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- /**************************************************************************/
- /* editor_paths.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_paths.h"
- #include "core/config/engine.h"
- #include "core/config/project_settings.h"
- #include "core/io/dir_access.h"
- #include "core/os/os.h"
- #include "main/main.h"
- EditorPaths *EditorPaths::singleton = nullptr;
- bool EditorPaths::are_paths_valid() const {
- return paths_valid;
- }
- String EditorPaths::get_data_dir() const {
- return data_dir;
- }
- String EditorPaths::get_config_dir() const {
- return config_dir;
- }
- String EditorPaths::get_cache_dir() const {
- return cache_dir;
- }
- String EditorPaths::get_project_data_dir() const {
- return project_data_dir;
- }
- bool EditorPaths::is_self_contained() const {
- return self_contained;
- }
- String EditorPaths::get_self_contained_file() const {
- return self_contained_file;
- }
- String EditorPaths::get_export_templates_dir() const {
- return get_data_dir().path_join(export_templates_folder);
- }
- String EditorPaths::get_debug_keystore_path() const {
- #ifdef ANDROID_ENABLED
- return "assets://keystores/debug.keystore";
- #else
- return get_data_dir().path_join("keystores/debug.keystore");
- #endif
- }
- String EditorPaths::get_project_settings_dir() const {
- return get_project_data_dir().path_join("editor");
- }
- String EditorPaths::get_text_editor_themes_dir() const {
- return get_config_dir().path_join(text_editor_themes_folder);
- }
- String EditorPaths::get_script_templates_dir() const {
- return get_config_dir().path_join(script_templates_folder);
- }
- String EditorPaths::get_project_script_templates_dir() const {
- return GLOBAL_GET("editor/script/templates_search_path");
- }
- String EditorPaths::get_feature_profiles_dir() const {
- return get_config_dir().path_join(feature_profiles_folder);
- }
- void EditorPaths::create() {
- memnew(EditorPaths);
- }
- void EditorPaths::free() {
- ERR_FAIL_NULL(singleton);
- memdelete(singleton);
- }
- void EditorPaths::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_data_dir"), &EditorPaths::get_data_dir);
- ClassDB::bind_method(D_METHOD("get_config_dir"), &EditorPaths::get_config_dir);
- ClassDB::bind_method(D_METHOD("get_cache_dir"), &EditorPaths::get_cache_dir);
- ClassDB::bind_method(D_METHOD("is_self_contained"), &EditorPaths::is_self_contained);
- ClassDB::bind_method(D_METHOD("get_self_contained_file"), &EditorPaths::get_self_contained_file);
- ClassDB::bind_method(D_METHOD("get_project_settings_dir"), &EditorPaths::get_project_settings_dir);
- }
- EditorPaths::EditorPaths() {
- ERR_FAIL_COND(singleton != nullptr);
- singleton = this;
- project_data_dir = ProjectSettings::get_singleton()->get_project_data_path();
- // Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir.
- String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
- Ref<DirAccess> d = DirAccess::create_for_path(exe_path);
- if (d->file_exists(exe_path + "/._sc_")) {
- self_contained = true;
- self_contained_file = exe_path + "/._sc_";
- } else if (d->file_exists(exe_path + "/_sc_")) {
- self_contained = true;
- self_contained_file = exe_path + "/_sc_";
- }
- // On macOS, look outside .app bundle, since .app bundle is read-only.
- // Note: This will not work if Gatekeeper path randomization is active.
- if (OS::get_singleton()->has_feature("macos") && exe_path.ends_with("MacOS") && exe_path.path_join("..").simplify_path().ends_with("Contents")) {
- exe_path = exe_path.path_join("../../..").simplify_path();
- d = DirAccess::create_for_path(exe_path);
- if (d->file_exists(exe_path + "/._sc_")) {
- self_contained = true;
- self_contained_file = exe_path + "/._sc_";
- } else if (d->file_exists(exe_path + "/_sc_")) {
- self_contained = true;
- self_contained_file = exe_path + "/_sc_";
- }
- }
- String data_path;
- String config_path;
- String cache_path;
- if (self_contained) {
- // editor is self contained, all in same folder
- data_path = exe_path;
- data_dir = data_path.path_join("editor_data");
- config_path = exe_path;
- config_dir = data_dir;
- cache_path = exe_path;
- cache_dir = data_dir.path_join("cache");
- } else {
- // Typically XDG_DATA_HOME or %APPDATA%.
- data_path = OS::get_singleton()->get_data_path();
- data_dir = data_path.path_join(OS::get_singleton()->get_godot_dir_name());
- // Can be different from data_path e.g. on Linux or macOS.
- config_path = OS::get_singleton()->get_config_path();
- config_dir = config_path.path_join(OS::get_singleton()->get_godot_dir_name());
- // Can be different from above paths, otherwise a subfolder of data_dir.
- cache_path = OS::get_singleton()->get_cache_path();
- if (cache_path == data_path) {
- cache_dir = data_dir.path_join("cache");
- } else {
- cache_dir = cache_path.path_join(OS::get_singleton()->get_godot_dir_name());
- }
- }
- paths_valid = (!data_path.is_empty() && !config_path.is_empty() && !cache_path.is_empty());
- ERR_FAIL_COND_MSG(!paths_valid, "Editor data, config, or cache paths are invalid.");
- // Validate or create each dir and its relevant subdirectories.
- Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- // Data dir.
- {
- if (dir->change_dir(data_dir) != OK) {
- dir->make_dir_recursive(data_dir);
- if (dir->change_dir(data_dir) != OK) {
- ERR_PRINT("Could not create editor data directory: " + data_dir);
- paths_valid = false;
- }
- }
- if (!dir->dir_exists(export_templates_folder)) {
- dir->make_dir(export_templates_folder);
- }
- }
- // Config dir.
- {
- if (dir->change_dir(config_dir) != OK) {
- dir->make_dir_recursive(config_dir);
- if (dir->change_dir(config_dir) != OK) {
- ERR_PRINT("Could not create editor config directory: " + config_dir);
- paths_valid = false;
- }
- }
- if (!dir->dir_exists(text_editor_themes_folder)) {
- dir->make_dir(text_editor_themes_folder);
- }
- if (!dir->dir_exists(script_templates_folder)) {
- dir->make_dir(script_templates_folder);
- }
- if (!dir->dir_exists(feature_profiles_folder)) {
- dir->make_dir(feature_profiles_folder);
- }
- }
- // Cache dir.
- {
- if (dir->change_dir(cache_dir) != OK) {
- dir->make_dir_recursive(cache_dir);
- if (dir->change_dir(cache_dir) != OK) {
- ERR_PRINT("Could not create editor cache directory: " + cache_dir);
- paths_valid = false;
- }
- }
- }
- // Validate or create project-specific editor data dir,
- // including shader cache subdir.
- if (Engine::get_singleton()->is_project_manager_hint() || (Main::is_cmdline_tool() && !ProjectSettings::get_singleton()->is_project_loaded())) {
- // Nothing to create, use shared editor data dir for shader cache.
- Engine::get_singleton()->set_shader_cache_path(data_dir);
- } else {
- Ref<DirAccess> dir_res = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- if (dir_res->change_dir(project_data_dir) != OK) {
- dir_res->make_dir_recursive(project_data_dir);
- if (dir_res->change_dir(project_data_dir) != OK) {
- ERR_PRINT("Could not create project data directory (" + project_data_dir + ") in: " + dir_res->get_current_dir());
- paths_valid = false;
- }
- }
- // Check that the project data directory `.gdignore` file exists.
- String project_data_gdignore_file_path = project_data_dir.path_join(".gdignore");
- if (!FileAccess::exists(project_data_gdignore_file_path)) {
- // Add an empty .gdignore file to avoid scan.
- Ref<FileAccess> f = FileAccess::open(project_data_gdignore_file_path, FileAccess::WRITE);
- if (f.is_valid()) {
- f->store_line("");
- } else {
- ERR_PRINT("Failed to create file " + project_data_gdignore_file_path.quote() + ".");
- }
- }
- Engine::get_singleton()->set_shader_cache_path(project_data_dir);
- // Editor metadata dir.
- if (!dir_res->dir_exists("editor")) {
- dir_res->make_dir("editor");
- }
- // Imported assets dir.
- String imported_files_path = ProjectSettings::get_singleton()->get_imported_files_path();
- if (!dir_res->dir_exists(imported_files_path)) {
- dir_res->make_dir(imported_files_path);
- }
- }
- }
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