cpu_particles_3d_gizmo_plugin.cpp 4.4 KB

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  1. /**************************************************************************/
  2. /* cpu_particles_3d_gizmo_plugin.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "cpu_particles_3d_gizmo_plugin.h"
  31. #include "editor/editor_node.h"
  32. #include "editor/editor_settings.h"
  33. #include "editor/editor_string_names.h"
  34. #include "scene/3d/cpu_particles_3d.h"
  35. CPUParticles3DGizmoPlugin::CPUParticles3DGizmoPlugin() {
  36. Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/particles");
  37. create_material("particles_material", gizmo_color);
  38. gizmo_color.a = MAX((gizmo_color.a - 0.2) * 0.02, 0.0);
  39. create_material("particles_solid_material", gizmo_color);
  40. create_icon_material("particles_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoCPUParticles3D"), EditorStringName(EditorIcons)));
  41. }
  42. bool CPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  43. return Object::cast_to<CPUParticles3D>(p_spatial) != nullptr;
  44. }
  45. String CPUParticles3DGizmoPlugin::get_gizmo_name() const {
  46. return "CPUParticles3D";
  47. }
  48. int CPUParticles3DGizmoPlugin::get_priority() const {
  49. return -1;
  50. }
  51. bool CPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
  52. return true;
  53. }
  54. void CPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  55. CPUParticles3D *particles = Object::cast_to<CPUParticles3D>(p_gizmo->get_node_3d());
  56. p_gizmo->clear();
  57. Vector<Vector3> lines;
  58. AABB aabb = particles->get_visibility_aabb();
  59. for (int i = 0; i < 12; i++) {
  60. Vector3 a, b;
  61. aabb.get_edge(i, a, b);
  62. lines.push_back(a);
  63. lines.push_back(b);
  64. }
  65. Vector<Vector3> handles;
  66. for (int i = 0; i < 3; i++) {
  67. Vector3 ax;
  68. ax[i] = aabb.position[i] + aabb.size[i];
  69. ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
  70. ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
  71. handles.push_back(ax);
  72. }
  73. Vector3 center = aabb.get_center();
  74. for (int i = 0; i < 3; i++) {
  75. Vector3 ax;
  76. ax[i] = 1.0;
  77. handles.push_back(center + ax);
  78. lines.push_back(center);
  79. lines.push_back(center + ax);
  80. }
  81. Ref<Material> material = get_material("particles_material", p_gizmo);
  82. p_gizmo->add_lines(lines, material);
  83. if (p_gizmo->is_selected()) {
  84. Ref<Material> solid_material = get_material("particles_solid_material", p_gizmo);
  85. p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_center());
  86. }
  87. Ref<Material> icon = get_material("particles_icon", p_gizmo);
  88. p_gizmo->add_unscaled_billboard(icon, 0.05);
  89. }