object_id.h 3.4 KB

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  1. /**************************************************************************/
  2. /* object_id.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef OBJECT_ID_H
  31. #define OBJECT_ID_H
  32. #include "core/typedefs.h"
  33. // Class to store an object ID (int64)
  34. // needs to be compatile with int64 because this is what Variant uses
  35. // Also, need to be explicitly only castable to 64 bits integer types
  36. // to avoid bugs due to loss of precision
  37. class ObjectID {
  38. uint64_t id = 0;
  39. public:
  40. _ALWAYS_INLINE_ bool is_ref_counted() const { return (id & (uint64_t(1) << 63)) != 0; }
  41. _ALWAYS_INLINE_ bool is_valid() const { return id != 0; }
  42. _ALWAYS_INLINE_ bool is_null() const { return id == 0; }
  43. _ALWAYS_INLINE_ operator uint64_t() const { return id; }
  44. _ALWAYS_INLINE_ operator int64_t() const { return id; }
  45. _ALWAYS_INLINE_ bool operator==(const ObjectID &p_id) const { return id == p_id.id; }
  46. _ALWAYS_INLINE_ bool operator!=(const ObjectID &p_id) const { return id != p_id.id; }
  47. _ALWAYS_INLINE_ bool operator<(const ObjectID &p_id) const { return id < p_id.id; }
  48. _ALWAYS_INLINE_ void operator=(int64_t p_int64) { id = p_int64; }
  49. _ALWAYS_INLINE_ void operator=(uint64_t p_uint64) { id = p_uint64; }
  50. _ALWAYS_INLINE_ ObjectID() {}
  51. _ALWAYS_INLINE_ explicit ObjectID(const uint64_t p_id) { id = p_id; }
  52. _ALWAYS_INLINE_ explicit ObjectID(const int64_t p_id) { id = p_id; }
  53. };
  54. #endif // OBJECT_ID_H