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- /**************************************************************************/
- /* editor_debugger_inspector.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_debugger_inspector.h"
- #include "core/debugger/debugger_marshalls.h"
- #include "core/io/marshalls.h"
- #include "editor/editor_node.h"
- #include "scene/debugger/scene_debugger.h"
- bool EditorDebuggerRemoteObject::_set(const StringName &p_name, const Variant &p_value) {
- if (!prop_values.has(p_name) || String(p_name).begins_with("Constants/")) {
- return false;
- }
- prop_values[p_name] = p_value;
- emit_signal(SNAME("value_edited"), remote_object_id, p_name, p_value);
- return true;
- }
- bool EditorDebuggerRemoteObject::_get(const StringName &p_name, Variant &r_ret) const {
- if (!prop_values.has(p_name)) {
- return false;
- }
- r_ret = prop_values[p_name];
- return true;
- }
- void EditorDebuggerRemoteObject::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->clear(); // Sorry, no want category.
- for (const PropertyInfo &prop : prop_list) {
- if (prop.name == "script") {
- // Skip the script property, it's always added by the non-virtual method.
- continue;
- }
- p_list->push_back(prop);
- }
- }
- String EditorDebuggerRemoteObject::get_title() {
- if (remote_object_id.is_valid()) {
- return vformat(TTR("Remote %s:"), String(type_name)) + " " + itos(remote_object_id);
- } else {
- return "<null>";
- }
- }
- Variant EditorDebuggerRemoteObject::get_variant(const StringName &p_name) {
- Variant var;
- _get(p_name, var);
- return var;
- }
- void EditorDebuggerRemoteObject::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_title"), &EditorDebuggerRemoteObject::get_title);
- ClassDB::bind_method(D_METHOD("get_variant"), &EditorDebuggerRemoteObject::get_variant);
- ClassDB::bind_method(D_METHOD("clear"), &EditorDebuggerRemoteObject::clear);
- ClassDB::bind_method(D_METHOD("get_remote_object_id"), &EditorDebuggerRemoteObject::get_remote_object_id);
- ADD_SIGNAL(MethodInfo("value_edited", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "property"), PropertyInfo("value")));
- }
- EditorDebuggerInspector::EditorDebuggerInspector() {
- variables = memnew(EditorDebuggerRemoteObject);
- }
- EditorDebuggerInspector::~EditorDebuggerInspector() {
- clear_cache();
- memdelete(variables);
- }
- void EditorDebuggerInspector::_bind_methods() {
- ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "id")));
- ADD_SIGNAL(MethodInfo("object_edited", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property"), PropertyInfo("value")));
- ADD_SIGNAL(MethodInfo("object_property_updated", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property")));
- }
- void EditorDebuggerInspector::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_POSTINITIALIZE: {
- connect("object_id_selected", callable_mp(this, &EditorDebuggerInspector::_object_selected));
- } break;
- case NOTIFICATION_ENTER_TREE: {
- edit(variables);
- } break;
- }
- }
- void EditorDebuggerInspector::_object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value) {
- emit_signal(SNAME("object_edited"), p_id, p_prop, p_value);
- }
- void EditorDebuggerInspector::_object_selected(ObjectID p_object) {
- emit_signal(SNAME("object_selected"), p_object);
- }
- ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
- EditorDebuggerRemoteObject *debug_obj = nullptr;
- SceneDebuggerObject obj;
- obj.deserialize(p_arr);
- ERR_FAIL_COND_V(obj.id.is_null(), ObjectID());
- if (remote_objects.has(obj.id)) {
- debug_obj = remote_objects[obj.id];
- } else {
- debug_obj = memnew(EditorDebuggerRemoteObject);
- debug_obj->remote_object_id = obj.id;
- debug_obj->type_name = obj.class_name;
- remote_objects[obj.id] = debug_obj;
- debug_obj->connect("value_edited", callable_mp(this, &EditorDebuggerInspector::_object_edited));
- }
- int old_prop_size = debug_obj->prop_list.size();
- debug_obj->prop_list.clear();
- int new_props_added = 0;
- HashSet<String> changed;
- for (SceneDebuggerObject::SceneDebuggerProperty &property : obj.properties) {
- PropertyInfo &pinfo = property.first;
- Variant &var = property.second;
- if (pinfo.type == Variant::OBJECT) {
- if (var.is_string()) {
- String path = var;
- if (path.contains("::")) {
- // built-in resource
- String base_path = path.get_slice("::", 0);
- Ref<Resource> dependency = ResourceLoader::load(base_path);
- if (dependency.is_valid()) {
- remote_dependencies.insert(dependency);
- }
- }
- var = ResourceLoader::load(path);
- if (pinfo.hint_string == "Script") {
- if (debug_obj->get_script() != var) {
- debug_obj->set_script(Ref<RefCounted>());
- Ref<Script> scr(var);
- if (!scr.is_null()) {
- ScriptInstance *scr_instance = scr->placeholder_instance_create(debug_obj);
- if (scr_instance) {
- debug_obj->set_script_and_instance(var, scr_instance);
- }
- }
- }
- }
- }
- }
- //always add the property, since props may have been added or removed
- debug_obj->prop_list.push_back(pinfo);
- if (!debug_obj->prop_values.has(pinfo.name)) {
- new_props_added++;
- debug_obj->prop_values[pinfo.name] = var;
- } else {
- if (bool(Variant::evaluate(Variant::OP_NOT_EQUAL, debug_obj->prop_values[pinfo.name], var))) {
- debug_obj->prop_values[pinfo.name] = var;
- changed.insert(pinfo.name);
- }
- }
- }
- if (old_prop_size == debug_obj->prop_list.size() && new_props_added == 0) {
- //only some may have changed, if so, then update those, if exist
- for (const String &E : changed) {
- emit_signal(SNAME("object_property_updated"), debug_obj->remote_object_id, E);
- }
- } else {
- //full update, because props were added or removed
- debug_obj->update();
- }
- return obj.id;
- }
- void EditorDebuggerInspector::clear_cache() {
- for (const KeyValue<ObjectID, EditorDebuggerRemoteObject *> &E : remote_objects) {
- EditorNode *editor = EditorNode::get_singleton();
- if (editor->get_editor_selection_history()->get_current() == E.value->get_instance_id()) {
- editor->push_item(nullptr);
- }
- memdelete(E.value);
- }
- remote_objects.clear();
- remote_dependencies.clear();
- }
- Object *EditorDebuggerInspector::get_object(ObjectID p_id) {
- if (remote_objects.has(p_id)) {
- return remote_objects[p_id];
- }
- return nullptr;
- }
- void EditorDebuggerInspector::add_stack_variable(const Array &p_array, int p_offset) {
- DebuggerMarshalls::ScriptStackVariable var;
- var.deserialize(p_array);
- String n = var.name;
- Variant v = var.value;
- PropertyHint h = PROPERTY_HINT_NONE;
- String hs;
- if (var.var_type == Variant::OBJECT && v) {
- v = Object::cast_to<EncodedObjectAsID>(v)->get_object_id();
- h = PROPERTY_HINT_OBJECT_ID;
- hs = "Object";
- }
- String type;
- switch (var.type) {
- case 0:
- type = "Locals/";
- break;
- case 1:
- type = "Members/";
- break;
- case 2:
- type = "Globals/";
- break;
- case 3:
- type = "Evaluated/";
- break;
- default:
- type = "Unknown/";
- }
- PropertyInfo pinfo;
- pinfo.name = type + n;
- pinfo.type = v.get_type();
- pinfo.hint = h;
- pinfo.hint_string = hs;
- if ((p_offset == -1) || variables->prop_list.is_empty()) {
- variables->prop_list.push_back(pinfo);
- } else {
- List<PropertyInfo>::Element *current = variables->prop_list.front();
- for (int i = 0; i < p_offset; i++) {
- current = current->next();
- }
- variables->prop_list.insert_before(current, pinfo);
- }
- variables->prop_values[type + n] = v;
- variables->update();
- edit(variables);
- // To prevent constantly resizing when using filtering.
- int size_x = get_size().x;
- if (size_x > get_custom_minimum_size().x) {
- set_custom_minimum_size(Size2(size_x, 0));
- }
- }
- void EditorDebuggerInspector::clear_stack_variables() {
- variables->clear();
- variables->update();
- set_custom_minimum_size(Size2(0, 0));
- }
- String EditorDebuggerInspector::get_stack_variable(const String &p_var) {
- for (KeyValue<StringName, Variant> &E : variables->prop_values) {
- String v = E.key.operator String();
- if (v.get_slice("/", 1) == p_var) {
- return variables->get_variant(v);
- }
- }
- return String();
- }
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