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- #!/usr/bin/env python
- from misc.utility.scons_hints import *
- Import("env")
- env_backtrace = env.Clone()
- # Thirdparty source files
- thirdparty_obj = []
- thirdparty_dir = "#thirdparty/libbacktrace/"
- thirdparty_sources = [
- "atomic.c",
- "dwarf.c",
- "fileline.c",
- "posix.c",
- "print.c",
- "sort.c",
- "state.c",
- "backtrace.c",
- "simple.c",
- "pecoff.c",
- "read.c",
- "alloc.c",
- ]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env_backtrace.Prepend(CPPPATH=[thirdparty_dir])
- env_thirdparty = env_backtrace.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
- env.drivers_sources += thirdparty_obj
- # Godot source files
- driver_obj = []
- env_backtrace.add_source_files(driver_obj, "*.cpp")
- env.drivers_sources += driver_obj
- # Needed to force rebuilding the driver files when the thirdparty library is updated.
- env.Depends(driver_obj, thirdparty_obj)
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