navigation_region_3d_gizmo_plugin.h 3.1 KB

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  1. /**************************************************************************/
  2. /* navigation_region_3d_gizmo_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAVIGATION_REGION_3D_GIZMO_PLUGIN_H
  31. #define NAVIGATION_REGION_3D_GIZMO_PLUGIN_H
  32. #include "editor/plugins/node_3d_editor_gizmos.h"
  33. class NavigationRegion3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  34. GDCLASS(NavigationRegion3DGizmoPlugin, EditorNode3DGizmoPlugin);
  35. struct _EdgeKey {
  36. Vector3 from;
  37. Vector3 to;
  38. static uint32_t hash(const _EdgeKey &p_key) {
  39. return HashMapHasherDefault::hash(p_key.from) ^ HashMapHasherDefault::hash(p_key.to);
  40. }
  41. bool operator==(const _EdgeKey &p_with) const {
  42. return HashMapComparatorDefault<Vector3>::compare(from, p_with.from) && HashMapComparatorDefault<Vector3>::compare(to, p_with.to);
  43. }
  44. };
  45. public:
  46. bool has_gizmo(Node3D *p_spatial) override;
  47. String get_gizmo_name() const override;
  48. int get_priority() const override;
  49. void redraw(EditorNode3DGizmo *p_gizmo) override;
  50. NavigationRegion3DGizmoPlugin();
  51. };
  52. #endif // NAVIGATION_REGION_3D_GIZMO_PLUGIN_H