string_name.h 7.9 KB

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  1. /**************************************************************************/
  2. /* string_name.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef STRING_NAME_H
  31. #define STRING_NAME_H
  32. #include "core/os/mutex.h"
  33. #include "core/string/ustring.h"
  34. #include "core/templates/safe_refcount.h"
  35. #define UNIQUE_NODE_PREFIX "%"
  36. class Main;
  37. struct StaticCString {
  38. const char *ptr;
  39. static StaticCString create(const char *p_ptr);
  40. };
  41. class StringName {
  42. enum {
  43. STRING_TABLE_BITS = 16,
  44. STRING_TABLE_LEN = 1 << STRING_TABLE_BITS,
  45. STRING_TABLE_MASK = STRING_TABLE_LEN - 1
  46. };
  47. struct _Data {
  48. SafeRefCount refcount;
  49. SafeNumeric<uint32_t> static_count;
  50. const char *cname = nullptr;
  51. String name;
  52. #ifdef DEBUG_ENABLED
  53. uint32_t debug_references = 0;
  54. #endif
  55. String get_name() const { return cname ? String(cname) : name; }
  56. bool operator==(const String &p_name) const;
  57. bool operator!=(const String &p_name) const;
  58. bool operator==(const char *p_name) const;
  59. bool operator!=(const char *p_name) const;
  60. int idx = 0;
  61. uint32_t hash = 0;
  62. _Data *prev = nullptr;
  63. _Data *next = nullptr;
  64. _Data() {}
  65. };
  66. static inline _Data *_table[STRING_TABLE_LEN];
  67. _Data *_data = nullptr;
  68. void unref();
  69. friend void register_core_types();
  70. friend void unregister_core_types();
  71. friend class Main;
  72. static inline Mutex mutex;
  73. static void setup();
  74. static void cleanup();
  75. static uint32_t get_empty_hash();
  76. static inline bool configured = false;
  77. #ifdef DEBUG_ENABLED
  78. struct DebugSortReferences {
  79. bool operator()(const _Data *p_left, const _Data *p_right) const {
  80. return p_left->debug_references > p_right->debug_references;
  81. }
  82. };
  83. static inline bool debug_stringname = false;
  84. #endif
  85. StringName(_Data *p_data) { _data = p_data; }
  86. public:
  87. operator const void *() const { return (_data && (_data->cname || !_data->name.is_empty())) ? (void *)1 : nullptr; }
  88. bool operator==(const String &p_name) const;
  89. bool operator==(const char *p_name) const;
  90. bool operator!=(const String &p_name) const;
  91. bool operator!=(const char *p_name) const;
  92. char32_t operator[](int p_index) const;
  93. int length() const;
  94. bool is_empty() const;
  95. _FORCE_INLINE_ bool is_node_unique_name() const {
  96. if (!_data) {
  97. return false;
  98. }
  99. if (_data->cname != nullptr) {
  100. return (char32_t)_data->cname[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
  101. } else {
  102. return (char32_t)_data->name[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
  103. }
  104. }
  105. _FORCE_INLINE_ bool operator<(const StringName &p_name) const {
  106. return _data < p_name._data;
  107. }
  108. _FORCE_INLINE_ bool operator<=(const StringName &p_name) const {
  109. return _data <= p_name._data;
  110. }
  111. _FORCE_INLINE_ bool operator>(const StringName &p_name) const {
  112. return _data > p_name._data;
  113. }
  114. _FORCE_INLINE_ bool operator>=(const StringName &p_name) const {
  115. return _data >= p_name._data;
  116. }
  117. _FORCE_INLINE_ bool operator==(const StringName &p_name) const {
  118. // the real magic of all this mess happens here.
  119. // this is why path comparisons are very fast
  120. return _data == p_name._data;
  121. }
  122. _FORCE_INLINE_ uint32_t hash() const {
  123. if (_data) {
  124. return _data->hash;
  125. } else {
  126. return get_empty_hash();
  127. }
  128. }
  129. _FORCE_INLINE_ const void *data_unique_pointer() const {
  130. return (void *)_data;
  131. }
  132. bool operator!=(const StringName &p_name) const;
  133. _FORCE_INLINE_ operator String() const {
  134. if (_data) {
  135. if (_data->cname) {
  136. return String(_data->cname);
  137. } else {
  138. return _data->name;
  139. }
  140. }
  141. return String();
  142. }
  143. static StringName search(const char *p_name);
  144. static StringName search(const char32_t *p_name);
  145. static StringName search(const String &p_name);
  146. struct AlphCompare {
  147. _FORCE_INLINE_ bool operator()(const StringName &l, const StringName &r) const {
  148. const char *l_cname = l._data ? l._data->cname : "";
  149. const char *r_cname = r._data ? r._data->cname : "";
  150. if (l_cname) {
  151. if (r_cname) {
  152. return is_str_less(l_cname, r_cname);
  153. } else {
  154. return is_str_less(l_cname, r._data->name.ptr());
  155. }
  156. } else {
  157. if (r_cname) {
  158. return is_str_less(l._data->name.ptr(), r_cname);
  159. } else {
  160. return is_str_less(l._data->name.ptr(), r._data->name.ptr());
  161. }
  162. }
  163. }
  164. };
  165. StringName &operator=(const StringName &p_name);
  166. StringName(const char *p_name, bool p_static = false);
  167. StringName(const StringName &p_name);
  168. StringName(const String &p_name, bool p_static = false);
  169. StringName(const StaticCString &p_static_string, bool p_static = false);
  170. StringName() {}
  171. static void assign_static_unique_class_name(StringName *ptr, const char *p_name);
  172. _FORCE_INLINE_ ~StringName() {
  173. if (likely(configured) && _data) { //only free if configured
  174. unref();
  175. }
  176. }
  177. #ifdef DEBUG_ENABLED
  178. static void set_debug_stringnames(bool p_enable) { debug_stringname = p_enable; }
  179. #endif
  180. };
  181. bool operator==(const String &p_name, const StringName &p_string_name);
  182. bool operator!=(const String &p_name, const StringName &p_string_name);
  183. bool operator==(const char *p_name, const StringName &p_string_name);
  184. bool operator!=(const char *p_name, const StringName &p_string_name);
  185. StringName _scs_create(const char *p_chr, bool p_static = false);
  186. /*
  187. * The SNAME macro is used to speed up StringName creation, as it allows caching it after the first usage in a very efficient way.
  188. * It should NOT be used everywhere, but instead in places where high performance is required and the creation of a StringName
  189. * can be costly. Places where it should be used are:
  190. * - Control::get_theme_*(<name> and Window::get_theme_*(<name> functions.
  191. * - emit_signal(<name>,..) function
  192. * - call_deferred(<name>,..) function
  193. * - Comparisons to a StringName in overridden _set and _get methods.
  194. *
  195. * Use in places that can be called hundreds of times per frame (or more) is recommended, but this situation is very rare. If in doubt, do not use.
  196. */
  197. #define SNAME(m_arg) ([]() -> const StringName & { static StringName sname = _scs_create(m_arg, true); return sname; })()
  198. #endif // STRING_NAME_H