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- /**************************************************************************/
- /* audio_driver_xaudio2.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AUDIO_DRIVER_XAUDIO2_H
- #define AUDIO_DRIVER_XAUDIO2_H
- #include "core/os/mutex.h"
- #include "core/os/thread.h"
- #include "core/templates/safe_refcount.h"
- #include "servers/audio_server.h"
- #include <mmsystem.h>
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- #include <wrl/client.h>
- #include <xaudio2.h>
- class AudioDriverXAudio2 : public AudioDriver {
- enum {
- AUDIO_BUFFERS = 2
- };
- struct XAudio2DriverVoiceCallback : public IXAudio2VoiceCallback {
- HANDLE buffer_end_event;
- XAudio2DriverVoiceCallback() :
- buffer_end_event(CreateEvent(nullptr, FALSE, FALSE, nullptr)) {}
- void STDMETHODCALLTYPE OnBufferEnd(void *pBufferContext) {
- SetEvent(buffer_end_event);
- }
- //Unused methods are stubs
- void STDMETHODCALLTYPE OnStreamEnd() {}
- void STDMETHODCALLTYPE OnVoiceProcessingPassEnd() {}
- void STDMETHODCALLTYPE OnVoiceProcessingPassStart(UINT32 SamplesRequired) {}
- void STDMETHODCALLTYPE OnBufferStart(void *pBufferContext) {}
- void STDMETHODCALLTYPE OnLoopEnd(void *pBufferContext) {}
- void STDMETHODCALLTYPE OnVoiceError(void *pBufferContext, HRESULT Error) {}
- };
- Thread thread;
- Mutex mutex;
- int32_t *samples_in = nullptr;
- int16_t *samples_out[AUDIO_BUFFERS];
- static void thread_func(void *p_udata);
- int buffer_size = 0;
- unsigned int mix_rate = 0;
- SpeakerMode speaker_mode = SpeakerMode::SPEAKER_MODE_STEREO;
- int channels = 0;
- SafeFlag active;
- SafeFlag exit_thread;
- bool pcm_open = false;
- WAVEFORMATEX wave_format = { 0 };
- Microsoft::WRL::ComPtr<IXAudio2> xaudio;
- int current_buffer = 0;
- IXAudio2MasteringVoice *mastering_voice = nullptr;
- XAUDIO2_BUFFER xaudio_buffer[AUDIO_BUFFERS];
- IXAudio2SourceVoice *source_voice = nullptr;
- XAudio2DriverVoiceCallback voice_callback;
- public:
- virtual const char *get_name() const override {
- return "XAudio2";
- }
- virtual Error init() override;
- virtual void start() override;
- virtual int get_mix_rate() const override;
- virtual SpeakerMode get_speaker_mode() const override;
- virtual float get_latency() override;
- virtual void lock() override;
- virtual void unlock() override;
- virtual void finish() override;
- AudioDriverXAudio2();
- ~AudioDriverXAudio2() {}
- };
- #endif // AUDIO_DRIVER_XAUDIO2_H
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