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- /**************************************************************************/
- /* multi_node_edit.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "multi_node_edit.h"
- #include "core/math/math_fieldwise.h"
- #include "editor/editor_node.h"
- #include "editor/editor_undo_redo_manager.h"
- bool MultiNodeEdit::_set(const StringName &p_name, const Variant &p_value) {
- return _set_impl(p_name, p_value, "");
- }
- bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value, const String &p_field) {
- Node *es = EditorNode::get_singleton()->get_edited_scene();
- if (!es) {
- return false;
- }
- String name = p_name;
- if (name == "scripts") { // Script set is intercepted at object level (check Variant Object::get()), so use a different name.
- name = "script";
- } else if (name.begins_with("Metadata/")) {
- name = name.replace_first("Metadata/", "metadata/");
- }
- Node *node_path_target = nullptr;
- if (p_value.get_type() == Variant::NODE_PATH && p_value != NodePath()) {
- node_path_target = es->get_node(p_value);
- }
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(vformat(TTR("Set %s on %d nodes"), name, get_node_count()), UndoRedo::MERGE_ENDS);
- for (const NodePath &E : nodes) {
- Node *n = es->get_node_or_null(E);
- if (!n) {
- continue;
- }
- if (p_value.get_type() == Variant::NODE_PATH) {
- NodePath path;
- if (node_path_target) {
- path = n->get_path_to(node_path_target);
- }
- ur->add_do_property(n, name, path);
- } else {
- Variant new_value;
- if (p_field.is_empty()) {
- // whole value
- new_value = p_value;
- } else {
- // only one field
- new_value = fieldwise_assign(n->get(name), p_value, p_field);
- }
- ur->add_do_property(n, name, new_value);
- }
- ur->add_undo_property(n, name, n->get(name));
- }
- ur->commit_action();
- return true;
- }
- bool MultiNodeEdit::_get(const StringName &p_name, Variant &r_ret) const {
- Node *es = EditorNode::get_singleton()->get_edited_scene();
- if (!es) {
- return false;
- }
- String name = p_name;
- if (name == "scripts") { // Script set is intercepted at object level (check Variant Object::get()), so use a different name.
- name = "script";
- } else if (name.begins_with("Metadata/")) {
- name = name.replace_first("Metadata/", "metadata/");
- }
- for (const NodePath &E : nodes) {
- const Node *n = es->get_node_or_null(E);
- if (!n) {
- continue;
- }
- bool found;
- r_ret = n->get(name, &found);
- if (found) {
- return true;
- }
- }
- return false;
- }
- void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const {
- HashMap<String, PLData> usage;
- Node *es = EditorNode::get_singleton()->get_edited_scene();
- if (!es) {
- return;
- }
- int nc = 0;
- List<PLData *> data_list;
- for (const NodePath &E : nodes) {
- Node *n = es->get_node_or_null(E);
- if (!n) {
- continue;
- }
- List<PropertyInfo> plist;
- n->get_property_list(&plist, true);
- for (PropertyInfo F : plist) {
- if (F.name == "script") {
- continue; // Added later manually, since this is intercepted before being set (check Variant Object::get()).
- } else if (F.name.begins_with("metadata/")) {
- F.name = F.name.replace_first("metadata/", "Metadata/"); // Trick to not get actual metadata edited from MultiNodeEdit.
- }
- if (!usage.has(F.name)) {
- PLData pld;
- pld.uses = 0;
- pld.info = F;
- pld.info.name = F.name;
- usage[F.name] = pld;
- data_list.push_back(usage.getptr(F.name));
- }
- // Make sure only properties with the same exact PropertyInfo data will appear.
- if (usage[F.name].info == F) {
- usage[F.name].uses++;
- }
- }
- nc++;
- }
- for (const PLData *E : data_list) {
- if (nc == E->uses) {
- p_list->push_back(E->info);
- }
- }
- p_list->push_back(PropertyInfo(Variant::OBJECT, "scripts", PROPERTY_HINT_RESOURCE_TYPE, "Script"));
- }
- String MultiNodeEdit::_get_editor_name() const {
- return vformat(TTR("%s (%d Selected)"), get_edited_class_name(), get_node_count());
- }
- bool MultiNodeEdit::_property_can_revert(const StringName &p_name) const {
- Node *es = EditorNode::get_singleton()->get_edited_scene();
- if (!es) {
- return false;
- }
- if (ClassDB::has_property(get_edited_class_name(), p_name)) {
- for (const NodePath &E : nodes) {
- Node *node = es->get_node_or_null(E);
- if (node) {
- return true;
- }
- }
- return false;
- }
- // Don't show the revert button if the edited class doesn't have the property.
- return false;
- }
- bool MultiNodeEdit::_property_get_revert(const StringName &p_name, Variant &r_property) const {
- Node *es = EditorNode::get_singleton()->get_edited_scene();
- if (!es) {
- return false;
- }
- for (const NodePath &E : nodes) {
- Node *node = es->get_node_or_null(E);
- if (!node) {
- continue;
- }
- r_property = ClassDB::class_get_default_property_value(node->get_class_name(), p_name);
- return true;
- }
- return false;
- }
- void MultiNodeEdit::add_node(const NodePath &p_node) {
- nodes.push_back(p_node);
- }
- int MultiNodeEdit::get_node_count() const {
- return nodes.size();
- }
- NodePath MultiNodeEdit::get_node(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, get_node_count(), NodePath());
- return nodes[p_index];
- }
- StringName MultiNodeEdit::get_edited_class_name() const {
- Node *es = EditorNode::get_singleton()->get_edited_scene();
- if (!es) {
- return SNAME("Node");
- }
- // Get the class name of the first node.
- StringName class_name;
- for (const NodePath &E : nodes) {
- Node *node = es->get_node_or_null(E);
- if (!node) {
- continue;
- }
- class_name = node->get_class_name();
- break;
- }
- if (class_name == StringName()) {
- return SNAME("Node");
- }
- bool check_again = true;
- while (check_again) {
- check_again = false;
- if (class_name == SNAME("Node") || class_name == StringName()) {
- // All nodes inherit from Node, so no need to continue checking.
- return SNAME("Node");
- }
- // Check that all nodes inherit from class_name.
- for (const NodePath &E : nodes) {
- Node *node = es->get_node_or_null(E);
- if (!node) {
- continue;
- }
- const StringName node_class_name = node->get_class_name();
- if (class_name == node_class_name || ClassDB::is_parent_class(node_class_name, class_name)) {
- // class_name is the same or a parent of the node's class.
- continue;
- }
- // class_name is not a parent of the node's class, so check again with the parent class.
- class_name = ClassDB::get_parent_class(class_name);
- check_again = true;
- break;
- }
- }
- return class_name;
- }
- void MultiNodeEdit::set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field) {
- _set_impl(p_property, p_value, p_field);
- }
- void MultiNodeEdit::_bind_methods() {
- ClassDB::bind_method("_hide_script_from_inspector", &MultiNodeEdit::_hide_script_from_inspector);
- ClassDB::bind_method("_hide_metadata_from_inspector", &MultiNodeEdit::_hide_metadata_from_inspector);
- ClassDB::bind_method("_get_editor_name", &MultiNodeEdit::_get_editor_name);
- }
- MultiNodeEdit::MultiNodeEdit() {
- }
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