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- /**************************************************************************/
- /* animation_player_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ANIMATION_PLAYER_EDITOR_PLUGIN_H
- #define ANIMATION_PLAYER_EDITOR_PLUGIN_H
- #include "editor/animation_track_editor.h"
- #include "editor/plugins/animation_library_editor.h"
- #include "editor/plugins/editor_plugin.h"
- #include "scene/animation/animation_player.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/slider.h"
- #include "scene/gui/spin_box.h"
- #include "scene/gui/texture_button.h"
- #include "scene/gui/tree.h"
- class AnimationPlayerEditorPlugin;
- class ImageTexture;
- class AnimationPlayerEditor : public VBoxContainer {
- GDCLASS(AnimationPlayerEditor, VBoxContainer);
- friend AnimationPlayerEditorPlugin;
- AnimationPlayerEditorPlugin *plugin = nullptr;
- AnimationMixer *original_node = nullptr; // For pinned mark in SceneTree.
- AnimationPlayer *player = nullptr; // For AnimationPlayerEditor, could be dummy.
- ObjectID cached_root_node_id;
- bool is_dummy = false;
- enum {
- TOOL_NEW_ANIM,
- TOOL_ANIM_LIBRARY,
- TOOL_DUPLICATE_ANIM,
- TOOL_RENAME_ANIM,
- TOOL_EDIT_TRANSITIONS,
- TOOL_REMOVE_ANIM,
- TOOL_EDIT_RESOURCE
- };
- enum {
- ONION_SKINNING_ENABLE,
- ONION_SKINNING_PAST,
- ONION_SKINNING_FUTURE,
- ONION_SKINNING_1_STEP,
- ONION_SKINNING_2_STEPS,
- ONION_SKINNING_3_STEPS,
- ONION_SKINNING_LAST_STEPS_OPTION = ONION_SKINNING_3_STEPS,
- ONION_SKINNING_DIFFERENCES_ONLY,
- ONION_SKINNING_FORCE_WHITE_MODULATE,
- ONION_SKINNING_INCLUDE_GIZMOS,
- };
- enum {
- ANIM_OPEN,
- ANIM_SAVE,
- ANIM_SAVE_AS
- };
- enum {
- RESOURCE_LOAD,
- RESOURCE_SAVE
- };
- OptionButton *animation = nullptr;
- Button *stop = nullptr;
- Button *play = nullptr;
- Button *play_from = nullptr;
- Button *play_bw = nullptr;
- Button *play_bw_from = nullptr;
- Button *autoplay = nullptr;
- MenuButton *tool_anim = nullptr;
- Button *onion_toggle = nullptr;
- MenuButton *onion_skinning = nullptr;
- Button *pin = nullptr;
- SpinBox *frame = nullptr;
- LineEdit *scale = nullptr;
- LineEdit *name = nullptr;
- OptionButton *library = nullptr;
- Label *name_title = nullptr;
- Ref<Texture2D> stop_icon;
- Ref<Texture2D> pause_icon;
- Ref<Texture2D> autoplay_icon;
- Ref<Texture2D> reset_icon;
- Ref<ImageTexture> autoplay_reset_icon;
- bool last_active = false;
- float timeline_position = 0;
- EditorFileDialog *file = nullptr;
- ConfirmationDialog *delete_dialog = nullptr;
- AnimationLibraryEditor *library_editor = nullptr;
- struct BlendEditor {
- AcceptDialog *dialog = nullptr;
- Tree *tree = nullptr;
- OptionButton *next = nullptr;
- } blend_editor;
- ConfirmationDialog *name_dialog = nullptr;
- AcceptDialog *error_dialog = nullptr;
- int name_dialog_op = TOOL_NEW_ANIM;
- bool updating = false;
- bool updating_blends = false;
- AnimationTrackEditor *track_editor = nullptr;
- static AnimationPlayerEditor *singleton;
- // Onion skinning.
- struct {
- // Settings.
- bool enabled = false;
- bool past = true;
- bool future = false;
- uint32_t steps = 1;
- bool differences_only = false;
- bool force_white_modulate = false;
- bool include_gizmos = false;
- uint32_t get_capture_count() const {
- // 'Differences only' needs a capture of the present.
- return (past && future ? 2 * steps : steps) + (differences_only ? 1 : 0);
- }
- // Rendering.
- int64_t last_frame = 0;
- int can_overlay = 0;
- Size2 capture_size;
- LocalVector<RID> captures;
- LocalVector<bool> captures_valid;
- struct {
- RID canvas;
- RID canvas_item;
- Ref<ShaderMaterial> material;
- Ref<Shader> shader;
- } capture;
- // Cross-call state.
- struct {
- double anim_player_position = 0.0;
- Ref<AnimatedValuesBackup> anim_values_backup;
- Rect2 screen_rect;
- Dictionary canvas_edit_state;
- Dictionary spatial_edit_state;
- } temp;
- } onion;
- void _select_anim_by_name(const String &p_anim);
- float _get_editor_step() const;
- void _go_to_nearest_keyframe(bool p_backward);
- void _play_pressed();
- void _play_from_pressed();
- void _play_bw_pressed();
- void _play_bw_from_pressed();
- void _autoplay_pressed();
- void _stop_pressed();
- void _animation_selected(int p_which);
- void _animation_new();
- void _animation_rename();
- void _animation_name_edited();
- void _animation_remove();
- void _animation_remove_confirmed();
- void _animation_edit();
- void _animation_duplicate();
- Ref<Animation> _animation_clone(const Ref<Animation> p_anim);
- void _animation_resource_edit();
- void _scale_changed(const String &p_scale);
- void _seek_value_changed(float p_value, bool p_timeline_only = false);
- void _blend_editor_next_changed(const int p_idx);
- void _edit_animation_blend();
- void _update_animation_blend();
- void _list_changed();
- void _current_animation_changed(const String &p_name);
- void _update_animation();
- void _update_player();
- void _set_controls_disabled(bool p_disabled);
- void _update_animation_list_icons();
- void _update_name_dialog_library_dropdown();
- void _blend_edited();
- void _animation_player_changed(Object *p_pl);
- void _animation_libraries_updated();
- void _animation_key_editor_seek(float p_pos, bool p_timeline_only = false, bool p_update_position_only = false);
- void _animation_key_editor_anim_len_changed(float p_len);
- void _animation_update_key_frame();
- virtual void shortcut_input(const Ref<InputEvent> &p_ev) override;
- void _animation_tool_menu(int p_option);
- void _onion_skinning_menu(int p_option);
- void _editor_visibility_changed();
- bool _are_onion_layers_valid();
- void _allocate_onion_layers();
- void _free_onion_layers();
- void _prepare_onion_layers_1();
- void _prepare_onion_layers_2_prolog();
- void _prepare_onion_layers_2_step_prepare(int p_step_offset, uint32_t p_capture_idx);
- void _prepare_onion_layers_2_step_capture(int p_step_offset, uint32_t p_capture_idx);
- void _prepare_onion_layers_2_epilog();
- void _start_onion_skinning();
- void _stop_onion_skinning();
- bool _validate_tracks(const Ref<Animation> p_anim);
- void _pin_pressed();
- String _get_current() const;
- void _ensure_dummy_player();
- ~AnimationPlayerEditor();
- protected:
- void _notification(int p_what);
- void _node_removed(Node *p_node);
- static void _bind_methods();
- public:
- AnimationMixer *get_editing_node() const;
- AnimationPlayer *get_player() const;
- AnimationMixer *fetch_mixer_for_library() const;
- Node *get_cached_root_node() const;
- static AnimationPlayerEditor *get_singleton() { return singleton; }
- bool is_pinned() const { return pin->is_pressed(); }
- void unpin() {
- pin->set_pressed(false);
- _pin_pressed();
- }
- AnimationTrackEditor *get_track_editor() { return track_editor; }
- Dictionary get_state() const;
- void set_state(const Dictionary &p_state);
- void ensure_visibility();
- void edit(AnimationMixer *p_node, AnimationPlayer *p_player, bool p_is_dummy);
- void forward_force_draw_over_viewport(Control *p_overlay);
- AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plugin);
- };
- class AnimationPlayerEditorPlugin : public EditorPlugin {
- GDCLASS(AnimationPlayerEditorPlugin, EditorPlugin);
- friend AnimationPlayerEditor;
- AnimationPlayerEditor *anim_editor = nullptr;
- AnimationPlayer *player = nullptr;
- AnimationPlayer *dummy_player = nullptr;
- ObjectID last_mixer;
- void _update_dummy_player(AnimationMixer *p_mixer);
- void _clear_dummy_player();
- protected:
- void _notification(int p_what);
- void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
- void _transform_key_request(Object *sp, const String &p_sub, const Transform3D &p_key);
- void _update_keying();
- public:
- virtual Dictionary get_state() const override { return anim_editor->get_state(); }
- virtual void set_state(const Dictionary &p_state) override { anim_editor->set_state(p_state); }
- virtual String get_plugin_name() const override { return "Anim"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
- virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_force_draw_over_viewport(p_overlay); }
- virtual void forward_3d_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_force_draw_over_viewport(p_overlay); }
- AnimationPlayerEditorPlugin();
- ~AnimationPlayerEditorPlugin();
- };
- // AnimationTrackKeyEditEditorPlugin
- class EditorInspectorPluginAnimationTrackKeyEdit : public EditorInspectorPlugin {
- GDCLASS(EditorInspectorPluginAnimationTrackKeyEdit, EditorInspectorPlugin);
- AnimationTrackKeyEditEditor *atk_editor = nullptr;
- public:
- virtual bool can_handle(Object *p_object) override;
- virtual void parse_begin(Object *p_object) override;
- };
- class AnimationTrackKeyEditEditorPlugin : public EditorPlugin {
- GDCLASS(AnimationTrackKeyEditEditorPlugin, EditorPlugin);
- EditorInspectorPluginAnimationTrackKeyEdit *atk_plugin = nullptr;
- public:
- bool has_main_screen() const override { return false; }
- virtual bool handles(Object *p_object) const override;
- virtual String get_plugin_name() const override { return "AnimationTrackKeyEdit"; }
- AnimationTrackKeyEditEditorPlugin();
- };
- // AnimationMarkerKeyEditEditorPlugin
- class EditorInspectorPluginAnimationMarkerKeyEdit : public EditorInspectorPlugin {
- GDCLASS(EditorInspectorPluginAnimationMarkerKeyEdit, EditorInspectorPlugin);
- AnimationMarkerKeyEditEditor *amk_editor = nullptr;
- public:
- virtual bool can_handle(Object *p_object) override;
- virtual void parse_begin(Object *p_object) override;
- };
- class AnimationMarkerKeyEditEditorPlugin : public EditorPlugin {
- GDCLASS(AnimationMarkerKeyEditEditorPlugin, EditorPlugin);
- EditorInspectorPluginAnimationMarkerKeyEdit *amk_plugin = nullptr;
- public:
- bool has_main_screen() const override { return false; }
- virtual bool handles(Object *p_object) const override;
- virtual String get_plugin_name() const override { return "AnimationMarkerKeyEdit"; }
- AnimationMarkerKeyEditEditorPlugin();
- };
- #endif // ANIMATION_PLAYER_EDITOR_PLUGIN_H
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