123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109 |
- /**************************************************************************/
- /* cpu_particles_3d_gizmo_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "cpu_particles_3d_gizmo_plugin.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_string_names.h"
- #include "editor/plugins/node_3d_editor_plugin.h"
- #include "scene/3d/cpu_particles_3d.h"
- CPUParticles3DGizmoPlugin::CPUParticles3DGizmoPlugin() {
- Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/particles");
- create_material("particles_material", gizmo_color);
- gizmo_color.a = MAX((gizmo_color.a - 0.2) * 0.02, 0.0);
- create_material("particles_solid_material", gizmo_color);
- create_icon_material("particles_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoCPUParticles3D"), EditorStringName(EditorIcons)));
- }
- bool CPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- return Object::cast_to<CPUParticles3D>(p_spatial) != nullptr;
- }
- String CPUParticles3DGizmoPlugin::get_gizmo_name() const {
- return "CPUParticles3D";
- }
- int CPUParticles3DGizmoPlugin::get_priority() const {
- return -1;
- }
- bool CPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
- return true;
- }
- void CPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- CPUParticles3D *particles = Object::cast_to<CPUParticles3D>(p_gizmo->get_node_3d());
- p_gizmo->clear();
- Vector<Vector3> lines;
- AABB aabb = particles->get_visibility_aabb();
- for (int i = 0; i < 12; i++) {
- Vector3 a, b;
- aabb.get_edge(i, a, b);
- lines.push_back(a);
- lines.push_back(b);
- }
- Vector<Vector3> handles;
- for (int i = 0; i < 3; i++) {
- Vector3 ax;
- ax[i] = aabb.position[i] + aabb.size[i];
- ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
- ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
- handles.push_back(ax);
- }
- Vector3 center = aabb.get_center();
- for (int i = 0; i < 3; i++) {
- Vector3 ax;
- ax[i] = 1.0;
- handles.push_back(center + ax);
- lines.push_back(center);
- lines.push_back(center + ax);
- }
- Ref<Material> material = get_material("particles_material", p_gizmo);
- p_gizmo->add_lines(lines, material);
- if (p_gizmo->is_selected()) {
- Ref<Material> solid_material = get_material("particles_solid_material", p_gizmo);
- p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_center());
- }
- Ref<Material> icon = get_material("particles_icon", p_gizmo);
- p_gizmo->add_unscaled_billboard(icon, 0.05);
- }
|