dictionary.h 5.1 KB

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  1. /**************************************************************************/
  2. /* dictionary.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef DICTIONARY_H
  31. #define DICTIONARY_H
  32. #include "core/string/ustring.h"
  33. #include "core/templates/list.h"
  34. #include "core/variant/array.h"
  35. class Variant;
  36. struct DictionaryPrivate;
  37. class Dictionary {
  38. mutable DictionaryPrivate *_p;
  39. void _ref(const Dictionary &p_from) const;
  40. void _unref() const;
  41. public:
  42. void get_key_list(List<Variant> *p_keys) const;
  43. Variant get_key_at_index(int p_index) const;
  44. Variant get_value_at_index(int p_index) const;
  45. Variant &operator[](const Variant &p_key);
  46. const Variant &operator[](const Variant &p_key) const;
  47. const Variant *getptr(const Variant &p_key) const;
  48. Variant *getptr(const Variant &p_key);
  49. Variant get_valid(const Variant &p_key) const;
  50. Variant get(const Variant &p_key, const Variant &p_default) const;
  51. Variant get_or_add(const Variant &p_key, const Variant &p_default);
  52. bool set(const Variant &p_key, const Variant &p_value);
  53. int size() const;
  54. bool is_empty() const;
  55. void clear();
  56. void sort();
  57. void merge(const Dictionary &p_dictionary, bool p_overwrite = false);
  58. Dictionary merged(const Dictionary &p_dictionary, bool p_overwrite = false) const;
  59. bool has(const Variant &p_key) const;
  60. bool has_all(const Array &p_keys) const;
  61. Variant find_key(const Variant &p_value) const;
  62. bool erase(const Variant &p_key);
  63. bool operator==(const Dictionary &p_dictionary) const;
  64. bool operator!=(const Dictionary &p_dictionary) const;
  65. bool recursive_equal(const Dictionary &p_dictionary, int recursion_count) const;
  66. uint32_t hash() const;
  67. uint32_t recursive_hash(int recursion_count) const;
  68. void operator=(const Dictionary &p_dictionary);
  69. void assign(const Dictionary &p_dictionary);
  70. const Variant *next(const Variant *p_key = nullptr) const;
  71. Array keys() const;
  72. Array values() const;
  73. Dictionary duplicate(bool p_deep = false) const;
  74. Dictionary recursive_duplicate(bool p_deep, int recursion_count) const;
  75. void set_typed(uint32_t p_key_type, const StringName &p_key_class_name, const Variant &p_key_script, uint32_t p_value_type, const StringName &p_value_class_name, const Variant &p_value_script);
  76. bool is_typed() const;
  77. bool is_typed_key() const;
  78. bool is_typed_value() const;
  79. bool is_same_typed(const Dictionary &p_other) const;
  80. bool is_same_typed_key(const Dictionary &p_other) const;
  81. bool is_same_typed_value(const Dictionary &p_other) const;
  82. uint32_t get_typed_key_builtin() const;
  83. uint32_t get_typed_value_builtin() const;
  84. StringName get_typed_key_class_name() const;
  85. StringName get_typed_value_class_name() const;
  86. Variant get_typed_key_script() const;
  87. Variant get_typed_value_script() const;
  88. void make_read_only();
  89. bool is_read_only() const;
  90. const void *id() const;
  91. Dictionary(const Dictionary &p_base, uint32_t p_key_type, const StringName &p_key_class_name, const Variant &p_key_script, uint32_t p_value_type, const StringName &p_value_class_name, const Variant &p_value_script);
  92. Dictionary(const Dictionary &p_from);
  93. Dictionary();
  94. ~Dictionary();
  95. };
  96. #endif // DICTIONARY_H