editor_settings.h 9.3 KB

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  1. /**************************************************************************/
  2. /* editor_settings.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_SETTINGS_H
  31. #define EDITOR_SETTINGS_H
  32. #include "core/input/shortcut.h"
  33. #include "core/io/config_file.h"
  34. #include "core/io/resource.h"
  35. #include "core/os/thread_safe.h"
  36. #include "core/templates/rb_set.h"
  37. class EditorPlugin;
  38. class EditorSettings : public Resource {
  39. GDCLASS(EditorSettings, Resource);
  40. _THREAD_SAFE_CLASS_
  41. public:
  42. struct Plugin {
  43. EditorPlugin *instance = nullptr;
  44. String path;
  45. String name;
  46. String author;
  47. String version;
  48. String description;
  49. bool installs = false;
  50. String script;
  51. Vector<String> install_files;
  52. };
  53. enum NetworkMode {
  54. NETWORK_OFFLINE,
  55. NETWORK_ONLINE,
  56. };
  57. enum InitialScreen {
  58. INITIAL_SCREEN_AUTO = -5, // Remembers last screen position.
  59. INITIAL_SCREEN_WITH_MOUSE_FOCUS = -4,
  60. INITIAL_SCREEN_WITH_KEYBOARD_FOCUS = -3,
  61. INITIAL_SCREEN_PRIMARY = -2,
  62. };
  63. private:
  64. struct VariantContainer {
  65. int order = 0;
  66. Variant variant;
  67. Variant initial;
  68. bool basic = false;
  69. bool has_default_value = false;
  70. bool hide_from_editor = false;
  71. bool save = false;
  72. bool restart_if_changed = false;
  73. VariantContainer() {}
  74. VariantContainer(const Variant &p_variant, int p_order) :
  75. order(p_order),
  76. variant(p_variant) {
  77. }
  78. };
  79. static Ref<EditorSettings> singleton;
  80. HashSet<String> changed_settings;
  81. mutable Ref<ConfigFile> project_metadata;
  82. HashMap<String, PropertyInfo> hints;
  83. HashMap<String, VariantContainer> props;
  84. int last_order;
  85. Ref<Resource> clipboard;
  86. mutable HashMap<String, Ref<Shortcut>> shortcuts;
  87. HashMap<String, List<Ref<InputEvent>>> builtin_action_overrides;
  88. Vector<String> favorites;
  89. HashMap<String, PackedStringArray> favorite_properties;
  90. Vector<String> recent_dirs;
  91. bool save_changed_setting = true;
  92. bool optimize_save = true; //do not save stuff that came from config but was not set from engine
  93. bool initialized = false;
  94. bool _set(const StringName &p_name, const Variant &p_value);
  95. bool _set_only(const StringName &p_name, const Variant &p_value);
  96. bool _get(const StringName &p_name, Variant &r_ret) const;
  97. void _initial_set(const StringName &p_name, const Variant &p_value, bool p_basic = false);
  98. void _get_property_list(List<PropertyInfo> *p_list) const;
  99. void _add_property_info_bind(const Dictionary &p_info);
  100. bool _property_can_revert(const StringName &p_name) const;
  101. bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
  102. void _set_initialized();
  103. void _load_defaults(Ref<ConfigFile> p_extra_config = Ref<ConfigFile>());
  104. void _load_godot2_text_editor_theme();
  105. void _load_default_visual_shader_editor_theme();
  106. bool _save_text_editor_theme(const String &p_file);
  107. bool _is_default_text_editor_theme(const String &p_theme_name);
  108. const String _get_project_metadata_path() const;
  109. #ifndef DISABLE_DEPRECATED
  110. void _remove_deprecated_settings();
  111. #endif
  112. protected:
  113. static void _bind_methods();
  114. public:
  115. enum {
  116. NOTIFICATION_EDITOR_SETTINGS_CHANGED = 10000
  117. };
  118. static EditorSettings *get_singleton();
  119. static String get_existing_settings_path();
  120. static String get_newest_settings_path();
  121. static void create();
  122. void setup_language();
  123. void setup_network();
  124. static void save();
  125. static void destroy();
  126. void set_optimize_save(bool p_optimize);
  127. bool has_default_value(const String &p_setting) const;
  128. void set_setting(const String &p_setting, const Variant &p_value);
  129. Variant get_setting(const String &p_setting) const;
  130. bool has_setting(const String &p_setting) const;
  131. void erase(const String &p_setting);
  132. void raise_order(const String &p_setting);
  133. void set_initial_value(const StringName &p_setting, const Variant &p_value, bool p_update_current = false);
  134. void set_restart_if_changed(const StringName &p_setting, bool p_restart);
  135. void set_basic(const StringName &p_setting, bool p_basic);
  136. void set_manually(const StringName &p_setting, const Variant &p_value, bool p_emit_signal = false) {
  137. if (p_emit_signal) {
  138. _set(p_setting, p_value);
  139. } else {
  140. _set_only(p_setting, p_value);
  141. }
  142. }
  143. void add_property_hint(const PropertyInfo &p_hint);
  144. PackedStringArray get_changed_settings() const;
  145. bool check_changed_settings_in_group(const String &p_setting_prefix) const;
  146. void mark_setting_changed(const String &p_setting);
  147. void set_resource_clipboard(const Ref<Resource> &p_resource) { clipboard = p_resource; }
  148. Ref<Resource> get_resource_clipboard() const { return clipboard; }
  149. void set_project_metadata(const String &p_section, const String &p_key, const Variant &p_data);
  150. Variant get_project_metadata(const String &p_section, const String &p_key, const Variant &p_default) const;
  151. void set_favorites(const Vector<String> &p_favorites);
  152. Vector<String> get_favorites() const;
  153. void set_favorite_properties(const HashMap<String, PackedStringArray> &p_favorite_properties);
  154. HashMap<String, PackedStringArray> get_favorite_properties() const;
  155. void set_recent_dirs(const Vector<String> &p_recent_dirs);
  156. Vector<String> get_recent_dirs() const;
  157. void load_favorites_and_recent_dirs();
  158. void list_text_editor_themes();
  159. void load_text_editor_theme();
  160. bool import_text_editor_theme(const String &p_file);
  161. bool save_text_editor_theme();
  162. bool save_text_editor_theme_as(String p_file);
  163. bool is_default_text_editor_theme();
  164. Vector<String> get_script_templates(const String &p_extension, const String &p_custom_path = String());
  165. String get_editor_layouts_config() const;
  166. float get_auto_display_scale() const;
  167. void _add_shortcut_default(const String &p_name, const Ref<Shortcut> &p_shortcut);
  168. void add_shortcut(const String &p_name, const Ref<Shortcut> &p_shortcut);
  169. bool is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const;
  170. Ref<Shortcut> get_shortcut(const String &p_name) const;
  171. void get_shortcut_list(List<String> *r_shortcuts);
  172. void set_builtin_action_override(const String &p_name, const TypedArray<InputEvent> &p_events);
  173. const Array get_builtin_action_overrides(const String &p_name) const;
  174. void notify_changes();
  175. #ifdef TOOLS_ENABLED
  176. virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
  177. #endif
  178. EditorSettings();
  179. };
  180. //not a macro any longer
  181. #define EDITOR_DEF(m_var, m_val) _EDITOR_DEF(m_var, Variant(m_val))
  182. #define EDITOR_DEF_RST(m_var, m_val) _EDITOR_DEF(m_var, Variant(m_val), true)
  183. #define EDITOR_DEF_BASIC(m_var, m_val) _EDITOR_DEF(m_var, Variant(m_val), false, true)
  184. Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_restart_if_changed = false, bool p_basic = false);
  185. #define EDITOR_GET(m_var) _EDITOR_GET(m_var)
  186. Variant _EDITOR_GET(const String &p_setting);
  187. #define ED_IS_SHORTCUT(p_name, p_ev) (EditorSettings::get_singleton()->is_shortcut(p_name, p_ev))
  188. Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode = Key::NONE, bool p_physical = false);
  189. Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes, bool p_physical = false);
  190. void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_keycode = Key::NONE, bool p_physical = false);
  191. void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, const PackedInt32Array &p_keycodes, bool p_physical = false);
  192. Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path);
  193. #endif // EDITOR_SETTINGS_H