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- /**************************************************************************/
- /* occluder_instance_3d_gizmo_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "occluder_instance_3d_gizmo_plugin.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/plugins/node_3d_editor_plugin.h"
- #include "scene/3d/occluder_instance_3d.h"
- OccluderInstance3DGizmoPlugin::OccluderInstance3DGizmoPlugin() {
- create_material("line_material", EDITOR_GET("editors/3d_gizmos/gizmo_colors/occluder"));
- create_handle_material("handles");
- }
- bool OccluderInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- return Object::cast_to<OccluderInstance3D>(p_spatial) != nullptr;
- }
- String OccluderInstance3DGizmoPlugin::get_gizmo_name() const {
- return "OccluderInstance3D";
- }
- int OccluderInstance3DGizmoPlugin::get_priority() const {
- return -1;
- }
- String OccluderInstance3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
- const OccluderInstance3D *cs = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
- Ref<Occluder3D> o = cs->get_occluder();
- if (o.is_null()) {
- return "";
- }
- if (Object::cast_to<SphereOccluder3D>(*o)) {
- return "Radius";
- }
- if (Object::cast_to<BoxOccluder3D>(*o) || Object::cast_to<QuadOccluder3D>(*o)) {
- return "Size";
- }
- return "";
- }
- Variant OccluderInstance3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
- OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
- Ref<Occluder3D> o = oi->get_occluder();
- if (o.is_null()) {
- return Variant();
- }
- if (Object::cast_to<SphereOccluder3D>(*o)) {
- Ref<SphereOccluder3D> so = o;
- return so->get_radius();
- }
- if (Object::cast_to<BoxOccluder3D>(*o)) {
- Ref<BoxOccluder3D> bo = o;
- return bo->get_size();
- }
- if (Object::cast_to<QuadOccluder3D>(*o)) {
- Ref<QuadOccluder3D> qo = o;
- return qo->get_size();
- }
- return Variant();
- }
- void OccluderInstance3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
- OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
- Ref<Occluder3D> o = oi->get_occluder();
- if (o.is_null()) {
- return;
- }
- Transform3D gt = oi->get_global_transform();
- Transform3D gi = gt.affine_inverse();
- Vector3 ray_from = p_camera->project_ray_origin(p_point);
- Vector3 ray_dir = p_camera->project_ray_normal(p_point);
- Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
- bool snap_enabled = Node3DEditor::get_singleton()->is_snap_enabled();
- float snap = Node3DEditor::get_singleton()->get_translate_snap();
- if (Object::cast_to<SphereOccluder3D>(*o)) {
- Ref<SphereOccluder3D> so = o;
- Vector3 ra, rb;
- Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
- float d = ra.x;
- if (snap_enabled) {
- d = Math::snapped(d, snap);
- }
- if (d < 0.001) {
- d = 0.001;
- }
- so->set_radius(d);
- }
- if (Object::cast_to<BoxOccluder3D>(*o)) {
- Vector3 axis;
- axis[p_id] = 1.0;
- Ref<BoxOccluder3D> bo = o;
- Vector3 ra, rb;
- Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
- float d = ra[p_id] * 2;
- if (snap_enabled) {
- d = Math::snapped(d, snap);
- }
- if (d < 0.001) {
- d = 0.001;
- }
- Vector3 he = bo->get_size();
- he[p_id] = d;
- bo->set_size(he);
- }
- if (Object::cast_to<QuadOccluder3D>(*o)) {
- Ref<QuadOccluder3D> qo = o;
- Plane p = Plane(Vector3(0.0f, 0.0f, 1.0f), 0.0f);
- Vector3 intersection;
- if (!p.intersects_segment(sg[0], sg[1], &intersection)) {
- return;
- }
- if (p_id == 2) {
- Vector2 s = Vector2(intersection.x, intersection.y) * 2.0f;
- if (snap_enabled) {
- s = s.snappedf(snap);
- }
- s = s.maxf(0.001);
- qo->set_size(s);
- } else {
- float d = intersection[p_id];
- if (snap_enabled) {
- d = Math::snapped(d, snap);
- }
- if (d < 0.001) {
- d = 0.001;
- }
- Vector2 he = qo->get_size();
- he[p_id] = d * 2.0f;
- qo->set_size(he);
- }
- }
- }
- void OccluderInstance3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
- OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
- Ref<Occluder3D> o = oi->get_occluder();
- if (o.is_null()) {
- return;
- }
- if (Object::cast_to<SphereOccluder3D>(*o)) {
- Ref<SphereOccluder3D> so = o;
- if (p_cancel) {
- so->set_radius(p_restore);
- return;
- }
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Change Sphere Shape Radius"));
- ur->add_do_method(so.ptr(), "set_radius", so->get_radius());
- ur->add_undo_method(so.ptr(), "set_radius", p_restore);
- ur->commit_action();
- }
- if (Object::cast_to<BoxOccluder3D>(*o)) {
- Ref<BoxOccluder3D> bo = o;
- if (p_cancel) {
- bo->set_size(p_restore);
- return;
- }
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Change Box Shape Size"));
- ur->add_do_method(bo.ptr(), "set_size", bo->get_size());
- ur->add_undo_method(bo.ptr(), "set_size", p_restore);
- ur->commit_action();
- }
- if (Object::cast_to<QuadOccluder3D>(*o)) {
- Ref<QuadOccluder3D> qo = o;
- if (p_cancel) {
- qo->set_size(p_restore);
- return;
- }
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Change Box Shape Size"));
- ur->add_do_method(qo.ptr(), "set_size", qo->get_size());
- ur->add_undo_method(qo.ptr(), "set_size", p_restore);
- ur->commit_action();
- }
- }
- void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- OccluderInstance3D *occluder_instance = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
- p_gizmo->clear();
- Ref<Occluder3D> o = occluder_instance->get_occluder();
- if (!o.is_valid()) {
- return;
- }
- Vector<Vector3> lines = o->get_debug_lines();
- if (!lines.is_empty()) {
- Ref<Material> material = get_material("line_material", p_gizmo);
- p_gizmo->add_lines(lines, material);
- p_gizmo->add_collision_segments(lines);
- }
- Ref<Material> handles_material = get_material("handles");
- if (Object::cast_to<SphereOccluder3D>(*o)) {
- Ref<SphereOccluder3D> so = o;
- float r = so->get_radius();
- Vector<Vector3> handles = { Vector3(r, 0, 0) };
- p_gizmo->add_handles(handles, handles_material);
- }
- if (Object::cast_to<BoxOccluder3D>(*o)) {
- Ref<BoxOccluder3D> bo = o;
- Vector<Vector3> handles;
- for (int i = 0; i < 3; i++) {
- Vector3 ax;
- ax[i] = bo->get_size()[i] / 2;
- handles.push_back(ax);
- }
- p_gizmo->add_handles(handles, handles_material);
- }
- if (Object::cast_to<QuadOccluder3D>(*o)) {
- Ref<QuadOccluder3D> qo = o;
- Vector2 size = qo->get_size();
- Vector3 s = Vector3(size.x, size.y, 0.0f) / 2.0f;
- Vector<Vector3> handles = { Vector3(s.x, 0.0f, 0.0f), Vector3(0.0f, s.y, 0.0f), Vector3(s.x, s.y, 0.0f) };
- p_gizmo->add_handles(handles, handles_material);
- }
- }
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