geometry_instance_3d_gizmo_plugin.cpp 3.5 KB

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  1. /**************************************************************************/
  2. /* geometry_instance_3d_gizmo_plugin.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "geometry_instance_3d_gizmo_plugin.h"
  31. #include "editor/editor_settings.h"
  32. #include "scene/3d/visual_instance_3d.h"
  33. GeometryInstance3DGizmoPlugin::GeometryInstance3DGizmoPlugin() {
  34. }
  35. bool GeometryInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  36. return Object::cast_to<GeometryInstance3D>(p_spatial) != nullptr;
  37. }
  38. String GeometryInstance3DGizmoPlugin::get_gizmo_name() const {
  39. return "MeshInstance3DCustomAABB";
  40. }
  41. int GeometryInstance3DGizmoPlugin::get_priority() const {
  42. return -1;
  43. }
  44. void GeometryInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  45. GeometryInstance3D *geometry = Object::cast_to<GeometryInstance3D>(p_gizmo->get_node_3d());
  46. p_gizmo->clear();
  47. if (p_gizmo->is_selected()) {
  48. AABB aabb = geometry->get_custom_aabb();
  49. Vector<Vector3> lines;
  50. for (int i = 0; i < 12; i++) {
  51. Vector3 a;
  52. Vector3 b;
  53. aabb.get_edge(i, a, b);
  54. lines.push_back(a);
  55. lines.push_back(b);
  56. }
  57. Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
  58. mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  59. mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
  60. const Color selection_box_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/aabb");
  61. mat->set_albedo(selection_box_color);
  62. mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  63. p_gizmo->add_lines(lines, mat);
  64. }
  65. }