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- /**************************************************************************/
- /* animation_player_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "animation_player_editor_plugin.h"
- #include "core/config/project_settings.h"
- #include "core/input/input.h"
- #include "core/io/resource_loader.h"
- #include "core/io/resource_saver.h"
- #include "core/os/keyboard.h"
- #include "editor/editor_command_palette.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/gui/editor_bottom_panel.h"
- #include "editor/gui/editor_file_dialog.h"
- #include "editor/gui/editor_validation_panel.h"
- #include "editor/inspector_dock.h"
- #include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning.
- #include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning.
- #include "editor/scene_tree_dock.h"
- #include "editor/themes/editor_scale.h"
- #include "editor/themes/editor_theme_manager.h"
- #include "scene/animation/animation_tree.h"
- #include "scene/gui/separator.h"
- #include "scene/main/window.h"
- #include "scene/resources/animation.h"
- #include "scene/resources/image_texture.h"
- #include "servers/rendering_server.h"
- ///////////////////////////////////
- void AnimationPlayerEditor::_node_removed(Node *p_node) {
- if (player && original_node == p_node) {
- if (is_dummy) {
- plugin->_clear_dummy_player();
- }
- player = nullptr;
- set_process(false);
- track_editor->set_animation(Ref<Animation>(), true);
- track_editor->set_root(nullptr);
- track_editor->show_select_node_warning(true);
- _update_player();
- _ensure_dummy_player();
- pin->set_pressed(false);
- }
- }
- void AnimationPlayerEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_PROCESS: {
- if (!player || is_dummy) {
- track_editor->show_inactive_player_warning(false);
- } else {
- track_editor->show_inactive_player_warning(!player->is_active());
- }
- if (!player) {
- return;
- }
- updating = true;
- if (player->is_playing()) {
- {
- String animname = player->get_assigned_animation();
- if (player->has_animation(animname)) {
- Ref<Animation> anim = player->get_animation(animname);
- if (!anim.is_null()) {
- frame->set_max((double)anim->get_length());
- }
- }
- }
- frame->set_value(player->get_current_animation_position());
- track_editor->set_anim_pos(player->get_current_animation_position());
- } else if (!player->is_valid()) {
- // Reset timeline when the player has been stopped externally
- frame->set_value(0);
- } else if (last_active) {
- // Need the last frame after it stopped.
- frame->set_value(player->get_current_animation_position());
- track_editor->set_anim_pos(player->get_current_animation_position());
- stop->set_button_icon(stop_icon);
- }
- last_active = player->is_playing();
- updating = false;
- } break;
- case NOTIFICATION_ENTER_TREE: {
- tool_anim->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationPlayerEditor::_animation_tool_menu));
- onion_skinning->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu));
- blend_editor.next->connect(SceneStringName(item_selected), callable_mp(this, &AnimationPlayerEditor::_blend_editor_next_changed));
- get_tree()->connect(SNAME("node_removed"), callable_mp(this, &AnimationPlayerEditor::_node_removed));
- add_theme_style_override(SceneStringName(panel), EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SceneStringName(panel), SNAME("Panel")));
- } break;
- case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
- if (EditorThemeManager::is_generated_theme_outdated()) {
- add_theme_style_override(SceneStringName(panel), EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SceneStringName(panel), SNAME("Panel")));
- }
- } break;
- case NOTIFICATION_TRANSLATION_CHANGED:
- case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
- case NOTIFICATION_THEME_CHANGED: {
- stop_icon = get_editor_theme_icon(SNAME("Stop"));
- pause_icon = get_editor_theme_icon(SNAME("Pause"));
- if (player && player->is_playing()) {
- stop->set_button_icon(pause_icon);
- } else {
- stop->set_button_icon(stop_icon);
- }
- autoplay->set_button_icon(get_editor_theme_icon(SNAME("AutoPlay")));
- play->set_button_icon(get_editor_theme_icon(SNAME("PlayStart")));
- play_from->set_button_icon(get_editor_theme_icon(SNAME("Play")));
- play_bw->set_button_icon(get_editor_theme_icon(SNAME("PlayStartBackwards")));
- play_bw_from->set_button_icon(get_editor_theme_icon(SNAME("PlayBackwards")));
- autoplay_icon = get_editor_theme_icon(SNAME("AutoPlay"));
- reset_icon = get_editor_theme_icon(SNAME("Reload"));
- {
- Ref<Image> autoplay_img = autoplay_icon->get_image();
- Ref<Image> reset_img = reset_icon->get_image();
- Size2 icon_size = autoplay_img->get_size();
- Ref<Image> autoplay_reset_img = Image::create_empty(icon_size.x * 2, icon_size.y, false, autoplay_img->get_format());
- autoplay_reset_img->blit_rect(autoplay_img, Rect2i(Point2i(), icon_size), Point2i());
- autoplay_reset_img->blit_rect(reset_img, Rect2i(Point2i(), icon_size), Point2i(icon_size.x, 0));
- autoplay_reset_icon = ImageTexture::create_from_image(autoplay_reset_img);
- }
- onion_toggle->set_button_icon(get_editor_theme_icon(SNAME("Onion")));
- onion_skinning->set_button_icon(get_editor_theme_icon(SNAME("GuiTabMenuHl")));
- pin->set_button_icon(get_editor_theme_icon(SNAME("Pin")));
- tool_anim->add_theme_style_override(CoreStringName(normal), get_theme_stylebox(CoreStringName(normal), SNAME("Button")));
- track_editor->get_edit_menu()->add_theme_style_override(CoreStringName(normal), get_theme_stylebox(CoreStringName(normal), SNAME("Button")));
- #define ITEM_ICON(m_item, m_icon) tool_anim->get_popup()->set_item_icon(tool_anim->get_popup()->get_item_index(m_item), get_editor_theme_icon(SNAME(m_icon)))
- ITEM_ICON(TOOL_NEW_ANIM, "New");
- ITEM_ICON(TOOL_ANIM_LIBRARY, "AnimationLibrary");
- ITEM_ICON(TOOL_DUPLICATE_ANIM, "Duplicate");
- ITEM_ICON(TOOL_RENAME_ANIM, "Rename");
- ITEM_ICON(TOOL_EDIT_TRANSITIONS, "Blend");
- ITEM_ICON(TOOL_EDIT_RESOURCE, "Edit");
- ITEM_ICON(TOOL_REMOVE_ANIM, "Remove");
- _update_animation_list_icons();
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
- _ensure_dummy_player();
- } break;
- }
- }
- void AnimationPlayerEditor::_autoplay_pressed() {
- if (updating) {
- return;
- }
- if (animation->has_selectable_items() == 0) {
- return;
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- String current = animation->get_item_text(animation->get_selected());
- if (player->get_autoplay() == current) {
- //unset
- undo_redo->create_action(TTR("Toggle Autoplay"));
- undo_redo->add_do_method(player, "set_autoplay", "");
- undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
- undo_redo->add_do_method(this, "_animation_player_changed", player);
- undo_redo->add_undo_method(this, "_animation_player_changed", player);
- undo_redo->commit_action();
- } else {
- //set
- undo_redo->create_action(TTR("Toggle Autoplay"));
- undo_redo->add_do_method(player, "set_autoplay", current);
- undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
- undo_redo->add_do_method(this, "_animation_player_changed", player);
- undo_redo->add_undo_method(this, "_animation_player_changed", player);
- undo_redo->commit_action();
- }
- }
- void AnimationPlayerEditor::_go_to_nearest_keyframe(bool p_backward) {
- if (_get_current().is_empty()) {
- return;
- }
- Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
- double current_time = player->get_current_animation_position();
- // Offset the time to avoid finding the same keyframe with Animation::track_find_key().
- double time_offset = MAX(CMP_EPSILON * 2, current_time * CMP_EPSILON * 2);
- double current_time_offset = current_time + (p_backward ? -time_offset : time_offset);
- float nearest_key_time = p_backward ? 0 : anim->get_length();
- int track_count = anim->get_track_count();
- bool bezier_active = track_editor->is_bezier_editor_active();
- Node *root = get_tree()->get_edited_scene_root();
- EditorSelection *selection = EditorNode::get_singleton()->get_editor_selection();
- Vector<int> selected_tracks;
- for (int i = 0; i < track_count; ++i) {
- if (selection->is_selected(root->get_node_or_null(anim->track_get_path(i)))) {
- selected_tracks.push_back(i);
- }
- }
- // Find the nearest keyframe in selection if the scene has selected nodes
- // or the nearest keyframe in the entire animation otherwise.
- if (selected_tracks.size() > 0) {
- for (int track : selected_tracks) {
- if (bezier_active && anim->track_get_type(track) != Animation::TYPE_BEZIER) {
- continue;
- }
- int key = anim->track_find_key(track, current_time_offset, Animation::FIND_MODE_NEAREST, false, !p_backward);
- if (key == -1) {
- continue;
- }
- double key_time = anim->track_get_key_time(track, key);
- if ((p_backward && key_time > nearest_key_time) || (!p_backward && key_time < nearest_key_time)) {
- nearest_key_time = key_time;
- }
- }
- } else {
- for (int track = 0; track < track_count; ++track) {
- if (bezier_active && anim->track_get_type(track) != Animation::TYPE_BEZIER) {
- continue;
- }
- int key = anim->track_find_key(track, current_time_offset, Animation::FIND_MODE_NEAREST, false, !p_backward);
- if (key == -1) {
- continue;
- }
- double key_time = anim->track_get_key_time(track, key);
- if ((p_backward && key_time > nearest_key_time) || (!p_backward && key_time < nearest_key_time)) {
- nearest_key_time = key_time;
- }
- }
- }
- player->seek_internal(nearest_key_time, true, true, true);
- frame->set_value(nearest_key_time);
- track_editor->set_anim_pos(nearest_key_time);
- }
- void AnimationPlayerEditor::_play_pressed() {
- String current = _get_current();
- if (!current.is_empty()) {
- if (current == player->get_assigned_animation()) {
- player->stop(); //so it won't blend with itself
- }
- ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
- PackedStringArray markers = track_editor->get_selected_section();
- if (markers.size() == 2) {
- StringName start_marker = markers[0];
- StringName end_marker = markers[1];
- player->play_section_with_markers(current, start_marker, end_marker);
- } else {
- player->play(current);
- }
- }
- //unstop
- stop->set_button_icon(pause_icon);
- }
- void AnimationPlayerEditor::_play_from_pressed() {
- String current = _get_current();
- if (!current.is_empty()) {
- double time = player->get_current_animation_position();
- if (current == player->get_assigned_animation() && player->is_playing()) {
- player->clear_caches(); //so it won't blend with itself
- }
- ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
- player->seek_internal(time, true, true, true);
- PackedStringArray markers = track_editor->get_selected_section();
- if (markers.size() == 2) {
- StringName start_marker = markers[0];
- StringName end_marker = markers[1];
- player->play_section_with_markers(current, start_marker, end_marker);
- } else {
- player->play(current);
- }
- }
- //unstop
- stop->set_button_icon(pause_icon);
- }
- String AnimationPlayerEditor::_get_current() const {
- String current;
- if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count() && !animation->is_item_separator(animation->get_selected())) {
- current = animation->get_item_text(animation->get_selected());
- }
- return current;
- }
- void AnimationPlayerEditor::_play_bw_pressed() {
- String current = _get_current();
- if (!current.is_empty()) {
- if (current == player->get_assigned_animation()) {
- player->stop(); //so it won't blend with itself
- }
- ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
- PackedStringArray markers = track_editor->get_selected_section();
- if (markers.size() == 2) {
- StringName start_marker = markers[0];
- StringName end_marker = markers[1];
- player->play_section_with_markers_backwards(current, start_marker, end_marker);
- } else {
- player->play_backwards(current);
- }
- }
- //unstop
- stop->set_button_icon(pause_icon);
- }
- void AnimationPlayerEditor::_play_bw_from_pressed() {
- String current = _get_current();
- if (!current.is_empty()) {
- double time = player->get_current_animation_position();
- if (current == player->get_assigned_animation() && player->is_playing()) {
- player->clear_caches(); //so it won't blend with itself
- }
- ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
- player->seek_internal(time, true, true, true);
- PackedStringArray markers = track_editor->get_selected_section();
- if (markers.size() == 2) {
- StringName start_marker = markers[0];
- StringName end_marker = markers[1];
- player->play_section_with_markers_backwards(current, start_marker, end_marker);
- } else {
- player->play_backwards(current);
- }
- }
- //unstop
- stop->set_button_icon(pause_icon);
- }
- void AnimationPlayerEditor::_stop_pressed() {
- if (!player) {
- return;
- }
- if (player->is_playing()) {
- player->pause();
- } else {
- String current = _get_current();
- player->stop();
- player->set_assigned_animation(current);
- frame->set_value(0);
- track_editor->set_anim_pos(0);
- }
- stop->set_button_icon(stop_icon);
- }
- void AnimationPlayerEditor::_animation_selected(int p_which) {
- if (updating) {
- return;
- }
- #define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), true)
- ITEM_CHECK_DISABLED(TOOL_RENAME_ANIM);
- ITEM_CHECK_DISABLED(TOOL_DUPLICATE_ANIM);
- ITEM_CHECK_DISABLED(TOOL_REMOVE_ANIM);
- ITEM_CHECK_DISABLED(TOOL_EDIT_TRANSITIONS);
- ITEM_CHECK_DISABLED(TOOL_EDIT_RESOURCE);
- #undef ITEM_CHECK_DISABLED
- // when selecting an animation, the idea is that the only interesting behavior
- // ui-wise is that it should play/blend the next one if currently playing
- String current = _get_current();
- if (!current.is_empty()) {
- player->set_assigned_animation(current);
- Ref<Animation> anim = player->get_animation(current);
- ERR_FAIL_COND(anim.is_null());
- {
- bool animation_is_readonly = EditorNode::get_singleton()->is_resource_read_only(anim);
- track_editor->set_animation(anim, animation_is_readonly);
- Node *root = player->get_node_or_null(player->get_root_node());
- // Player shouldn't access parent if it's the scene root.
- if (!root || (player == get_tree()->get_edited_scene_root() && player->get_root_node() == SceneStringName(path_pp))) {
- NodePath cached_root_path = player->get_path_to(get_cached_root_node());
- if (player->get_node_or_null(cached_root_path) != nullptr) {
- player->set_root_node(cached_root_path);
- } else {
- player->set_root_node(SceneStringName(path_pp)); // No other choice, preventing crash.
- }
- } else {
- cached_root_node_id = root->get_instance_id(); // Caching as `track_editor` can lose track of player's root node.
- track_editor->set_root(root);
- }
- }
- frame->set_max((double)anim->get_length());
- autoplay->set_pressed(current == player->get_autoplay());
- player->stop();
- } else {
- track_editor->set_animation(Ref<Animation>(), true);
- track_editor->set_root(nullptr);
- autoplay->set_pressed(false);
- }
- AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
- _animation_key_editor_seek(timeline_position);
- emit_signal("animation_selected", current);
- }
- void AnimationPlayerEditor::_animation_new() {
- int count = 1;
- String base = "new_animation";
- String current_library_name = "";
- if (animation->has_selectable_items()) {
- String current_animation_name = animation->get_item_text(animation->get_selected());
- Ref<Animation> current_animation = player->get_animation(current_animation_name);
- if (current_animation.is_valid()) {
- current_library_name = player->find_animation_library(current_animation);
- }
- }
- String attempt_prefix = (current_library_name == "") ? "" : current_library_name + "/";
- while (true) {
- String attempt = base;
- if (count > 1) {
- attempt += vformat("_%d", count);
- }
- if (player->has_animation(attempt_prefix + attempt)) {
- count++;
- continue;
- }
- base = attempt;
- break;
- }
- _update_name_dialog_library_dropdown();
- name_dialog_op = TOOL_NEW_ANIM;
- name_dialog->set_title(TTR("Create New Animation"));
- name_dialog->popup_centered(Size2(300, 90));
- name_title->set_text(TTR("New Animation Name:"));
- name->set_text(base);
- name->select_all();
- name->grab_focus();
- }
- void AnimationPlayerEditor::_animation_rename() {
- if (!animation->has_selectable_items()) {
- return;
- }
- int selected = animation->get_selected();
- String selected_name = animation->get_item_text(selected);
- // Remove library prefix if present.
- if (selected_name.contains("/")) {
- selected_name = selected_name.get_slice("/", 1);
- }
- name_dialog->set_title(TTR("Rename Animation"));
- name_title->set_text(TTR("Change Animation Name:"));
- name->set_text(selected_name);
- name_dialog_op = TOOL_RENAME_ANIM;
- name_dialog->popup_centered(Size2(300, 90));
- name->select_all();
- name->grab_focus();
- library->hide();
- }
- void AnimationPlayerEditor::_animation_remove() {
- if (!animation->has_selectable_items()) {
- return;
- }
- String current = animation->get_item_text(animation->get_selected());
- delete_dialog->set_text(vformat(TTR("Delete Animation '%s'?"), current));
- delete_dialog->popup_centered();
- }
- void AnimationPlayerEditor::_animation_remove_confirmed() {
- String current = animation->get_item_text(animation->get_selected());
- Ref<Animation> anim = player->get_animation(current);
- Ref<AnimationLibrary> al = player->get_animation_library(player->find_animation_library(anim));
- ERR_FAIL_COND(al.is_null());
- // For names of form lib_name/anim_name, remove library name prefix.
- if (current.contains("/")) {
- current = current.get_slice("/", 1);
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Remove Animation"));
- if (player->get_autoplay() == current) {
- undo_redo->add_do_method(player, "set_autoplay", "");
- undo_redo->add_undo_method(player, "set_autoplay", current);
- // Avoid having the autoplay icon linger around if there is only one animation in the player.
- undo_redo->add_do_method(this, "_animation_player_changed", player);
- }
- undo_redo->add_do_method(al.ptr(), "remove_animation", current);
- undo_redo->add_undo_method(al.ptr(), "add_animation", current, anim);
- undo_redo->add_do_method(this, "_animation_player_changed", player);
- undo_redo->add_undo_method(this, "_animation_player_changed", player);
- if (animation->has_selectable_items() && animation->get_selectable_item(false) == animation->get_selectable_item(true)) { // Last item remaining.
- undo_redo->add_do_method(this, "_stop_onion_skinning");
- undo_redo->add_undo_method(this, "_start_onion_skinning");
- }
- undo_redo->commit_action();
- }
- void AnimationPlayerEditor::_select_anim_by_name(const String &p_anim) {
- int idx = -1;
- for (int i = 0; i < animation->get_item_count(); i++) {
- if (animation->get_item_text(i) == p_anim) {
- idx = i;
- break;
- }
- }
- ERR_FAIL_COND(idx == -1);
- animation->select(idx);
- _animation_selected(idx);
- }
- float AnimationPlayerEditor::_get_editor_step() const {
- const String current = player->get_assigned_animation();
- const Ref<Animation> anim = player->get_animation(current);
- ERR_FAIL_COND_V(anim.is_null(), 0.0);
- float step = track_editor->get_snap_unit();
- // Use more precise snapping when holding Shift
- return Input::get_singleton()->is_key_pressed(Key::SHIFT) ? step * 0.25 : step;
- }
- void AnimationPlayerEditor::_animation_name_edited() {
- if (player->is_playing()) {
- player->stop();
- }
- String new_name = name->get_text();
- if (!AnimationLibrary::is_valid_animation_name(new_name)) {
- error_dialog->set_text(TTR("Invalid animation name!"));
- error_dialog->popup_centered();
- return;
- }
- if (name_dialog_op == TOOL_RENAME_ANIM && animation->has_selectable_items() && animation->get_item_text(animation->get_selected()) == new_name) {
- name_dialog->hide();
- return;
- }
- String test_name_prefix = "";
- if (library->is_visible() && library->get_selected_id() != -1) {
- test_name_prefix = library->get_item_metadata(library->get_selected_id());
- test_name_prefix += (test_name_prefix != "") ? "/" : "";
- }
- if (player->has_animation(test_name_prefix + new_name)) {
- error_dialog->set_text(vformat(TTR("Animation '%s' already exists!"), test_name_prefix + new_name));
- error_dialog->popup_centered();
- return;
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- switch (name_dialog_op) {
- case TOOL_RENAME_ANIM: {
- String current = animation->get_item_text(animation->get_selected());
- Ref<Animation> anim = player->get_animation(current);
- Ref<AnimationLibrary> al = player->get_animation_library(player->find_animation_library(anim));
- ERR_FAIL_COND(al.is_null());
- // Extract library prefix if present.
- String new_library_prefix = "";
- if (current.contains("/")) {
- new_library_prefix = current.get_slice("/", 0) + "/";
- current = current.get_slice("/", 1);
- }
- undo_redo->create_action(TTR("Rename Animation"));
- undo_redo->add_do_method(al.ptr(), "rename_animation", current, new_name);
- undo_redo->add_do_method(anim.ptr(), "set_name", new_name);
- undo_redo->add_undo_method(al.ptr(), "rename_animation", new_name, current);
- undo_redo->add_undo_method(anim.ptr(), "set_name", current);
- undo_redo->add_do_method(this, "_animation_player_changed", player);
- undo_redo->add_undo_method(this, "_animation_player_changed", player);
- undo_redo->commit_action();
- if (is_dummy) {
- plugin->_update_dummy_player(original_node);
- }
- _select_anim_by_name(new_library_prefix + new_name);
- } break;
- case TOOL_NEW_ANIM: {
- Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
- new_anim->set_name(new_name);
- if (animation->get_item_count() > 0) {
- String current = animation->get_item_text(animation->get_selected());
- Ref<Animation> current_anim = player->get_animation(current);
- if (current_anim.is_valid()) {
- new_anim->set_step(current_anim->get_step());
- }
- }
- String library_name;
- Ref<AnimationLibrary> al;
- library_name = library->get_item_metadata(library->get_selected());
- // It's possible that [Global] was selected, but doesn't exist yet.
- if (player->has_animation_library(library_name)) {
- al = player->get_animation_library(library_name);
- }
- undo_redo->create_action(TTR("Add Animation"));
- bool lib_added = false;
- if (al.is_null()) {
- al.instantiate();
- lib_added = true;
- undo_redo->add_do_method(fetch_mixer_for_library(), "add_animation_library", "", al);
- library_name = "";
- }
- undo_redo->add_do_method(al.ptr(), "add_animation", new_name, new_anim);
- undo_redo->add_undo_method(al.ptr(), "remove_animation", new_name);
- undo_redo->add_do_method(this, "_animation_player_changed", player);
- undo_redo->add_undo_method(this, "_animation_player_changed", player);
- if (!animation->has_selectable_items()) {
- undo_redo->add_do_method(this, "_start_onion_skinning");
- undo_redo->add_undo_method(this, "_stop_onion_skinning");
- }
- if (lib_added) {
- undo_redo->add_undo_method(fetch_mixer_for_library(), "remove_animation_library", "");
- }
- undo_redo->commit_action();
- if (library_name != "") {
- library_name = library_name + "/";
- }
- if (is_dummy) {
- plugin->_update_dummy_player(original_node);
- }
- _select_anim_by_name(library_name + new_name);
- } break;
- case TOOL_DUPLICATE_ANIM: {
- String current = animation->get_item_text(animation->get_selected());
- Ref<Animation> anim = player->get_animation(current);
- Ref<Animation> new_anim = _animation_clone(anim);
- new_anim->set_name(new_name);
- String library_name;
- Ref<AnimationLibrary> al;
- if (library->is_visible()) {
- library_name = library->get_item_metadata(library->get_selected());
- // It's possible that [Global] was selected, but doesn't exist yet.
- if (player->has_animation_library(library_name)) {
- al = player->get_animation_library(library_name);
- }
- } else {
- if (player->has_animation_library("")) {
- al = player->get_animation_library("");
- library_name = "";
- }
- }
- undo_redo->create_action(TTR("Duplicate Animation"));
- bool lib_added = false;
- if (al.is_null()) {
- al.instantiate();
- lib_added = true;
- undo_redo->add_do_method(player, "add_animation_library", "", al);
- library_name = "";
- }
- undo_redo->add_do_method(al.ptr(), "add_animation", new_name, new_anim);
- undo_redo->add_undo_method(al.ptr(), "remove_animation", new_name);
- undo_redo->add_do_method(this, "_animation_player_changed", player);
- undo_redo->add_undo_method(this, "_animation_player_changed", player);
- if (lib_added) {
- undo_redo->add_undo_method(player, "remove_animation_library", "");
- }
- undo_redo->commit_action();
- if (library_name != "") {
- library_name = library_name + "/";
- }
- if (is_dummy) {
- plugin->_update_dummy_player(original_node);
- }
- _select_anim_by_name(library_name + new_name);
- } break;
- }
- name_dialog->hide();
- }
- void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) {
- if (!animation->has_selectable_items()) {
- return;
- }
- String current = animation->get_item_text(animation->get_selected());
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Blend Next Changed"));
- undo_redo->add_do_method(player, "animation_set_next", current, blend_editor.next->get_item_text(p_idx));
- undo_redo->add_undo_method(player, "animation_set_next", current, player->animation_get_next(current));
- undo_redo->add_do_method(this, "_animation_player_changed", player);
- undo_redo->add_undo_method(this, "_animation_player_changed", player);
- undo_redo->commit_action();
- }
- void AnimationPlayerEditor::_edit_animation_blend() {
- if (updating_blends || !animation->has_selectable_items()) {
- return;
- }
- blend_editor.dialog->popup_centered(Size2(400, 400) * EDSCALE);
- _update_animation_blend();
- }
- void AnimationPlayerEditor::_update_animation_blend() {
- if (updating_blends || !animation->has_selectable_items()) {
- return;
- }
- blend_editor.tree->clear();
- String current = animation->get_item_text(animation->get_selected());
- List<StringName> anims;
- player->get_animation_list(&anims);
- TreeItem *root = blend_editor.tree->create_item();
- updating_blends = true;
- int i = 0;
- bool anim_found = false;
- blend_editor.next->clear();
- blend_editor.next->add_item("", i);
- for (const StringName &to : anims) {
- TreeItem *blend = blend_editor.tree->create_item(root);
- blend->set_editable(0, false);
- blend->set_editable(1, true);
- blend->set_text(0, to);
- blend->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
- blend->set_range_config(1, 0, 3600, 0.001);
- blend->set_range(1, player->get_blend_time(current, to));
- i++;
- blend_editor.next->add_item(to, i);
- if (to == player->animation_get_next(current)) {
- blend_editor.next->select(i);
- anim_found = true;
- }
- }
- // make sure we reset it else it becomes out of sync and could contain a deleted animation
- if (!anim_found) {
- blend_editor.next->select(0);
- player->animation_set_next(current, blend_editor.next->get_item_text(0));
- }
- updating_blends = false;
- }
- void AnimationPlayerEditor::_blend_edited() {
- if (updating_blends || !animation->has_selectable_items()) {
- return;
- }
- TreeItem *selected = blend_editor.tree->get_edited();
- if (!selected) {
- return;
- }
- String current = animation->get_item_text(animation->get_selected());
- updating_blends = true;
- String to = selected->get_text(0);
- float blend_time = selected->get_range(1);
- float prev_blend_time = player->get_blend_time(current, to);
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Change Blend Time"));
- undo_redo->add_do_method(player, "set_blend_time", current, to, blend_time);
- undo_redo->add_undo_method(player, "set_blend_time", current, to, prev_blend_time);
- undo_redo->add_do_method(this, "_animation_player_changed", player);
- undo_redo->add_undo_method(this, "_animation_player_changed", player);
- undo_redo->commit_action();
- updating_blends = false;
- }
- void AnimationPlayerEditor::ensure_visibility() {
- if (player) {
- return; // another player is pinned, don't reset
- }
- _animation_edit();
- }
- Dictionary AnimationPlayerEditor::get_state() const {
- Dictionary d;
- if (!is_dummy) {
- d["visible"] = is_visible_in_tree();
- if (EditorNode::get_singleton()->get_edited_scene() && is_visible_in_tree() && player) {
- d["player"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(player);
- d["animation"] = player->get_assigned_animation();
- d["track_editor_state"] = track_editor->get_state();
- }
- }
- return d;
- }
- void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
- if (!p_state.has("visible") || !p_state["visible"]) {
- return;
- }
- if (!EditorNode::get_singleton()->get_edited_scene()) {
- return;
- }
- if (p_state.has("player")) {
- Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
- if (Object::cast_to<AnimationPlayer>(n) && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
- if (player) {
- if (player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
- player->disconnect(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated));
- }
- if (player->is_connected(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed))) {
- player->disconnect(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed));
- }
- }
- player = Object::cast_to<AnimationPlayer>(n);
- if (player) {
- if (!player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
- player->connect(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated), CONNECT_DEFERRED);
- }
- if (!player->is_connected(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed))) {
- player->connect(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed), CONNECT_DEFERRED);
- }
- }
- _update_player();
- EditorNode::get_bottom_panel()->make_item_visible(this);
- set_process(true);
- ensure_visibility();
- if (p_state.has("animation")) {
- String anim = p_state["animation"];
- if (!anim.is_empty() && player->has_animation(anim)) {
- _select_anim_by_name(anim);
- _animation_edit();
- }
- }
- }
- }
- if (p_state.has("track_editor_state")) {
- track_editor->set_state(p_state["track_editor_state"]);
- }
- }
- void AnimationPlayerEditor::_animation_resource_edit() {
- String current = _get_current();
- if (current != String()) {
- Ref<Animation> anim = player->get_animation(current);
- EditorNode::get_singleton()->edit_resource(anim);
- }
- }
- void AnimationPlayerEditor::_animation_edit() {
- String current = _get_current();
- if (current != String()) {
- Ref<Animation> anim = player->get_animation(current);
- track_editor->set_animation(anim, EditorNode::get_singleton()->is_resource_read_only(anim));
- Node *root = player->get_node_or_null(player->get_root_node());
- if (root) {
- track_editor->set_root(root);
- }
- } else {
- track_editor->set_animation(Ref<Animation>(), true);
- track_editor->set_root(nullptr);
- }
- }
- void AnimationPlayerEditor::_scale_changed(const String &p_scale) {
- player->set_speed_scale(p_scale.to_float());
- }
- void AnimationPlayerEditor::_update_animation() {
- // the purpose of _update_animation is to reflect the current state
- // of the animation player in the current editor..
- updating = true;
- if (player->is_playing()) {
- stop->set_button_icon(pause_icon);
- } else {
- stop->set_button_icon(stop_icon);
- }
- scale->set_text(String::num(player->get_speed_scale(), 2));
- String current = player->get_assigned_animation();
- for (int i = 0; i < animation->get_item_count(); i++) {
- if (animation->get_item_text(i) == current) {
- animation->select(i);
- break;
- }
- }
- updating = false;
- }
- void AnimationPlayerEditor::_update_player() {
- updating = true;
- animation->clear();
- tool_anim->set_disabled(player == nullptr);
- pin->set_disabled(player == nullptr);
- _set_controls_disabled(player == nullptr);
- if (!player) {
- AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
- return;
- }
- List<StringName> libraries;
- player->get_animation_library_list(&libraries);
- int active_idx = -1;
- bool no_anims_found = true;
- bool global_animation_library_is_readonly = false;
- bool all_animation_libraries_are_readonly = libraries.size() > 0;
- for (const StringName &K : libraries) {
- if (K != StringName()) {
- animation->add_separator(K);
- }
- // Check if the global library is read-only since we want to disable options for adding/remove/renaming animations if it is.
- Ref<AnimationLibrary> anim_library = player->get_animation_library(K);
- bool is_animation_library_read_only = EditorNode::get_singleton()->is_resource_read_only(anim_library);
- if (!is_animation_library_read_only) {
- all_animation_libraries_are_readonly = false;
- } else {
- if (K == "") {
- global_animation_library_is_readonly = true;
- }
- }
- List<StringName> animlist;
- anim_library->get_animation_list(&animlist);
- for (const StringName &E : animlist) {
- String path = K;
- if (path != "") {
- path += "/";
- }
- path += E;
- animation->add_item(path);
- if (player->get_assigned_animation() == path) {
- active_idx = animation->get_selectable_item(true);
- }
- no_anims_found = false;
- }
- }
- #define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), all_animation_libraries_are_readonly || (no_anims_found && global_animation_library_is_readonly))
- ITEM_CHECK_DISABLED(TOOL_NEW_ANIM);
- #undef ITEM_CHECK_DISABLED
- _update_animation_list_icons();
- updating = false;
- if (active_idx != -1) {
- animation->select(active_idx);
- autoplay->set_pressed(animation->get_item_text(active_idx) == player->get_autoplay());
- _animation_selected(active_idx);
- } else if (animation->has_selectable_items()) {
- int item = animation->get_selectable_item();
- animation->select(item);
- autoplay->set_pressed(animation->get_item_text(item) == player->get_autoplay());
- _animation_selected(item);
- } else {
- _animation_selected(0);
- }
- if (no_anims_found) {
- _set_controls_disabled(true);
- } else {
- String current = animation->get_item_text(animation->get_selected());
- Ref<Animation> anim = player->get_animation(current);
- bool animation_library_is_readonly = EditorNode::get_singleton()->is_resource_read_only(anim);
- track_editor->set_animation(anim, animation_library_is_readonly);
- Node *root = player->get_node_or_null(player->get_root_node());
- if (root) {
- track_editor->set_root(root);
- }
- }
- _update_animation();
- }
- void AnimationPlayerEditor::_set_controls_disabled(bool p_disabled) {
- frame->set_editable(!p_disabled);
- stop->set_disabled(p_disabled);
- play->set_disabled(p_disabled);
- play_bw->set_disabled(p_disabled);
- play_bw_from->set_disabled(p_disabled);
- play_from->set_disabled(p_disabled);
- animation->set_disabled(p_disabled);
- autoplay->set_disabled(p_disabled);
- onion_toggle->set_disabled(p_disabled);
- onion_skinning->set_disabled(p_disabled);
- }
- void AnimationPlayerEditor::_update_animation_list_icons() {
- for (int i = 0; i < animation->get_item_count(); i++) {
- String anim_name = animation->get_item_text(i);
- if (animation->is_item_disabled(i) || animation->is_item_separator(i)) {
- continue;
- }
- Ref<Texture2D> icon;
- if (anim_name == player->get_autoplay()) {
- if (anim_name == SceneStringName(RESET)) {
- icon = autoplay_reset_icon;
- } else {
- icon = autoplay_icon;
- }
- } else if (anim_name == SceneStringName(RESET)) {
- icon = reset_icon;
- }
- animation->set_item_icon(i, icon);
- }
- }
- void AnimationPlayerEditor::_update_name_dialog_library_dropdown() {
- StringName current_library_name;
- if (animation->has_selectable_items()) {
- String current_animation_name = animation->get_item_text(animation->get_selected());
- Ref<Animation> current_animation = player->get_animation(current_animation_name);
- if (current_animation.is_valid()) {
- current_library_name = player->find_animation_library(current_animation);
- }
- }
- List<StringName> libraries;
- player->get_animation_library_list(&libraries);
- library->clear();
- int valid_library_count = 0;
- // When [Global] isn't present, but other libraries are, add option of creating [Global].
- int index_offset = 0;
- if (!player->has_animation_library(StringName())) {
- library->add_item(String(TTR("[Global] (create)")));
- library->set_item_metadata(0, "");
- if (!libraries.is_empty()) {
- index_offset = 1;
- }
- valid_library_count++;
- }
- int current_lib_id = index_offset; // Don't default to [Global] if it doesn't exist yet.
- for (const StringName &library_name : libraries) {
- if (!EditorNode::get_singleton()->is_resource_read_only(player->get_animation_library(library_name))) {
- library->add_item((library_name == StringName()) ? String(TTR("[Global]")) : String(library_name));
- library->set_item_metadata(valid_library_count, String(library_name));
- // Default to duplicating into same library.
- if (library_name == current_library_name) {
- current_library_name = library_name;
- current_lib_id = valid_library_count;
- }
- valid_library_count++;
- }
- }
- // If our library name is empty, but we have valid libraries, we can check here to auto assign the first
- // one which isn't a read-only library.
- bool auto_assigning_non_global_library = false;
- if (current_library_name == StringName() && valid_library_count > 0) {
- for (const StringName &library_name : libraries) {
- if (!EditorNode::get_singleton()->is_resource_read_only(player->get_animation_library(library_name))) {
- current_library_name = library_name;
- current_lib_id = 0;
- if (library_name != StringName()) {
- auto_assigning_non_global_library = true;
- }
- break;
- }
- }
- }
- if (library->get_item_count() > 0) {
- library->select(current_lib_id);
- if (library->get_item_count() > 1 || auto_assigning_non_global_library) {
- library->show();
- library->set_disabled(auto_assigning_non_global_library && library->get_item_count() == 1);
- } else {
- library->hide();
- }
- }
- }
- void AnimationPlayerEditor::_ensure_dummy_player() {
- bool dummy_exists = is_dummy && player && original_node;
- if (dummy_exists) {
- if (is_visible()) {
- player->set_active(true);
- original_node->set_editing(true);
- } else {
- player->set_active(false);
- original_node->set_editing(false);
- }
- }
- int selected = animation->get_selected();
- autoplay->set_disabled(selected != -1 ? (animation->get_item_text(selected).is_empty() ? true : dummy_exists) : true);
- // Show warning.
- if (track_editor) {
- track_editor->show_dummy_player_warning(dummy_exists);
- }
- }
- void AnimationPlayerEditor::edit(AnimationMixer *p_node, AnimationPlayer *p_player, bool p_is_dummy) {
- if (player && pin->is_pressed()) {
- return; // Ignore, pinned.
- }
- if (player) {
- if (player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
- player->disconnect(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated));
- }
- if (player->is_connected(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed))) {
- player->disconnect(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed));
- }
- }
- AnimationTree *tree = Object::cast_to<AnimationTree>(p_node);
- if (tree) {
- if (tree->is_connected(SNAME("animation_player_changed"), callable_mp(this, &AnimationPlayerEditor::unpin))) {
- tree->disconnect(SNAME("animation_player_changed"), callable_mp(this, &AnimationPlayerEditor::unpin));
- }
- }
- original_node = p_node;
- player = p_player;
- is_dummy = p_is_dummy;
- if (tree) {
- if (!tree->is_connected(SNAME("animation_player_changed"), callable_mp(this, &AnimationPlayerEditor::unpin))) {
- tree->connect(SNAME("animation_player_changed"), callable_mp(this, &AnimationPlayerEditor::unpin));
- }
- }
- if (player) {
- if (!player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
- player->connect(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated), CONNECT_DEFERRED);
- }
- if (!player->is_connected(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed))) {
- player->connect(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed));
- }
- _update_player();
- if (onion.enabled) {
- if (animation->has_selectable_items()) {
- _start_onion_skinning();
- } else {
- _stop_onion_skinning();
- }
- }
- track_editor->show_select_node_warning(false);
- } else {
- if (onion.enabled) {
- _stop_onion_skinning();
- }
- track_editor->show_select_node_warning(true);
- }
- library_editor->set_animation_mixer(fetch_mixer_for_library());
- _ensure_dummy_player();
- }
- void AnimationPlayerEditor::forward_force_draw_over_viewport(Control *p_overlay) {
- if (!onion.can_overlay) {
- return;
- }
- // Can happen on viewport resize, at least.
- if (!_are_onion_layers_valid()) {
- return;
- }
- RID ci = p_overlay->get_canvas_item();
- Rect2 src_rect = p_overlay->get_global_rect();
- // Re-flip since captures are already flipped.
- src_rect.position.y = onion.capture_size.y - (src_rect.position.y + src_rect.size.y);
- src_rect.size.y *= -1;
- Rect2 dst_rect = Rect2(Point2(), p_overlay->get_size());
- float alpha_step = 1.0 / (onion.steps + 1);
- uint32_t capture_idx = 0;
- if (onion.past) {
- float alpha = 0.0f;
- do {
- alpha += alpha_step;
- if (onion.captures_valid[capture_idx]) {
- RS::get_singleton()->canvas_item_add_texture_rect_region(
- ci, dst_rect, RS::get_singleton()->viewport_get_texture(onion.captures[capture_idx]), src_rect, Color(1, 1, 1, alpha));
- }
- capture_idx++;
- } while (capture_idx < onion.steps);
- }
- if (onion.future) {
- float alpha = 1.0f;
- uint32_t base_cidx = capture_idx;
- do {
- alpha -= alpha_step;
- if (onion.captures_valid[capture_idx]) {
- RS::get_singleton()->canvas_item_add_texture_rect_region(
- ci, dst_rect, RS::get_singleton()->viewport_get_texture(onion.captures[capture_idx]), src_rect, Color(1, 1, 1, alpha));
- }
- capture_idx++;
- } while (capture_idx < base_cidx + onion.steps); // In case there's the present capture at the end, skip it.
- }
- }
- void AnimationPlayerEditor::_animation_duplicate() {
- if (!animation->has_selectable_items()) {
- return;
- }
- String current = animation->get_item_text(animation->get_selected());
- Ref<Animation> anim = player->get_animation(current);
- if (!anim.is_valid()) {
- return;
- }
- int count = 2;
- String new_name = current;
- PackedStringArray split = new_name.split("_");
- int last_index = split.size() - 1;
- if (last_index > 0 && split[last_index].is_valid_int() && split[last_index].to_int() >= 0) {
- count = split[last_index].to_int();
- split.remove_at(last_index);
- new_name = String("_").join(split);
- }
- while (true) {
- String attempt = new_name;
- attempt += vformat("_%d", count);
- if (player->has_animation(attempt)) {
- count++;
- continue;
- }
- new_name = attempt;
- break;
- }
- if (new_name.contains("/")) {
- // Discard library prefix.
- new_name = new_name.get_slice("/", 1);
- }
- _update_name_dialog_library_dropdown();
- name_dialog_op = TOOL_DUPLICATE_ANIM;
- name_dialog->set_title(TTR("Duplicate Animation"));
- // TRANSLATORS: This is a label for the new name field in the "Duplicate Animation" dialog.
- name_title->set_text(TTR("Duplicated Animation Name:"));
- name->set_text(new_name);
- name_dialog->popup_centered(Size2(300, 90));
- name->select_all();
- name->grab_focus();
- }
- Ref<Animation> AnimationPlayerEditor::_animation_clone(Ref<Animation> p_anim) {
- Ref<Animation> new_anim = memnew(Animation);
- List<PropertyInfo> plist;
- p_anim->get_property_list(&plist);
- for (const PropertyInfo &E : plist) {
- if (E.usage & PROPERTY_USAGE_STORAGE) {
- new_anim->set(E.name, p_anim->get(E.name));
- }
- }
- new_anim->set_path("");
- return new_anim;
- }
- void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_timeline_only) {
- if (updating || !player || player->is_playing()) {
- return;
- };
- updating = true;
- String current = player->get_assigned_animation();
- if (current.is_empty() || !player->has_animation(current)) {
- updating = false;
- current = "";
- return;
- };
- Ref<Animation> anim;
- anim = player->get_animation(current);
- double pos = CLAMP((double)anim->get_length() * (p_value / frame->get_max()), 0, (double)anim->get_length());
- if (track_editor->is_snap_timeline_enabled()) {
- pos = Math::snapped(pos, _get_editor_step());
- }
- pos = CLAMP(pos, 0, (double)anim->get_length() - CMP_EPSILON2); // Hack: Avoid fposmod with LOOP_LINEAR.
- if (!p_timeline_only && anim.is_valid() && (!player->is_valid() || !Math::is_equal_approx(pos, player->get_current_animation_position()))) {
- player->seek_internal(pos, true, true, false);
- }
- track_editor->set_anim_pos(pos);
- }
- void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) {
- _update_player();
- if (blend_editor.dialog->is_visible()) {
- _update_animation_blend(); // Update.
- }
- if (library_editor->is_visible()) {
- library_editor->update_tree();
- }
- }
- void AnimationPlayerEditor::_animation_libraries_updated() {
- _animation_player_changed(player);
- }
- void AnimationPlayerEditor::_list_changed() {
- if (is_visible_in_tree()) {
- _update_player();
- }
- }
- void AnimationPlayerEditor::_current_animation_changed(const String &p_name) {
- if (is_visible_in_tree()) {
- if (p_name.is_empty()) {
- // Means [stop].
- frame->set_value(0);
- track_editor->set_anim_pos(0);
- _update_animation();
- return;
- }
- Ref<Animation> anim = player->get_animation(p_name);
- if (anim.is_null()) {
- return;
- }
- // Determine the read-only status of the animation's library and the libraries as a whole.
- List<StringName> libraries;
- player->get_animation_library_list(&libraries);
- bool current_animation_library_is_readonly = false;
- bool all_animation_libraries_are_readonly = true;
- for (const StringName &K : libraries) {
- Ref<AnimationLibrary> anim_library = player->get_animation_library(K);
- bool animation_library_is_readonly = EditorNode::get_singleton()->is_resource_read_only(anim_library);
- if (!animation_library_is_readonly) {
- all_animation_libraries_are_readonly = false;
- }
- List<StringName> animlist;
- anim_library->get_animation_list(&animlist);
- bool animation_found = false;
- for (const StringName &E : animlist) {
- String path = K;
- if (path != "") {
- path += "/";
- }
- path += E;
- if (p_name == path) {
- current_animation_library_is_readonly = animation_library_is_readonly;
- break;
- }
- }
- if (animation_found) {
- break;
- }
- }
- StringName library_name = player->find_animation_library(anim);
- bool animation_is_readonly = EditorNode::get_singleton()->is_resource_read_only(anim);
- track_editor->set_animation(anim, animation_is_readonly);
- _update_animation();
- #define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), false)
- ITEM_CHECK_DISABLED(TOOL_EDIT_TRANSITIONS);
- ITEM_CHECK_DISABLED(TOOL_EDIT_RESOURCE);
- #undef ITEM_CHECK_DISABLED
- #define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), current_animation_library_is_readonly)
- ITEM_CHECK_DISABLED(TOOL_RENAME_ANIM);
- ITEM_CHECK_DISABLED(TOOL_REMOVE_ANIM);
- #undef ITEM_CHECK_DISABLED
- #define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), all_animation_libraries_are_readonly)
- ITEM_CHECK_DISABLED(TOOL_DUPLICATE_ANIM);
- #undef ITEM_CHECK_DISABLED
- }
- }
- void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
- frame->set_max(p_len);
- }
- void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_timeline_only, bool p_update_position_only) {
- timeline_position = p_pos;
- if (!is_visible_in_tree() ||
- p_update_position_only ||
- !player ||
- player->is_playing() ||
- !player->has_animation(player->get_assigned_animation())) {
- return;
- }
- updating = true;
- frame->set_value(track_editor->is_snap_timeline_enabled() ? Math::snapped(p_pos, _get_editor_step()) : p_pos);
- updating = false;
- _seek_value_changed(p_pos, p_timeline_only);
- }
- void AnimationPlayerEditor::_animation_update_key_frame() {
- if (player) {
- player->advance(0);
- }
- }
- void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
- String current = _get_current();
- Ref<Animation> anim;
- if (!current.is_empty()) {
- anim = player->get_animation(current);
- }
- switch (p_option) {
- case TOOL_NEW_ANIM: {
- _animation_new();
- } break;
- case TOOL_ANIM_LIBRARY: {
- library_editor->set_animation_mixer(fetch_mixer_for_library());
- library_editor->show_dialog();
- } break;
- case TOOL_DUPLICATE_ANIM: {
- _animation_duplicate();
- } break;
- case TOOL_RENAME_ANIM: {
- _animation_rename();
- } break;
- case TOOL_EDIT_TRANSITIONS: {
- _edit_animation_blend();
- } break;
- case TOOL_REMOVE_ANIM: {
- _animation_remove();
- } break;
- case TOOL_EDIT_RESOURCE: {
- if (anim.is_valid()) {
- EditorNode::get_singleton()->edit_resource(anim);
- }
- } break;
- }
- }
- void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {
- PopupMenu *menu = onion_skinning->get_popup();
- int idx = menu->get_item_index(p_option);
- switch (p_option) {
- case ONION_SKINNING_ENABLE: {
- onion.enabled = !onion.enabled;
- if (onion.enabled) {
- if (get_player() && !get_player()->has_animation(SceneStringName(RESET))) {
- EditorNode::get_singleton()->show_warning(TTR("Onion skinning requires a RESET animation."));
- }
- _start_onion_skinning(); // It will check for RESET animation anyway.
- } else {
- _stop_onion_skinning();
- }
- } break;
- case ONION_SKINNING_PAST: {
- // Ensure at least one of past/future is checked.
- onion.past = onion.future ? !onion.past : true;
- menu->set_item_checked(idx, onion.past);
- } break;
- case ONION_SKINNING_FUTURE: {
- // Ensure at least one of past/future is checked.
- onion.future = onion.past ? !onion.future : true;
- menu->set_item_checked(idx, onion.future);
- } break;
- case ONION_SKINNING_1_STEP: // Fall-through.
- case ONION_SKINNING_2_STEPS:
- case ONION_SKINNING_3_STEPS: {
- onion.steps = (p_option - ONION_SKINNING_1_STEP) + 1;
- int one_frame_idx = menu->get_item_index(ONION_SKINNING_1_STEP);
- for (int i = 0; i <= ONION_SKINNING_LAST_STEPS_OPTION - ONION_SKINNING_1_STEP; i++) {
- menu->set_item_checked(one_frame_idx + i, (int)onion.steps == i + 1);
- }
- } break;
- case ONION_SKINNING_DIFFERENCES_ONLY: {
- onion.differences_only = !onion.differences_only;
- menu->set_item_checked(idx, onion.differences_only);
- } break;
- case ONION_SKINNING_FORCE_WHITE_MODULATE: {
- onion.force_white_modulate = !onion.force_white_modulate;
- menu->set_item_checked(idx, onion.force_white_modulate);
- } break;
- case ONION_SKINNING_INCLUDE_GIZMOS: {
- onion.include_gizmos = !onion.include_gizmos;
- menu->set_item_checked(idx, onion.include_gizmos);
- } break;
- }
- }
- void AnimationPlayerEditor::shortcut_input(const Ref<InputEvent> &p_ev) {
- ERR_FAIL_COND(p_ev.is_null());
- Ref<InputEventKey> k = p_ev;
- if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo()) {
- if (ED_IS_SHORTCUT("animation_editor/stop_animation", p_ev)) {
- _stop_pressed();
- accept_event();
- } else if (ED_IS_SHORTCUT("animation_editor/play_animation", p_ev)) {
- _play_from_pressed();
- accept_event();
- } else if (ED_IS_SHORTCUT("animation_editor/play_animation_backwards", p_ev)) {
- _play_bw_from_pressed();
- accept_event();
- } else if (ED_IS_SHORTCUT("animation_editor/play_animation_from_start", p_ev)) {
- _play_pressed();
- accept_event();
- } else if (ED_IS_SHORTCUT("animation_editor/play_animation_from_end", p_ev)) {
- _play_bw_pressed();
- accept_event();
- } else if (ED_IS_SHORTCUT("animation_editor/go_to_next_keyframe", p_ev)) {
- _go_to_nearest_keyframe(false);
- accept_event();
- } else if (ED_IS_SHORTCUT("animation_editor/go_to_previous_keyframe", p_ev)) {
- _go_to_nearest_keyframe(true);
- accept_event();
- }
- }
- }
- void AnimationPlayerEditor::_editor_visibility_changed() {
- if (is_visible() && animation->has_selectable_items()) {
- _start_onion_skinning();
- }
- }
- bool AnimationPlayerEditor::_are_onion_layers_valid() {
- ERR_FAIL_COND_V(!onion.past && !onion.future, false);
- Size2 capture_size = DisplayServer::get_singleton()->window_get_size(DisplayServer::MAIN_WINDOW_ID);
- return onion.captures.size() == onion.get_capture_count() && onion.capture_size == capture_size;
- }
- void AnimationPlayerEditor::_allocate_onion_layers() {
- _free_onion_layers();
- int captures = onion.get_capture_count();
- Size2 capture_size = DisplayServer::get_singleton()->window_get_size(DisplayServer::MAIN_WINDOW_ID);
- onion.captures.resize(captures);
- onion.captures_valid.resize(captures);
- for (int i = 0; i < captures; i++) {
- bool is_present = onion.differences_only && i == captures - 1;
- // Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport.
- onion.captures[i] = RS::get_singleton()->viewport_create();
- RS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height);
- RS::get_singleton()->viewport_set_update_mode(onion.captures[i], RS::VIEWPORT_UPDATE_ALWAYS);
- RS::get_singleton()->viewport_set_transparent_background(onion.captures[i], !is_present);
- RS::get_singleton()->viewport_attach_canvas(onion.captures[i], onion.capture.canvas);
- }
- // Reset the capture canvas item to the current root viewport texture (defensive).
- RS::get_singleton()->canvas_item_clear(onion.capture.canvas_item);
- RS::get_singleton()->canvas_item_add_texture_rect(onion.capture.canvas_item, Rect2(Point2(), Point2(capture_size.x, -capture_size.y)), get_tree()->get_root()->get_texture()->get_rid());
- onion.capture_size = capture_size;
- }
- void AnimationPlayerEditor::_free_onion_layers() {
- for (uint32_t i = 0; i < onion.captures.size(); i++) {
- if (onion.captures[i].is_valid()) {
- RS::get_singleton()->free(onion.captures[i]);
- }
- }
- onion.captures.clear();
- onion.captures_valid.clear();
- }
- void AnimationPlayerEditor::_prepare_onion_layers_1() {
- // This would be called per viewport and we want to act once only.
- int64_t cur_frame = get_tree()->get_frame();
- if (cur_frame == onion.last_frame) {
- return;
- }
- if (!onion.enabled || !is_visible() || !get_player() || !get_player()->has_animation(SceneStringName(RESET))) {
- _stop_onion_skinning();
- return;
- }
- onion.last_frame = cur_frame;
- // Refresh viewports with no onion layers overlaid.
- onion.can_overlay = false;
- plugin->update_overlays();
- if (player->is_playing()) {
- return;
- }
- // And go to next step afterwards.
- callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_2_prolog).call_deferred();
- }
- void AnimationPlayerEditor::_prepare_onion_layers_2_prolog() {
- Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
- if (!anim.is_valid()) {
- return;
- }
- if (!_are_onion_layers_valid()) {
- _allocate_onion_layers();
- }
- // Hide superfluous elements that would make the overlay unnecessary cluttered.
- if (Node3DEditor::get_singleton()->is_visible()) {
- // 3D
- onion.temp.spatial_edit_state = Node3DEditor::get_singleton()->get_state();
- Dictionary new_state = onion.temp.spatial_edit_state.duplicate();
- new_state["show_grid"] = false;
- new_state["show_origin"] = false;
- Array orig_vp = onion.temp.spatial_edit_state["viewports"];
- Array vp;
- vp.resize(4);
- for (int i = 0; i < vp.size(); i++) {
- Dictionary d = ((Dictionary)orig_vp[i]).duplicate();
- d["use_environment"] = false;
- d["doppler"] = false;
- d["listener"] = false;
- d["gizmos"] = onion.include_gizmos ? d["gizmos"] : Variant(false);
- d["information"] = false;
- vp[i] = d;
- }
- new_state["viewports"] = vp;
- // TODO: Save/restore only affected entries.
- Node3DEditor::get_singleton()->set_state(new_state);
- } else {
- // CanvasItemEditor.
- onion.temp.canvas_edit_state = CanvasItemEditor::get_singleton()->get_state();
- Dictionary new_state = onion.temp.canvas_edit_state.duplicate();
- new_state["show_origin"] = false;
- new_state["show_grid"] = false;
- new_state["show_rulers"] = false;
- new_state["show_guides"] = false;
- new_state["show_helpers"] = false;
- new_state["show_zoom_control"] = false;
- new_state["show_edit_locks"] = false;
- new_state["grid_visibility"] = 2; // TODO: Expose CanvasItemEditor::GRID_VISIBILITY_HIDE somehow and use it.
- new_state["show_transformation_gizmos"] = onion.include_gizmos ? new_state["gizmos"] : Variant(false);
- // TODO: Save/restore only affected entries.
- CanvasItemEditor::get_singleton()->set_state(new_state);
- }
- // Tweak the root viewport to ensure it's rendered before our target.
- RID root_vp = get_tree()->get_root()->get_viewport_rid();
- onion.temp.screen_rect = Rect2(Vector2(), DisplayServer::get_singleton()->window_get_size(DisplayServer::MAIN_WINDOW_ID));
- RS::get_singleton()->viewport_attach_to_screen(root_vp, Rect2(), DisplayServer::INVALID_WINDOW_ID);
- RS::get_singleton()->viewport_set_update_mode(root_vp, RS::VIEWPORT_UPDATE_ALWAYS);
- RID present_rid;
- if (onion.differences_only) {
- // Capture present scene as it is.
- RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, RID());
- present_rid = onion.captures[onion.captures.size() - 1];
- RS::get_singleton()->viewport_set_active(present_rid, true);
- RS::get_singleton()->viewport_set_parent_viewport(root_vp, present_rid);
- RS::get_singleton()->draw(false);
- RS::get_singleton()->viewport_set_active(present_rid, false);
- }
- // Backup current animation state.
- onion.temp.anim_values_backup = player->make_backup();
- onion.temp.anim_player_position = player->get_current_animation_position();
- // Render every past/future step with the capture shader.
- RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid());
- onion.capture.material->set_shader_parameter("bkg_color", GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
- onion.capture.material->set_shader_parameter("differences_only", onion.differences_only);
- onion.capture.material->set_shader_parameter("present", onion.differences_only ? RS::get_singleton()->viewport_get_texture(present_rid) : RID());
- onion.capture.material->set_shader_parameter("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color")));
- uint32_t p_capture_idx = 0;
- int first_step_offset = onion.past ? -(int)onion.steps : 0;
- _prepare_onion_layers_2_step_prepare(first_step_offset, p_capture_idx);
- }
- void AnimationPlayerEditor::_prepare_onion_layers_2_step_prepare(int p_step_offset, uint32_t p_capture_idx) {
- uint32_t next_capture_idx = p_capture_idx;
- if (p_step_offset == 0) {
- // Skip present step and switch to the color of future.
- if (!onion.force_white_modulate) {
- onion.capture.material->set_shader_parameter("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color"));
- }
- } else {
- Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
- double pos = onion.temp.anim_player_position + p_step_offset * anim->get_step();
- bool valid = anim->get_loop_mode() != Animation::LOOP_NONE || (pos >= 0 && pos <= anim->get_length());
- onion.captures_valid[p_capture_idx] = valid;
- if (valid) {
- player->seek_internal(pos, true, true, false);
- OS::get_singleton()->get_main_loop()->process(0);
- // This is the key: process the frame and let all callbacks/updates/notifications happen
- // so everything (transforms, skeletons, etc.) is up-to-date visually.
- callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_2_step_capture).call_deferred(p_step_offset, p_capture_idx);
- return;
- } else {
- next_capture_idx++;
- }
- }
- int last_step_offset = onion.future ? onion.steps : 0;
- if (p_step_offset < last_step_offset) {
- _prepare_onion_layers_2_step_prepare(p_step_offset + 1, next_capture_idx);
- } else {
- _prepare_onion_layers_2_epilog();
- }
- }
- void AnimationPlayerEditor::_prepare_onion_layers_2_step_capture(int p_step_offset, uint32_t p_capture_idx) {
- DEV_ASSERT(p_step_offset != 0);
- DEV_ASSERT(onion.captures_valid[p_capture_idx]);
- RID root_vp = get_tree()->get_root()->get_viewport_rid();
- RS::get_singleton()->viewport_set_active(onion.captures[p_capture_idx], true);
- RS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[p_capture_idx]);
- RS::get_singleton()->draw(false);
- RS::get_singleton()->viewport_set_active(onion.captures[p_capture_idx], false);
- int last_step_offset = onion.future ? onion.steps : 0;
- if (p_step_offset < last_step_offset) {
- _prepare_onion_layers_2_step_prepare(p_step_offset + 1, p_capture_idx + 1);
- } else {
- _prepare_onion_layers_2_epilog();
- }
- }
- void AnimationPlayerEditor::_prepare_onion_layers_2_epilog() {
- // Restore root viewport.
- RID root_vp = get_tree()->get_root()->get_viewport_rid();
- RS::get_singleton()->viewport_set_parent_viewport(root_vp, RID());
- RS::get_singleton()->viewport_attach_to_screen(root_vp, onion.temp.screen_rect, DisplayServer::MAIN_WINDOW_ID);
- RS::get_singleton()->viewport_set_update_mode(root_vp, RS::VIEWPORT_UPDATE_WHEN_VISIBLE);
- // Restore animation state.
- // Here we're combine the power of seeking back to the original position and
- // restoring the values backup. In most cases they will bring the same value back,
- // but there are cases handled by one that the other can't.
- // Namely:
- // - Seeking won't restore any values that may have been modified by the user
- // in the node after the last time the AnimationPlayer updated it.
- // - Restoring the backup won't account for values that are not directly involved
- // in the animation but a consequence of them (e.g., SkeletonModification2DLookAt).
- // FIXME: Since backup of values is based on the reset animation, only values
- // backed by a proper reset animation will work correctly with onion
- // skinning and the possibility to restore the values mentioned in the
- // first point above is gone. Still good enough.
- player->seek_internal(onion.temp.anim_player_position, true, true, false);
- player->restore(onion.temp.anim_values_backup);
- // Restore state of main editors.
- if (Node3DEditor::get_singleton()->is_visible()) {
- // 3D
- Node3DEditor::get_singleton()->set_state(onion.temp.spatial_edit_state);
- } else { // CanvasItemEditor
- // 2D
- CanvasItemEditor::get_singleton()->set_state(onion.temp.canvas_edit_state);
- }
- // Update viewports with skin layers overlaid for the actual engine loop render.
- onion.can_overlay = true;
- plugin->update_overlays();
- }
- void AnimationPlayerEditor::_start_onion_skinning() {
- if (get_player() && !get_player()->has_animation(SceneStringName(RESET))) {
- onion.enabled = false;
- onion_toggle->set_pressed_no_signal(false);
- return;
- }
- if (!get_tree()->is_connected(SNAME("process_frame"), callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1))) {
- get_tree()->connect(SNAME("process_frame"), callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1));
- }
- }
- void AnimationPlayerEditor::_stop_onion_skinning() {
- if (get_tree()->is_connected(SNAME("process_frame"), callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1))) {
- get_tree()->disconnect(SNAME("process_frame"), callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1));
- _free_onion_layers();
- // Clean up.
- onion.can_overlay = false;
- plugin->update_overlays();
- onion.temp = {};
- }
- }
- void AnimationPlayerEditor::_pin_pressed() {
- SceneTreeDock::get_singleton()->get_tree_editor()->update_tree();
- }
- AnimationMixer *AnimationPlayerEditor::fetch_mixer_for_library() const {
- if (!original_node) {
- return nullptr;
- }
- // Does AnimationTree have AnimationPlayer?
- if (original_node->is_class("AnimationTree")) {
- AnimationTree *src_tree = Object::cast_to<AnimationTree>(original_node);
- Node *src_player = src_tree->get_node_or_null(src_tree->get_animation_player());
- if (src_player) {
- return Object::cast_to<AnimationMixer>(src_player);
- }
- }
- return original_node;
- }
- Node *AnimationPlayerEditor::get_cached_root_node() const {
- return Object::cast_to<Node>(ObjectDB::get_instance(cached_root_node_id));
- }
- bool AnimationPlayerEditor::_validate_tracks(const Ref<Animation> p_anim) {
- bool is_valid = true;
- if (!p_anim.is_valid()) {
- return true; // There is a problem outside of the animation track.
- }
- int len = p_anim->get_track_count();
- for (int i = 0; i < len; i++) {
- Animation::TrackType ttype = p_anim->track_get_type(i);
- if (ttype == Animation::TYPE_ROTATION_3D) {
- int key_len = p_anim->track_get_key_count(i);
- for (int j = 0; j < key_len; j++) {
- Quaternion q;
- p_anim->rotation_track_get_key(i, j, &q);
- ERR_BREAK_EDMSG(!q.is_normalized(), "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', 3D Rotation Track: '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key.");
- }
- } else if (ttype == Animation::TYPE_VALUE) {
- int key_len = p_anim->track_get_key_count(i);
- if (key_len == 0) {
- continue;
- }
- switch (p_anim->track_get_key_value(i, 0).get_type()) {
- case Variant::QUATERNION: {
- for (int j = 0; j < key_len; j++) {
- Quaternion q = Quaternion(p_anim->track_get_key_value(i, j));
- if (!q.is_normalized()) {
- is_valid = false;
- ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', Value Track: '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key.");
- }
- }
- } break;
- case Variant::TRANSFORM3D: {
- for (int j = 0; j < key_len; j++) {
- Transform3D t = Transform3D(p_anim->track_get_key_value(i, j));
- if (!t.basis.orthonormalized().is_rotation()) {
- is_valid = false;
- ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', Value Track: '" + p_anim->track_get_path(i) + "' contains corrupted basis (some axes are too close other axis or scaled by zero) Transform3D key.");
- }
- }
- } break;
- default: {
- } break;
- }
- }
- }
- return is_valid;
- }
- void AnimationPlayerEditor::_bind_methods() {
- // Needed for UndoRedo.
- ClassDB::bind_method(D_METHOD("_animation_player_changed"), &AnimationPlayerEditor::_animation_player_changed);
- ClassDB::bind_method(D_METHOD("_animation_update_key_frame"), &AnimationPlayerEditor::_animation_update_key_frame);
- ClassDB::bind_method(D_METHOD("_start_onion_skinning"), &AnimationPlayerEditor::_start_onion_skinning);
- ClassDB::bind_method(D_METHOD("_stop_onion_skinning"), &AnimationPlayerEditor::_stop_onion_skinning);
- ADD_SIGNAL(MethodInfo("animation_selected", PropertyInfo(Variant::STRING, "name")));
- }
- AnimationPlayerEditor *AnimationPlayerEditor::singleton = nullptr;
- AnimationPlayer *AnimationPlayerEditor::get_player() const {
- return player;
- }
- AnimationMixer *AnimationPlayerEditor::get_editing_node() const {
- return original_node;
- }
- AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plugin) {
- plugin = p_plugin;
- singleton = this;
- set_focus_mode(FOCUS_ALL);
- set_process_shortcut_input(true);
- HBoxContainer *hb = memnew(HBoxContainer);
- add_child(hb);
- HBoxContainer *playback_container = memnew(HBoxContainer);
- playback_container->set_layout_direction(LAYOUT_DIRECTION_LTR);
- hb->add_child(playback_container);
- play_bw_from = memnew(Button);
- play_bw_from->set_theme_type_variation("FlatButton");
- play_bw_from->set_tooltip_text(TTR("Play Animation Backwards"));
- playback_container->add_child(play_bw_from);
- play_bw = memnew(Button);
- play_bw->set_theme_type_variation("FlatButton");
- play_bw->set_tooltip_text(TTR("Play Animation Backwards from End"));
- playback_container->add_child(play_bw);
- stop = memnew(Button);
- stop->set_theme_type_variation("FlatButton");
- stop->set_tooltip_text(TTR("Pause/Stop Animation"));
- playback_container->add_child(stop);
- play = memnew(Button);
- play->set_theme_type_variation("FlatButton");
- play->set_tooltip_text(TTR("Play Animation from Start"));
- playback_container->add_child(play);
- play_from = memnew(Button);
- play_from->set_theme_type_variation("FlatButton");
- play_from->set_tooltip_text(TTR("Play Animation"));
- playback_container->add_child(play_from);
- frame = memnew(SpinBox);
- hb->add_child(frame);
- frame->set_custom_minimum_size(Size2(80, 0) * EDSCALE);
- frame->set_stretch_ratio(2);
- frame->set_step(0.0001);
- frame->set_tooltip_text(TTR("Animation position (in seconds)."));
- hb->add_child(memnew(VSeparator));
- scale = memnew(LineEdit);
- hb->add_child(scale);
- scale->set_h_size_flags(SIZE_EXPAND_FILL);
- scale->set_stretch_ratio(1);
- scale->set_tooltip_text(TTR("Scale animation playback globally for the node."));
- scale->hide();
- delete_dialog = memnew(ConfirmationDialog);
- add_child(delete_dialog);
- delete_dialog->connect(SceneStringName(confirmed), callable_mp(this, &AnimationPlayerEditor::_animation_remove_confirmed));
- tool_anim = memnew(MenuButton);
- tool_anim->set_shortcut_context(this);
- tool_anim->set_flat(false);
- tool_anim->set_tooltip_text(TTR("Animation Tools"));
- tool_anim->set_text(TTR("Animation"));
- tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/new_animation", TTR("New...")), TOOL_NEW_ANIM);
- tool_anim->get_popup()->add_separator();
- tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/animation_libraries", TTR("Manage Animations...")), TOOL_ANIM_LIBRARY);
- tool_anim->get_popup()->add_separator();
- tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate...")), TOOL_DUPLICATE_ANIM);
- tool_anim->get_popup()->add_separator();
- tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename...")), TOOL_RENAME_ANIM);
- tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/edit_transitions", TTR("Edit Transitions...")), TOOL_EDIT_TRANSITIONS);
- tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/open_animation_in_inspector", TTR("Open in Inspector")), TOOL_EDIT_RESOURCE);
- tool_anim->get_popup()->add_separator();
- tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/remove_animation", TTR("Remove")), TOOL_REMOVE_ANIM);
- tool_anim->set_disabled(true);
- hb->add_child(tool_anim);
- animation = memnew(OptionButton);
- hb->add_child(animation);
- animation->set_h_size_flags(SIZE_EXPAND_FILL);
- animation->set_tooltip_text(TTR("Display list of animations in player."));
- animation->set_clip_text(true);
- animation->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- autoplay = memnew(Button);
- autoplay->set_theme_type_variation("FlatButton");
- hb->add_child(autoplay);
- autoplay->set_tooltip_text(TTR("Autoplay on Load"));
- hb->add_child(memnew(VSeparator));
- track_editor = memnew(AnimationTrackEditor);
- hb->add_child(track_editor->get_edit_menu());
- hb->add_child(memnew(VSeparator));
- onion_toggle = memnew(Button);
- onion_toggle->set_theme_type_variation("FlatButton");
- onion_toggle->set_toggle_mode(true);
- onion_toggle->set_tooltip_text(TTR("Enable Onion Skinning"));
- onion_toggle->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu).bind(ONION_SKINNING_ENABLE));
- hb->add_child(onion_toggle);
- onion_skinning = memnew(MenuButton);
- onion_skinning->set_flat(false);
- onion_skinning->set_theme_type_variation("FlatMenuButton");
- onion_skinning->set_tooltip_text(TTR("Onion Skinning Options"));
- onion_skinning->get_popup()->add_separator(TTR("Directions"));
- // TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
- onion_skinning->get_popup()->add_check_item(TTR("Past"), ONION_SKINNING_PAST);
- onion_skinning->get_popup()->set_item_checked(-1, true);
- // TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
- onion_skinning->get_popup()->add_check_item(TTR("Future"), ONION_SKINNING_FUTURE);
- onion_skinning->get_popup()->add_separator(TTR("Depth"));
- onion_skinning->get_popup()->add_radio_check_item(TTR("1 step"), ONION_SKINNING_1_STEP);
- onion_skinning->get_popup()->set_item_checked(-1, true);
- onion_skinning->get_popup()->add_radio_check_item(TTR("2 steps"), ONION_SKINNING_2_STEPS);
- onion_skinning->get_popup()->add_radio_check_item(TTR("3 steps"), ONION_SKINNING_3_STEPS);
- onion_skinning->get_popup()->add_separator();
- onion_skinning->get_popup()->add_check_item(TTR("Differences Only"), ONION_SKINNING_DIFFERENCES_ONLY);
- onion_skinning->get_popup()->add_check_item(TTR("Force White Modulate"), ONION_SKINNING_FORCE_WHITE_MODULATE);
- onion_skinning->get_popup()->add_check_item(TTR("Include Gizmos (3D)"), ONION_SKINNING_INCLUDE_GIZMOS);
- hb->add_child(onion_skinning);
- hb->add_child(memnew(VSeparator));
- pin = memnew(Button);
- pin->set_theme_type_variation("FlatButton");
- pin->set_toggle_mode(true);
- pin->set_tooltip_text(TTR("Pin AnimationPlayer"));
- hb->add_child(pin);
- pin->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_pin_pressed));
- file = memnew(EditorFileDialog);
- add_child(file);
- name_dialog = memnew(ConfirmationDialog);
- name_dialog->set_title(TTR("Create New Animation"));
- name_dialog->set_hide_on_ok(false);
- add_child(name_dialog);
- VBoxContainer *vb = memnew(VBoxContainer);
- name_dialog->add_child(vb);
- name_title = memnew(Label(TTR("Animation Name:")));
- vb->add_child(name_title);
- HBoxContainer *name_hb = memnew(HBoxContainer);
- name = memnew(LineEdit);
- name_hb->add_child(name);
- name->set_h_size_flags(SIZE_EXPAND_FILL);
- library = memnew(OptionButton);
- name_hb->add_child(library);
- library->hide();
- vb->add_child(name_hb);
- name_dialog->register_text_enter(name);
- error_dialog = memnew(AcceptDialog);
- error_dialog->set_ok_button_text(TTR("Close"));
- error_dialog->set_title(TTR("Error!"));
- name_dialog->add_child(error_dialog);
- name_dialog->connect(SceneStringName(confirmed), callable_mp(this, &AnimationPlayerEditor::_animation_name_edited));
- blend_editor.dialog = memnew(AcceptDialog);
- blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times"));
- blend_editor.dialog->set_ok_button_text(TTR("Close"));
- blend_editor.dialog->set_hide_on_ok(true);
- add_child(blend_editor.dialog);
- VBoxContainer *blend_vb = memnew(VBoxContainer);
- blend_editor.dialog->add_child(blend_vb);
- blend_editor.tree = memnew(Tree);
- blend_editor.tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- blend_editor.tree->set_hide_root(true);
- blend_editor.tree->set_columns(2);
- blend_editor.tree->set_column_expand_ratio(0, 10);
- blend_editor.tree->set_column_clip_content(0, true);
- blend_editor.tree->set_column_expand_ratio(1, 3);
- blend_editor.tree->set_column_clip_content(1, true);
- blend_vb->add_margin_child(TTR("Blend Times:"), blend_editor.tree, true);
- blend_editor.tree->connect(SNAME("item_edited"), callable_mp(this, &AnimationPlayerEditor::_blend_edited));
- blend_editor.next = memnew(OptionButton);
- blend_editor.next->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- blend_vb->add_margin_child(TTR("Next (Auto Queue):"), blend_editor.next);
- autoplay->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_autoplay_pressed));
- autoplay->set_toggle_mode(true);
- play->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_pressed));
- play_from->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_from_pressed));
- play_bw->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_bw_pressed));
- play_bw_from->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_bw_from_pressed));
- stop->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_stop_pressed));
- animation->connect(SceneStringName(item_selected), callable_mp(this, &AnimationPlayerEditor::_animation_selected));
- frame->connect(SceneStringName(value_changed), callable_mp(this, &AnimationPlayerEditor::_seek_value_changed).bind(false));
- scale->connect(SNAME("text_submitted"), callable_mp(this, &AnimationPlayerEditor::_scale_changed));
- add_child(track_editor);
- track_editor->set_v_size_flags(SIZE_EXPAND_FILL);
- track_editor->connect(SNAME("timeline_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_key_editor_seek));
- track_editor->connect(SNAME("animation_len_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_key_editor_anim_len_changed));
- _update_player();
- library_editor = memnew(AnimationLibraryEditor);
- add_child(library_editor);
- library_editor->connect(SNAME("update_editor"), callable_mp(this, &AnimationPlayerEditor::_animation_player_changed));
- // Onion skinning.
- track_editor->connect(SceneStringName(visibility_changed), callable_mp(this, &AnimationPlayerEditor::_editor_visibility_changed));
- onion.capture.canvas = RS::get_singleton()->canvas_create();
- onion.capture.canvas_item = RS::get_singleton()->canvas_item_create();
- RS::get_singleton()->canvas_item_set_parent(onion.capture.canvas_item, onion.capture.canvas);
- onion.capture.material.instantiate();
- onion.capture.shader.instantiate();
- onion.capture.shader->set_code(R"(
- // Animation editor onion skinning shader.
- shader_type canvas_item;
- uniform vec4 bkg_color;
- uniform vec4 dir_color;
- uniform bool differences_only;
- uniform sampler2D present;
- float zero_if_equal(vec4 a, vec4 b) {
- return smoothstep(0.0, 0.005, length(a.rgb - b.rgb) / sqrt(3.0));
- }
- void fragment() {
- vec4 capture_samp = texture(TEXTURE, UV);
- float bkg_mask = zero_if_equal(capture_samp, bkg_color);
- float diff_mask = 1.0;
- if (differences_only) {
- // FIXME: If Y-flips across render target, canvas item, etc. was handled correctly,
- // this would not be as convoluted in the shader.
- vec4 capture_samp2 = texture(TEXTURE, vec2(UV.x, 1.0 - UV.y));
- vec4 present_samp = texture(present, vec2(UV.x, 1.0 - UV.y));
- diff_mask = 1.0 - zero_if_equal(present_samp, bkg_color);
- }
- COLOR = vec4(capture_samp.rgb * dir_color.rgb, bkg_mask * diff_mask);
- }
- )");
- RS::get_singleton()->material_set_shader(onion.capture.material->get_rid(), onion.capture.shader->get_rid());
- ED_SHORTCUT("animation_editor/stop_animation", TTR("Pause/Stop Animation"), Key::S);
- ED_SHORTCUT("animation_editor/play_animation", TTR("Play Animation"), Key::D);
- ED_SHORTCUT("animation_editor/play_animation_backwards", TTR("Play Animation Backwards"), Key::A);
- ED_SHORTCUT("animation_editor/play_animation_from_start", TTR("Play Animation from Start"), KeyModifierMask::SHIFT + Key::D);
- ED_SHORTCUT("animation_editor/play_animation_from_end", TTR("Play Animation Backwards from End"), KeyModifierMask::SHIFT + Key::A);
- ED_SHORTCUT("animation_editor/go_to_next_keyframe", TTR("Go to Next Keyframe"), KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::D);
- ED_SHORTCUT("animation_editor/go_to_previous_keyframe", TTR("Go to Previous Keyframe"), KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::A);
- }
- AnimationPlayerEditor::~AnimationPlayerEditor() {
- _free_onion_layers();
- RS::get_singleton()->free(onion.capture.canvas);
- RS::get_singleton()->free(onion.capture.canvas_item);
- onion.capture = {};
- }
- void AnimationPlayerEditorPlugin::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- Node3DEditor::get_singleton()->connect(SNAME("transform_key_request"), callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request));
- InspectorDock::get_inspector_singleton()->connect(SNAME("property_keyed"), callable_mp(this, &AnimationPlayerEditorPlugin::_property_keyed));
- anim_editor->get_track_editor()->connect(SNAME("keying_changed"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_keying));
- InspectorDock::get_inspector_singleton()->connect(SNAME("edited_object_changed"), callable_mp(anim_editor->get_track_editor(), &AnimationTrackEditor::update_keying));
- set_force_draw_over_forwarding_enabled();
- } break;
- }
- }
- void AnimationPlayerEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) {
- AnimationTrackEditor *te = anim_editor->get_track_editor();
- if (!te || !te->has_keying()) {
- return;
- }
- te->_clear_selection();
- te->insert_value_key(p_keyed, p_advance);
- }
- void AnimationPlayerEditorPlugin::_transform_key_request(Object *sp, const String &p_sub, const Transform3D &p_key) {
- if (!anim_editor->get_track_editor()->has_keying()) {
- return;
- }
- Node3D *s = Object::cast_to<Node3D>(sp);
- if (!s) {
- return;
- }
- anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_POSITION_3D, p_key.origin);
- anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_ROTATION_3D, p_key.basis.get_rotation_quaternion());
- anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_SCALE_3D, p_key.basis.get_scale());
- }
- void AnimationPlayerEditorPlugin::_update_keying() {
- InspectorDock::get_inspector_singleton()->set_keying(anim_editor->get_track_editor()->has_keying());
- }
- void AnimationPlayerEditorPlugin::edit(Object *p_object) {
- if (player && anim_editor && anim_editor->is_pinned()) {
- return; // Ignore, pinned.
- }
- player = nullptr;
- if (!p_object) {
- return;
- }
- last_mixer = p_object->get_instance_id();
- AnimationMixer *src_node = Object::cast_to<AnimationMixer>(p_object);
- bool is_dummy = false;
- if (!p_object->is_class("AnimationPlayer")) {
- // If it needs dummy AnimationPlayer, assign original AnimationMixer to LibraryEditor.
- _update_dummy_player(src_node);
- is_dummy = true;
- if (!src_node->is_connected(SNAME("mixer_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player))) {
- src_node->connect(SNAME("mixer_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player).bind(src_node), CONNECT_DEFERRED);
- }
- if (!src_node->is_connected(SNAME("animation_libraries_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player))) {
- src_node->connect(SNAME("animation_libraries_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player).bind(src_node), CONNECT_DEFERRED);
- }
- } else {
- _clear_dummy_player();
- player = Object::cast_to<AnimationPlayer>(p_object);
- }
- player->set_dummy(is_dummy);
- anim_editor->edit(src_node, player, is_dummy);
- }
- void AnimationPlayerEditorPlugin::_clear_dummy_player() {
- if (!dummy_player) {
- return;
- }
- Node *parent = dummy_player->get_parent();
- if (parent) {
- callable_mp(parent, &Node::remove_child).call_deferred(dummy_player);
- }
- dummy_player->queue_free();
- dummy_player = nullptr;
- }
- void AnimationPlayerEditorPlugin::_update_dummy_player(AnimationMixer *p_mixer) {
- // Check current editing object.
- if (p_mixer->get_instance_id() != last_mixer && p_mixer->is_connected(SNAME("mixer_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player))) {
- p_mixer->disconnect(SNAME("mixer_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player));
- return;
- }
- // Add dummy player to scene.
- if (!dummy_player) {
- Node *parent = p_mixer->get_parent();
- ERR_FAIL_NULL(parent);
- dummy_player = memnew(AnimationPlayer);
- dummy_player->set_active(false); // Inactive as default, it will be activated if the AnimationPlayerEditor visibility is changed.
- parent->add_child(dummy_player);
- }
- player = dummy_player;
- // Convert AnimationTree (AnimationMixer) to AnimationPlayer.
- AnimationMixer *default_node = memnew(AnimationMixer);
- List<PropertyInfo> pinfo;
- default_node->get_property_list(&pinfo);
- for (const PropertyInfo &E : pinfo) {
- if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
- continue;
- }
- if (E.name != "script" && E.name != "active" && E.name != "deterministic" && E.name != "root_motion_track") {
- dummy_player->set(E.name, p_mixer->get(E.name));
- }
- }
- memdelete(default_node);
- if (anim_editor) {
- anim_editor->_update_player();
- }
- }
- bool AnimationPlayerEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("AnimationPlayer") || p_object->is_class("AnimationTree") || p_object->is_class("AnimationMixer");
- }
- void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- EditorNode::get_bottom_panel()->make_item_visible(anim_editor);
- anim_editor->set_process(true);
- anim_editor->ensure_visibility();
- }
- }
- AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin() {
- anim_editor = memnew(AnimationPlayerEditor(this));
- EditorNode::get_bottom_panel()->add_item(TTR("Animation"), anim_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_animation_bottom_panel", TTR("Toggle Animation Bottom Panel"), KeyModifierMask::ALT | Key::N));
- }
- AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() {
- if (dummy_player) {
- memdelete(dummy_player);
- }
- }
- // AnimationTrackKeyEditEditorPlugin
- bool EditorInspectorPluginAnimationTrackKeyEdit::can_handle(Object *p_object) {
- return Object::cast_to<AnimationTrackKeyEdit>(p_object) != nullptr;
- }
- void EditorInspectorPluginAnimationTrackKeyEdit::parse_begin(Object *p_object) {
- AnimationTrackKeyEdit *atk = Object::cast_to<AnimationTrackKeyEdit>(p_object);
- ERR_FAIL_NULL(atk);
- atk_editor = memnew(AnimationTrackKeyEditEditor(atk->animation, atk->track, atk->key_ofs, atk->use_fps));
- add_custom_control(atk_editor);
- }
- AnimationTrackKeyEditEditorPlugin::AnimationTrackKeyEditEditorPlugin() {
- atk_plugin = memnew(EditorInspectorPluginAnimationTrackKeyEdit);
- EditorInspector::add_inspector_plugin(atk_plugin);
- }
- bool AnimationTrackKeyEditEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("AnimationTrackKeyEdit");
- }
- bool EditorInspectorPluginAnimationMarkerKeyEdit::can_handle(Object *p_object) {
- return Object::cast_to<AnimationMarkerKeyEdit>(p_object) != nullptr;
- }
- void EditorInspectorPluginAnimationMarkerKeyEdit::parse_begin(Object *p_object) {
- AnimationMarkerKeyEdit *amk = Object::cast_to<AnimationMarkerKeyEdit>(p_object);
- ERR_FAIL_NULL(amk);
- amk_editor = memnew(AnimationMarkerKeyEditEditor(amk->animation, amk->marker_name, amk->use_fps));
- add_custom_control(amk_editor);
- }
- AnimationMarkerKeyEditEditorPlugin::AnimationMarkerKeyEditEditorPlugin() {
- amk_plugin = memnew(EditorInspectorPluginAnimationMarkerKeyEdit);
- EditorInspector::add_inspector_plugin(amk_plugin);
- }
- bool AnimationMarkerKeyEditEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("AnimationMarkerKeyEdit");
- }
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