Thaddeus Crews 2dbf195af5 Merge pull request #98983 from nikitalita/patch-2 | 6 dní pred | |
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README.md | 3 mesiacov pred | |
SCsub | 2 mesiacov pred | |
metal_device_properties.h | 3 mesiacov pred | |
metal_device_properties.mm | 3 mesiacov pred | |
metal_objects.h | 2 týždňov pred | |
metal_objects.mm | 2 týždňov pred | |
metal_utils.h | 3 mesiacov pred | |
pixel_formats.h | 3 mesiacov pred | |
pixel_formats.mm | 2 mesiacov pred | |
rendering_context_driver_metal.h | 1 týždeň pred | |
rendering_context_driver_metal.mm | 1 týždeň pred | |
rendering_device_driver_metal.h | 1 týždeň pred | |
rendering_device_driver_metal.mm | 6 dní pred |
This document aims to describe the Metal rendering device implementation in Godot.
The Metal rendering owes a lot to the work of the MoltenVK project, which is a Vulkan implementation on top of Metal. In accordance with the Apache 2.0 license, the following copyright notices have been included where applicable:
/**************************************************************************/
/* */
/* Portions of this code were derived from MoltenVK. */
/* */
/* Copyright (c) 2015-2023 The Brenwill Workshop Ltd. */
/* (http://www.brenwill.com) */
/* */
/* Licensed under the Apache License, Version 2.0 (the "License"); */
/* you may not use this file except in compliance with the License. */
/* You may obtain a copy of the License at */
/* */
/* http://www.apache.org/licenses/LICENSE-2.0 */
/* */
/* Unless required by applicable law or agreed to in writing, software */
/* distributed under the License is distributed on an "AS IS" BASIS, */
/* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or */
/* implied. See the License for the specific language governing */
/* permissions and limitations under the License. */
/**************************************************************************/