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- /**************************************************************************/
- /* audio_driver_wasapi.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AUDIO_DRIVER_WASAPI_H
- #define AUDIO_DRIVER_WASAPI_H
- #ifdef WASAPI_ENABLED
- #include "core/os/mutex.h"
- #include "core/os/thread.h"
- #include "core/templates/safe_refcount.h"
- #include "servers/audio_server.h"
- #include <audioclient.h>
- #include <mmdeviceapi.h>
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- class AudioDriverWASAPI : public AudioDriver {
- class AudioDeviceWASAPI {
- public:
- IAudioClient *audio_client = nullptr;
- IAudioRenderClient *render_client = nullptr; // Output
- IAudioCaptureClient *capture_client = nullptr; // Input
- SafeFlag active;
- WORD format_tag = 0;
- WORD bits_per_sample = 0;
- unsigned int channels = 0;
- unsigned int frame_size = 0;
- String device_name = "Default"; // Output OR Input
- String new_device = "Default"; // Output OR Input
- AudioDeviceWASAPI() {}
- };
- AudioDeviceWASAPI audio_input;
- AudioDeviceWASAPI audio_output;
- Mutex mutex;
- Thread thread;
- Vector<int32_t> samples_in;
- unsigned int channels = 0;
- int mix_rate = 0;
- int buffer_frames = 0;
- int target_latency_ms = 0;
- float real_latency = 0.0;
- bool using_audio_client_3 = false;
- SafeFlag exit_thread;
- static _FORCE_INLINE_ void write_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i, int32_t sample);
- static _FORCE_INLINE_ int32_t read_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i);
- static void thread_func(void *p_udata);
- Error init_output_device(bool p_reinit = false);
- Error init_input_device(bool p_reinit = false);
- Error finish_output_device();
- Error finish_input_device();
- Error audio_device_init(AudioDeviceWASAPI *p_device, bool p_input, bool p_reinit, bool p_no_audio_client_3 = false);
- Error audio_device_finish(AudioDeviceWASAPI *p_device);
- PackedStringArray audio_device_get_list(bool p_input);
- public:
- virtual const char *get_name() const override {
- return "WASAPI";
- }
- virtual Error init() override;
- virtual void start() override;
- virtual int get_mix_rate() const override;
- virtual SpeakerMode get_speaker_mode() const override;
- virtual float get_latency() override;
- virtual void lock() override;
- virtual void unlock() override;
- virtual void finish() override;
- virtual PackedStringArray get_output_device_list() override;
- virtual String get_output_device() override;
- virtual void set_output_device(const String &p_name) override;
- virtual Error input_start() override;
- virtual Error input_stop() override;
- virtual PackedStringArray get_input_device_list() override;
- virtual String get_input_device() override;
- virtual void set_input_device(const String &p_name) override;
- AudioDriverWASAPI();
- };
- #endif // WASAPI_ENABLED
- #endif // AUDIO_DRIVER_WASAPI_H
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