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- /**************************************************************************/
- /* ref_counted.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef REF_COUNTED_H
- #define REF_COUNTED_H
- #include "core/object/class_db.h"
- #include "core/templates/safe_refcount.h"
- class RefCounted : public Object {
- GDCLASS(RefCounted, Object);
- SafeRefCount refcount;
- SafeRefCount refcount_init;
- protected:
- static void _bind_methods();
- public:
- _FORCE_INLINE_ bool is_referenced() const { return refcount_init.get() != 1; }
- bool init_ref();
- bool reference(); // returns false if refcount is at zero and didn't get increased
- bool unreference();
- int get_reference_count() const;
- RefCounted();
- ~RefCounted() {}
- };
- template <typename T>
- class Ref {
- T *reference = nullptr;
- _FORCE_INLINE_ void ref(const Ref &p_from) {
- ref_pointer<false>(p_from.reference);
- }
- template <bool Init>
- _FORCE_INLINE_ void ref_pointer(T *p_refcounted) {
- if (p_refcounted == reference) {
- return;
- }
- // This will go out of scope and get unref'd.
- Ref cleanup_ref;
- cleanup_ref.reference = reference;
- reference = p_refcounted;
- if (reference) {
- if constexpr (Init) {
- if (!reference->init_ref()) {
- reference = nullptr;
- }
- } else {
- if (!reference->reference()) {
- reference = nullptr;
- }
- }
- }
- }
- //virtual RefCounted * get_reference() const { return reference; }
- public:
- _FORCE_INLINE_ bool operator==(const T *p_ptr) const {
- return reference == p_ptr;
- }
- _FORCE_INLINE_ bool operator!=(const T *p_ptr) const {
- return reference != p_ptr;
- }
- #ifdef STRICT_CHECKS
- // Delete these to prevent raw comparisons with `nullptr`.
- bool operator==(std::nullptr_t) const = delete;
- bool operator!=(std::nullptr_t) const = delete;
- #endif // STRICT_CHECKS
- _FORCE_INLINE_ bool operator<(const Ref<T> &p_r) const {
- return reference < p_r.reference;
- }
- _FORCE_INLINE_ bool operator==(const Ref<T> &p_r) const {
- return reference == p_r.reference;
- }
- _FORCE_INLINE_ bool operator!=(const Ref<T> &p_r) const {
- return reference != p_r.reference;
- }
- _FORCE_INLINE_ T *operator*() const {
- return reference;
- }
- _FORCE_INLINE_ T *operator->() const {
- return reference;
- }
- _FORCE_INLINE_ T *ptr() const {
- return reference;
- }
- operator Variant() const {
- return Variant(reference);
- }
- void operator=(const Ref &p_from) {
- ref(p_from);
- }
- template <typename T_Other>
- void operator=(const Ref<T_Other> &p_from) {
- ref_pointer<false>(Object::cast_to<T>(p_from.ptr()));
- }
- void operator=(T *p_from) {
- ref_pointer<true>(p_from);
- }
- void operator=(const Variant &p_variant) {
- Object *object = p_variant.get_validated_object();
- if (object == reference) {
- return;
- }
- ref_pointer<false>(Object::cast_to<T>(object));
- }
- template <typename T_Other>
- void reference_ptr(T_Other *p_ptr) {
- if (reference == p_ptr) {
- return;
- }
- ref_pointer<true>(Object::cast_to<T>(p_ptr));
- }
- Ref(const Ref &p_from) {
- this->operator=(p_from);
- }
- template <typename T_Other>
- Ref(const Ref<T_Other> &p_from) {
- this->operator=(p_from);
- }
- Ref(T *p_from) {
- this->operator=(p_from);
- }
- Ref(const Variant &p_from) {
- this->operator=(p_from);
- }
- inline bool is_valid() const { return reference != nullptr; }
- inline bool is_null() const { return reference == nullptr; }
- void unref() {
- // TODO: this should be moved to mutexes, since this engine does not really
- // do a lot of referencing on references and stuff
- // mutexes will avoid more crashes?
- if (reference && reference->unreference()) {
- memdelete(reference);
- }
- reference = nullptr;
- }
- template <typename... VarArgs>
- void instantiate(VarArgs... p_params) {
- ref(memnew(T(p_params...)));
- }
- Ref() = default;
- ~Ref() {
- unref();
- }
- };
- class WeakRef : public RefCounted {
- GDCLASS(WeakRef, RefCounted);
- ObjectID ref;
- protected:
- static void _bind_methods();
- public:
- Variant get_ref() const;
- void set_obj(Object *p_object);
- void set_ref(const Ref<RefCounted> &p_ref);
- WeakRef() {}
- };
- template <typename T>
- struct PtrToArg<Ref<T>> {
- _FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
- if (p_ptr == nullptr) {
- return Ref<T>();
- }
- // p_ptr points to a RefCounted object
- return Ref<T>(const_cast<T *>(*reinterpret_cast<T *const *>(p_ptr)));
- }
- typedef Ref<T> EncodeT;
- _FORCE_INLINE_ static void encode(Ref<T> p_val, const void *p_ptr) {
- // p_ptr points to an EncodeT object which is a Ref<T> object.
- *(const_cast<Ref<RefCounted> *>(reinterpret_cast<const Ref<RefCounted> *>(p_ptr))) = p_val;
- }
- };
- template <typename T>
- struct PtrToArg<const Ref<T> &> {
- typedef Ref<T> EncodeT;
- _FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
- if (p_ptr == nullptr) {
- return Ref<T>();
- }
- // p_ptr points to a RefCounted object
- return Ref<T>(*((T *const *)p_ptr));
- }
- };
- template <typename T>
- struct GetTypeInfo<Ref<T>> {
- static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
- static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
- static inline PropertyInfo get_class_info() {
- return PropertyInfo(Variant::OBJECT, String(), PROPERTY_HINT_RESOURCE_TYPE, T::get_class_static());
- }
- };
- template <typename T>
- struct GetTypeInfo<const Ref<T> &> {
- static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
- static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
- static inline PropertyInfo get_class_info() {
- return PropertyInfo(Variant::OBJECT, String(), PROPERTY_HINT_RESOURCE_TYPE, T::get_class_static());
- }
- };
- template <typename T>
- struct VariantInternalAccessor<Ref<T>> {
- static _FORCE_INLINE_ Ref<T> get(const Variant *v) { return Ref<T>(*VariantInternal::get_object(v)); }
- static _FORCE_INLINE_ void set(Variant *v, const Ref<T> &p_ref) { VariantInternal::object_assign(v, p_ref); }
- };
- template <typename T>
- struct VariantInternalAccessor<const Ref<T> &> {
- static _FORCE_INLINE_ Ref<T> get(const Variant *v) { return Ref<T>(*VariantInternal::get_object(v)); }
- static _FORCE_INLINE_ void set(Variant *v, const Ref<T> &p_ref) { VariantInternal::object_assign(v, p_ref); }
- };
- #endif // REF_COUNTED_H
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