123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119 |
- /**************************************************************************/
- /* collision_shape_2d_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
- #define COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
- #include "editor/plugins/editor_plugin.h"
- #include "scene/2d/physics/collision_shape_2d.h"
- class CanvasItemEditor;
- class CollisionShape2DEditor : public Control {
- GDCLASS(CollisionShape2DEditor, Control);
- enum ShapeType {
- CAPSULE_SHAPE,
- CIRCLE_SHAPE,
- CONCAVE_POLYGON_SHAPE,
- CONVEX_POLYGON_SHAPE,
- WORLD_BOUNDARY_SHAPE,
- SEPARATION_RAY_SHAPE,
- RECTANGLE_SHAPE,
- SEGMENT_SHAPE
- };
- const Point2 RECT_HANDLES[8] = {
- Point2(1, 0),
- Point2(1, 1),
- Point2(0, 1),
- Point2(-1, 1),
- Point2(-1, 0),
- Point2(-1, -1),
- Point2(0, -1),
- Point2(1, -1),
- };
- CanvasItemEditor *canvas_item_editor = nullptr;
- CollisionShape2D *node = nullptr;
- Vector<Point2> handles;
- int shape_type = -1;
- int edit_handle = -1;
- bool pressed = false;
- real_t grab_threshold = 8;
- Variant original;
- Transform2D original_transform;
- Vector2 original_point;
- Point2 last_point;
- Vector2 original_mouse_pos;
- Ref<Shape2D> current_shape;
- Variant get_handle_value(int idx) const;
- void set_handle(int idx, Point2 &p_point);
- void commit_handle(int idx, Variant &p_org);
- void _shape_changed();
- protected:
- void _notification(int p_what);
- void _node_removed(Node *p_node);
- public:
- bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
- void forward_canvas_draw_over_viewport(Control *p_overlay);
- void edit(Node *p_node);
- CollisionShape2DEditor();
- };
- class CollisionShape2DEditorPlugin : public EditorPlugin {
- GDCLASS(CollisionShape2DEditorPlugin, EditorPlugin);
- CollisionShape2DEditor *collision_shape_2d_editor = nullptr;
- public:
- virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return collision_shape_2d_editor->forward_canvas_gui_input(p_event); }
- virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { collision_shape_2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
- virtual String get_name() const override { return "CollisionShape2D"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_obj) override;
- virtual bool handles(Object *p_obj) const override;
- virtual void make_visible(bool visible) override;
- CollisionShape2DEditorPlugin();
- ~CollisionShape2DEditorPlugin();
- };
- #endif // COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
|