scene_tree_editor.cpp 76 KB

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  1. /**************************************************************************/
  2. /* scene_tree_editor.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "scene_tree_editor.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/object/script_language.h"
  33. #include "editor/editor_dock_manager.h"
  34. #include "editor/editor_file_system.h"
  35. #include "editor/editor_node.h"
  36. #include "editor/editor_settings.h"
  37. #include "editor/editor_string_names.h"
  38. #include "editor/editor_undo_redo_manager.h"
  39. #include "editor/node_dock.h"
  40. #include "editor/plugins/animation_player_editor_plugin.h"
  41. #include "editor/plugins/canvas_item_editor_plugin.h"
  42. #include "editor/plugins/script_editor_plugin.h"
  43. #include "editor/themes/editor_scale.h"
  44. #include "scene/2d/node_2d.h"
  45. #include "scene/gui/flow_container.h"
  46. #include "scene/gui/label.h"
  47. #include "scene/gui/texture_rect.h"
  48. #include "scene/main/window.h"
  49. #include "scene/resources/packed_scene.h"
  50. Node *SceneTreeEditor::get_scene_node() const {
  51. ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
  52. return get_tree()->get_edited_scene_root();
  53. }
  54. PackedStringArray SceneTreeEditor::_get_node_configuration_warnings(Node *p_node) {
  55. PackedStringArray warnings = p_node->get_configuration_warnings();
  56. if (p_node == get_scene_node()) {
  57. Node2D *node_2d = Object::cast_to<Node2D>(p_node);
  58. if (node_2d) {
  59. // Note: Warn for Node2D but not all CanvasItems, don't warn for Control nodes.
  60. // Control nodes may have reasons to use a transformed root node like anchors.
  61. if (!node_2d->get_position().is_zero_approx()) {
  62. warnings.append(TTR("The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning."));
  63. }
  64. }
  65. Node3D *node_3d = Object::cast_to<Node3D>(p_node);
  66. if (node_3d) {
  67. if (!node_3d->get_position().is_zero_approx()) {
  68. warnings.append(TTR("The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning."));
  69. }
  70. }
  71. }
  72. return warnings;
  73. }
  74. void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
  75. if (p_button != MouseButton::LEFT) {
  76. return;
  77. }
  78. if (connect_to_script_mode) {
  79. return; // Don't do anything in this mode.
  80. }
  81. TreeItem *item = Object::cast_to<TreeItem>(p_item);
  82. ERR_FAIL_NULL(item);
  83. NodePath np = item->get_metadata(0);
  84. Node *n = get_node(np);
  85. ERR_FAIL_NULL(n);
  86. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  87. if (p_id == BUTTON_SUBSCENE) {
  88. if (n == get_scene_node()) {
  89. if (n && n->get_scene_inherited_state().is_valid()) {
  90. emit_signal(SNAME("open"), n->get_scene_inherited_state()->get_path());
  91. }
  92. } else {
  93. emit_signal(SNAME("open"), n->get_scene_file_path());
  94. }
  95. } else if (p_id == BUTTON_SCRIPT) {
  96. Ref<Script> script_typed = n->get_script();
  97. if (script_typed.is_valid()) {
  98. emit_signal(SNAME("open_script"), script_typed);
  99. }
  100. } else if (p_id == BUTTON_VISIBILITY) {
  101. undo_redo->create_action(TTR("Toggle Visible"));
  102. _toggle_visible(n);
  103. List<Node *> selection = editor_selection->get_top_selected_node_list();
  104. if (selection.size() > 1 && selection.find(n) != nullptr) {
  105. for (Node *nv : selection) {
  106. ERR_FAIL_NULL(nv);
  107. if (nv == n) {
  108. continue;
  109. }
  110. _toggle_visible(nv);
  111. }
  112. }
  113. undo_redo->commit_action();
  114. } else if (p_id == BUTTON_LOCK) {
  115. undo_redo->create_action(TTR("Unlock Node"));
  116. undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
  117. undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
  118. undo_redo->add_do_method(this, "_update_tree");
  119. undo_redo->add_undo_method(this, "_update_tree");
  120. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  121. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  122. undo_redo->commit_action();
  123. } else if (p_id == BUTTON_PIN) {
  124. if (n->is_class("AnimationMixer")) {
  125. AnimationPlayerEditor::get_singleton()->unpin();
  126. _update_tree();
  127. }
  128. } else if (p_id == BUTTON_GROUP) {
  129. undo_redo->create_action(TTR("Ungroup Children"));
  130. if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
  131. undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
  132. undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
  133. undo_redo->add_do_method(this, "_update_tree");
  134. undo_redo->add_undo_method(this, "_update_tree");
  135. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  136. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  137. }
  138. undo_redo->commit_action();
  139. } else if (p_id == BUTTON_WARNING) {
  140. const PackedStringArray warnings = _get_node_configuration_warnings(n);
  141. if (warnings.is_empty()) {
  142. return;
  143. }
  144. // Improve looks on tooltip, extra spacing on non-bullet point newlines.
  145. const String bullet_point = U"• ";
  146. String all_warnings;
  147. for (const String &w : warnings) {
  148. all_warnings += "\n" + bullet_point + w;
  149. }
  150. // Limit the line width while keeping some padding.
  151. // It is not efficient, but it does not have to be.
  152. const PackedInt32Array boundaries = TS->string_get_word_breaks(all_warnings, "", 80);
  153. PackedStringArray lines;
  154. for (int i = 0; i < boundaries.size(); i += 2) {
  155. const int start = boundaries[i];
  156. const int end = boundaries[i + 1];
  157. const String line = all_warnings.substr(start, end - start);
  158. lines.append(line);
  159. }
  160. // We don't want the first two newlines.
  161. all_warnings = String("\n").join(lines).indent(" ").replace(U" •", U"\n•").substr(2);
  162. warning->set_text(all_warnings);
  163. warning->popup_centered();
  164. } else if (p_id == BUTTON_SIGNALS) {
  165. editor_selection->clear();
  166. editor_selection->add_node(n);
  167. set_selected(n);
  168. EditorDockManager::get_singleton()->focus_dock(NodeDock::get_singleton());
  169. NodeDock::get_singleton()->show_connections();
  170. } else if (p_id == BUTTON_GROUPS) {
  171. editor_selection->clear();
  172. editor_selection->add_node(n);
  173. set_selected(n);
  174. EditorDockManager::get_singleton()->focus_dock(NodeDock::get_singleton());
  175. NodeDock::get_singleton()->show_groups();
  176. } else if (p_id == BUTTON_UNIQUE) {
  177. bool ask_before_revoking_unique_name = EDITOR_GET("docks/scene_tree/ask_before_revoking_unique_name");
  178. revoke_node = n;
  179. if (ask_before_revoking_unique_name) {
  180. String msg = vformat(TTR("Revoke unique name for node \"%s\"?"), n->get_name());
  181. ask_before_revoke_checkbox->set_pressed(false);
  182. revoke_dialog_label->set_text(msg);
  183. revoke_dialog->reset_size();
  184. revoke_dialog->popup_centered();
  185. } else {
  186. _revoke_unique_name();
  187. }
  188. }
  189. }
  190. void SceneTreeEditor::_update_ask_before_revoking_unique_name() {
  191. if (ask_before_revoke_checkbox->is_pressed()) {
  192. EditorSettings::get_singleton()->set("docks/scene_tree/ask_before_revoking_unique_name", false);
  193. ask_before_revoke_checkbox->set_pressed(false);
  194. }
  195. _revoke_unique_name();
  196. }
  197. void SceneTreeEditor::_revoke_unique_name() {
  198. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  199. undo_redo->create_action(TTR("Disable Scene Unique Name"));
  200. undo_redo->add_do_method(revoke_node, "set_unique_name_in_owner", false);
  201. undo_redo->add_undo_method(revoke_node, "set_unique_name_in_owner", true);
  202. undo_redo->add_do_method(this, "_update_tree");
  203. undo_redo->add_undo_method(this, "_update_tree");
  204. undo_redo->commit_action();
  205. }
  206. void SceneTreeEditor::_toggle_visible(Node *p_node) {
  207. if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
  208. bool v = bool(p_node->call("is_visible"));
  209. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  210. undo_redo->add_do_method(p_node, "set_visible", !v);
  211. undo_redo->add_undo_method(p_node, "set_visible", v);
  212. }
  213. }
  214. void SceneTreeEditor::_update_node_path(Node *p_node, bool p_recursive) {
  215. if (!p_node) {
  216. return;
  217. }
  218. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node);
  219. if (!I) {
  220. return;
  221. }
  222. I->value.item->set_metadata(0, p_node->get_path());
  223. if (!p_recursive) {
  224. return;
  225. }
  226. int cc = p_node->get_child_count(false);
  227. for (int i = 0; i < cc; i++) {
  228. Node *c = p_node->get_child(i, false);
  229. _update_node_path(c, p_recursive);
  230. }
  231. }
  232. void SceneTreeEditor::_update_node_subtree(Node *p_node, TreeItem *p_parent, bool p_force) {
  233. if (!p_node) {
  234. return;
  235. }
  236. // Only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
  237. // which the editor needs not to know about.
  238. bool part_of_subscene = false;
  239. if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
  240. if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
  241. part_of_subscene = true;
  242. // Allow.
  243. } else {
  244. // Stale node, remove recursively.
  245. node_cache.remove(p_node, true);
  246. return;
  247. }
  248. } else {
  249. part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
  250. }
  251. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node);
  252. TreeItem *item = nullptr;
  253. bool is_new = false;
  254. if (I) {
  255. item = I->value.item;
  256. TreeItem *current_parent = item->get_parent();
  257. // Our parent might be re-created because of a changed type.
  258. if (p_parent && p_parent != current_parent) {
  259. if (current_parent) {
  260. current_parent->remove_child(item);
  261. }
  262. p_parent->add_child(item);
  263. I->value.removed = false;
  264. _move_node_item(p_parent, I);
  265. }
  266. if (I->value.has_moved_children) {
  267. _move_node_children(I);
  268. }
  269. } else {
  270. int index = -1;
  271. // Check to see if there is a root node for us to reuse.
  272. if (!p_parent) {
  273. item = tree->get_root();
  274. if (!item) {
  275. item = tree->create_item(nullptr);
  276. index = 0;
  277. }
  278. } else {
  279. index = p_node->get_index(false);
  280. item = tree->create_item(p_parent, index);
  281. }
  282. I = node_cache.add(p_node, item);
  283. I->value.index = index;
  284. is_new = true;
  285. }
  286. if (!(p_force || I->value.dirty)) {
  287. // Nothing to do.
  288. return;
  289. }
  290. _update_node(p_node, item, part_of_subscene);
  291. I->value.dirty = false;
  292. I->value.can_process = p_node->can_process();
  293. // Force update all our children if we are new or if we were forced to update.
  294. bool force_update_children = p_force || is_new;
  295. // Update all our children.
  296. for (int i = 0; i < p_node->get_child_count(false); i++) {
  297. _update_node_subtree(p_node->get_child(i, false), item, force_update_children);
  298. }
  299. if (valid_types.size()) {
  300. bool valid = false;
  301. for (const StringName &E : valid_types) {
  302. if (p_node->is_class(E) ||
  303. EditorNode::get_singleton()->is_object_of_custom_type(p_node, E)) {
  304. valid = true;
  305. break;
  306. } else {
  307. Ref<Script> node_script = p_node->get_script();
  308. while (node_script.is_valid()) {
  309. if (node_script->get_path() == E) {
  310. valid = true;
  311. break;
  312. }
  313. node_script = node_script->get_base_script();
  314. }
  315. if (valid) {
  316. break;
  317. }
  318. }
  319. }
  320. if (!valid) {
  321. _set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  322. item->set_selectable(0, false);
  323. item->deselect(0);
  324. if (selected == p_node) {
  325. selected = nullptr;
  326. }
  327. }
  328. }
  329. }
  330. void SceneTreeEditor::_update_node(Node *p_node, TreeItem *p_item, bool p_part_of_subscene) {
  331. // Reset item properties that are not explicitly set in the default case.
  332. p_item->clear_buttons();
  333. p_item->remove_meta(SNAME("custom_color"));
  334. p_item->clear_custom_color(0);
  335. p_item->set_selectable(0, true);
  336. p_item->set_text(0, p_node->get_name());
  337. p_item->set_text_overrun_behavior(0, TextServer::OVERRUN_NO_TRIMMING);
  338. if (can_rename && !p_part_of_subscene) {
  339. p_item->set_editable(0, true);
  340. }
  341. if (can_rename) {
  342. bool collapsed = p_node->is_displayed_folded();
  343. if (collapsed) {
  344. p_item->set_collapsed(true);
  345. }
  346. }
  347. Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
  348. p_item->set_icon(0, icon);
  349. p_item->set_metadata(0, p_node->get_path());
  350. if (!p_node->is_connected("child_order_changed", callable_mp(this, &SceneTreeEditor::_node_child_order_changed))) {
  351. p_node->connect("child_order_changed", callable_mp(this, &SceneTreeEditor::_node_child_order_changed).bind(p_node));
  352. }
  353. if (!p_node->is_connected("editor_state_changed", callable_mp(this, &SceneTreeEditor::_node_editor_state_changed))) {
  354. p_node->connect("editor_state_changed", callable_mp(this, &SceneTreeEditor::_node_editor_state_changed).bind(p_node));
  355. }
  356. if (connecting_signal || (can_open_instance && is_scene_tree_dock)) {
  357. if (!p_node->is_connected(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
  358. p_node->connect(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
  359. }
  360. }
  361. if (connecting_signal) {
  362. // Add script icons for all scripted nodes.
  363. Ref<Script> scr = p_node->get_script();
  364. if (scr.is_valid()) {
  365. p_item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT);
  366. if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) {
  367. // Disable button on custom scripts (pure visual cue).
  368. p_item->set_button_disabled(0, p_item->get_button_count(0) - 1, true);
  369. }
  370. }
  371. }
  372. if (connect_to_script_mode) {
  373. Color accent = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
  374. Ref<Script> scr = p_node->get_script();
  375. bool has_custom_script = scr.is_valid() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr;
  376. if (scr.is_null() || has_custom_script) {
  377. _set_item_custom_color(p_item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  378. p_item->set_selectable(0, false);
  379. accent.a *= 0.7;
  380. }
  381. if (marked.has(p_node)) {
  382. String node_name = p_node->get_name();
  383. if (connecting_signal) {
  384. node_name += " " + TTR("(Connecting From)");
  385. }
  386. p_item->set_text(0, node_name);
  387. _set_item_custom_color(p_item, accent);
  388. }
  389. } else if (p_part_of_subscene) {
  390. if (valid_types.size() == 0) {
  391. _set_item_custom_color(p_item, get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
  392. }
  393. } else if (marked.has(p_node)) {
  394. String node_name = p_node->get_name();
  395. if (connecting_signal) {
  396. node_name += " " + TTR("(Connecting From)");
  397. }
  398. p_item->set_text(0, node_name);
  399. p_item->set_selectable(0, marked_selectable);
  400. _set_item_custom_color(p_item, get_theme_color(SNAME("accent_color"), EditorStringName(Editor)));
  401. } else if (!p_node->can_process()) {
  402. _set_item_custom_color(p_item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  403. } else if (!marked_selectable && !marked_children_selectable) {
  404. Node *node = p_node;
  405. while (node) {
  406. if (marked.has(node)) {
  407. p_item->set_selectable(0, false);
  408. _set_item_custom_color(p_item, get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
  409. break;
  410. }
  411. node = node->get_parent();
  412. }
  413. }
  414. if (can_rename) { // TODO Should be can edit..
  415. const PackedStringArray warnings = _get_node_configuration_warnings(p_node);
  416. const int num_warnings = warnings.size();
  417. if (num_warnings > 0) {
  418. StringName warning_icon;
  419. if (num_warnings == 1) {
  420. warning_icon = SNAME("NodeWarning");
  421. } else if (num_warnings <= 3) {
  422. warning_icon = vformat("NodeWarnings%d", num_warnings);
  423. } else {
  424. warning_icon = SNAME("NodeWarnings4Plus");
  425. }
  426. // Improve looks on tooltip, extra spacing on non-bullet point newlines.
  427. const String bullet_point = U"• ";
  428. String all_warnings;
  429. for (const String &w : warnings) {
  430. all_warnings += "\n\n" + bullet_point + w.replace("\n", "\n ");
  431. }
  432. if (num_warnings == 1) {
  433. all_warnings.remove_at(0); // With only one warning, two newlines do not look great.
  434. }
  435. p_item->add_button(0, get_editor_theme_icon(warning_icon), BUTTON_WARNING, false, TTR("Node configuration warning:") + all_warnings);
  436. }
  437. if (p_node->is_unique_name_in_owner()) {
  438. const bool disabled = p_node->get_owner() != EditorNode::get_singleton()->get_edited_scene();
  439. String button_text = vformat(TTR("This node can be accessed from anywhere within the scene it belongs to by using the '%s' prefix in the node path."), UNIQUE_NODE_PREFIX);
  440. if (!disabled) {
  441. button_text += "\n" + TTR("Click to disable this.");
  442. }
  443. p_item->add_button(0, get_editor_theme_icon(SNAME("SceneUniqueName")), BUTTON_UNIQUE, disabled, button_text);
  444. }
  445. int num_connections = p_node->get_persistent_signal_connection_count();
  446. int num_groups = p_node->get_persistent_group_count();
  447. String msg_temp;
  448. if (num_connections >= 1) {
  449. Array arr = { num_connections };
  450. msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}");
  451. if (num_groups >= 1) {
  452. msg_temp += "\n";
  453. }
  454. }
  455. if (num_groups >= 1) {
  456. msg_temp += TTRN("Node is in this group:", "Node is in the following groups:", num_groups) + "\n";
  457. List<GroupInfo> groups;
  458. p_node->get_groups(&groups);
  459. for (const GroupInfo &E : groups) {
  460. if (E.persistent) {
  461. msg_temp += String::utf8("• ") + String(E.name) + "\n";
  462. }
  463. }
  464. } else {
  465. msg_temp += "\n";
  466. }
  467. Ref<Texture2D> icon_temp;
  468. SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
  469. String msg_temp_end = TTR("Click to show signals dock.");
  470. if (num_connections >= 1 && num_groups >= 1) {
  471. icon_temp = get_editor_theme_icon(SNAME("SignalsAndGroups"));
  472. } else if (num_connections >= 1) {
  473. icon_temp = get_editor_theme_icon(SNAME("Signals"));
  474. } else if (num_groups >= 1) {
  475. icon_temp = get_editor_theme_icon(SNAME("Groups"));
  476. signal_temp = BUTTON_GROUPS;
  477. msg_temp_end = TTR("Click to show groups dock.");
  478. }
  479. if (num_connections >= 1 || num_groups >= 1) {
  480. msg_temp += msg_temp_end;
  481. p_item->add_button(0, icon_temp, signal_temp, false, msg_temp);
  482. }
  483. }
  484. {
  485. _update_node_tooltip(p_node, p_item);
  486. Callable delay_update_tooltip = callable_mp(this, &SceneTreeEditor::_queue_update_node_tooltip);
  487. if (p_node->is_connected("editor_description_changed", delay_update_tooltip)) {
  488. p_node->disconnect("editor_description_changed", delay_update_tooltip);
  489. }
  490. p_node->connect("editor_description_changed", delay_update_tooltip.bind(p_item));
  491. }
  492. // Show buttons only when necessary (SceneTreeDock) to avoid crashes.
  493. if (can_open_instance && is_scene_tree_dock) {
  494. Ref<Script> scr = p_node->get_script();
  495. if (scr.is_valid()) {
  496. String additional_notes;
  497. Color button_color = Color(1, 1, 1);
  498. // Can't set tooltip after adding button, need to do it before.
  499. if (scr->is_tool()) {
  500. if (Engine::get_singleton()->is_recovery_mode_hint()) {
  501. additional_notes += "\n" + TTR("This script can run in the editor.\nIt is currently disabled due to recovery mode.");
  502. button_color = get_theme_color(SNAME("warning_color"), EditorStringName(Editor));
  503. } else {
  504. additional_notes += "\n" + TTR("This script is currently running in the editor.");
  505. button_color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
  506. }
  507. }
  508. if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) {
  509. additional_notes += "\n" + TTR("This script is a custom type.");
  510. button_color.a = 0.5;
  511. }
  512. p_item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + scr->get_path() + additional_notes);
  513. p_item->set_button_color(0, p_item->get_button_count(0) - 1, button_color);
  514. }
  515. if (p_node->has_meta("_edit_lock_")) {
  516. p_item->add_button(0, get_editor_theme_icon(SNAME("Lock")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
  517. }
  518. if (p_node->has_meta("_edit_group_")) {
  519. p_item->add_button(0, get_editor_theme_icon(SNAME("Group")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
  520. }
  521. if (p_node->has_method("is_visible") && p_node->has_method("set_visible") && p_node->has_signal(SceneStringName(visibility_changed))) {
  522. bool is_visible = p_node->call("is_visible");
  523. if (is_visible) {
  524. p_item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityVisible")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  525. } else {
  526. p_item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityHidden")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  527. }
  528. const Callable vis_changed = callable_mp(this, &SceneTreeEditor::_node_visibility_changed);
  529. if (!p_node->is_connected(SceneStringName(visibility_changed), vis_changed)) {
  530. p_node->connect(SceneStringName(visibility_changed), vis_changed.bind(p_node));
  531. }
  532. _update_visibility_color(p_node, p_item);
  533. }
  534. if (p_node->is_class("AnimationMixer")) {
  535. bool is_pinned = AnimationPlayerEditor::get_singleton()->get_editing_node() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned();
  536. if (is_pinned) {
  537. p_item->add_button(0, get_editor_theme_icon(SNAME("Pin")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
  538. }
  539. }
  540. }
  541. if (editor_selection) {
  542. if (editor_selection->is_selected(p_node)) {
  543. p_item->select(0);
  544. }
  545. }
  546. if (selected == p_node) {
  547. if (!editor_selection) {
  548. p_item->select(0);
  549. }
  550. p_item->set_as_cursor(0);
  551. }
  552. }
  553. void SceneTreeEditor::_update_if_clean() {
  554. if (tree_dirty) {
  555. return;
  556. }
  557. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
  558. tree_dirty = true;
  559. }
  560. void SceneTreeEditor::_queue_update_node_tooltip(Node *p_node, TreeItem *p_item) {
  561. Callable update_tooltip = callable_mp(this, &SceneTreeEditor::_update_node_tooltip);
  562. if (update_node_tooltip_delay->is_connected("timeout", update_tooltip)) {
  563. update_node_tooltip_delay->disconnect("timeout", update_tooltip);
  564. }
  565. update_node_tooltip_delay->connect("timeout", update_tooltip.bind(p_node, p_item));
  566. update_node_tooltip_delay->start();
  567. }
  568. void SceneTreeEditor::_update_node_tooltip(Node *p_node, TreeItem *p_item) {
  569. // Display the node name in all tooltips so that long node names can be previewed
  570. // without having to rename them.
  571. String tooltip = p_node->get_name();
  572. if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
  573. if (p_item->get_button_by_id(0, BUTTON_SUBSCENE) == -1) {
  574. p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  575. }
  576. tooltip += String("\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path());
  577. } else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
  578. if (p_item->get_button_by_id(0, BUTTON_SUBSCENE) == -1) {
  579. p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  580. }
  581. tooltip += String("\n" + TTR("Instance:") + " " + p_node->get_scene_file_path());
  582. }
  583. StringName custom_type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
  584. tooltip += "\n" + TTR("Type:") + " " + (custom_type != StringName() ? String(custom_type) : p_node->get_class());
  585. if (!p_node->get_editor_description().is_empty()) {
  586. const PackedInt32Array boundaries = TS->string_get_word_breaks(p_node->get_editor_description(), "", 80);
  587. tooltip += "\n";
  588. for (int i = 0; i < boundaries.size(); i += 2) {
  589. const int start = boundaries[i];
  590. const int end = boundaries[i + 1];
  591. tooltip += "\n" + p_node->get_editor_description().substr(start, end - start + 1).rstrip("\n");
  592. }
  593. }
  594. p_item->set_tooltip_text(0, tooltip);
  595. }
  596. void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
  597. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
  598. if (!I) {
  599. // We leave these signals connected when switching tabs.
  600. // If the node is not in cache it was for a different tab.
  601. return;
  602. }
  603. if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
  604. return;
  605. }
  606. TreeItem *item = _find(tree->get_root(), p_node->get_path());
  607. if (!item) {
  608. return;
  609. }
  610. int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
  611. ERR_FAIL_COND(idx == -1);
  612. bool node_visible = false;
  613. if (p_node->has_method("is_visible")) {
  614. node_visible = p_node->call("is_visible");
  615. if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
  616. CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
  617. }
  618. }
  619. if (node_visible) {
  620. item->set_button(0, idx, get_editor_theme_icon(SNAME("GuiVisibilityVisible")));
  621. } else {
  622. item->set_button(0, idx, get_editor_theme_icon(SNAME("GuiVisibilityHidden")));
  623. }
  624. _update_visibility_color(p_node, item);
  625. }
  626. void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
  627. if (p_node->has_method("is_visible_in_tree")) {
  628. Color color(1, 1, 1, 1);
  629. bool visible_on_screen = p_node->call("is_visible_in_tree");
  630. if (!visible_on_screen) {
  631. color.a = 0.6;
  632. }
  633. int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
  634. p_item->set_button_color(0, idx, color);
  635. }
  636. }
  637. void SceneTreeEditor::_set_item_custom_color(TreeItem *p_item, Color p_color) {
  638. p_item->set_custom_color(0, p_color);
  639. p_item->set_meta(SNAME("custom_color"), p_color);
  640. }
  641. void SceneTreeEditor::_node_script_changed(Node *p_node) {
  642. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
  643. if (!I) {
  644. // We leave these signals connected when switching tabs.
  645. // If the node is not in cache it was for a different tab.
  646. return;
  647. }
  648. node_cache.mark_dirty(p_node);
  649. _update_if_clean();
  650. }
  651. void SceneTreeEditor::_move_node_children(HashMap<Node *, CachedNode>::Iterator &p_I) {
  652. TreeItem *item = p_I->value.item;
  653. Node *node = p_I->key;
  654. int cc = node->get_child_count(false);
  655. for (int i = 0; i < cc; i++) {
  656. HashMap<Node *, CachedNode>::Iterator CI = node_cache.get(node->get_child(i, false));
  657. if (CI) {
  658. _move_node_item(item, CI);
  659. }
  660. }
  661. p_I->value.has_moved_children = false;
  662. }
  663. void SceneTreeEditor::_move_node_item(TreeItem *p_parent, HashMap<Node *, CachedNode>::Iterator &p_I) {
  664. if (!p_parent) {
  665. return;
  666. }
  667. Node *node = p_I->key;
  668. int current_node_index = node->get_index(false);
  669. int current_item_index = -1;
  670. TreeItem *item = p_I->value.item;
  671. if (item->get_parent() != p_parent) {
  672. TreeItem *p = item->get_parent();
  673. if (p) {
  674. item->get_parent()->remove_child(item);
  675. }
  676. p_parent->add_child(item);
  677. p_I->value.removed = false;
  678. current_item_index = p_parent->get_child_count() - 1;
  679. p_I->value.index = current_item_index;
  680. }
  681. if (p_I->value.index != current_node_index) {
  682. // If we just re-parented we know our index.
  683. if (current_item_index == -1) {
  684. current_item_index = item->get_index();
  685. }
  686. // Are we already in the right place?
  687. if (current_node_index == current_item_index) {
  688. p_I->value.index = current_node_index;
  689. return;
  690. }
  691. // Are we the first node?
  692. if (current_node_index == 0) {
  693. // There has to be at least 1 other node, otherwise we would not have gotten here.
  694. TreeItem *neighbor_item = p_parent->get_child(0);
  695. item->move_before(neighbor_item);
  696. } else {
  697. TreeItem *neighbor_item = p_parent->get_child(CLAMP(current_node_index - 1, 0, p_parent->get_child_count() - 1));
  698. item->move_after(neighbor_item);
  699. }
  700. p_I->value.index = current_node_index;
  701. }
  702. }
  703. void SceneTreeEditor::_node_child_order_changed(Node *p_node) {
  704. // Do not try to change children on nodes currently marked for removal.
  705. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
  706. if (I) {
  707. node_cache.mark_dirty(I->key);
  708. I->value.has_moved_children = true;
  709. }
  710. _update_if_clean();
  711. }
  712. void SceneTreeEditor::_node_editor_state_changed(Node *p_node) {
  713. node_cache.mark_dirty(p_node);
  714. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
  715. if (I) {
  716. if (p_node->is_inside_tree() && p_node->can_process() != I->value.can_process) {
  717. // All our children also change process mode.
  718. node_cache.mark_children_dirty(p_node, true);
  719. }
  720. }
  721. _update_if_clean();
  722. }
  723. void SceneTreeEditor::_node_added(Node *p_node) {
  724. if (!get_scene_node()) {
  725. return;
  726. }
  727. if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
  728. return;
  729. }
  730. node_cache.mark_dirty(p_node);
  731. _update_if_clean();
  732. }
  733. void SceneTreeEditor::_node_removed(Node *p_node) {
  734. if (EditorNode::get_singleton()->is_exiting()) {
  735. return; // Speed up exit.
  736. }
  737. if (EditorNode::get_singleton()->is_changing_scene()) {
  738. return; // Switching tabs we will be destroying node cache anyway.
  739. }
  740. if (!get_scene_node()) {
  741. return;
  742. }
  743. if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
  744. return;
  745. }
  746. node_cache.remove(p_node);
  747. _update_if_clean();
  748. }
  749. void SceneTreeEditor::_node_renamed(Node *p_node) {
  750. if (!get_scene_node()) {
  751. return;
  752. }
  753. if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
  754. return;
  755. }
  756. node_cache.mark_dirty(p_node);
  757. // Recursively update child node paths.
  758. _update_node_path(p_node, true);
  759. emit_signal(SNAME("node_renamed"));
  760. _update_if_clean();
  761. }
  762. void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
  763. if (!is_inside_tree()) {
  764. tree_dirty = false;
  765. return;
  766. }
  767. Node *scene_node = get_scene_node();
  768. if (node_cache.current_scene_node != scene_node) {
  769. _reset();
  770. marked.clear();
  771. node_cache.current_scene_node = scene_node;
  772. node_cache.force_update = true;
  773. }
  774. if (!update_when_invisible && !is_visible_in_tree()) {
  775. return;
  776. }
  777. if (tree->is_editing()) {
  778. return;
  779. }
  780. updating_tree = true;
  781. last_hash = hash_djb2_one_64(0);
  782. if (node_cache.current_scene_node) {
  783. // Handle pinning/unpinning the animation player only do this once per iteration.
  784. Node *pinned_node = AnimationPlayerEditor::get_singleton()->get_editing_node();
  785. // If pinned state changed, update the currently pinned node.
  786. if (AnimationPlayerEditor::get_singleton()->is_pinned() != node_cache.current_has_pin) {
  787. node_cache.current_has_pin = AnimationPlayerEditor::get_singleton()->is_pinned();
  788. if (node_cache.has(pinned_node)) {
  789. node_cache.mark_dirty(pinned_node);
  790. }
  791. }
  792. // If the current pinned node changed update both the old and new node.
  793. if (node_cache.current_pinned_node != pinned_node) {
  794. // get_editing_node() will return deleted nodes. If the nodes are not in cache don't try to mark them.
  795. if (node_cache.has(pinned_node)) {
  796. node_cache.mark_dirty(pinned_node);
  797. }
  798. if (node_cache.has(node_cache.current_pinned_node)) {
  799. node_cache.mark_dirty(node_cache.current_pinned_node);
  800. }
  801. node_cache.current_pinned_node = pinned_node;
  802. }
  803. _update_node_subtree(get_scene_node(), nullptr, node_cache.force_update);
  804. _compute_hash(get_scene_node(), last_hash);
  805. node_cache.delete_pending();
  806. }
  807. updating_tree = false;
  808. tree_dirty = false;
  809. node_cache.force_update = false;
  810. if (!filter.strip_edges().is_empty() || !show_all_nodes) {
  811. _update_filter(nullptr, p_scroll_to_selected);
  812. }
  813. }
  814. bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) {
  815. if (!p_parent) {
  816. p_parent = tree->get_root();
  817. filter_term_warning.clear();
  818. }
  819. if (!p_parent) {
  820. // Tree is empty, nothing to do here.
  821. return false;
  822. }
  823. // Now find other reasons to keep this Node, too.
  824. PackedStringArray terms = filter.to_lower().split_spaces();
  825. bool keep = _item_matches_all_terms(p_parent, terms);
  826. bool selectable = keep;
  827. bool is_root = p_parent == tree->get_root();
  828. if (keep) {
  829. Node *n = get_node(p_parent->get_metadata(0));
  830. if (!p_parent->is_visible() || (is_root && tree->is_root_hidden())) {
  831. // Place back moved out children from when this item has hidden.
  832. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(n, false);
  833. if (I && I->value.has_moved_children) {
  834. _update_node_subtree(I->value.node, nullptr, true);
  835. }
  836. }
  837. if (!valid_types.is_empty()) {
  838. selectable = false;
  839. for (const StringName &E : valid_types) {
  840. if (n->is_class(E) ||
  841. EditorNode::get_singleton()->is_object_of_custom_type(n, E)) {
  842. selectable = true;
  843. break;
  844. } else {
  845. Ref<Script> node_script = n->get_script();
  846. while (node_script.is_valid()) {
  847. if (node_script->get_path() == E) {
  848. selectable = true;
  849. break;
  850. }
  851. node_script = node_script->get_base_script();
  852. }
  853. if (selectable) {
  854. break;
  855. }
  856. }
  857. }
  858. }
  859. }
  860. bool keep_for_children = false;
  861. for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
  862. // Always keep if at least one of the children are kept.
  863. keep_for_children = _update_filter(child, p_scroll_to_selected) || keep_for_children;
  864. }
  865. if (!is_root) {
  866. if (show_all_nodes) {
  867. p_parent->set_visible(keep_for_children || keep);
  868. } else {
  869. // Show only selectable nodes, or parents of selectable.
  870. p_parent->set_visible(keep_for_children || selectable);
  871. }
  872. }
  873. if (selectable) {
  874. Color custom_color = p_parent->get_meta(SNAME("custom_color"), Color(0, 0, 0, 0));
  875. if (custom_color == Color(0, 0, 0, 0)) {
  876. p_parent->clear_custom_color(0);
  877. } else {
  878. p_parent->set_custom_color(0, custom_color);
  879. }
  880. p_parent->set_selectable(0, true);
  881. } else if (keep_for_children) {
  882. p_parent->set_visible(!hide_filtered_out_parents || is_root);
  883. if (!p_parent->is_visible()) {
  884. TreeItem *filtered_parent = p_parent->get_parent();
  885. while (filtered_parent) {
  886. if (filtered_parent == tree->get_root() || (filtered_parent->is_selectable(0) && filtered_parent->is_visible())) {
  887. break;
  888. }
  889. filtered_parent = filtered_parent->get_parent();
  890. }
  891. if (filtered_parent) {
  892. for (Variant &item : p_parent->get_children()) {
  893. TreeItem *ti = Object::cast_to<TreeItem>(item);
  894. bool is_selected = ti->is_selected(0);
  895. p_parent->remove_child(ti);
  896. filtered_parent->add_child(ti);
  897. TreeItem *prev = p_parent->get_prev();
  898. if (prev) {
  899. ti->move_after(prev);
  900. }
  901. if (is_selected) {
  902. ti->select(0);
  903. }
  904. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(get_node(p_parent->get_metadata(0)), false);
  905. if (I) {
  906. I->value.has_moved_children = true;
  907. }
  908. }
  909. return false;
  910. }
  911. } else {
  912. p_parent->set_custom_color(0, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  913. p_parent->set_selectable(0, false);
  914. p_parent->deselect(0);
  915. }
  916. }
  917. if (is_root) {
  918. tree->set_hide_root(hide_filtered_out_parents && !selectable);
  919. if (tree->is_root_hidden()) {
  920. p_parent->set_collapsed(false);
  921. }
  922. }
  923. if (editor_selection) {
  924. Node *n = get_node(p_parent->get_metadata(0));
  925. if (selectable) {
  926. if (p_scroll_to_selected && n && editor_selection->is_selected(n)) {
  927. // Needs to be deferred to account for possible root visibility change.
  928. callable_mp(tree, &Tree::scroll_to_item).call_deferred(p_parent, false);
  929. }
  930. } else if (n && p_parent->is_selected(0)) {
  931. editor_selection->remove_node(n);
  932. p_parent->deselect(0);
  933. }
  934. }
  935. return p_parent->is_visible();
  936. }
  937. bool SceneTreeEditor::_item_matches_all_terms(TreeItem *p_item, const PackedStringArray &p_terms) {
  938. if (p_terms.is_empty()) {
  939. return true;
  940. }
  941. for (int i = 0; i < p_terms.size(); i++) {
  942. const String &term = p_terms[i];
  943. // Recognize special filter.
  944. if (term.contains_char(':') && !term.get_slicec(':', 0).is_empty()) {
  945. String parameter = term.get_slicec(':', 0);
  946. String argument = term.get_slicec(':', 1);
  947. if (parameter == "type" || parameter == "t") {
  948. // Filter by Type.
  949. String type = get_node(p_item->get_metadata(0))->get_class();
  950. bool term_in_inherited_class = false;
  951. // Every Node is a Node, duh!
  952. while (type != "Node") {
  953. if (type.to_lower().contains(argument)) {
  954. term_in_inherited_class = true;
  955. break;
  956. }
  957. type = ClassDB::get_parent_class(type);
  958. }
  959. if (!term_in_inherited_class) {
  960. return false;
  961. }
  962. } else if (parameter == "group" || parameter == "g") {
  963. // Filter by Group.
  964. Node *node = get_node(p_item->get_metadata(0));
  965. if (argument.is_empty()) {
  966. // When argument is empty, match all Nodes belonging to any exposed group.
  967. if (node->get_persistent_group_count() == 0) {
  968. return false;
  969. }
  970. } else {
  971. List<Node::GroupInfo> group_info_list;
  972. node->get_groups(&group_info_list);
  973. bool term_in_groups = false;
  974. for (const Node::GroupInfo &group_info : group_info_list) {
  975. if (!group_info.persistent) {
  976. continue; // Ignore internal groups.
  977. }
  978. if (String(group_info.name).to_lower().contains(argument)) {
  979. term_in_groups = true;
  980. break;
  981. }
  982. }
  983. if (!term_in_groups) {
  984. return false;
  985. }
  986. }
  987. } else if (filter_term_warning.is_empty()) {
  988. filter_term_warning = vformat(TTR("\"%s\" is not a known filter."), parameter);
  989. continue;
  990. }
  991. } else {
  992. // Default.
  993. if (!p_item->get_text(0).to_lower().contains(term)) {
  994. return false;
  995. }
  996. }
  997. }
  998. return true;
  999. }
  1000. void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
  1001. // Nodes are added and removed by Node* pointers.
  1002. hash = hash_djb2_one_64((ptrdiff_t)p_node, hash);
  1003. // This hash is non-commutative: if the node order changes so will the hash.
  1004. for (int i = 0; i < p_node->get_child_count(); i++) {
  1005. _compute_hash(p_node->get_child(i), hash);
  1006. }
  1007. }
  1008. void SceneTreeEditor::_reset() {
  1009. // Stop any waiting change to tooltip.
  1010. update_node_tooltip_delay->stop();
  1011. tree->clear();
  1012. node_cache.clear();
  1013. }
  1014. void SceneTreeEditor::_test_update_tree() {
  1015. pending_test_update = false;
  1016. if (!is_inside_tree()) {
  1017. return;
  1018. }
  1019. if (tree_dirty) {
  1020. return; // Don't even bother.
  1021. }
  1022. uint64_t hash = hash_djb2_one_64(0);
  1023. if (get_scene_node()) {
  1024. _compute_hash(get_scene_node(), hash);
  1025. }
  1026. // Test hash.
  1027. if (hash == last_hash) {
  1028. return; // Did not change.
  1029. }
  1030. _update_if_clean();
  1031. }
  1032. void SceneTreeEditor::_tree_process_mode_changed() {
  1033. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
  1034. tree_dirty = true;
  1035. }
  1036. void SceneTreeEditor::_tree_changed() {
  1037. if (EditorNode::get_singleton()->is_exiting()) {
  1038. return; // Speed up exit.
  1039. }
  1040. if (pending_test_update) {
  1041. return;
  1042. }
  1043. if (tree_dirty) {
  1044. return;
  1045. }
  1046. callable_mp(this, &SceneTreeEditor::_test_update_tree).call_deferred();
  1047. pending_test_update = true;
  1048. }
  1049. void SceneTreeEditor::_selected_changed() {
  1050. TreeItem *s = tree->get_selected();
  1051. ERR_FAIL_NULL(s);
  1052. NodePath np = s->get_metadata(0);
  1053. Node *n = get_node(np);
  1054. if (n == selected) {
  1055. return;
  1056. }
  1057. selected = n;
  1058. blocked++;
  1059. emit_signal(SNAME("node_selected"));
  1060. blocked--;
  1061. }
  1062. void SceneTreeEditor::_deselect_items() {
  1063. // Clear currently selected items in scene tree dock.
  1064. if (editor_selection) {
  1065. editor_selection->clear();
  1066. emit_signal(SNAME("node_changed"));
  1067. }
  1068. }
  1069. void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
  1070. TreeItem *item = Object::cast_to<TreeItem>(p_object);
  1071. ERR_FAIL_NULL(item);
  1072. if (!item->is_visible()) {
  1073. return;
  1074. }
  1075. NodePath np = item->get_metadata(0);
  1076. Node *n = get_node(np);
  1077. if (!n) {
  1078. return;
  1079. }
  1080. if (!editor_selection) {
  1081. return;
  1082. }
  1083. if (p_selected) {
  1084. editor_selection->add_node(n);
  1085. } else {
  1086. editor_selection->remove_node(n);
  1087. }
  1088. // Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed".
  1089. if (editor_selection->get_selected_nodes().size() > 1) {
  1090. emit_signal(SNAME("node_changed"));
  1091. }
  1092. }
  1093. void SceneTreeEditor::_tree_scroll_to_item(ObjectID p_item_id) {
  1094. ERR_FAIL_NULL(tree);
  1095. TreeItem *item = ObjectDB::get_instance<TreeItem>(p_item_id);
  1096. if (item) {
  1097. tree->scroll_to_item(item, true);
  1098. }
  1099. }
  1100. void SceneTreeEditor::_notification(int p_what) {
  1101. switch (p_what) {
  1102. case NOTIFICATION_ENTER_TREE: {
  1103. get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  1104. get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
  1105. get_tree()->connect("node_added", callable_mp(this, &SceneTreeEditor::_node_added));
  1106. get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  1107. get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  1108. get_tree()->connect(SceneStringName(node_configuration_warning_changed), callable_mp(this, &SceneTreeEditor::_warning_changed));
  1109. tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  1110. _update_tree();
  1111. } break;
  1112. case NOTIFICATION_EXIT_TREE: {
  1113. get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  1114. get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
  1115. get_tree()->disconnect("node_added", callable_mp(this, &SceneTreeEditor::_node_added));
  1116. get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  1117. get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  1118. tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  1119. get_tree()->disconnect(SceneStringName(node_configuration_warning_changed), callable_mp(this, &SceneTreeEditor::_warning_changed));
  1120. } break;
  1121. case NOTIFICATION_THEME_CHANGED: {
  1122. tree->add_theme_constant_override("icon_max_width", get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)));
  1123. // When we change theme we need to re-do everything.
  1124. _reset();
  1125. _update_tree();
  1126. } break;
  1127. case NOTIFICATION_VISIBILITY_CHANGED: {
  1128. if (is_visible()) {
  1129. TreeItem *item = nullptr;
  1130. if (selected) {
  1131. // Scroll to selected node.
  1132. item = _find(tree->get_root(), selected->get_path());
  1133. } else if (marked.size() == 1) {
  1134. // Scroll to a single marked node.
  1135. Node *marked_node = *marked.begin();
  1136. if (marked_node) {
  1137. item = _find(tree->get_root(), marked_node->get_path());
  1138. }
  1139. }
  1140. bool has_item = item;
  1141. if (update_when_invisible) {
  1142. if (has_item) {
  1143. ObjectID item_id = item->get_instance_id();
  1144. callable_mp(this, &SceneTreeEditor::_tree_scroll_to_item).call_deferred(item_id);
  1145. }
  1146. } else {
  1147. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(has_item);
  1148. }
  1149. }
  1150. } break;
  1151. }
  1152. }
  1153. TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
  1154. if (!p_node) {
  1155. return nullptr;
  1156. }
  1157. NodePath np = p_node->get_metadata(0);
  1158. if (np == p_path) {
  1159. return p_node;
  1160. }
  1161. TreeItem *children = p_node->get_first_child();
  1162. while (children) {
  1163. TreeItem *n = _find(children, p_path);
  1164. if (n) {
  1165. return n;
  1166. }
  1167. children = children->get_next();
  1168. }
  1169. return nullptr;
  1170. }
  1171. void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
  1172. ERR_FAIL_COND(blocked > 0);
  1173. if (pending_test_update) {
  1174. _test_update_tree();
  1175. }
  1176. if (tree_dirty) {
  1177. _update_tree();
  1178. }
  1179. if (selected == p_node) {
  1180. return;
  1181. }
  1182. TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
  1183. if (item) {
  1184. selected = p_node;
  1185. if (auto_expand_selected) {
  1186. // Make visible when it's collapsed.
  1187. TreeItem *node = item->get_parent();
  1188. while (node && node != tree->get_root()) {
  1189. node->set_collapsed(false);
  1190. node = node->get_parent();
  1191. }
  1192. item->select(0);
  1193. item->set_as_cursor(0);
  1194. tree->ensure_cursor_is_visible();
  1195. } else {
  1196. // Ensure the node is selected and visible for the user if the node
  1197. // is not collapsed.
  1198. bool collapsed = false;
  1199. TreeItem *node = item;
  1200. while (node && node != tree->get_root()) {
  1201. if (node->is_collapsed()) {
  1202. collapsed = true;
  1203. break;
  1204. }
  1205. node = node->get_parent();
  1206. }
  1207. if (!collapsed) {
  1208. item->select(0);
  1209. item->set_as_cursor(0);
  1210. tree->ensure_cursor_is_visible();
  1211. }
  1212. }
  1213. } else {
  1214. if (!p_node) {
  1215. selected = nullptr;
  1216. }
  1217. selected = p_node;
  1218. }
  1219. if (p_emit_selected) {
  1220. emit_signal(SNAME("node_selected"));
  1221. }
  1222. }
  1223. void SceneTreeEditor::rename_node(Node *p_node, const String &p_name, TreeItem *p_item) {
  1224. TreeItem *item;
  1225. if (p_item) {
  1226. item = p_item; // During batch rename the paths may change, so using _find() is unreliable.
  1227. } else {
  1228. item = _find(tree->get_root(), p_node->get_path());
  1229. }
  1230. ERR_FAIL_NULL(item);
  1231. bool check_for_unique_name_token = !p_name.is_empty() && p_name[0] == '%';
  1232. String substr_name = p_name;
  1233. if (check_for_unique_name_token) {
  1234. substr_name = p_name.substr(1);
  1235. // No need to do anything else with this if already unique.
  1236. if (p_node->is_unique_name_in_owner()) {
  1237. check_for_unique_name_token = false;
  1238. // Do not set scene root as unique.
  1239. } else if (get_tree()->get_edited_scene_root() == p_node) {
  1240. check_for_unique_name_token = false;
  1241. String text = TTR("Root nodes cannot be accessed as unique names in their own scene. Instantiate in another scene and set as unique name there.");
  1242. if (error->is_visible()) {
  1243. error->set_text(error->get_text() + "\n\n" + text);
  1244. } else {
  1245. error->set_text(text);
  1246. error->popup_centered();
  1247. }
  1248. }
  1249. }
  1250. String new_name = substr_name.validate_node_name();
  1251. // If p_name only has "%" at the beginning and no other invalid characters, do not error.
  1252. if (new_name != substr_name) {
  1253. String text = TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters();
  1254. if (error->is_visible()) {
  1255. if (!error->get_meta("invalid_character", false)) {
  1256. error->set_text(error->get_text() + "\n\n" + text);
  1257. error->set_meta("invalid_character", true);
  1258. }
  1259. } else {
  1260. error->set_text(text);
  1261. error->set_meta("invalid_character", true);
  1262. error->set_meta("same_unique_name", false);
  1263. error->popup_centered();
  1264. }
  1265. }
  1266. // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace,
  1267. // which would make it more difficult to get the node via `get_node()`.
  1268. new_name = new_name.strip_edges();
  1269. if (new_name.is_empty() && p_node->get_owner() != nullptr && !p_node->get_scene_file_path().is_empty()) {
  1270. // If name is empty and node is root of an instance, revert to the original name.
  1271. const Ref<PackedScene> node_scene = ResourceLoader::load(p_node->get_scene_file_path());
  1272. if (node_scene.is_valid()) {
  1273. const Ref<SceneState> &state = node_scene->get_state();
  1274. if (state->get_node_count() > 0) {
  1275. new_name = state->get_node_name(0); // Root's name.
  1276. }
  1277. }
  1278. }
  1279. if (new_name.is_empty()) {
  1280. // If name is still empty, fallback to class name.
  1281. if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
  1282. new_name = Node::adjust_name_casing(p_node->get_class());
  1283. } else {
  1284. new_name = p_node->get_class();
  1285. }
  1286. }
  1287. new_name = p_node->get_parent()->prevalidate_child_name(p_node, new_name);
  1288. if (new_name == p_node->get_name()) {
  1289. item->set_text(0, new_name);
  1290. // If setting name as unique, check for existing unique node below first.
  1291. if (!check_for_unique_name_token) {
  1292. return;
  1293. }
  1294. }
  1295. // We previously made sure name is not the same as current name
  1296. // so that it won't complain about already used unique name when not changing name.
  1297. if ((check_for_unique_name_token || p_node->is_unique_name_in_owner()) && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name)) {
  1298. check_for_unique_name_token = false;
  1299. String text = vformat(TTR("A node with the unique name %s already exists in this scene."), new_name);
  1300. if (error->is_visible()) {
  1301. if (!error->get_meta("same_unique_name", false)) {
  1302. error->set_text(error->get_text() + "\n\n" + text);
  1303. error->set_meta("same_unique_name", true);
  1304. }
  1305. } else {
  1306. error->set_text(text);
  1307. error->set_meta("same_unique_name", true);
  1308. error->set_meta("invalid_character", false);
  1309. error->popup_centered();
  1310. }
  1311. item->set_text(0, p_node->get_name());
  1312. if (p_node->is_unique_name_in_owner()) {
  1313. return;
  1314. }
  1315. }
  1316. // If same name and check_for_unique_name_token is still true, now set as unique.
  1317. // This is separate from final action so "Rename Node" is not added to undo history.
  1318. if (new_name == p_node->get_name()) {
  1319. if (check_for_unique_name_token) {
  1320. if (!is_scene_tree_dock) {
  1321. p_node->set_unique_name_in_owner(true);
  1322. } else {
  1323. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  1324. undo_redo->create_action(TTR("Enable Scene Unique Name(s)"));
  1325. undo_redo->add_undo_method(p_node, "set_unique_name_in_owner", false);
  1326. undo_redo->add_do_method(p_node, "set_unique_name_in_owner", true);
  1327. undo_redo->commit_action();
  1328. }
  1329. }
  1330. return;
  1331. }
  1332. if (!is_scene_tree_dock) {
  1333. p_node->set_name(new_name);
  1334. if (check_for_unique_name_token) {
  1335. p_node->set_unique_name_in_owner(true);
  1336. }
  1337. item->set_metadata(0, p_node->get_path());
  1338. emit_signal(SNAME("node_renamed"));
  1339. } else {
  1340. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  1341. undo_redo->create_action(TTR("Rename Node"), UndoRedo::MERGE_DISABLE, p_node);
  1342. if (check_for_unique_name_token) {
  1343. undo_redo->add_undo_method(p_node, "set_unique_name_in_owner", false);
  1344. }
  1345. emit_signal(SNAME("node_prerename"), p_node, new_name);
  1346. undo_redo->add_undo_method(p_node, "set_name", p_node->get_name());
  1347. undo_redo->add_undo_method(item, "set_metadata", 0, p_node->get_path());
  1348. undo_redo->add_undo_method(item, "set_text", 0, p_node->get_name());
  1349. undo_redo->add_do_method(p_node, "set_name", new_name);
  1350. undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path());
  1351. undo_redo->add_do_method(item, "set_text", 0, new_name);
  1352. if (check_for_unique_name_token) {
  1353. undo_redo->add_do_method(p_node, "set_unique_name_in_owner", true);
  1354. }
  1355. undo_redo->commit_action();
  1356. }
  1357. }
  1358. void SceneTreeEditor::_edited() {
  1359. TreeItem *which = tree->get_next_selected(nullptr);
  1360. ERR_FAIL_NULL(which);
  1361. TreeItem *edited = tree->get_edited();
  1362. ERR_FAIL_NULL(edited);
  1363. if (is_scene_tree_dock && tree->get_next_selected(which)) {
  1364. List<Node *> nodes_to_rename;
  1365. for (TreeItem *item = which; item; item = tree->get_next_selected(item)) {
  1366. Node *n = get_node(item->get_metadata(0));
  1367. ERR_FAIL_NULL(n);
  1368. nodes_to_rename.push_back(n);
  1369. }
  1370. ERR_FAIL_COND(nodes_to_rename.is_empty());
  1371. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  1372. undo_redo->create_action(TTR("Rename Nodes"), UndoRedo::MERGE_DISABLE, nodes_to_rename.front()->get(), true);
  1373. TreeItem *item = which;
  1374. String new_name = edited->get_text(0);
  1375. for (Node *n : nodes_to_rename) {
  1376. rename_node(n, new_name, item);
  1377. item = tree->get_next_selected(item);
  1378. }
  1379. undo_redo->commit_action();
  1380. } else {
  1381. Node *n = get_node(which->get_metadata(0));
  1382. ERR_FAIL_NULL(n);
  1383. rename_node(n, which->get_text(0));
  1384. }
  1385. }
  1386. Node *SceneTreeEditor::get_selected() {
  1387. return selected;
  1388. }
  1389. void SceneTreeEditor::_update_marking_list(const HashSet<Node *> &p_marked) {
  1390. for (Node *N : p_marked) {
  1391. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(N);
  1392. if (I) {
  1393. node_cache.mark_dirty(N);
  1394. node_cache.mark_children_dirty(N, true);
  1395. }
  1396. }
  1397. }
  1398. void SceneTreeEditor::set_marked(const HashSet<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
  1399. _update_if_clean();
  1400. _update_marking_list(marked);
  1401. _update_marking_list(p_marked);
  1402. marked = p_marked;
  1403. marked_selectable = p_selectable;
  1404. marked_children_selectable = p_children_selectable;
  1405. _update_tree();
  1406. }
  1407. void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
  1408. HashSet<Node *> s;
  1409. if (p_marked) {
  1410. s.insert(p_marked);
  1411. }
  1412. set_marked(s, p_selectable, p_children_selectable);
  1413. }
  1414. void SceneTreeEditor::set_filter(const String &p_filter) {
  1415. filter = p_filter;
  1416. _update_filter(nullptr, true);
  1417. }
  1418. String SceneTreeEditor::get_filter() const {
  1419. return filter;
  1420. }
  1421. String SceneTreeEditor::get_filter_term_warning() {
  1422. return filter_term_warning;
  1423. }
  1424. void SceneTreeEditor::set_show_all_nodes(bool p_show_all_nodes) {
  1425. show_all_nodes = p_show_all_nodes;
  1426. _update_filter(nullptr, true);
  1427. }
  1428. void SceneTreeEditor::set_as_scene_tree_dock() {
  1429. is_scene_tree_dock = true;
  1430. }
  1431. void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
  1432. display_foreign = p_display;
  1433. _update_tree();
  1434. }
  1435. void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
  1436. valid_types = p_valid;
  1437. node_cache.force_update = true;
  1438. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
  1439. tree_dirty = true;
  1440. }
  1441. void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
  1442. editor_selection = p_selection;
  1443. tree->set_select_mode(Tree::SELECT_MULTI);
  1444. tree->set_cursor_can_exit_tree(false);
  1445. editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
  1446. }
  1447. void SceneTreeEditor::_update_selection(TreeItem *item) {
  1448. ERR_FAIL_NULL(item);
  1449. NodePath np = item->get_metadata(0);
  1450. if (!has_node(np)) {
  1451. return;
  1452. }
  1453. Node *n = get_node(np);
  1454. if (!n) {
  1455. return;
  1456. }
  1457. if (editor_selection->is_selected(n)) {
  1458. if (!item->is_selected(0)) {
  1459. item->select(0);
  1460. }
  1461. } else {
  1462. if (item->is_selected(0)) {
  1463. TreeItem *previous_cursor_item = tree->get_selected();
  1464. item->deselect(0);
  1465. if (previous_cursor_item) {
  1466. previous_cursor_item->set_as_cursor(0);
  1467. }
  1468. }
  1469. }
  1470. TreeItem *c = item->get_first_child();
  1471. while (c) {
  1472. _update_selection(c);
  1473. c = c->get_next();
  1474. }
  1475. }
  1476. void SceneTreeEditor::_selection_changed() {
  1477. if (!editor_selection) {
  1478. return;
  1479. }
  1480. TreeItem *root = tree->get_root();
  1481. if (!root) {
  1482. return;
  1483. }
  1484. _update_selection(root);
  1485. }
  1486. void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
  1487. if (updating_tree) {
  1488. return;
  1489. }
  1490. if (!can_rename) {
  1491. return;
  1492. }
  1493. TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
  1494. if (!ti) {
  1495. return;
  1496. }
  1497. bool collapsed = ti->is_collapsed();
  1498. NodePath np = ti->get_metadata(0);
  1499. Node *n = get_node(np);
  1500. ERR_FAIL_NULL(n);
  1501. n->set_display_folded(collapsed);
  1502. }
  1503. Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
  1504. if (!can_rename) {
  1505. return Variant(); // Not editable tree.
  1506. }
  1507. if (tree->get_button_id_at_position(p_point) != -1) {
  1508. return Variant(); // Dragging from button.
  1509. }
  1510. Vector<Node *> selected_nodes;
  1511. Vector<Ref<Texture2D>> icons;
  1512. TreeItem *next = tree->get_next_selected(nullptr);
  1513. while (next) {
  1514. NodePath np = next->get_metadata(0);
  1515. Node *n = get_node(np);
  1516. if (n) {
  1517. selected_nodes.push_back(n);
  1518. icons.push_back(next->get_icon(0));
  1519. }
  1520. next = tree->get_next_selected(next);
  1521. }
  1522. if (selected_nodes.is_empty()) {
  1523. return Variant();
  1524. }
  1525. VBoxContainer *vb = memnew(VBoxContainer);
  1526. Array objs;
  1527. int list_max = 10;
  1528. float opacity_step = 1.0f / list_max;
  1529. float opacity_item = 1.0f;
  1530. for (int i = 0; i < selected_nodes.size(); i++) {
  1531. if (i < list_max) {
  1532. HBoxContainer *hb = memnew(HBoxContainer);
  1533. TextureRect *tf = memnew(TextureRect);
  1534. int icon_size = get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor));
  1535. tf->set_custom_minimum_size(Size2(icon_size, icon_size));
  1536. tf->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
  1537. tf->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
  1538. tf->set_texture(icons[i]);
  1539. hb->add_child(tf);
  1540. Label *label = memnew(Label(selected_nodes[i]->get_name()));
  1541. label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  1542. hb->add_child(label);
  1543. vb->add_child(hb);
  1544. hb->set_modulate(Color(1, 1, 1, opacity_item));
  1545. opacity_item -= opacity_step;
  1546. }
  1547. NodePath p = selected_nodes[i]->get_path();
  1548. objs.push_back(p);
  1549. }
  1550. set_drag_preview(vb);
  1551. Dictionary drag_data;
  1552. drag_data["type"] = "nodes";
  1553. drag_data["nodes"] = objs;
  1554. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  1555. emit_signal(SNAME("nodes_dragged"));
  1556. return drag_data;
  1557. }
  1558. bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
  1559. return (script_types->find(p_type));
  1560. }
  1561. bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
  1562. if (!can_rename) {
  1563. return false; // Not editable tree.
  1564. }
  1565. Dictionary d = p_data;
  1566. if (!d.has("type")) {
  1567. return false;
  1568. }
  1569. TreeItem *item = tree->get_item_at_position(p_point);
  1570. if (!item) {
  1571. return false;
  1572. }
  1573. int section = tree->get_drop_section_at_position(p_point);
  1574. if (section < -1 || (section == -1 && !item->get_parent())) {
  1575. return false;
  1576. }
  1577. if (String(d["type"]) == "files") {
  1578. Vector<String> files = d["files"];
  1579. if (files.size() == 0) {
  1580. return false; // TODO Weird?
  1581. }
  1582. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
  1583. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  1584. return true;
  1585. }
  1586. bool scene_drop = true;
  1587. bool audio_drop = true;
  1588. for (int i = 0; i < files.size(); i++) {
  1589. String ftype = EditorFileSystem::get_singleton()->get_file_type(files[i]);
  1590. if (ftype != "PackedScene") {
  1591. scene_drop = false;
  1592. }
  1593. if (audio_drop && !ClassDB::is_parent_class(ftype, "AudioStream")) {
  1594. audio_drop = false;
  1595. }
  1596. }
  1597. if (scene_drop) {
  1598. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  1599. return true;
  1600. }
  1601. if (audio_drop) {
  1602. if (files.size() > 1) {
  1603. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN);
  1604. } else {
  1605. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  1606. }
  1607. return true;
  1608. }
  1609. if (files.size() > 1) {
  1610. return false;
  1611. }
  1612. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  1613. return true;
  1614. }
  1615. if (String(d["type"]) == "script_list_element") {
  1616. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  1617. if (se) {
  1618. String sp = se->get_edited_resource()->get_path();
  1619. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  1620. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  1621. return true;
  1622. }
  1623. }
  1624. }
  1625. if (filter.is_empty() && String(d["type"]) == "nodes") {
  1626. Array nodes = d["nodes"];
  1627. for (int i = 0; i < nodes.size(); i++) {
  1628. Node *n = get_node(nodes[i]);
  1629. // Nodes from an instantiated scene can't be rearranged.
  1630. if (n && n->get_owner() && n->get_owner() != get_scene_node() && !n->get_owner()->get_scene_file_path().is_empty()) {
  1631. return false;
  1632. }
  1633. }
  1634. return true;
  1635. }
  1636. return false;
  1637. }
  1638. void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
  1639. if (!can_drop_data_fw(p_point, p_data, p_from)) {
  1640. return;
  1641. }
  1642. TreeItem *item = tree->get_item_at_position(p_point);
  1643. if (!item) {
  1644. return;
  1645. }
  1646. int section = tree->get_drop_section_at_position(p_point);
  1647. if (section < -1) {
  1648. return;
  1649. }
  1650. NodePath np = item->get_metadata(0);
  1651. Node *n = get_node(np);
  1652. if (!n) {
  1653. return;
  1654. }
  1655. Dictionary d = p_data;
  1656. if (String(d["type"]) == "nodes") {
  1657. Array nodes = d["nodes"];
  1658. emit_signal(SNAME("nodes_rearranged"), nodes, np, section);
  1659. }
  1660. if (String(d["type"]) == "files") {
  1661. Vector<String> files = d["files"];
  1662. String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
  1663. if (_is_script_type(ftype)) {
  1664. emit_signal(SNAME("script_dropped"), files[0], np);
  1665. } else {
  1666. emit_signal(SNAME("files_dropped"), files, np, section);
  1667. }
  1668. }
  1669. if (String(d["type"]) == "script_list_element") {
  1670. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  1671. if (se) {
  1672. String sp = se->get_edited_resource()->get_path();
  1673. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  1674. emit_signal(SNAME("script_dropped"), sp, np);
  1675. }
  1676. }
  1677. }
  1678. }
  1679. void SceneTreeEditor::_empty_clicked(const Vector2 &p_pos, MouseButton p_button) {
  1680. if (p_button != MouseButton::RIGHT) {
  1681. return;
  1682. }
  1683. _rmb_select(p_pos);
  1684. }
  1685. void SceneTreeEditor::_rmb_select(const Vector2 &p_pos, MouseButton p_button) {
  1686. if (p_button != MouseButton::RIGHT) {
  1687. return;
  1688. }
  1689. emit_signal(SNAME("rmb_pressed"), tree->get_screen_position() + p_pos);
  1690. }
  1691. void SceneTreeEditor::update_warning() {
  1692. _warning_changed(nullptr);
  1693. }
  1694. void SceneTreeEditor::_warning_changed(Node *p_for_node) {
  1695. node_cache.mark_dirty(p_for_node);
  1696. // Should use a timer.
  1697. update_timer->start();
  1698. }
  1699. void SceneTreeEditor::set_auto_expand_selected(bool p_auto, bool p_update_settings) {
  1700. if (p_update_settings) {
  1701. EditorSettings::get_singleton()->set("docks/scene_tree/auto_expand_to_selected", p_auto);
  1702. }
  1703. auto_expand_selected = p_auto;
  1704. }
  1705. void SceneTreeEditor::set_hide_filtered_out_parents(bool p_hide, bool p_update_settings) {
  1706. if (p_hide == hide_filtered_out_parents) {
  1707. return;
  1708. }
  1709. if (p_update_settings) {
  1710. EditorSettings::get_singleton()->set("docks/scene_tree/hide_filtered_out_parents", p_hide);
  1711. }
  1712. hide_filtered_out_parents = p_hide;
  1713. if (hide_filtered_out_parents) {
  1714. _update_filter();
  1715. } else {
  1716. node_cache.force_update = true;
  1717. _update_tree();
  1718. }
  1719. }
  1720. void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
  1721. connect_to_script_mode = p_enable;
  1722. _update_tree();
  1723. }
  1724. void SceneTreeEditor::set_connecting_signal(bool p_enable) {
  1725. connecting_signal = p_enable;
  1726. _update_tree();
  1727. }
  1728. void SceneTreeEditor::set_update_when_invisible(bool p_enable) {
  1729. update_when_invisible = p_enable;
  1730. _update_tree();
  1731. }
  1732. void SceneTreeEditor::_bind_methods() {
  1733. ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by UndoRedo.
  1734. ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
  1735. ADD_SIGNAL(MethodInfo("node_selected"));
  1736. ADD_SIGNAL(MethodInfo("node_renamed"));
  1737. ADD_SIGNAL(MethodInfo("node_prerename"));
  1738. ADD_SIGNAL(MethodInfo("node_changed"));
  1739. ADD_SIGNAL(MethodInfo("nodes_dragged"));
  1740. ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  1741. ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  1742. ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
  1743. ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
  1744. ADD_SIGNAL(MethodInfo("open"));
  1745. ADD_SIGNAL(MethodInfo("open_script"));
  1746. }
  1747. SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) :
  1748. node_cache(this) {
  1749. selected = nullptr;
  1750. can_rename = p_can_rename;
  1751. can_open_instance = p_can_open_instance;
  1752. editor_selection = nullptr;
  1753. if (p_label) {
  1754. Label *label = memnew(Label);
  1755. label->set_theme_type_variation("HeaderSmall");
  1756. label->set_position(Point2(10, 0));
  1757. label->set_text(TTR("Scene Tree (Nodes):"));
  1758. add_child(label);
  1759. }
  1760. tree = memnew(Tree);
  1761. tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  1762. tree->set_anchor(SIDE_RIGHT, ANCHOR_END);
  1763. tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
  1764. tree->set_begin(Point2(0, p_label ? 18 : 0));
  1765. tree->set_end(Point2(0, 0));
  1766. tree->set_allow_reselect(true);
  1767. tree->add_theme_constant_override("button_margin", 0);
  1768. add_child(tree);
  1769. SET_DRAG_FORWARDING_GCD(tree, SceneTreeEditor);
  1770. if (p_can_rename) {
  1771. tree->set_allow_rmb_select(true);
  1772. tree->connect("item_mouse_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
  1773. tree->connect("empty_clicked", callable_mp(this, &SceneTreeEditor::_empty_clicked));
  1774. }
  1775. tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
  1776. tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_edited));
  1777. tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
  1778. tree->connect("button_clicked", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
  1779. tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
  1780. error = memnew(AcceptDialog);
  1781. add_child(error);
  1782. warning = memnew(AcceptDialog);
  1783. add_child(warning);
  1784. warning->set_title(TTR("Node Configuration Warning!"));
  1785. warning->set_flag(Window::FLAG_POPUP, true);
  1786. last_hash = 0;
  1787. blocked = 0;
  1788. update_timer = memnew(Timer);
  1789. update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree).bind(false));
  1790. update_timer->set_one_shot(true);
  1791. update_timer->set_wait_time(0.5);
  1792. add_child(update_timer);
  1793. update_node_tooltip_delay = memnew(Timer);
  1794. update_node_tooltip_delay->set_wait_time(0.5);
  1795. update_node_tooltip_delay->set_one_shot(true);
  1796. add_child(update_node_tooltip_delay);
  1797. revoke_dialog = memnew(ConfirmationDialog);
  1798. revoke_dialog->set_ok_button_text(TTR("Revoke"));
  1799. add_child(revoke_dialog);
  1800. revoke_dialog->connect(SceneStringName(confirmed), callable_mp(this, &SceneTreeEditor::_update_ask_before_revoking_unique_name));
  1801. VBoxContainer *vb = memnew(VBoxContainer);
  1802. revoke_dialog->add_child(vb);
  1803. revoke_dialog_label = memnew(Label);
  1804. vb->add_child(revoke_dialog_label);
  1805. ask_before_revoke_checkbox = memnew(CheckBox(TTR("Don't Ask Again")));
  1806. ask_before_revoke_checkbox->set_tooltip_text(TTR("This dialog can also be enabled/disabled in the Editor Settings: Docks > Scene Tree > Ask Before Revoking Unique Name."));
  1807. vb->add_child(ask_before_revoke_checkbox);
  1808. script_types = memnew(List<StringName>);
  1809. ClassDB::get_inheriters_from_class("Script", script_types);
  1810. }
  1811. SceneTreeEditor::~SceneTreeEditor() {
  1812. memdelete(script_types);
  1813. }
  1814. /******** DIALOG *********/
  1815. void SceneTreeDialog::popup_scenetree_dialog(Node *p_selected_node, Node *p_marked_node, bool p_marked_node_selectable, bool p_marked_node_children_selectable) {
  1816. get_scene_tree()->set_marked(p_marked_node, p_marked_node_selectable, p_marked_node_children_selectable);
  1817. get_scene_tree()->set_selected(p_selected_node);
  1818. popup_centered_clamped(Size2(350, 700) * EDSCALE);
  1819. }
  1820. void SceneTreeDialog::_show_all_nodes_changed(bool p_button_pressed) {
  1821. EditorSettings::get_singleton()->set_project_metadata("editor_metadata", "show_all_nodes_for_node_selection", p_button_pressed);
  1822. tree->set_show_all_nodes(p_button_pressed);
  1823. }
  1824. void SceneTreeDialog::set_valid_types(const Vector<StringName> &p_valid) {
  1825. if (allowed_types_hbox) {
  1826. allowed_types_hbox->queue_free();
  1827. allowed_types_hbox = nullptr;
  1828. valid_type_icons.clear();
  1829. }
  1830. tree->set_valid_types(p_valid);
  1831. if (p_valid.is_empty()) {
  1832. return;
  1833. }
  1834. allowed_types_hbox = memnew(HBoxContainer);
  1835. content->add_child(allowed_types_hbox);
  1836. content->move_child(allowed_types_hbox, 0);
  1837. {
  1838. Label *label = memnew(Label);
  1839. allowed_types_hbox->add_child(label);
  1840. label->set_text(TTR("Allowed:"));
  1841. }
  1842. HFlowContainer *hflow = memnew(HFlowContainer);
  1843. allowed_types_hbox->add_child(hflow);
  1844. hflow->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  1845. for (const StringName &type : p_valid) {
  1846. HBoxContainer *hb = memnew(HBoxContainer);
  1847. hflow->add_child(hb);
  1848. // Attempt to get the correct name and icon for script path types.
  1849. String name = type;
  1850. Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(type);
  1851. // If we can't find a global class icon, try to find one for the script.
  1852. if (icon.is_null() && ResourceLoader::exists(type, "Script")) {
  1853. Ref<Script> node_script = ResourceLoader::load(type);
  1854. if (node_script.is_valid()) {
  1855. name = name.get_file();
  1856. icon = EditorNode::get_singleton()->get_object_icon(node_script.ptr());
  1857. }
  1858. }
  1859. TextureRect *trect = memnew(TextureRect);
  1860. hb->add_child(trect);
  1861. trect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
  1862. trect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
  1863. trect->set_meta("icon", icon);
  1864. valid_type_icons.push_back(trect);
  1865. Label *label = memnew(Label);
  1866. hb->add_child(label);
  1867. label->set_text(name);
  1868. label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  1869. }
  1870. show_all_nodes->show();
  1871. if (is_inside_tree()) {
  1872. _update_valid_type_icons();
  1873. }
  1874. }
  1875. void SceneTreeDialog::_notification(int p_what) {
  1876. switch (p_what) {
  1877. case NOTIFICATION_VISIBILITY_CHANGED: {
  1878. if (is_visible()) {
  1879. tree->update_tree();
  1880. // Select the search bar by default.
  1881. callable_mp((Control *)filter, &Control::grab_focus).call_deferred();
  1882. }
  1883. } break;
  1884. case NOTIFICATION_ENTER_TREE: {
  1885. connect(SceneStringName(confirmed), callable_mp(this, &SceneTreeDialog::_select));
  1886. } break;
  1887. case NOTIFICATION_THEME_CHANGED: {
  1888. _update_valid_type_icons();
  1889. } break;
  1890. case NOTIFICATION_EXIT_TREE: {
  1891. disconnect(SceneStringName(confirmed), callable_mp(this, &SceneTreeDialog::_select));
  1892. } break;
  1893. }
  1894. }
  1895. void SceneTreeDialog::_update_valid_type_icons() {
  1896. filter->set_right_icon(get_editor_theme_icon(SNAME("Search")));
  1897. for (TextureRect *trect : valid_type_icons) {
  1898. trect->set_custom_minimum_size(Vector2(get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)), 0));
  1899. trect->set_texture(trect->get_meta("icon"));
  1900. }
  1901. }
  1902. void SceneTreeDialog::_cancel() {
  1903. hide();
  1904. }
  1905. void SceneTreeDialog::_select() {
  1906. if (tree->get_selected()) {
  1907. // The signal may cause another dialog to be displayed, so be sure to hide this one first.
  1908. hide();
  1909. emit_signal(SNAME("selected"), tree->get_selected()->get_path());
  1910. }
  1911. }
  1912. void SceneTreeDialog::_selected_changed() {
  1913. get_ok_button()->set_disabled(!tree->get_selected());
  1914. }
  1915. void SceneTreeDialog::_filter_changed(const String &p_filter) {
  1916. tree->set_filter(p_filter);
  1917. }
  1918. void SceneTreeDialog::_on_filter_gui_input(const Ref<InputEvent> &p_event) {
  1919. // Redirect navigational key events to the tree.
  1920. Ref<InputEventKey> key = p_event;
  1921. if (key.is_valid()) {
  1922. if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
  1923. tree->get_scene_tree()->gui_input(key);
  1924. filter->accept_event();
  1925. }
  1926. }
  1927. }
  1928. void SceneTreeDialog::_bind_methods() {
  1929. ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
  1930. ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
  1931. }
  1932. SceneTreeDialog::SceneTreeDialog() {
  1933. set_title(TTR("Select a Node"));
  1934. content = memnew(VBoxContainer);
  1935. add_child(content);
  1936. HBoxContainer *filter_hbc = memnew(HBoxContainer);
  1937. content->add_child(filter_hbc);
  1938. filter = memnew(LineEdit);
  1939. filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  1940. filter->set_placeholder(TTR("Filter Nodes"));
  1941. filter->set_clear_button_enabled(true);
  1942. filter->add_theme_constant_override("minimum_character_width", 0);
  1943. filter->connect(SceneStringName(text_changed), callable_mp(this, &SceneTreeDialog::_filter_changed));
  1944. filter->connect(SceneStringName(gui_input), callable_mp(this, &SceneTreeDialog::_on_filter_gui_input));
  1945. register_text_enter(filter);
  1946. filter_hbc->add_child(filter);
  1947. // Add 'Show All' button to HBoxContainer next to the filter, visible only when valid_types is defined.
  1948. show_all_nodes = memnew(CheckButton);
  1949. show_all_nodes->set_text(TTR("Show All"));
  1950. show_all_nodes->connect(SceneStringName(toggled), callable_mp(this, &SceneTreeDialog::_show_all_nodes_changed));
  1951. show_all_nodes->set_h_size_flags(Control::SIZE_SHRINK_BEGIN);
  1952. show_all_nodes->hide();
  1953. filter_hbc->add_child(show_all_nodes);
  1954. tree = memnew(SceneTreeEditor(false, false, true));
  1955. tree->set_update_when_invisible(false);
  1956. tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  1957. tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
  1958. // Initialize button state, must be done after the tree has been created to update its 'show_all_nodes' flag.
  1959. // This is also done before adding the tree to the content to avoid triggering unnecessary tree filtering.
  1960. show_all_nodes->set_pressed(EditorSettings::get_singleton()->get_project_metadata("editor_metadata", "show_all_nodes_for_node_selection", false));
  1961. content->add_child(tree);
  1962. // Disable the OK button when no node is selected.
  1963. get_ok_button()->set_disabled(!tree->get_selected());
  1964. tree->connect("node_selected", callable_mp(this, &SceneTreeDialog::_selected_changed));
  1965. }
  1966. /******** CACHE *********/
  1967. HashMap<Node *, SceneTreeEditor::CachedNode>::Iterator SceneTreeEditor::NodeCache::add(Node *p_node, TreeItem *p_item) {
  1968. if (!p_node) {
  1969. return HashMap<Node *, CachedNode>::Iterator();
  1970. }
  1971. return cache.insert(p_node, CachedNode(p_node, p_item));
  1972. }
  1973. HashMap<Node *, SceneTreeEditor::CachedNode>::Iterator SceneTreeEditor::NodeCache::get(Node *p_node, bool p_deleted_ok) {
  1974. if (!p_node) {
  1975. return HashMap<Node *, CachedNode>::Iterator();
  1976. }
  1977. HashMap<Node *, CachedNode>::Iterator I = cache.find(p_node);
  1978. if (I) {
  1979. if (I->value.delete_serial != UINT16_MAX) {
  1980. // Don't give us a node marked for deletion.
  1981. if (!p_deleted_ok) {
  1982. return HashMap<Node *, CachedNode>::Iterator();
  1983. }
  1984. to_delete.erase(&I->value);
  1985. I->value.delete_serial = UINT16_MAX;
  1986. // If we were resurrected from near-death we might have been renamed.
  1987. // Make sure that we are updated properly.
  1988. mark_dirty(p_node);
  1989. mark_children_dirty(p_node, true);
  1990. }
  1991. }
  1992. return I;
  1993. }
  1994. bool SceneTreeEditor::NodeCache::has(Node *p_node) {
  1995. return get(p_node, false).operator bool();
  1996. }
  1997. void SceneTreeEditor::NodeCache::remove(Node *p_node, bool p_recursive) {
  1998. if (!p_node) {
  1999. return;
  2000. }
  2001. if (p_node == editor->selected) {
  2002. editor->selected = nullptr;
  2003. }
  2004. if (p_node == current_pinned_node) {
  2005. current_pinned_node = nullptr;
  2006. current_has_pin = false;
  2007. }
  2008. editor->marked.erase(p_node);
  2009. HashMap<Node *, CachedNode>::Iterator I = cache.find(p_node);
  2010. if (I) {
  2011. if (p_recursive) {
  2012. int cc = p_node->get_child_count(false);
  2013. for (int i = 0; i < cc; i++) {
  2014. remove(p_node->get_child(i, false), p_recursive);
  2015. }
  2016. }
  2017. if (current_scene_node != p_node) {
  2018. // Do not remove from the Tree control here. See delete_pending below.
  2019. I->value.item->deselect(0);
  2020. I->value.delete_serial = delete_serial;
  2021. I->value.index = -1;
  2022. I->value.cache_iterator = I;
  2023. to_delete.insert(&I->value);
  2024. } else {
  2025. // If it is the root node, we leave the TreeItem and reuse it later.
  2026. cache.remove(I);
  2027. }
  2028. }
  2029. }
  2030. void SceneTreeEditor::NodeCache::mark_dirty(Node *p_node, bool p_parents) {
  2031. Node *node = p_node;
  2032. while (node) {
  2033. HashMap<Node *, CachedNode>::Iterator I = cache.find(node);
  2034. if (I) {
  2035. I->value.dirty = true;
  2036. }
  2037. if (!p_parents) {
  2038. break;
  2039. }
  2040. node = node->get_parent();
  2041. }
  2042. }
  2043. void SceneTreeEditor::NodeCache::mark_children_dirty(Node *p_node, bool p_recursive) {
  2044. if (!p_node) {
  2045. return;
  2046. }
  2047. int cc = p_node->get_child_count(false);
  2048. for (int i = 0; i < cc; i++) {
  2049. Node *c = p_node->get_child(i, false);
  2050. HashMap<Node *, CachedNode>::Iterator IC = cache.find(c);
  2051. if (IC) {
  2052. IC->value.dirty = true;
  2053. if (p_recursive) {
  2054. mark_children_dirty(c, p_recursive);
  2055. }
  2056. }
  2057. }
  2058. }
  2059. void SceneTreeEditor::NodeCache::delete_pending() {
  2060. HashSet<CachedNode *>::Iterator I = to_delete.begin();
  2061. while (I) {
  2062. // We want to keep TreeItems around just long enough for a Node removal,
  2063. // and immediate reinsertion. This is what happens with moves and
  2064. // type changes.
  2065. if (Math::abs((*I)->delete_serial - delete_serial) >= 2) {
  2066. memdelete((*I)->item);
  2067. cache.remove((*I)->cache_iterator);
  2068. to_delete.remove(I);
  2069. } else if (!(*I)->removed) {
  2070. // We don't remove from the tree until now because if the node got
  2071. // deleted from a @tool script the SceneTreeEditor might have had it
  2072. // marked or selected before the node was removed. If we immediately
  2073. // remove from the Tree control then we end up trying to scroll to an
  2074. // Item without a parent.
  2075. //
  2076. // We might already be removed (and thus not have a parent) by rapid
  2077. // undo/redo.
  2078. if (!(*I)->removed) {
  2079. TreeItem *parent = (*I)->item->get_parent();
  2080. parent->remove_child((*I)->item);
  2081. }
  2082. (*I)->removed = true;
  2083. }
  2084. ++I;
  2085. }
  2086. ++delete_serial;
  2087. }
  2088. void SceneTreeEditor::NodeCache::clear() {
  2089. for (CachedNode *E : to_delete) {
  2090. // Only removed entries won't be automatically cleaned up by Tree::clear().
  2091. if (E->removed) {
  2092. memdelete(E->item);
  2093. }
  2094. }
  2095. cache.clear();
  2096. to_delete.clear();
  2097. current_pinned_node = nullptr;
  2098. current_has_pin = false;
  2099. }