camera_2d_editor_plugin.h 3.2 KB

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  1. /**************************************************************************/
  2. /* camera_2d_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "editor/plugins/editor_plugin.h"
  32. class Camera2D;
  33. class Label;
  34. class MenuButton;
  35. class Camera2DEditor : public Control {
  36. GDCLASS(Camera2DEditor, Control);
  37. enum Menu {
  38. MENU_SNAP_LIMITS_TO_VIEWPORT,
  39. };
  40. Camera2D *selected_camera = nullptr;
  41. friend class Camera2DEditorPlugin;
  42. MenuButton *options = nullptr;
  43. void _menu_option(int p_option);
  44. void _snap_limits_to_viewport();
  45. void _undo_snap_limits_to_viewport(const Rect2 &p_prev_rect);
  46. protected:
  47. static void _bind_methods();
  48. void _notification(int p_what);
  49. public:
  50. void edit(Camera2D *p_camera);
  51. Camera2DEditor();
  52. };
  53. class Camera2DEditorPlugin : public EditorPlugin {
  54. GDCLASS(Camera2DEditorPlugin, EditorPlugin);
  55. Camera2DEditor *camera_2d_editor = nullptr;
  56. Label *approach_to_move_rect = nullptr;
  57. void _editor_theme_changed();
  58. void _update_approach_text_visibility();
  59. public:
  60. virtual void edit(Object *p_object) override;
  61. virtual bool handles(Object *p_object) const override;
  62. virtual void make_visible(bool p_visible) override;
  63. Camera2DEditorPlugin();
  64. };