handle_pos(HANDLE_TO);
- // If both handles are at the position, grab the one that's closer.
- if (p_pos.distance_squared_to(from_pos) < p_pos.distance_squared_to(to_pos)) {
- return Rect2(from_pos.round() - handle_size / 2, handle_size).has_point(p_pos) ? HANDLE_FROM : HANDLE_NONE;
- } else {
- return Rect2(to_pos.round() - handle_size / 2, handle_size).has_point(p_pos) ? HANDLE_TO : HANDLE_NONE;
- }
- }
- void GradientTexture2DEdit::set_fill_pos(const Vector2 &p_pos) {
- if (p_pos.is_equal_approx(initial_grab_pos)) {
- return;
- }
- const StringName property_name = (grabbed == HANDLE_FROM) ? "fill_from" : "fill_to";
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Move GradientTexture2D Fill Point"));
- undo_redo->add_do_property(texture.ptr(), property_name, p_pos);
- undo_redo->add_undo_property(texture.ptr(), property_name, initial_grab_pos);
- undo_redo->commit_action();
- }
- void GradientTexture2DEdit::gui_input(const Ref<InputEvent> &p_event) {
- const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid()) {
- if (mb->get_button_index() == MouseButton::LEFT) {
- if (mb->is_pressed()) {
- grabbed = get_handle_at(mb->get_position() - offset);
- if (grabbed != HANDLE_NONE) {
- initial_grab_pos = _get_handle_pos(grabbed) / size;
- queue_redraw();
- }
- } else {
- // Release the handle.
- if (grabbed != HANDLE_NONE) {
- set_fill_pos(_get_handle_pos(grabbed) / size);
- grabbed = HANDLE_NONE;
- queue_redraw();
- }
- }
- }
- if (grabbed != HANDLE_NONE && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
- texture->set((grabbed == HANDLE_FROM) ? SNAME("fill_from") : SNAME("fill_to"), initial_grab_pos);
- grabbed = HANDLE_NONE;
- queue_redraw();
- }
- }
- // Move handle.
- const Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid()) {
- Vector2 mpos = mm->get_position() - offset;
- Handle handle_at_mpos = get_handle_at(mpos);
- if (hovered != handle_at_mpos) {
- hovered = handle_at_mpos;
- queue_redraw();
- }
- if (grabbed == HANDLE_NONE) {
- return;
- }
- Vector2 new_pos = (mpos / size).clampf(0, 1);
- if (snap_enabled || mm->is_command_or_control_pressed()) {
- new_pos = new_pos.snappedf(1.0 / snap_count);
- }
- // Allow to snap to an axis with Shift.
- if (mm->is_shift_pressed()) {
- Vector2 initial_mpos = initial_grab_pos * size;
- if (Math::abs(mpos.x - initial_mpos.x) > Math::abs(mpos.y - initial_mpos.y)) {
- new_pos.y = initial_grab_pos.y;
- } else {
- new_pos.x = initial_grab_pos.x;
- }
- }
- // Do it directly from the texture so there's no undo/redo until the handle is released.
- texture->set((grabbed == HANDLE_FROM) ? SNAME("fill_from") : SNAME("fill_to"), new_pos);
- }
- }
- void GradientTexture2DEdit::set_texture(Ref<GradientTexture2D> &p_texture) {
- texture = p_texture;
- texture->connect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
- }
- void GradientTexture2DEdit::set_snap_enabled(bool p_snap_enabled) {
- snap_enabled = p_snap_enabled;
- queue_redraw();
- if (texture.is_valid()) {
- if (snap_enabled) {
- texture->set_meta(SNAME("_snap_enabled"), true);
- } else {
- texture->remove_meta(SNAME("_snap_enabled"));
- }
- }
- }
- void GradientTexture2DEdit::set_snap_count(int p_snap_count) {
- snap_count = p_snap_count;
- queue_redraw();
- if (texture.is_valid()) {
- if (snap_count != GradientTexture2DEditor::DEFAULT_SNAP) {
- texture->set_meta(SNAME("_snap_count"), snap_count);
- } else {
- texture->remove_meta(SNAME("_snap_count"));
- }
- }
- }
- void GradientTexture2DEdit::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_MOUSE_EXIT: {
- if (hovered != HANDLE_NONE) {
- hovered = HANDLE_NONE;
- queue_redraw();
- }
- } break;
- case NOTIFICATION_THEME_CHANGED: {
- checkerboard->set_texture(get_editor_theme_icon(SNAME("GuiMiniCheckerboard")));
- } break;
- case NOTIFICATION_DRAW: {
- _draw();
- } break;
- }
- }
- void GradientTexture2DEdit::_draw() {
- if (texture.is_null()) {
- return;
- }
- const Ref<Texture2D> fill_from_icon = get_editor_theme_icon(SNAME("EditorPathSmoothHandle"));
- const Ref<Texture2D> fill_to_icon = get_editor_theme_icon(SNAME("EditorPathSharpHandle"));
- handle_size = fill_from_icon->get_size();
- Size2 rect_size = get_size();
- // Get the size and position to draw the texture and handles at.
- // Subtract handle sizes so they stay inside the preview, but keep the texture's aspect ratio.
- Size2 available_size = rect_size - handle_size;
- Size2 ratio = available_size / texture->get_size();
- size = MIN(ratio.x, ratio.y) * texture->get_size();
- offset = ((rect_size - size) / 2).round();
- checkerboard->set_rect(Rect2(offset, size));
- draw_set_transform(offset);
- draw_texture_rect(texture, Rect2(Point2(), size));
- // Draw grid snap lines.
- if (snap_enabled || (Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL) && grabbed != HANDLE_NONE)) {
- const Color line_color = Color(0.5, 0.5, 0.5, 0.5);
- for (int idx = 0; idx < snap_count + 1; idx++) {
- float x = float(idx * size.width) / snap_count;
- float y = float(idx * size.height) / snap_count;
- draw_line(Point2(x, 0), Point2(x, size.height), line_color);
- draw_line(Point2(0, y), Point2(size.width, y), line_color);
- }
- }
- // Draw handles.
- const Color focus_modulate = Color(0.4, 1, 1);
- bool modulate_handle_from = grabbed == HANDLE_FROM || hovered == HANDLE_FROM;
- bool modulate_handle_to = grabbed == HANDLE_TO || hovered == HANDLE_TO;
- draw_texture(fill_from_icon, (_get_handle_pos(HANDLE_FROM) - handle_size / 2).round(), modulate_handle_from ? focus_modulate : Color(1, 1, 1));
- draw_texture(fill_to_icon, (_get_handle_pos(HANDLE_TO) - handle_size / 2).round(), modulate_handle_to ? focus_modulate : Color(1, 1, 1));
- }
- GradientTexture2DEdit::GradientTexture2DEdit() {
- checkerboard = memnew(TextureRect);
- checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
- checkerboard->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
- checkerboard->set_draw_behind_parent(true);
- add_child(checkerboard, false, INTERNAL_MODE_FRONT);
- set_custom_minimum_size(Size2(0, 250 * EDSCALE));
- }
- ///////////////////////
- const int GradientTexture2DEditor::DEFAULT_SNAP = 10;
- void GradientTexture2DEditor::_reverse_button_pressed() {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Swap GradientTexture2D Fill Points"));
- undo_redo->add_do_property(texture.ptr(), "fill_from", texture->get_fill_to());
- undo_redo->add_do_property(texture.ptr(), "fill_to", texture->get_fill_from());
- undo_redo->add_undo_property(texture.ptr(), "fill_from", texture->get_fill_from());
- undo_redo->add_undo_property(texture.ptr(), "fill_to", texture->get_fill_to());
- undo_redo->commit_action();
- }
- void GradientTexture2DEditor::_set_snap_enabled(bool p_enabled) {
- texture_editor_rect->set_snap_enabled(p_enabled);
- snap_count_edit->set_visible(p_enabled);
- }
- void GradientTexture2DEditor::_set_snap_count(int p_snap_count) {
- texture_editor_rect->set_snap_count(p_snap_count);
- }
- void GradientTexture2DEditor::set_texture(Ref<GradientTexture2D> &p_texture) {
- texture = p_texture;
- texture_editor_rect->set_texture(p_texture);
- }
- void GradientTexture2DEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED: {
- reverse_button->set_button_icon(get_editor_theme_icon(SNAME("ReverseGradient")));
- snap_button->set_button_icon(get_editor_theme_icon(SNAME("SnapGrid")));
- } break;
- case NOTIFICATION_READY: {
- if (texture.is_valid()) {
- // Set snapping settings based on the texture's meta.
- snap_button->set_pressed(texture->get_meta("_snap_enabled", false));
- snap_count_edit->set_value(texture->get_meta("_snap_count", DEFAULT_SNAP));
- }
- } break;
- }
- }
- GradientTexture2DEditor::GradientTexture2DEditor() {
- HFlowContainer *toolbar = memnew(HFlowContainer);
- add_child(toolbar);
- reverse_button = memnew(Button);
- reverse_button->set_tooltip_text(TTR("Swap Gradient Fill Points"));
- toolbar->add_child(reverse_button);
- reverse_button->connect(SceneStringName(pressed), callable_mp(this, &GradientTexture2DEditor::_reverse_button_pressed));
- toolbar->add_child(memnew(VSeparator));
- snap_button = memnew(Button);
- snap_button->set_tooltip_text(TTR("Toggle Grid Snap"));
- snap_button->set_toggle_mode(true);
- toolbar->add_child(snap_button);
- snap_button->connect(SceneStringName(toggled), callable_mp(this, &GradientTexture2DEditor::_set_snap_enabled));
- snap_count_edit = memnew(EditorSpinSlider);
- snap_count_edit->set_min(2);
- snap_count_edit->set_max(100);
- snap_count_edit->set_value(DEFAULT_SNAP);
- snap_count_edit->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
- toolbar->add_child(snap_count_edit);
- snap_count_edit->connect(SceneStringName(value_changed), callable_mp(this, &GradientTexture2DEditor::_set_snap_count));
- texture_editor_rect = memnew(GradientTexture2DEdit);
- add_child(texture_editor_rect);
- set_mouse_filter(MOUSE_FILTER_STOP);
- _set_snap_enabled(snap_button->is_pressed());
- _set_snap_count(snap_count_edit->get_value());
- }
- ///////////////////////
- bool EditorInspectorPluginGradientTexture2D::can_handle(Object *p_object) {
- return Object::cast_to<GradientTexture2D>(p_object) != nullptr;
- }
- void EditorInspectorPluginGradientTexture2D::parse_begin(Object *p_object) {
- GradientTexture2D *texture = Object::cast_to<GradientTexture2D>(p_object);
- if (!texture) {
- return;
- }
- Ref<GradientTexture2D> t(texture);
- GradientTexture2DEditor *editor = memnew(GradientTexture2DEditor);
- editor->set_texture(t);
- add_custom_control(editor);
- }
- ///////////////////////
- GradientTexture2DEditorPlugin::GradientTexture2DEditorPlugin() {
- Ref<EditorInspectorPluginGradientTexture2D> plugin;
- plugin.instantiate();
- add_inspector_plugin(plugin);
- }
|