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- /**************************************************************************/
- /* os.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef OS_H
- #define OS_H
- #include "core/config/engine.h"
- #include "core/io/logger.h"
- #include "core/io/remote_filesystem_client.h"
- #include "core/os/time_enums.h"
- #include "core/string/ustring.h"
- #include "core/templates/list.h"
- #include "core/templates/vector.h"
- #include <stdarg.h>
- #include <stdlib.h>
- class OS {
- static OS *singleton;
- static uint64_t target_ticks;
- String _execpath;
- List<String> _cmdline;
- List<String> _user_args;
- bool _keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
- bool low_processor_usage_mode = false;
- int low_processor_usage_mode_sleep_usec = 10000;
- bool _delta_smoothing_enabled = false;
- bool _verbose_stdout = false;
- bool _debug_stdout = false;
- String _local_clipboard;
- // Assume success by default, all failure cases need to set EXIT_FAILURE explicitly.
- int _exit_code = EXIT_SUCCESS;
- bool _allow_hidpi = false;
- bool _allow_layered = false;
- bool _stdout_enabled = true;
- bool _stderr_enabled = true;
- bool _writing_movie = false;
- bool _in_editor = false;
- CompositeLogger *_logger = nullptr;
- bool restart_on_exit = false;
- List<String> restart_commandline;
- // for the user interface we keep a record of the current display driver
- // so we can retrieve the rendering drivers available
- int _display_driver_id = -1;
- String _current_rendering_driver_name;
- String _current_rendering_method;
- bool _is_gles_over_gl = false;
- RemoteFilesystemClient default_rfs;
- // For tracking benchmark data
- bool use_benchmark = false;
- String benchmark_file;
- HashMap<Pair<String, String>, uint64_t, PairHash<String, String>> benchmark_marks_from;
- HashMap<Pair<String, String>, double, PairHash<String, String>> benchmark_marks_final;
- protected:
- void _set_logger(CompositeLogger *p_logger);
- public:
- typedef void (*ImeCallback)(void *p_inp, const String &p_text, Point2 p_selection);
- typedef bool (*HasServerFeatureCallback)(const String &p_feature);
- enum RenderThreadMode {
- RENDER_THREAD_UNSAFE,
- RENDER_THREAD_SAFE,
- RENDER_SEPARATE_THREAD,
- };
- enum StdHandleType {
- STD_HANDLE_INVALID,
- STD_HANDLE_CONSOLE,
- STD_HANDLE_FILE,
- STD_HANDLE_PIPE,
- STD_HANDLE_UNKNOWN,
- };
- protected:
- friend class Main;
- // Needed by tests to setup command-line args.
- friend int test_main(int argc, char *argv[]);
- HasServerFeatureCallback has_server_feature_callback = nullptr;
- RenderThreadMode _render_thread_mode = RENDER_THREAD_SAFE;
- // Functions used by Main to initialize/deinitialize the OS.
- void add_logger(Logger *p_logger);
- virtual void initialize() = 0;
- virtual void initialize_joypads() = 0;
- void set_display_driver_id(int p_display_driver_id) { _display_driver_id = p_display_driver_id; }
- virtual void set_main_loop(MainLoop *p_main_loop) = 0;
- virtual void delete_main_loop() = 0;
- virtual void finalize() = 0;
- virtual void finalize_core() = 0;
- virtual void set_cmdline(const char *p_execpath, const List<String> &p_args, const List<String> &p_user_args);
- virtual bool _check_internal_feature_support(const String &p_feature) = 0;
- public:
- typedef int64_t ProcessID;
- static OS *get_singleton();
- void set_current_rendering_driver_name(const String &p_driver_name) { _current_rendering_driver_name = p_driver_name; }
- void set_current_rendering_method(const String &p_name) { _current_rendering_method = p_name; }
- void set_gles_over_gl(bool p_enabled) { _is_gles_over_gl = p_enabled; }
- String get_current_rendering_driver_name() const { return _current_rendering_driver_name; }
- String get_current_rendering_method() const { return _current_rendering_method; }
- bool get_gles_over_gl() const { return _is_gles_over_gl; }
- int get_display_driver_id() const { return _display_driver_id; }
- virtual Vector<String> get_video_adapter_driver_info() const = 0;
- virtual bool get_user_prefers_integrated_gpu() const { return false; }
- void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify = false, Logger::ErrorType p_type = Logger::ERR_ERROR);
- void print(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
- void print_rich(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
- void printerr(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
- virtual String get_stdin_string(int64_t p_buffer_size = 1024) = 0;
- virtual PackedByteArray get_stdin_buffer(int64_t p_buffer_size = 1024) = 0;
- virtual StdHandleType get_stdin_type() const { return STD_HANDLE_UNKNOWN; }
- virtual StdHandleType get_stdout_type() const { return STD_HANDLE_UNKNOWN; }
- virtual StdHandleType get_stderr_type() const { return STD_HANDLE_UNKNOWN; }
- virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) = 0; // Should return cryptographically-safe random bytes.
- virtual String get_system_ca_certificates() { return ""; } // Concatenated certificates in PEM format.
- virtual PackedStringArray get_connected_midi_inputs();
- virtual void open_midi_inputs();
- virtual void close_midi_inputs();
- virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
- struct GDExtensionData {
- bool also_set_library_path = false;
- String *r_resolved_path = nullptr;
- bool generate_temp_files = false;
- PackedStringArray *library_dependencies = nullptr;
- };
- virtual Error open_dynamic_library(const String &p_path, void *&p_library_handle, GDExtensionData *p_data = nullptr) { return ERR_UNAVAILABLE; }
- virtual Error close_dynamic_library(void *p_library_handle) { return ERR_UNAVAILABLE; }
- virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String &p_name, void *&p_symbol_handle, bool p_optional = false) { return ERR_UNAVAILABLE; }
- virtual void set_low_processor_usage_mode(bool p_enabled);
- virtual bool is_in_low_processor_usage_mode() const;
- virtual void set_low_processor_usage_mode_sleep_usec(int p_usec);
- virtual int get_low_processor_usage_mode_sleep_usec() const;
- void set_delta_smoothing(bool p_enabled);
- bool is_delta_smoothing_enabled() const;
- virtual Vector<String> get_system_fonts() const { return Vector<String>(); }
- virtual String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const { return String(); }
- virtual Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const { return Vector<String>(); }
- virtual String get_executable_path() const;
- virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) = 0;
- virtual Dictionary execute_with_pipe(const String &p_path, const List<String> &p_arguments, bool p_blocking = true) { return Dictionary(); }
- virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) = 0;
- virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) { return create_process(get_executable_path(), p_arguments, r_child_id); }
- virtual Error kill(const ProcessID &p_pid) = 0;
- virtual int get_process_id() const;
- virtual bool is_process_running(const ProcessID &p_pid) const = 0;
- virtual int get_process_exit_code(const ProcessID &p_pid) const = 0;
- virtual void vibrate_handheld(int p_duration_ms = 500, float p_amplitude = -1.0) {}
- virtual Error shell_open(const String &p_uri);
- virtual Error shell_show_in_file_manager(String p_path, bool p_open_folder = true);
- virtual Error set_cwd(const String &p_cwd);
- virtual bool has_environment(const String &p_var) const = 0;
- virtual String get_environment(const String &p_var) const = 0;
- virtual void set_environment(const String &p_var, const String &p_value) const = 0;
- virtual void unset_environment(const String &p_var) const = 0;
- virtual String get_name() const = 0;
- virtual String get_identifier() const;
- virtual String get_distribution_name() const = 0;
- virtual String get_version() const = 0;
- virtual List<String> get_cmdline_args() const { return _cmdline; }
- virtual List<String> get_cmdline_user_args() const { return _user_args; }
- virtual List<String> get_cmdline_platform_args() const { return List<String>(); }
- virtual String get_model_name() const;
- bool is_layered_allowed() const { return _allow_layered; }
- bool is_hidpi_allowed() const { return _allow_hidpi; }
- void ensure_user_data_dir();
- virtual MainLoop *get_main_loop() const = 0;
- virtual void yield();
- struct DateTime {
- int64_t year;
- Month month;
- uint8_t day;
- Weekday weekday;
- uint8_t hour;
- uint8_t minute;
- uint8_t second;
- bool dst;
- };
- struct TimeZoneInfo {
- int bias;
- String name;
- };
- virtual DateTime get_datetime(bool utc = false) const = 0;
- virtual TimeZoneInfo get_time_zone_info() const = 0;
- virtual double get_unix_time() const;
- virtual void delay_usec(uint32_t p_usec) const = 0;
- virtual void add_frame_delay(bool p_can_draw);
- virtual uint64_t get_ticks_usec() const = 0;
- uint64_t get_ticks_msec() const;
- virtual bool is_userfs_persistent() const { return true; }
- bool is_stdout_verbose() const;
- bool is_stdout_debug_enabled() const;
- bool is_stdout_enabled() const;
- bool is_stderr_enabled() const;
- void set_stdout_enabled(bool p_enabled);
- void set_stderr_enabled(bool p_enabled);
- virtual void disable_crash_handler() {}
- virtual bool is_disable_crash_handler() const { return false; }
- virtual void initialize_debugging() {}
- virtual uint64_t get_static_memory_usage() const;
- virtual uint64_t get_static_memory_peak_usage() const;
- virtual Dictionary get_memory_info() const;
- RenderThreadMode get_render_thread_mode() const { return _render_thread_mode; }
- virtual String get_locale() const;
- String get_locale_language() const;
- virtual uint64_t get_embedded_pck_offset() const;
- String get_safe_dir_name(const String &p_dir_name, bool p_allow_paths = false) const;
- virtual String get_godot_dir_name() const;
- virtual String get_data_path() const;
- virtual String get_config_path() const;
- virtual String get_cache_path() const;
- virtual String get_bundle_resource_dir() const;
- virtual String get_bundle_icon_path() const;
- virtual String get_user_data_dir() const;
- virtual String get_resource_dir() const;
- enum SystemDir {
- SYSTEM_DIR_DESKTOP,
- SYSTEM_DIR_DCIM,
- SYSTEM_DIR_DOCUMENTS,
- SYSTEM_DIR_DOWNLOADS,
- SYSTEM_DIR_MOVIES,
- SYSTEM_DIR_MUSIC,
- SYSTEM_DIR_PICTURES,
- SYSTEM_DIR_RINGTONES,
- };
- virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const;
- virtual Error move_to_trash(const String &p_path) { return FAILED; }
- virtual int get_exit_code() const;
- // `set_exit_code` should only be used from `SceneTree` (or from a similar
- // level, e.g. from the `Main::start` if leaving without creating a `SceneTree`).
- // For other components, `SceneTree.quit()` should be used instead.
- virtual void set_exit_code(int p_code);
- virtual int get_processor_count() const;
- virtual String get_processor_name() const;
- virtual int get_default_thread_pool_size() const { return get_processor_count(); }
- virtual String get_unique_id() const;
- bool has_feature(const String &p_feature);
- virtual bool is_sandboxed() const;
- void set_has_server_feature_callback(HasServerFeatureCallback p_callback);
- void set_restart_on_exit(bool p_restart, const List<String> &p_restart_arguments);
- bool is_restart_on_exit_set() const;
- List<String> get_restart_on_exit_arguments() const;
- virtual bool request_permission(const String &p_name) { return true; }
- virtual bool request_permissions() { return true; }
- virtual Vector<String> get_granted_permissions() const { return Vector<String>(); }
- virtual void revoke_granted_permissions() {}
- // For recording / measuring benchmark data. Only enabled with tools
- void set_use_benchmark(bool p_use_benchmark);
- bool is_use_benchmark_set();
- void set_benchmark_file(const String &p_benchmark_file);
- String get_benchmark_file();
- virtual void benchmark_begin_measure(const String &p_context, const String &p_what);
- virtual void benchmark_end_measure(const String &p_context, const String &p_what);
- virtual void benchmark_dump();
- virtual Error setup_remote_filesystem(const String &p_server_host, int p_port, const String &p_password, String &r_project_path);
- enum PreferredTextureFormat {
- PREFERRED_TEXTURE_FORMAT_S3TC_BPTC,
- PREFERRED_TEXTURE_FORMAT_ETC2_ASTC
- };
- virtual PreferredTextureFormat get_preferred_texture_format() const;
- // Load GDExtensions specific to this platform.
- // This is invoked by the GDExtensionManager after loading GDExtensions specified by the project.
- virtual void load_platform_gdextensions() const {}
- OS();
- virtual ~OS();
- };
- #endif // OS_H
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