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- /**************************************************************************/
- /* touch_actions_panel.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "touch_actions_panel.h"
- #include "core/input/input.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_string_names.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- #include "scene/gui/color_rect.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/resources/style_box_flat.h"
- void TouchActionsPanel::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- DisplayServer::get_singleton()->set_hardware_keyboard_connection_change_callback(callable_mp(this, &TouchActionsPanel::_hardware_keyboard_connected));
- _hardware_keyboard_connected(DisplayServer::get_singleton()->has_hardware_keyboard());
- } break;
- case NOTIFICATION_THEME_CHANGED: {
- drag_handle->set_texture(get_editor_theme_icon(SNAME("DragHandle")));
- layout_toggle_button->set_button_icon(get_editor_theme_icon(SNAME("Orientation")));
- lock_panel_button->set_button_icon(get_editor_theme_icon(SNAME("Lock")));
- save_button->set_button_icon(get_editor_theme_icon(SNAME("Save")));
- delete_button->set_button_icon(get_editor_theme_icon(SNAME("Remove")));
- undo_button->set_button_icon(get_editor_theme_icon(SNAME("UndoRedo")));
- redo_button->set_button_icon(get_editor_theme_icon(SNAME("Redo")));
- } break;
- }
- }
- void TouchActionsPanel::_hardware_keyboard_connected(bool p_connected) {
- set_visible(!p_connected);
- }
- void TouchActionsPanel::_simulate_editor_shortcut(const String &p_shortcut_name) {
- Ref<Shortcut> shortcut = ED_GET_SHORTCUT(p_shortcut_name);
- if (shortcut.is_valid() && !shortcut->get_events().is_empty()) {
- Ref<InputEventKey> event = shortcut->get_events()[0];
- if (event.is_valid()) {
- event->set_pressed(true);
- Input::get_singleton()->parse_input_event(event);
- }
- }
- }
- void TouchActionsPanel::_simulate_key_press(Key p_keycode) {
- Ref<InputEventKey> event;
- event.instantiate();
- event->set_keycode(p_keycode);
- event->set_pressed(true);
- Input::get_singleton()->parse_input_event(event);
- }
- Button *TouchActionsPanel::_add_new_action_button(const String &p_shortcut, Key p_keycode) {
- Button *action_button = memnew(Button);
- action_button->set_focus_mode(Control::FOCUS_NONE);
- action_button->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
- action_button->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
- if (p_keycode == Key::NONE) {
- action_button->connect(SceneStringName(pressed), callable_mp(this, &TouchActionsPanel::_simulate_editor_shortcut).bind(p_shortcut));
- } else {
- action_button->connect(SceneStringName(pressed), callable_mp(this, &TouchActionsPanel::_simulate_key_press).bind(p_keycode));
- }
- box->add_child(action_button);
- return action_button;
- }
- void TouchActionsPanel::_on_drag_handle_gui_input(const Ref<InputEvent> &p_event) {
- if (lock_panel_position) {
- return;
- }
- Ref<InputEventMouseButton> mouse_button_event = p_event;
- if (mouse_button_event.is_valid() && mouse_button_event->get_button_index() == MouseButton::LEFT) {
- if (mouse_button_event->is_pressed()) {
- dragging = true;
- drag_offset = mouse_button_event->get_position();
- } else {
- dragging = false;
- }
- }
- Ref<InputEventMouseMotion> mouse_motion_event = p_event;
- if (dragging && mouse_motion_event.is_valid()) {
- Vector2 new_position = get_position() + mouse_motion_event->get_relative();
- const float margin = 25.0;
- Vector2 parent_size = get_parent_area_size();
- Vector2 panel_size = get_size();
- new_position = new_position.clamp(Vector2(margin, margin), parent_size - panel_size - Vector2(margin, margin));
- set_position(new_position);
- }
- }
- void TouchActionsPanel::_switch_layout() {
- box->set_vertical(!box->is_vertical());
- reset_size();
- }
- void TouchActionsPanel::_lock_panel_toggled(bool p_pressed) {
- lock_panel_position = p_pressed;
- layout_toggle_button->set_disabled(p_pressed);
- }
- TouchActionsPanel::TouchActionsPanel() {
- Ref<StyleBoxFlat> panel_style;
- panel_style.instantiate();
- panel_style->set_bg_color(Color(0.1, 0.1, 0.1, 1));
- panel_style->set_border_color(Color(0.3, 0.3, 0.3, 1));
- panel_style->set_border_width_all(3);
- panel_style->set_corner_radius_all(10);
- panel_style->set_content_margin_all(12);
- add_theme_style_override(SceneStringName(panel), panel_style);
- set_anchors_and_offsets_preset(Control::PRESET_CENTER_BOTTOM, Control::PRESET_MODE_MINSIZE, 80);
- box = memnew(BoxContainer);
- box->set_alignment(BoxContainer::ALIGNMENT_CENTER);
- box->add_theme_constant_override("separation", 15);
- add_child(box);
- drag_handle = memnew(TextureRect);
- drag_handle->set_custom_minimum_size(Size2(40, 40));
- drag_handle->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
- drag_handle->connect(SceneStringName(gui_input), callable_mp(this, &TouchActionsPanel::_on_drag_handle_gui_input));
- box->add_child(drag_handle);
- layout_toggle_button = memnew(Button);
- layout_toggle_button->set_focus_mode(Control::FOCUS_NONE);
- layout_toggle_button->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
- layout_toggle_button->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
- layout_toggle_button->connect(SceneStringName(pressed), callable_mp(this, &TouchActionsPanel::_switch_layout));
- box->add_child(layout_toggle_button);
- lock_panel_button = memnew(Button);
- lock_panel_button->set_toggle_mode(true);
- lock_panel_button->set_focus_mode(Control::FOCUS_NONE);
- lock_panel_button->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
- lock_panel_button->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
- lock_panel_button->connect(SceneStringName(toggled), callable_mp(this, &TouchActionsPanel::_lock_panel_toggled));
- box->add_child(lock_panel_button);
- ColorRect *separator = memnew(ColorRect);
- separator->set_color(Color(0.5, 0.5, 0.5));
- separator->set_custom_minimum_size(Size2(2, 2));
- box->add_child(separator);
- // Add action buttons.
- save_button = _add_new_action_button("editor/save_scene");
- delete_button = _add_new_action_button("", Key::KEY_DELETE);
- undo_button = _add_new_action_button("ui_undo");
- redo_button = _add_new_action_button("ui_redo");
- }
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