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- /**************************************************************************/
- /* animation_blend_tree_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
- #define ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
- #include "core/object/script_language.h"
- #include "editor/editor_inspector.h"
- #include "editor/plugins/animation_tree_editor_plugin.h"
- #include "scene/animation/animation_blend_tree.h"
- #include "scene/gui/button.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/graph_edit.h"
- #include "scene/gui/panel_container.h"
- #include "scene/gui/tree.h"
- class AcceptDialog;
- class CheckBox;
- class ProgressBar;
- class EditorFileDialog;
- class EditorProperty;
- class MenuButton;
- class PanelContainer;
- class EditorInspectorPluginAnimationNodeAnimation;
- class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
- GDCLASS(AnimationNodeBlendTreeEditor, AnimationTreeNodeEditorPlugin);
- Ref<AnimationNodeBlendTree> blend_tree;
- bool read_only = false;
- GraphEdit *graph = nullptr;
- MenuButton *add_node = nullptr;
- Vector2 position_from_popup_menu;
- bool use_position_from_popup_menu;
- PanelContainer *error_panel = nullptr;
- Label *error_label = nullptr;
- AcceptDialog *filter_dialog = nullptr;
- Tree *filters = nullptr;
- CheckBox *filter_enabled = nullptr;
- Button *filter_fill_selection = nullptr;
- Button *filter_invert_selection = nullptr;
- Button *filter_clear_selection = nullptr;
- HashMap<StringName, ProgressBar *> animations;
- Vector<EditorProperty *> visible_properties;
- String to_node = "";
- int to_slot = -1;
- String from_node = "";
- struct AddOption {
- String name;
- String type;
- Ref<Script> script;
- int input_port_count;
- AddOption(const String &p_name = String(), const String &p_type = String(), int p_input_port_count = 0) :
- name(p_name),
- type(p_type),
- input_port_count(p_input_port_count) {
- }
- };
- Vector<AddOption> add_options;
- void _add_node(int p_idx);
- void _update_options_menu(bool p_has_input_ports = false);
- static AnimationNodeBlendTreeEditor *singleton;
- void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, const StringName &p_which);
- void _node_renamed(const String &p_text, Ref<AnimationNode> p_node);
- void _node_renamed_focus_out(Ref<AnimationNode> p_node);
- void _node_rename_lineedit_changed(const String &p_text);
- void _node_changed(const StringName &p_node_name);
- String current_node_rename_text;
- bool updating;
- void _connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
- void _disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
- void _scroll_changed(const Vector2 &p_scroll);
- void _node_selected(Object *p_node);
- void _open_in_editor(const String &p_which);
- void _anim_selected(int p_index, const Array &p_options, const String &p_node);
- void _delete_node_request(const String &p_which);
- void _delete_nodes_request(const TypedArray<StringName> &p_nodes);
- bool _update_filters(const Ref<AnimationNode> &anode);
- void _inspect_filters(const String &p_which);
- void _filter_edited();
- void _filter_toggled();
- void _filter_fill_selection();
- void _filter_invert_selection();
- void _filter_clear_selection();
- void _filter_fill_selection_recursive(EditorUndoRedoManager *p_undo_redo, TreeItem *p_item, bool p_parent_filtered);
- void _filter_invert_selection_recursive(EditorUndoRedoManager *p_undo_redo, TreeItem *p_item);
- void _filter_clear_selection_recursive(EditorUndoRedoManager *p_undo_redo, TreeItem *p_item);
- Ref<AnimationNode> _filter_edit;
- void _popup(bool p_has_input_ports, const Vector2 &p_node_position);
- void _popup_request(const Vector2 &p_position);
- void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position);
- void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position);
- void _popup_hide();
- void _property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing);
- void _update_editor_settings();
- EditorFileDialog *open_file = nullptr;
- Ref<AnimationNode> file_loaded;
- void _file_opened(const String &p_file);
- enum {
- MENU_LOAD_FILE = 1000,
- MENU_PASTE = 1001,
- MENU_LOAD_FILE_CONFIRM = 1002
- };
- Ref<EditorInspectorPluginAnimationNodeAnimation> animation_node_inspector_plugin;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- static AnimationNodeBlendTreeEditor *get_singleton() { return singleton; }
- void add_custom_type(const String &p_name, const Ref<Script> &p_script);
- void remove_custom_type(const Ref<Script> &p_script);
- virtual Size2 get_minimum_size() const override;
- virtual bool can_edit(const Ref<AnimationNode> &p_node) override;
- virtual void edit(const Ref<AnimationNode> &p_node) override;
- void update_graph();
- AnimationNodeBlendTreeEditor();
- ~AnimationNodeBlendTreeEditor();
- };
- // EditorPluginAnimationNodeAnimation
- class EditorInspectorPluginAnimationNodeAnimation : public EditorInspectorPlugin {
- GDCLASS(EditorInspectorPluginAnimationNodeAnimation, EditorInspectorPlugin);
- public:
- virtual bool can_handle(Object *p_object) override;
- virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) override;
- };
- class AnimationNodeAnimationEditorDialog : public ConfirmationDialog {
- GDCLASS(AnimationNodeAnimationEditorDialog, ConfirmationDialog);
- friend class AnimationNodeAnimationEditor;
- OptionButton *select_start = nullptr;
- OptionButton *select_end = nullptr;
- public:
- AnimationNodeAnimationEditorDialog();
- ~AnimationNodeAnimationEditorDialog();
- };
- class AnimationNodeAnimationEditor : public VBoxContainer {
- GDCLASS(AnimationNodeAnimationEditor, VBoxContainer);
- Ref<AnimationNodeAnimation> animation_node_animation;
- Button *button = nullptr;
- AnimationNodeAnimationEditorDialog *dialog = nullptr;
- void _open_set_custom_timeline_from_marker_dialog();
- void _validate_markers(int p_id);
- void _confirm_set_custom_timeline_from_marker_dialog();
- public:
- AnimationNodeAnimationEditor(Ref<AnimationNodeAnimation> p_animation_node_animation);
- ~AnimationNodeAnimationEditor();
- protected:
- void _notification(int p_what);
- };
- #endif // ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
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