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- /**************************************************************************/
- /* add_metadata_dialog.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ADD_METADATA_DIALOG_H
- #define ADD_METADATA_DIALOG_H
- #include "core/object/callable_method_pointer.h"
- #include "editor/editor_help.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/gui/editor_validation_panel.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/gui/button.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/item_list.h"
- #include "scene/gui/line_edit.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/tree.h"
- class AddMetadataDialog : public ConfirmationDialog {
- GDCLASS(AddMetadataDialog, ConfirmationDialog);
- public:
- AddMetadataDialog();
- void open(const StringName p_title, List<StringName> &p_existing_metas);
- StringName get_meta_name();
- Variant get_meta_defval();
- private:
- List<StringName> _existing_metas;
- void _check_meta_name();
- void _complete_init(const StringName &p_label);
- LineEdit *add_meta_name = nullptr;
- OptionButton *add_meta_type = nullptr;
- EditorValidationPanel *validation_panel = nullptr;
- };
- #endif // ADD_METADATA_DIALOG_H
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