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- /**************************************************************************/
- /* editor_build_profile.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_BUILD_PROFILE_H
- #define EDITOR_BUILD_PROFILE_H
- #include "core/io/file_access.h"
- #include "core/object/ref_counted.h"
- #include "editor/editor_help.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/separator.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/tree.h"
- class EditorBuildProfile : public RefCounted {
- GDCLASS(EditorBuildProfile, RefCounted);
- public:
- enum BuildOption {
- BUILD_OPTION_3D,
- BUILD_OPTION_PHYSICS_2D,
- BUILD_OPTION_PHYSICS_3D,
- BUILD_OPTION_NAVIGATION,
- BUILD_OPTION_XR,
- BUILD_OPTION_RENDERING_DEVICE,
- BUILD_OPTION_OPENGL,
- BUILD_OPTION_VULKAN,
- BUILD_OPTION_TEXT_SERVER_FALLBACK,
- BUILD_OPTION_TEXT_SERVER_ADVANCED,
- BUILD_OPTION_DYNAMIC_FONTS,
- BUILD_OPTION_WOFF2_FONTS,
- BUILD_OPTION_GRAPHITE_FONTS,
- BUILD_OPTION_MSDFGEN,
- BUILD_OPTION_MAX,
- };
- enum BuildOptionCategory {
- BUILD_OPTION_CATEGORY_GENERAL,
- BUILD_OPTION_CATEGORY_TEXT_SERVER,
- BUILD_OPTION_CATEGORY_MAX,
- };
- private:
- HashSet<StringName> disabled_classes;
- HashSet<StringName> collapsed_classes;
- String force_detect_classes;
- bool build_options_disabled[BUILD_OPTION_MAX] = {};
- static const char *build_option_identifiers[BUILD_OPTION_MAX];
- static const bool build_option_disabled_by_default[BUILD_OPTION_MAX];
- static const bool build_option_disable_values[BUILD_OPTION_MAX];
- static const BuildOptionCategory build_option_category[BUILD_OPTION_MAX];
- String _get_build_option_name(BuildOption p_build_option) { return get_build_option_name(p_build_option); }
- protected:
- static void _bind_methods();
- public:
- void set_disable_class(const StringName &p_class, bool p_disabled);
- bool is_class_disabled(const StringName &p_class) const;
- void set_item_collapsed(const StringName &p_class, bool p_collapsed);
- bool is_item_collapsed(const StringName &p_class) const;
- void set_disable_build_option(BuildOption p_build_option, bool p_disable);
- bool is_build_option_disabled(BuildOption p_build_option) const;
- void set_force_detect_classes(const String &p_classes);
- String get_force_detect_classes() const;
- void clear_disabled_classes();
- Error save_to_file(const String &p_path);
- Error load_from_file(const String &p_path);
- static String get_build_option_name(BuildOption p_build_option);
- static String get_build_option_description(BuildOption p_build_option);
- static bool get_build_option_disable_value(BuildOption p_build_option);
- static BuildOptionCategory get_build_option_category(BuildOption p_build_option);
- static String get_build_option_category_name(BuildOptionCategory p_build_option_category);
- EditorBuildProfile();
- };
- VARIANT_ENUM_CAST(EditorBuildProfile::BuildOption)
- VARIANT_ENUM_CAST(EditorBuildProfile::BuildOptionCategory)
- class EditorFileDialog;
- class EditorFileSystemDirectory;
- class EditorBuildProfileManager : public AcceptDialog {
- GDCLASS(EditorBuildProfileManager, AcceptDialog);
- enum Action {
- ACTION_NEW,
- ACTION_RESET,
- ACTION_LOAD,
- ACTION_SAVE,
- ACTION_SAVE_AS,
- ACTION_DETECT,
- ACTION_MAX
- };
- Action last_action = ACTION_NEW;
- ConfirmationDialog *confirm_dialog = nullptr;
- Button *profile_actions[ACTION_MAX];
- Tree *class_list = nullptr;
- EditorHelpBit *description_bit = nullptr;
- EditorFileDialog *import_profile = nullptr;
- EditorFileDialog *export_profile = nullptr;
- LineEdit *profile_path = nullptr;
- LineEdit *force_detect_classes = nullptr;
- void _profile_action(int p_action);
- void _action_confirm();
- void _hide_requested();
- void _update_edited_profile();
- void _fill_classes_from(TreeItem *p_parent, const String &p_class, const String &p_selected);
- Ref<EditorBuildProfile> edited;
- void _import_profile(const String &p_path);
- void _export_profile(const String &p_path);
- bool updating_build_options = false;
- void _class_list_item_selected();
- void _class_list_item_edited();
- void _class_list_item_collapsed(Object *p_item);
- void _detect_classes();
- void _force_detect_classes_changed(const String &p_text);
- struct DetectedFile {
- uint32_t timestamp = 0;
- String md5;
- Vector<String> classes;
- };
- void _find_files(EditorFileSystemDirectory *p_dir, const HashMap<String, DetectedFile> &p_cache, HashMap<String, DetectedFile> &r_detected);
- static EditorBuildProfileManager *singleton;
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- Ref<EditorBuildProfile> get_current_profile();
- static EditorBuildProfileManager *get_singleton() { return singleton; }
- EditorBuildProfileManager();
- };
- #endif // EDITOR_BUILD_PROFILE_H
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