gizmo_3d_helper.h 3.7 KB

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  1. /**************************************************************************/
  2. /* gizmo_3d_helper.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GIZMO_3D_HELPER_H
  31. #define GIZMO_3D_HELPER_H
  32. #include "core/object/ref_counted.h"
  33. class Camera3D;
  34. class Gizmo3DHelper : public RefCounted {
  35. GDCLASS(Gizmo3DHelper, RefCounted);
  36. int current_handle_id;
  37. Variant initial_value;
  38. Transform3D initial_transform;
  39. public:
  40. void initialize_handle_action(const Variant &p_initial_value, const Transform3D &p_initial_transform);
  41. void get_segment(Camera3D *p_camera, const Point2 &p_point, Vector3 *r_segment);
  42. Vector<Vector3> box_get_handles(const Vector3 &p_box_size);
  43. String box_get_handle_name(int p_id) const;
  44. void box_set_handle(const Vector3 p_segment[2], int p_id, Vector3 &r_box_size, Vector3 &r_box_position);
  45. void box_commit_handle(const String &p_action_name, bool p_cancel, Object *p_position_object, Object *p_size_object = nullptr, const StringName &p_position_property = "global_position", const StringName &p_size_property = "size");
  46. Vector<Vector3> cylinder_get_handles(real_t p_height, real_t p_radius);
  47. String cylinder_get_handle_name(int p_id) const;
  48. void cylinder_set_handle(const Vector3 p_segment[2], int p_id, real_t &r_height, real_t &r_radius, Vector3 &r_cylinder_position);
  49. void cylinder_commit_handle(int p_id, const String &p_radius_action_name, const String &p_height_action_name, bool p_cancel, Object *p_position_object, Object *p_height_object = nullptr, Object *p_radius_object = nullptr, const StringName &p_position_property = "global_position", const StringName &p_height_property = "height", const StringName &p_radius_property = "radius");
  50. };
  51. #endif // GIZMO_3D_HELPER_H