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- /**************************************************************************/
- /* marker_3d_gizmo_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "marker_3d_gizmo_plugin.h"
- #include "editor/editor_node.h"
- #include "editor/editor_string_names.h"
- #include "scene/3d/marker_3d.h"
- Marker3DGizmoPlugin::Marker3DGizmoPlugin() {
- pos3d_mesh.instantiate();
- Vector<Vector3> cursor_points;
- Vector<Color> cursor_colors;
- const float cs = 1.0;
- // Add more points to create a "hard stop" in the color gradient.
- cursor_points.push_back(Vector3(+cs, 0, 0));
- cursor_points.push_back(Vector3());
- cursor_points.push_back(Vector3());
- cursor_points.push_back(Vector3(-cs, 0, 0));
- cursor_points.push_back(Vector3(0, +cs, 0));
- cursor_points.push_back(Vector3());
- cursor_points.push_back(Vector3());
- cursor_points.push_back(Vector3(0, -cs, 0));
- cursor_points.push_back(Vector3(0, 0, +cs));
- cursor_points.push_back(Vector3());
- cursor_points.push_back(Vector3());
- cursor_points.push_back(Vector3(0, 0, -cs));
- // Use the axis color which is brighter for the positive axis.
- // Use a darkened axis color for the negative axis.
- // This makes it possible to see in which direction the Marker3D node is rotated
- // (which can be important depending on how it's used).
- const Color color_x = EditorNode::get_singleton()->get_editor_theme()->get_color(SNAME("axis_x_color"), EditorStringName(Editor));
- cursor_colors.push_back(color_x);
- cursor_colors.push_back(color_x);
- // FIXME: Use less strong darkening factor once GH-48573 is fixed.
- // The current darkening factor compensates for lines being too bright in the 3D editor.
- cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75));
- cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75));
- const Color color_y = EditorNode::get_singleton()->get_editor_theme()->get_color(SNAME("axis_y_color"), EditorStringName(Editor));
- cursor_colors.push_back(color_y);
- cursor_colors.push_back(color_y);
- cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75));
- cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75));
- const Color color_z = EditorNode::get_singleton()->get_editor_theme()->get_color(SNAME("axis_z_color"), EditorStringName(Editor));
- cursor_colors.push_back(color_z);
- cursor_colors.push_back(color_z);
- cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75));
- cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75));
- Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
- mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
- mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- Array d;
- d.resize(RS::ARRAY_MAX);
- d[Mesh::ARRAY_VERTEX] = cursor_points;
- d[Mesh::ARRAY_COLOR] = cursor_colors;
- pos3d_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, d);
- pos3d_mesh->surface_set_material(0, mat);
- }
- bool Marker3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- return Object::cast_to<Marker3D>(p_spatial) != nullptr;
- }
- String Marker3DGizmoPlugin::get_gizmo_name() const {
- return "Marker3D";
- }
- int Marker3DGizmoPlugin::get_priority() const {
- return -1;
- }
- void Marker3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- const Marker3D *marker = Object::cast_to<Marker3D>(p_gizmo->get_node_3d());
- const real_t extents = marker->get_gizmo_extents();
- const Transform3D xform(Basis::from_scale(Vector3(extents, extents, extents)));
- p_gizmo->clear();
- p_gizmo->add_mesh(pos3d_mesh, Ref<Material>(), xform);
- const Vector<Vector3> points = {
- Vector3(-extents, 0, 0),
- Vector3(+extents, 0, 0),
- Vector3(0, -extents, 0),
- Vector3(0, +extents, 0),
- Vector3(0, 0, -extents),
- Vector3(0, 0, +extents),
- };
- p_gizmo->add_collision_segments(points);
- }
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