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- /**************************************************************************/
- /* geometry_instance_3d_gizmo_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "geometry_instance_3d_gizmo_plugin.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/plugins/node_3d_editor_plugin.h"
- #include "scene/3d/visual_instance_3d.h"
- GeometryInstance3DGizmoPlugin::GeometryInstance3DGizmoPlugin() {
- }
- bool GeometryInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- return Object::cast_to<GeometryInstance3D>(p_spatial) != nullptr;
- }
- String GeometryInstance3DGizmoPlugin::get_gizmo_name() const {
- return "MeshInstance3DCustomAABB";
- }
- int GeometryInstance3DGizmoPlugin::get_priority() const {
- return -1;
- }
- void GeometryInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- GeometryInstance3D *geometry = Object::cast_to<GeometryInstance3D>(p_gizmo->get_node_3d());
- p_gizmo->clear();
- if (p_gizmo->is_selected()) {
- AABB aabb = geometry->get_custom_aabb();
- Vector<Vector3> lines;
- for (int i = 0; i < 12; i++) {
- Vector3 a;
- Vector3 b;
- aabb.get_edge(i, a, b);
- lines.push_back(a);
- lines.push_back(b);
- }
- Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
- mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- const Color selection_box_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/aabb");
- mat->set_albedo(selection_box_color);
- mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- p_gizmo->add_lines(lines, mat);
- }
- }
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