editor_validation_panel.h 3.4 KB

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  1. /**************************************************************************/
  2. /* editor_validation_panel.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_VALIDATION_PANEL_H
  31. #define EDITOR_VALIDATION_PANEL_H
  32. #include "scene/gui/panel_container.h"
  33. class Button;
  34. class Label;
  35. class VBoxContainer;
  36. class EditorValidationPanel : public PanelContainer {
  37. GDCLASS(EditorValidationPanel, PanelContainer);
  38. public:
  39. enum MessageType {
  40. MSG_OK,
  41. MSG_WARNING,
  42. MSG_ERROR,
  43. MSG_INFO,
  44. };
  45. static const int MSG_ID_DEFAULT = 0; // Avoids hard-coding ID in dialogs with single-line validation.
  46. private:
  47. VBoxContainer *message_container = nullptr;
  48. HashMap<int, String> valid_messages;
  49. HashMap<int, Label *> labels;
  50. bool valid = false;
  51. bool pending_update = false;
  52. struct ThemeCache {
  53. Color valid_color;
  54. Color warning_color;
  55. Color error_color;
  56. } theme_cache;
  57. void _update();
  58. Callable update_callback;
  59. Button *accept_button = nullptr;
  60. protected:
  61. void _notification(int p_what);
  62. public:
  63. void add_line(int p_id, const String &p_valid_message = "");
  64. void set_accept_button(Button *p_button);
  65. void set_update_callback(const Callable &p_callback);
  66. void update();
  67. void set_message(int p_id, const String &p_text, MessageType p_type, bool p_auto_prefix = true);
  68. bool is_valid() const;
  69. EditorValidationPanel();
  70. };
  71. #endif // EDITOR_VALIDATION_PANEL_H