animation_blend_space_2d_editor.h 5.1 KB

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  1. /**************************************************************************/
  2. /* animation_blend_space_2d_editor.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef ANIMATION_BLEND_SPACE_2D_EDITOR_H
  31. #define ANIMATION_BLEND_SPACE_2D_EDITOR_H
  32. #include "editor/plugins/animation_tree_editor_plugin.h"
  33. #include "editor/plugins/editor_plugin.h"
  34. #include "scene/animation/animation_blend_space_2d.h"
  35. #include "scene/gui/graph_edit.h"
  36. class Button;
  37. class CheckBox;
  38. class LineEdit;
  39. class OptionButton;
  40. class PanelContainer;
  41. class SpinBox;
  42. class VSeparator;
  43. class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
  44. GDCLASS(AnimationNodeBlendSpace2DEditor, AnimationTreeNodeEditorPlugin);
  45. Ref<AnimationNodeBlendSpace2D> blend_space;
  46. bool read_only = false;
  47. PanelContainer *panel = nullptr;
  48. Button *tool_blend = nullptr;
  49. Button *tool_select = nullptr;
  50. Button *tool_create = nullptr;
  51. Button *tool_triangle = nullptr;
  52. VSeparator *tool_erase_sep = nullptr;
  53. Button *tool_erase = nullptr;
  54. Button *snap = nullptr;
  55. SpinBox *snap_x = nullptr;
  56. SpinBox *snap_y = nullptr;
  57. CheckBox *sync = nullptr;
  58. OptionButton *interpolation = nullptr;
  59. Button *auto_triangles = nullptr;
  60. LineEdit *label_x = nullptr;
  61. LineEdit *label_y = nullptr;
  62. SpinBox *max_x_value = nullptr;
  63. SpinBox *min_x_value = nullptr;
  64. SpinBox *max_y_value = nullptr;
  65. SpinBox *min_y_value = nullptr;
  66. HBoxContainer *edit_hb = nullptr;
  67. SpinBox *edit_x = nullptr;
  68. SpinBox *edit_y = nullptr;
  69. Button *open_editor = nullptr;
  70. int selected_point;
  71. int selected_triangle;
  72. Control *blend_space_draw = nullptr;
  73. PanelContainer *error_panel = nullptr;
  74. Label *error_label = nullptr;
  75. bool updating;
  76. static AnimationNodeBlendSpace2DEditor *singleton;
  77. void _blend_space_gui_input(const Ref<InputEvent> &p_event);
  78. void _blend_space_draw();
  79. void _update_space();
  80. void _config_changed(double);
  81. void _labels_changed(String);
  82. void _snap_toggled();
  83. PopupMenu *menu = nullptr;
  84. PopupMenu *animations_menu = nullptr;
  85. Vector<String> animations_to_add;
  86. Vector2 add_point_pos;
  87. Vector<Vector2> points;
  88. bool dragging_selected_attempt;
  89. bool dragging_selected;
  90. Vector2 drag_from;
  91. Vector2 drag_ofs;
  92. Vector<int> making_triangle;
  93. void _add_menu_type(int p_index);
  94. void _add_animation_type(int p_index);
  95. void _tool_switch(int p_tool);
  96. void _update_edited_point_pos();
  97. void _update_tool_erase();
  98. void _erase_selected();
  99. void _edit_point_pos(double);
  100. void _open_editor();
  101. void _auto_triangles_toggled();
  102. StringName get_blend_position_path() const;
  103. EditorFileDialog *open_file = nullptr;
  104. Ref<AnimationNode> file_loaded;
  105. void _file_opened(const String &p_file);
  106. enum {
  107. MENU_LOAD_FILE = 1000,
  108. MENU_PASTE = 1001,
  109. MENU_LOAD_FILE_CONFIRM = 1002
  110. };
  111. void _blend_space_changed();
  112. protected:
  113. void _notification(int p_what);
  114. static void _bind_methods();
  115. public:
  116. static AnimationNodeBlendSpace2DEditor *get_singleton() { return singleton; }
  117. virtual bool can_edit(const Ref<AnimationNode> &p_node) override;
  118. virtual void edit(const Ref<AnimationNode> &p_node) override;
  119. AnimationNodeBlendSpace2DEditor();
  120. };
  121. #endif // ANIMATION_BLEND_SPACE_2D_EDITOR_H