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- /**************************************************************************/
- /* fbx_importer_manager.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "fbx_importer_manager.h"
- #include "core/config/project_settings.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_string_names.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/gui/link_button.h"
- void FBXImporterManager::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_THEME_CHANGED: {
- fbx_path_browse->set_button_icon(get_editor_theme_icon(SNAME("FileBrowse")));
- } break;
- case NOTIFICATION_READY: {
- connect(SceneStringName(confirmed), callable_mp(this, &FBXImporterManager::_path_confirmed));
- } break;
- }
- }
- void FBXImporterManager::show_dialog(bool p_exclusive) {
- String fbx2gltf_path = EDITOR_GET("filesystem/import/fbx/fbx2gltf_path");
- fbx_path->set_text(fbx2gltf_path);
- _validate_path(fbx2gltf_path);
- // If exclusive, we're importing a FBX file, there's no exit.
- is_importing = p_exclusive;
- set_flag(Window::FLAG_BORDERLESS, p_exclusive); // Avoid closing accidentally.
- set_close_on_escape(!p_exclusive);
- if (is_importing) {
- get_cancel_button()->set_text(TTR("Disable FBX2glTF & Restart"));
- get_cancel_button()->set_tooltip_text(TTR("Canceling this dialog will disable the FBX2glTF importer and use the ufbx importer.\nYou can re-enable FBX2glTF in the Project Settings under Filesystem > Import > FBX > Enabled.\n\nThe editor will restart as importers are registered when the editor starts."));
- } else {
- get_cancel_button()->set_text(TTR("Cancel"));
- get_cancel_button()->set_tooltip_text("");
- }
- popup_centered();
- }
- void FBXImporterManager::_validate_path(const String &p_path) {
- String error;
- bool success = false;
- if (p_path == "") {
- error = TTR("Path to FBX2glTF executable is empty.");
- } else if (!FileAccess::exists(p_path)) {
- error = TTR("Path to FBX2glTF executable is invalid.");
- } else {
- List<String> args;
- args.push_back("--version");
- int exitcode;
- Error err = OS::get_singleton()->execute(p_path, args, nullptr, &exitcode);
- if (err == OK && exitcode == 0) {
- success = true;
- } else {
- error = TTR("Error executing this file (wrong version or architecture).");
- }
- }
- if (success) {
- path_status->set_text(TTR("FBX2glTF executable is valid."));
- path_status->add_theme_color_override(SceneStringName(font_color), path_status->get_theme_color(SNAME("success_color"), EditorStringName(Editor)));
- get_ok_button()->set_disabled(false);
- } else {
- path_status->set_text(error);
- path_status->add_theme_color_override(SceneStringName(font_color), path_status->get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
- get_ok_button()->set_disabled(true);
- }
- }
- void FBXImporterManager::_select_file(const String &p_path) {
- fbx_path->set_text(p_path);
- _validate_path(p_path);
- }
- void FBXImporterManager::_path_confirmed() {
- String path = fbx_path->get_text();
- EditorSettings::get_singleton()->set("filesystem/import/fbx/fbx2gltf_path", path);
- EditorSettings::get_singleton()->save();
- }
- void FBXImporterManager::_cancel_setup() {
- if (!is_importing) {
- return; // No worry.
- }
- // No escape.
- ProjectSettings::get_singleton()->set("filesystem/import/fbx2gltf/enabled", false);
- ProjectSettings::get_singleton()->save();
- EditorNode::get_singleton()->save_all_scenes();
- EditorNode::get_singleton()->restart_editor();
- }
- void FBXImporterManager::_browse_install() {
- if (fbx_path->get_text() != String()) {
- browse_dialog->set_current_file(fbx_path->get_text());
- }
- browse_dialog->popup_centered_ratio();
- }
- FBXImporterManager *FBXImporterManager::singleton = nullptr;
- FBXImporterManager::FBXImporterManager() {
- singleton = this;
- set_title(TTR("Configure FBX Importer"));
- VBoxContainer *vb = memnew(VBoxContainer);
- vb->add_child(memnew(Label(TTR("FBX2glTF is required for importing FBX files if using FBX2glTF.\nAlternatively, you can use ufbx by disabling FBX2glTF.\nPlease download the necessary tool and provide a valid path to the binary:"))));
- LinkButton *lb = memnew(LinkButton);
- lb->set_text(TTR("Click this link to download FBX2glTF"));
- lb->set_uri("https://godotengine.org/fbx-import");
- vb->add_child(lb);
- HBoxContainer *hb = memnew(HBoxContainer);
- fbx_path = memnew(LineEdit);
- fbx_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- hb->add_child(fbx_path);
- fbx_path_browse = memnew(Button);
- fbx_path_browse->set_text(TTR("Browse"));
- fbx_path_browse->connect(SceneStringName(pressed), callable_mp(this, &FBXImporterManager::_browse_install));
- hb->add_child(fbx_path_browse);
- hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- hb->set_custom_minimum_size(Size2(400 * EDSCALE, 0));
- vb->add_child(hb);
- path_status = memnew(Label);
- vb->add_child(path_status);
- add_child(vb);
- fbx_path->connect(SceneStringName(text_changed), callable_mp(this, &FBXImporterManager::_validate_path));
- get_ok_button()->set_text(TTR("Confirm Path"));
- get_cancel_button()->connect(SceneStringName(pressed), callable_mp(this, &FBXImporterManager::_cancel_setup));
- browse_dialog = memnew(EditorFileDialog);
- browse_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
- browse_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
- #ifdef WINDOWS_ENABLED
- browse_dialog->add_filter("*.exe");
- #endif
- browse_dialog->connect("file_selected", callable_mp(this, &FBXImporterManager::_select_file));
- add_child(browse_dialog);
- }
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