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- /**************************************************************************/
- /* editor_debugger_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_DEBUGGER_PLUGIN_H
- #define EDITOR_DEBUGGER_PLUGIN_H
- #include "scene/gui/control.h"
- class ScriptEditorDebugger;
- class EditorDebuggerSession : public RefCounted {
- GDCLASS(EditorDebuggerSession, RefCounted);
- private:
- HashSet<Control *> tabs;
- ScriptEditorDebugger *debugger = nullptr;
- void _breaked(bool p_really_did, bool p_can_debug, const String &p_message, bool p_has_stackdump);
- void _started();
- void _stopped();
- void _debugger_gone_away();
- protected:
- static void _bind_methods();
- public:
- void detach_debugger();
- void add_session_tab(Control *p_tab);
- void remove_session_tab(Control *p_tab);
- void send_message(const String &p_message, const Array &p_args = Array());
- void toggle_profiler(const String &p_profiler, bool p_enable, const Array &p_data = Array());
- bool is_breaked();
- bool is_debuggable();
- bool is_active();
- void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
- EditorDebuggerSession(ScriptEditorDebugger *p_debugger);
- ~EditorDebuggerSession();
- };
- class EditorDebuggerPlugin : public RefCounted {
- GDCLASS(EditorDebuggerPlugin, RefCounted);
- private:
- List<Ref<EditorDebuggerSession>> sessions;
- protected:
- static void _bind_methods();
- public:
- void create_session(ScriptEditorDebugger *p_debugger);
- void clear();
- virtual void setup_session(int p_idx);
- virtual bool capture(const String &p_message, const Array &p_data, int p_session);
- virtual bool has_capture(const String &p_capture) const;
- Ref<EditorDebuggerSession> get_session(int p_session_id);
- Array get_sessions();
- GDVIRTUAL3R(bool, _capture, const String &, const Array &, int);
- GDVIRTUAL1RC(bool, _has_capture, const String &);
- GDVIRTUAL1(_setup_session, int);
- virtual void goto_script_line(const Ref<Script> &p_script, int p_line);
- virtual void breakpoints_cleared_in_tree();
- virtual void breakpoint_set_in_tree(const Ref<Script> &p_script, int p_line, bool p_enabled);
- GDVIRTUAL2(_goto_script_line, const Ref<Script> &, int);
- GDVIRTUAL0(_breakpoints_cleared_in_tree);
- GDVIRTUAL3(_breakpoint_set_in_tree, const Ref<Script> &, int, bool);
- EditorDebuggerPlugin();
- ~EditorDebuggerPlugin();
- };
- #endif // EDITOR_DEBUGGER_PLUGIN_H
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