123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132 |
- /**************************************************************************/
- /* camera_3d_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "camera_3d_editor_plugin.h"
- #include "core/config/project_settings.h"
- #include "editor/editor_node.h"
- #include "node_3d_editor_plugin.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/main/viewport.h"
- void Camera3DEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
- node = nullptr;
- Node3DEditor::get_singleton()->set_custom_camera(nullptr);
- hide();
- }
- }
- void Camera3DEditor::_pressed() {
- Node *sn = (node && preview->is_pressed()) ? node : nullptr;
- Node3DEditor::get_singleton()->set_custom_camera(sn);
- }
- void Camera3DEditor::edit(Node *p_camera) {
- node = p_camera;
- if (!node) {
- preview->set_pressed(false);
- Node3DEditor::get_singleton()->set_custom_camera(nullptr);
- } else {
- if (preview->is_pressed()) {
- Node3DEditor::get_singleton()->set_custom_camera(p_camera);
- } else {
- Node3DEditor::get_singleton()->set_custom_camera(nullptr);
- }
- }
- }
- Camera3DEditor::Camera3DEditor() {
- preview = memnew(Button);
- add_child(preview);
- preview->set_text(TTR("Preview"));
- preview->set_toggle_mode(true);
- preview->set_anchor(SIDE_LEFT, Control::ANCHOR_END);
- preview->set_anchor(SIDE_RIGHT, Control::ANCHOR_END);
- preview->set_offset(SIDE_LEFT, -60);
- preview->set_offset(SIDE_RIGHT, 0);
- preview->set_offset(SIDE_TOP, 0);
- preview->set_offset(SIDE_BOTTOM, 10);
- preview->connect(SceneStringName(pressed), callable_mp(this, &Camera3DEditor::_pressed));
- }
- void Camera3DPreview::_update_sub_viewport_size() {
- sub_viewport->set_size(Node3DEditor::get_camera_viewport_size(camera));
- }
- Camera3DPreview::Camera3DPreview(Camera3D *p_camera) :
- TexturePreview(nullptr, false), camera(p_camera), sub_viewport(memnew(SubViewport)) {
- RenderingServer::get_singleton()->viewport_attach_camera(sub_viewport->get_viewport_rid(), camera->get_camera());
- add_child(sub_viewport);
- TextureRect *display = get_texture_display();
- display->set_texture(sub_viewport->get_texture());
- sub_viewport->connect("size_changed", callable_mp((CanvasItem *)display, &CanvasItem::queue_redraw));
- sub_viewport->get_texture()->connect_changed(callable_mp((TexturePreview *)this, &Camera3DPreview::_update_texture_display_ratio));
- ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Camera3DPreview::_update_sub_viewport_size));
- _update_sub_viewport_size();
- }
- bool EditorInspectorPluginCamera3DPreview::can_handle(Object *p_object) {
- return Object::cast_to<Camera3D>(p_object) != nullptr;
- }
- void EditorInspectorPluginCamera3DPreview::parse_begin(Object *p_object) {
- Camera3D *camera = Object::cast_to<Camera3D>(p_object);
- Camera3DPreview *preview = memnew(Camera3DPreview(camera));
- add_custom_control(preview);
- }
- void Camera3DEditorPlugin::edit(Object *p_object) {
- Node3DEditor::get_singleton()->set_can_preview(Object::cast_to<Camera3D>(p_object));
- }
- bool Camera3DEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("Camera3D");
- }
- void Camera3DEditorPlugin::make_visible(bool p_visible) {
- if (!p_visible) {
- Node3DEditor::get_singleton()->set_can_preview(nullptr);
- }
- }
- Camera3DEditorPlugin::Camera3DEditorPlugin() {
- Ref<EditorInspectorPluginCamera3DPreview> plugin;
- plugin.instantiate();
- add_inspector_plugin(plugin);
- }
- Camera3DEditorPlugin::~Camera3DEditorPlugin() {
- }
|