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- /**************************************************************************/
- /* collision_shape_2d_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "collision_shape_2d_editor_plugin.h"
- #include "canvas_item_editor_plugin.h"
- #include "core/os/keyboard.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "scene/main/viewport.h"
- #include "scene/resources/2d/capsule_shape_2d.h"
- #include "scene/resources/2d/circle_shape_2d.h"
- #include "scene/resources/2d/concave_polygon_shape_2d.h"
- #include "scene/resources/2d/convex_polygon_shape_2d.h"
- #include "scene/resources/2d/rectangle_shape_2d.h"
- #include "scene/resources/2d/segment_shape_2d.h"
- #include "scene/resources/2d/separation_ray_shape_2d.h"
- #include "scene/resources/2d/world_boundary_shape_2d.h"
- CollisionShape2DEditor::CollisionShape2DEditor() {
- grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
- }
- void CollisionShape2DEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
- node = nullptr;
- }
- }
- Variant CollisionShape2DEditor::get_handle_value(int idx) const {
- switch (shape_type) {
- case CAPSULE_SHAPE: {
- Ref<CapsuleShape2D> capsule = node->get_shape();
- return Vector2(capsule->get_radius(), capsule->get_height());
- } break;
- case CIRCLE_SHAPE: {
- Ref<CircleShape2D> circle = node->get_shape();
- if (idx == 0) {
- return circle->get_radius();
- }
- } break;
- case CONCAVE_POLYGON_SHAPE: {
- Ref<ConcavePolygonShape2D> shape = node->get_shape();
- const Vector<Vector2> &segments = shape->get_segments();
- return segments[idx];
- } break;
- case CONVEX_POLYGON_SHAPE: {
- Ref<ConvexPolygonShape2D> shape = node->get_shape();
- const Vector<Vector2> &points = shape->get_points();
- return points[idx];
- } break;
- case WORLD_BOUNDARY_SHAPE: {
- Ref<WorldBoundaryShape2D> world_boundary = node->get_shape();
- if (idx == 0) {
- return world_boundary->get_distance();
- } else {
- return world_boundary->get_normal();
- }
- } break;
- case SEPARATION_RAY_SHAPE: {
- Ref<SeparationRayShape2D> ray = node->get_shape();
- if (idx == 0) {
- return ray->get_length();
- }
- } break;
- case RECTANGLE_SHAPE: {
- Ref<RectangleShape2D> rect = node->get_shape();
- if (idx < 8) {
- return rect->get_size().abs();
- }
- } break;
- case SEGMENT_SHAPE: {
- Ref<SegmentShape2D> seg = node->get_shape();
- if (idx == 0) {
- return seg->get_a();
- } else if (idx == 1) {
- return seg->get_b();
- }
- } break;
- }
- return Variant();
- }
- void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
- switch (shape_type) {
- case CAPSULE_SHAPE: {
- if (idx < 2) {
- Ref<CapsuleShape2D> capsule = node->get_shape();
- real_t parameter = Math::abs(p_point[idx]);
- if (idx == 0) {
- capsule->set_radius(parameter);
- } else if (idx == 1) {
- capsule->set_height(parameter * 2);
- }
- }
- } break;
- case CIRCLE_SHAPE: {
- Ref<CircleShape2D> circle = node->get_shape();
- circle->set_radius(p_point.length());
- } break;
- case CONCAVE_POLYGON_SHAPE: {
- Ref<ConcavePolygonShape2D> concave_shape = node->get_shape();
- Vector<Vector2> segments = concave_shape->get_segments();
- ERR_FAIL_INDEX(idx, segments.size());
- segments.write[idx] = p_point;
- concave_shape->set_segments(segments);
- } break;
- case CONVEX_POLYGON_SHAPE: {
- Ref<ConvexPolygonShape2D> convex_shape = node->get_shape();
- Vector<Vector2> points = convex_shape->get_points();
- ERR_FAIL_INDEX(idx, points.size());
- points.write[idx] = p_point;
- convex_shape->set_points(points);
- } break;
- case WORLD_BOUNDARY_SHAPE: {
- if (idx < 2) {
- Ref<WorldBoundaryShape2D> world_boundary = node->get_shape();
- if (idx == 0) {
- Vector2 normal = world_boundary->get_normal();
- world_boundary->set_distance(p_point.dot(normal) / normal.length_squared());
- } else {
- world_boundary->set_normal(p_point.normalized());
- }
- }
- } break;
- case SEPARATION_RAY_SHAPE: {
- Ref<SeparationRayShape2D> ray = node->get_shape();
- ray->set_length(Math::abs(p_point.y));
- } break;
- case RECTANGLE_SHAPE: {
- if (idx < 8) {
- Ref<RectangleShape2D> rect = node->get_shape();
- Vector2 size = (Point2)original;
- if (RECT_HANDLES[idx].x != 0) {
- size.x = p_point.x * RECT_HANDLES[idx].x * 2;
- }
- if (RECT_HANDLES[idx].y != 0) {
- size.y = p_point.y * RECT_HANDLES[idx].y * 2;
- }
- if (Input::get_singleton()->is_key_pressed(Key::ALT)) {
- rect->set_size(size.abs());
- node->set_global_position(original_transform.get_origin());
- } else {
- rect->set_size(((Point2)original + (size - (Point2)original) * 0.5).abs());
- Point2 pos = original_transform.affine_inverse().xform(original_transform.get_origin());
- pos += (size - (Point2)original) * 0.5 * RECT_HANDLES[idx] * 0.5;
- node->set_global_position(original_transform.xform(pos));
- }
- }
- } break;
- case SEGMENT_SHAPE: {
- if (edit_handle < 2) {
- Ref<SegmentShape2D> seg = node->get_shape();
- if (idx == 0) {
- seg->set_a(p_point);
- } else if (idx == 1) {
- seg->set_b(p_point);
- }
- }
- } break;
- }
- }
- void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Set Handle"));
- switch (shape_type) {
- case CAPSULE_SHAPE: {
- Ref<CapsuleShape2D> capsule = node->get_shape();
- Vector2 values = p_org;
- if (idx == 0) {
- undo_redo->add_do_method(capsule.ptr(), "set_radius", capsule->get_radius());
- } else if (idx == 1) {
- undo_redo->add_do_method(capsule.ptr(), "set_height", capsule->get_height());
- }
- undo_redo->add_undo_method(capsule.ptr(), "set_radius", values[0]);
- undo_redo->add_undo_method(capsule.ptr(), "set_height", values[1]);
- } break;
- case CIRCLE_SHAPE: {
- Ref<CircleShape2D> circle = node->get_shape();
- undo_redo->add_do_method(circle.ptr(), "set_radius", circle->get_radius());
- undo_redo->add_undo_method(circle.ptr(), "set_radius", p_org);
- } break;
- case CONCAVE_POLYGON_SHAPE: {
- Ref<ConcavePolygonShape2D> concave_shape = node->get_shape();
- Vector2 values = p_org;
- Vector<Vector2> undo_segments = concave_shape->get_segments();
- ERR_FAIL_INDEX(idx, undo_segments.size());
- undo_segments.write[idx] = values;
- undo_redo->add_do_method(concave_shape.ptr(), "set_segments", concave_shape->get_segments());
- undo_redo->add_undo_method(concave_shape.ptr(), "set_segments", undo_segments);
- } break;
- case CONVEX_POLYGON_SHAPE: {
- Ref<ConvexPolygonShape2D> convex_shape = node->get_shape();
- Vector2 values = p_org;
- Vector<Vector2> undo_points = convex_shape->get_points();
- ERR_FAIL_INDEX(idx, undo_points.size());
- undo_points.write[idx] = values;
- undo_redo->add_do_method(convex_shape.ptr(), "set_points", convex_shape->get_points());
- undo_redo->add_undo_method(convex_shape.ptr(), "set_points", undo_points);
- } break;
- case WORLD_BOUNDARY_SHAPE: {
- Ref<WorldBoundaryShape2D> world_boundary = node->get_shape();
- if (idx == 0) {
- undo_redo->add_do_method(world_boundary.ptr(), "set_distance", world_boundary->get_distance());
- undo_redo->add_undo_method(world_boundary.ptr(), "set_distance", p_org);
- } else {
- undo_redo->add_do_method(world_boundary.ptr(), "set_normal", world_boundary->get_normal());
- undo_redo->add_undo_method(world_boundary.ptr(), "set_normal", p_org);
- }
- } break;
- case SEPARATION_RAY_SHAPE: {
- Ref<SeparationRayShape2D> ray = node->get_shape();
- undo_redo->add_do_method(ray.ptr(), "set_length", ray->get_length());
- undo_redo->add_undo_method(ray.ptr(), "set_length", p_org);
- } break;
- case RECTANGLE_SHAPE: {
- Ref<RectangleShape2D> rect = node->get_shape();
- undo_redo->add_do_method(rect.ptr(), "set_size", rect->get_size());
- undo_redo->add_do_method(node, "set_global_transform", node->get_global_transform());
- undo_redo->add_undo_method(rect.ptr(), "set_size", p_org);
- undo_redo->add_undo_method(node, "set_global_transform", original_transform);
- } break;
- case SEGMENT_SHAPE: {
- Ref<SegmentShape2D> seg = node->get_shape();
- if (idx == 0) {
- undo_redo->add_do_method(seg.ptr(), "set_a", seg->get_a());
- undo_redo->add_undo_method(seg.ptr(), "set_a", p_org);
- } else if (idx == 1) {
- undo_redo->add_do_method(seg.ptr(), "set_b", seg->get_b());
- undo_redo->add_undo_method(seg.ptr(), "set_b", p_org);
- }
- } break;
- }
- undo_redo->commit_action();
- }
- bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
- if (!node) {
- return false;
- }
- if (!node->is_visible_in_tree()) {
- return false;
- }
- Viewport *vp = node->get_viewport();
- if (vp && !vp->is_visible_subviewport()) {
- return false;
- }
- if (shape_type == -1) {
- return false;
- }
- Ref<InputEventMouseButton> mb = p_event;
- Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_screen_transform();
- if (mb.is_valid()) {
- Vector2 gpoint = mb->get_position();
- if (mb->get_button_index() == MouseButton::LEFT) {
- if (mb->is_pressed()) {
- for (int i = 0; i < handles.size(); i++) {
- if (xform.xform(handles[i]).distance_to(gpoint) < grab_threshold) {
- edit_handle = i;
- break;
- }
- }
- if (edit_handle == -1) {
- pressed = false;
- return false;
- }
- original_mouse_pos = gpoint;
- original_point = handles[edit_handle];
- original = get_handle_value(edit_handle);
- original_transform = node->get_global_transform();
- last_point = original;
- pressed = true;
- return true;
- } else {
- if (pressed) {
- if (original_mouse_pos != gpoint) {
- commit_handle(edit_handle, original);
- }
- edit_handle = -1;
- pressed = false;
- return true;
- }
- }
- }
- return false;
- }
- Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid()) {
- if (edit_handle == -1 || !pressed) {
- return false;
- }
- Vector2 cpoint = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position()));
- cpoint = node->get_viewport()->get_popup_base_transform().affine_inverse().xform(cpoint);
- cpoint = original_transform.affine_inverse().xform(cpoint);
- last_point = cpoint;
- set_handle(edit_handle, cpoint);
- return true;
- }
- Ref<InputEventKey> k = p_event;
- if (k.is_valid()) {
- if (edit_handle == -1 || !pressed || k->is_echo()) {
- return false;
- }
- if (shape_type == RECTANGLE_SHAPE && k->get_keycode() == Key::ALT) {
- set_handle(edit_handle, last_point); // Update handle when Alt key is toggled.
- }
- }
- return false;
- }
- void CollisionShape2DEditor::_shape_changed() {
- canvas_item_editor->update_viewport();
- if (current_shape.is_valid()) {
- current_shape->disconnect_changed(callable_mp(canvas_item_editor, &CanvasItemEditor::update_viewport));
- current_shape = Ref<Shape2D>();
- shape_type = -1;
- }
- if (!node) {
- return;
- }
- current_shape = node->get_shape();
- if (current_shape.is_valid()) {
- current_shape->connect_changed(callable_mp(canvas_item_editor, &CanvasItemEditor::update_viewport));
- } else {
- return;
- }
- if (Object::cast_to<CapsuleShape2D>(*current_shape)) {
- shape_type = CAPSULE_SHAPE;
- } else if (Object::cast_to<CircleShape2D>(*current_shape)) {
- shape_type = CIRCLE_SHAPE;
- } else if (Object::cast_to<ConcavePolygonShape2D>(*current_shape)) {
- shape_type = CONCAVE_POLYGON_SHAPE;
- } else if (Object::cast_to<ConvexPolygonShape2D>(*current_shape)) {
- shape_type = CONVEX_POLYGON_SHAPE;
- } else if (Object::cast_to<WorldBoundaryShape2D>(*current_shape)) {
- shape_type = WORLD_BOUNDARY_SHAPE;
- } else if (Object::cast_to<SeparationRayShape2D>(*current_shape)) {
- shape_type = SEPARATION_RAY_SHAPE;
- } else if (Object::cast_to<RectangleShape2D>(*current_shape)) {
- shape_type = RECTANGLE_SHAPE;
- } else if (Object::cast_to<SegmentShape2D>(*current_shape)) {
- shape_type = SEGMENT_SHAPE;
- }
- }
- void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
- if (!node) {
- return;
- }
- if (!node->is_visible_in_tree()) {
- return;
- }
- Viewport *vp = node->get_viewport();
- if (vp && !vp->is_visible_subviewport()) {
- return;
- }
- if (shape_type == -1) {
- return;
- }
- Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_screen_transform();
- Ref<Texture2D> h = get_editor_theme_icon(SNAME("EditorHandle"));
- Vector2 size = h->get_size() * 0.5;
- handles.clear();
- switch (shape_type) {
- case CAPSULE_SHAPE: {
- Ref<CapsuleShape2D> shape = current_shape;
- handles.resize(2);
- float radius = shape->get_radius();
- float height = shape->get_height() / 2;
- handles.write[0] = Point2(radius, 0);
- handles.write[1] = Point2(0, height);
- p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
- p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
- } break;
- case CIRCLE_SHAPE: {
- Ref<CircleShape2D> shape = current_shape;
- handles.resize(1);
- handles.write[0] = Point2(shape->get_radius(), 0);
- p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
- } break;
- case CONCAVE_POLYGON_SHAPE: {
- Ref<ConcavePolygonShape2D> shape = current_shape;
- const Vector<Vector2> &segments = shape->get_segments();
- handles.resize(segments.size());
- for (int i = 0; i < handles.size(); i++) {
- handles.write[i] = segments[i];
- p_overlay->draw_texture(h, gt.xform(handles[i]) - size);
- }
- } break;
- case CONVEX_POLYGON_SHAPE: {
- Ref<ConvexPolygonShape2D> shape = current_shape;
- const Vector<Vector2> &points = shape->get_points();
- handles.resize(points.size());
- for (int i = 0; i < handles.size(); i++) {
- handles.write[i] = points[i];
- p_overlay->draw_texture(h, gt.xform(handles[i]) - size);
- }
- } break;
- case WORLD_BOUNDARY_SHAPE: {
- Ref<WorldBoundaryShape2D> shape = current_shape;
- handles.resize(2);
- handles.write[0] = shape->get_normal() * shape->get_distance();
- handles.write[1] = shape->get_normal() * (shape->get_distance() + 30.0);
- p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
- p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
- } break;
- case SEPARATION_RAY_SHAPE: {
- Ref<SeparationRayShape2D> shape = current_shape;
- handles.resize(1);
- handles.write[0] = Point2(0, shape->get_length());
- p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
- } break;
- case RECTANGLE_SHAPE: {
- Ref<RectangleShape2D> shape = current_shape;
- handles.resize(8);
- Vector2 ext = shape->get_size() / 2;
- for (int i = 0; i < handles.size(); i++) {
- handles.write[i] = RECT_HANDLES[i] * ext;
- p_overlay->draw_texture(h, gt.xform(handles[i]) - size);
- }
- } break;
- case SEGMENT_SHAPE: {
- Ref<SegmentShape2D> shape = current_shape;
- handles.resize(2);
- handles.write[0] = shape->get_a();
- handles.write[1] = shape->get_b();
- p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
- p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
- } break;
- }
- }
- void CollisionShape2DEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- get_tree()->connect("node_removed", callable_mp(this, &CollisionShape2DEditor::_node_removed));
- } break;
- case NOTIFICATION_EXIT_TREE: {
- get_tree()->disconnect("node_removed", callable_mp(this, &CollisionShape2DEditor::_node_removed));
- } break;
- case NOTIFICATION_PROCESS: {
- if (node && node->get_shape() != current_shape) {
- _shape_changed();
- }
- } break;
- case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
- if (EditorSettings::get_singleton()->check_changed_settings_in_group("editors/polygon_editor")) {
- grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
- }
- } break;
- }
- }
- void CollisionShape2DEditor::edit(Node *p_node) {
- if (!canvas_item_editor) {
- canvas_item_editor = CanvasItemEditor::get_singleton();
- }
- if (p_node) {
- node = Object::cast_to<CollisionShape2D>(p_node);
- set_process(true);
- } else {
- if (pressed) {
- set_handle(edit_handle, original_point);
- pressed = false;
- }
- edit_handle = -1;
- node = nullptr;
- set_process(false);
- }
- _shape_changed();
- }
- void CollisionShape2DEditorPlugin::edit(Object *p_obj) {
- collision_shape_2d_editor->edit(Object::cast_to<Node>(p_obj));
- }
- bool CollisionShape2DEditorPlugin::handles(Object *p_obj) const {
- return p_obj->is_class("CollisionShape2D");
- }
- void CollisionShape2DEditorPlugin::make_visible(bool visible) {
- if (!visible) {
- edit(nullptr);
- }
- }
- CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin() {
- collision_shape_2d_editor = memnew(CollisionShape2DEditor);
- EditorNode::get_singleton()->get_gui_base()->add_child(collision_shape_2d_editor);
- }
- CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() {
- }
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