node_dock.h 3.1 KB

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  1. /**************************************************************************/
  2. /* node_dock.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NODE_DOCK_H
  31. #define NODE_DOCK_H
  32. #include "groups_editor.h"
  33. class ConfigFile;
  34. class ConnectionsDock;
  35. class NodeDock : public VBoxContainer {
  36. GDCLASS(NodeDock, VBoxContainer);
  37. Button *connections_button = nullptr;
  38. Button *groups_button = nullptr;
  39. ConnectionsDock *connections = nullptr;
  40. GroupsEditor *groups = nullptr;
  41. HBoxContainer *mode_hb = nullptr;
  42. Label *select_a_node = nullptr;
  43. void _save_layout_to_config(Ref<ConfigFile> p_layout, const String &p_section) const;
  44. void _load_layout_from_config(Ref<ConfigFile> p_layout, const String &p_section);
  45. private:
  46. inline static NodeDock *singleton = nullptr;
  47. public:
  48. static NodeDock *get_singleton() { return singleton; }
  49. protected:
  50. void _notification(int p_what);
  51. static void _bind_methods();
  52. public:
  53. void set_node(Node *p_node);
  54. void show_groups();
  55. void show_connections();
  56. void update_lists();
  57. NodeDock();
  58. ~NodeDock();
  59. };
  60. #endif // NODE_DOCK_H