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- /**************************************************************************/
- /* bit_map_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "bit_map_editor_plugin.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/gui/label.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/resources/image_texture.h"
- void BitMapEditor::setup(const Ref<BitMap> &p_bitmap) {
- texture_rect->set_texture(ImageTexture::create_from_image(p_bitmap->convert_to_image()));
- size_label->set_text(vformat(U"%s×%s", p_bitmap->get_size().width, p_bitmap->get_size().height));
- }
- BitMapEditor::BitMapEditor() {
- texture_rect = memnew(TextureRect);
- texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
- texture_rect->set_texture_filter(TEXTURE_FILTER_NEAREST);
- texture_rect->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
- add_child(texture_rect);
- size_label = memnew(Label);
- size_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
- add_child(size_label);
- // Reduce extra padding on top and bottom of size label.
- Ref<StyleBoxEmpty> stylebox;
- stylebox.instantiate();
- stylebox->set_content_margin(SIDE_RIGHT, 4 * EDSCALE);
- size_label->add_theme_style_override(CoreStringName(normal), stylebox);
- }
- ///////////////////////
- bool EditorInspectorPluginBitMap::can_handle(Object *p_object) {
- return Object::cast_to<BitMap>(p_object) != nullptr;
- }
- void EditorInspectorPluginBitMap::parse_begin(Object *p_object) {
- BitMap *bitmap = Object::cast_to<BitMap>(p_object);
- if (!bitmap) {
- return;
- }
- Ref<BitMap> bm(bitmap);
- BitMapEditor *editor = memnew(BitMapEditor);
- editor->setup(bm);
- add_custom_control(editor);
- }
- ///////////////////////
- BitMapEditorPlugin::BitMapEditorPlugin() {
- Ref<EditorInspectorPluginBitMap> plugin;
- plugin.instantiate();
- add_inspector_plugin(plugin);
- }
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