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- /**************************************************************************/
- /* inspector_dock.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef INSPECTOR_DOCK_H
- #define INSPECTOR_DOCK_H
- #include "editor/create_dialog.h"
- #include "editor/editor_data.h"
- #include "editor/editor_inspector.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/line_edit.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/tree.h"
- class EditorFileDialog;
- class EditorObjectSelector;
- class InspectorDock : public VBoxContainer {
- GDCLASS(InspectorDock, VBoxContainer);
- enum MenuOptions {
- RESOURCE_LOAD,
- RESOURCE_SAVE,
- RESOURCE_SAVE_AS,
- RESOURCE_SHOW_IN_FILESYSTEM,
- RESOURCE_MAKE_BUILT_IN,
- RESOURCE_COPY,
- RESOURCE_EDIT_CLIPBOARD,
- OBJECT_COPY_PARAMS,
- OBJECT_PASTE_PARAMS,
- OBJECT_UNIQUE_RESOURCES,
- OBJECT_REQUEST_HELP,
- COLLAPSE_ALL,
- EXPAND_ALL,
- EXPAND_REVERTABLE,
- // Matches `EditorPropertyNameProcessor::Style`.
- PROPERTY_NAME_STYLE_RAW,
- PROPERTY_NAME_STYLE_CAPITALIZED,
- PROPERTY_NAME_STYLE_LOCALIZED,
- OBJECT_METHOD_BASE = 500
- };
- EditorData *editor_data = nullptr;
- EditorInspector *inspector = nullptr;
- Object *current = nullptr;
- Button *backward_button = nullptr;
- Button *forward_button = nullptr;
- EditorFileDialog *load_resource_dialog = nullptr;
- CreateDialog *new_resource_dialog = nullptr;
- Button *resource_new_button = nullptr;
- Button *resource_load_button = nullptr;
- MenuButton *resource_save_button = nullptr;
- MenuButton *resource_extra_button = nullptr;
- MenuButton *history_menu = nullptr;
- LineEdit *search = nullptr;
- Button *open_docs_button = nullptr;
- MenuButton *object_menu = nullptr;
- EditorObjectSelector *object_selector = nullptr;
- bool info_is_warning = false; // Display in yellow and use warning icon if true.
- Button *info = nullptr;
- AcceptDialog *info_dialog = nullptr;
- int current_option = -1;
- ConfirmationDialog *unique_resources_confirmation = nullptr;
- Label *unique_resources_label = nullptr;
- Tree *unique_resources_list_tree = nullptr;
- EditorPropertyNameProcessor::Style property_name_style;
- List<Pair<StringName, Variant>> stored_properties;
- void _prepare_menu();
- void _menu_option(int p_option);
- void _menu_confirm_current();
- void _menu_option_confirm(int p_option, bool p_confirmed);
- void _new_resource();
- void _load_resource(const String &p_type = "");
- void _open_resource_selector() { _load_resource(); } // just used to call from arg-less signal
- void _resource_file_selected(const String &p_file);
- void _save_resource(bool save_as);
- void _unref_resource();
- void _copy_resource();
- void _paste_resource();
- void _prepare_resource_extra_popup();
- Ref<Resource> _get_current_resource() const;
- void _info_pressed();
- void _resource_created();
- void _resource_selected(const Ref<Resource> &p_res, const String &p_property);
- void _edit_forward();
- void _edit_back();
- void _menu_collapseall();
- void _menu_expandall();
- void _menu_expand_revertable();
- void _select_history(int p_idx);
- void _prepare_history();
- virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
- private:
- static InspectorDock *singleton;
- public:
- static InspectorDock *get_singleton() { return singleton; }
- static EditorInspector *get_inspector_singleton() { return singleton->inspector; }
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- void go_back();
- void edit_resource(const Ref<Resource> &p_resource);
- void open_resource(const String &p_type);
- void clear();
- void set_info(const String &p_button_text, const String &p_message, bool p_is_warning);
- void update(Object *p_object);
- Container *get_addon_area();
- EditorInspector *get_inspector() { return inspector; }
- EditorPropertyNameProcessor::Style get_property_name_style() const;
- void store_script_properties(Object *p_object);
- void apply_script_properties(Object *p_object);
- InspectorDock(EditorData &p_editor_data);
- ~InspectorDock();
- };
- #endif // INSPECTOR_DOCK_H
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