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- /**************************************************************************/
- /* bone_map_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef BONE_MAP_EDITOR_PLUGIN_H
- #define BONE_MAP_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_properties.h"
- #include "editor/plugins/editor_plugin.h"
- #include "modules/modules_enabled.gen.h" // For regex.
- #ifdef MODULE_REGEX_ENABLED
- #include "modules/regex/regex.h"
- #endif
- #include "scene/3d/skeleton_3d.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/color_rect.h"
- #include "scene/gui/dialogs.h"
- #include "scene/resources/bone_map.h"
- #include "scene/resources/texture.h"
- class AspectRatioContainer;
- class BoneMapperButton : public TextureButton {
- GDCLASS(BoneMapperButton, TextureButton);
- public:
- enum BoneMapState {
- BONE_MAP_STATE_UNSET,
- BONE_MAP_STATE_SET,
- BONE_MAP_STATE_MISSING,
- BONE_MAP_STATE_ERROR
- };
- private:
- StringName profile_bone_name;
- bool selected = false;
- bool require = false;
- TextureRect *circle = nullptr;
- void fetch_textures();
- protected:
- void _notification(int p_what);
- public:
- StringName get_profile_bone_name() const;
- void set_state(BoneMapState p_state);
- bool is_require() const;
- BoneMapperButton(const StringName &p_profile_bone_name, bool p_require, bool p_selected);
- ~BoneMapperButton();
- };
- class BoneMapperItem : public VBoxContainer {
- GDCLASS(BoneMapperItem, VBoxContainer);
- int button_id = -1;
- StringName profile_bone_name;
- Ref<BoneMap> bone_map;
- EditorPropertyText *skeleton_bone_selector = nullptr;
- Button *picker_button = nullptr;
- void _update_property();
- void _open_picker();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- virtual void _value_changed(const String &p_property, const Variant &p_value, const String &p_name, bool p_changing);
- virtual void create_editor();
- public:
- void assign_button_id(int p_button_id);
- BoneMapperItem(Ref<BoneMap> &p_bone_map, const StringName &p_profile_bone_name = StringName());
- ~BoneMapperItem();
- };
- class BonePicker : public AcceptDialog {
- GDCLASS(BonePicker, AcceptDialog);
- Skeleton3D *skeleton = nullptr;
- Tree *bones = nullptr;
- public:
- void popup_bones_tree(const Size2i &p_minsize = Size2i());
- bool has_selected_bone();
- StringName get_selected_bone();
- protected:
- void _notification(int p_what);
- void _confirm();
- private:
- void create_editors();
- void create_bones_tree(Skeleton3D *p_skeleton);
- public:
- BonePicker(Skeleton3D *p_skeleton);
- ~BonePicker();
- };
- class BoneMapper : public VBoxContainer {
- GDCLASS(BoneMapper, VBoxContainer);
- Skeleton3D *skeleton = nullptr;
- Ref<BoneMap> bone_map;
- EditorPropertyResource *profile_selector = nullptr;
- Vector<BoneMapperItem *> bone_mapper_items;
- Button *clear_mapping_button = nullptr;
- VBoxContainer *mapper_item_vbox = nullptr;
- int current_group_idx = 0;
- int current_bone_idx = -1;
- AspectRatioContainer *bone_mapper_field = nullptr;
- EditorPropertyEnum *profile_group_selector = nullptr;
- ColorRect *profile_bg = nullptr;
- TextureRect *profile_texture = nullptr;
- Vector<BoneMapperButton *> bone_mapper_buttons;
- void create_editor();
- void recreate_editor();
- void clear_items();
- void recreate_items();
- void update_group_idx();
- void _update_state();
- /* Bone picker */
- BonePicker *picker = nullptr;
- StringName picker_key_name;
- void _pick_bone(const StringName &p_bone_name);
- void _apply_picker_selection();
- void _clear_mapping_current_group();
- #ifdef MODULE_REGEX_ENABLED
- /* For auto mapping */
- enum BoneSegregation {
- BONE_SEGREGATION_NONE,
- BONE_SEGREGATION_LEFT,
- BONE_SEGREGATION_RIGHT
- };
- bool is_match_with_bone_name(const String &p_bone_name, const String &p_word);
- int search_bone_by_name(Skeleton3D *p_skeleton, const Vector<String> &p_picklist, BoneSegregation p_segregation = BONE_SEGREGATION_NONE, int p_parent = -1, int p_child = -1, int p_children_count = -1);
- BoneSegregation guess_bone_segregation(const String &p_bone_name);
- void auto_mapping_process(Ref<BoneMap> &p_bone_map);
- void _run_auto_mapping();
- #endif // MODULE_REGEX_ENABLED
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- virtual void _value_changed(const String &p_property, const Variant &p_value, const String &p_name, bool p_changing);
- virtual void _profile_changed(const String &p_property, const Variant &p_value, const String &p_name, bool p_changing);
- public:
- void set_current_group_idx(int p_group_idx);
- int get_current_group_idx() const;
- void set_current_bone_idx(int p_bone_idx);
- int get_current_bone_idx() const;
- BoneMapper(Skeleton3D *p_skeleton, Ref<BoneMap> &p_bone_map);
- ~BoneMapper();
- };
- class BoneMapEditor : public VBoxContainer {
- GDCLASS(BoneMapEditor, VBoxContainer);
- Skeleton3D *skeleton = nullptr;
- Ref<BoneMap> bone_map;
- BoneMapper *bone_mapper = nullptr;
- void fetch_objects();
- void create_editors();
- protected:
- void _notification(int p_what);
- public:
- BoneMapEditor(Ref<BoneMap> &p_bone_map);
- ~BoneMapEditor();
- };
- class EditorInspectorPluginBoneMap : public EditorInspectorPlugin {
- GDCLASS(EditorInspectorPluginBoneMap, EditorInspectorPlugin);
- BoneMapEditor *editor = nullptr;
- public:
- virtual bool can_handle(Object *p_object) override;
- virtual void parse_begin(Object *p_object) override;
- };
- class BoneMapEditorPlugin : public EditorPlugin {
- GDCLASS(BoneMapEditorPlugin, EditorPlugin);
- public:
- virtual String get_name() const override { return "BoneMap"; }
- BoneMapEditorPlugin();
- };
- #endif // BONE_MAP_EDITOR_PLUGIN_H
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