transform_3d.cpp 8.2 KB

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  1. /**************************************************************************/
  2. /* transform_3d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "transform_3d.h"
  31. #include "core/string/ustring.h"
  32. void Transform3D::affine_invert() {
  33. basis.invert();
  34. origin = basis.xform(-origin);
  35. }
  36. Transform3D Transform3D::affine_inverse() const {
  37. Transform3D ret = *this;
  38. ret.affine_invert();
  39. return ret;
  40. }
  41. void Transform3D::invert() {
  42. basis.transpose();
  43. origin = basis.xform(-origin);
  44. }
  45. Transform3D Transform3D::inverse() const {
  46. // FIXME: this function assumes the basis is a rotation matrix, with no scaling.
  47. // Transform3D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
  48. Transform3D ret = *this;
  49. ret.invert();
  50. return ret;
  51. }
  52. void Transform3D::rotate(const Vector3 &p_axis, real_t p_angle) {
  53. *this = rotated(p_axis, p_angle);
  54. }
  55. Transform3D Transform3D::rotated(const Vector3 &p_axis, real_t p_angle) const {
  56. // Equivalent to left multiplication
  57. Basis p_basis(p_axis, p_angle);
  58. return Transform3D(p_basis * basis, p_basis.xform(origin));
  59. }
  60. Transform3D Transform3D::rotated_local(const Vector3 &p_axis, real_t p_angle) const {
  61. // Equivalent to right multiplication
  62. Basis p_basis(p_axis, p_angle);
  63. return Transform3D(basis * p_basis, origin);
  64. }
  65. void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_angle) {
  66. basis.rotate(p_axis, p_angle);
  67. }
  68. Transform3D Transform3D::looking_at(const Vector3 &p_target, const Vector3 &p_up, bool p_use_model_front) const {
  69. #ifdef MATH_CHECKS
  70. ERR_FAIL_COND_V_MSG(origin.is_equal_approx(p_target), Transform3D(), "The transform's origin and target can't be equal.");
  71. #endif
  72. Transform3D t = *this;
  73. t.basis = Basis::looking_at(p_target - origin, p_up, p_use_model_front);
  74. return t;
  75. }
  76. void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up, bool p_use_model_front) {
  77. #ifdef MATH_CHECKS
  78. ERR_FAIL_COND_MSG(p_eye.is_equal_approx(p_target), "The eye and target vectors can't be equal.");
  79. #endif
  80. basis = Basis::looking_at(p_target - p_eye, p_up, p_use_model_front);
  81. origin = p_eye;
  82. }
  83. Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const {
  84. Transform3D interp;
  85. Vector3 src_scale = basis.get_scale();
  86. Quaternion src_rot = basis.get_rotation_quaternion();
  87. Vector3 src_loc = origin;
  88. Vector3 dst_scale = p_transform.basis.get_scale();
  89. Quaternion dst_rot = p_transform.basis.get_rotation_quaternion();
  90. Vector3 dst_loc = p_transform.origin;
  91. interp.basis.set_quaternion_scale(src_rot.slerp(dst_rot, p_c).normalized(), src_scale.lerp(dst_scale, p_c));
  92. interp.origin = src_loc.lerp(dst_loc, p_c);
  93. return interp;
  94. }
  95. void Transform3D::scale(const Vector3 &p_scale) {
  96. basis.scale(p_scale);
  97. origin *= p_scale;
  98. }
  99. Transform3D Transform3D::scaled(const Vector3 &p_scale) const {
  100. // Equivalent to left multiplication
  101. return Transform3D(basis.scaled(p_scale), origin * p_scale);
  102. }
  103. Transform3D Transform3D::scaled_local(const Vector3 &p_scale) const {
  104. // Equivalent to right multiplication
  105. return Transform3D(basis.scaled_local(p_scale), origin);
  106. }
  107. void Transform3D::scale_basis(const Vector3 &p_scale) {
  108. basis.scale(p_scale);
  109. }
  110. void Transform3D::translate_local(real_t p_tx, real_t p_ty, real_t p_tz) {
  111. translate_local(Vector3(p_tx, p_ty, p_tz));
  112. }
  113. void Transform3D::translate_local(const Vector3 &p_translation) {
  114. for (int i = 0; i < 3; i++) {
  115. origin[i] += basis[i].dot(p_translation);
  116. }
  117. }
  118. Transform3D Transform3D::translated(const Vector3 &p_translation) const {
  119. // Equivalent to left multiplication
  120. return Transform3D(basis, origin + p_translation);
  121. }
  122. Transform3D Transform3D::translated_local(const Vector3 &p_translation) const {
  123. // Equivalent to right multiplication
  124. return Transform3D(basis, origin + basis.xform(p_translation));
  125. }
  126. void Transform3D::orthonormalize() {
  127. basis.orthonormalize();
  128. }
  129. Transform3D Transform3D::orthonormalized() const {
  130. Transform3D _copy = *this;
  131. _copy.orthonormalize();
  132. return _copy;
  133. }
  134. void Transform3D::orthogonalize() {
  135. basis.orthogonalize();
  136. }
  137. Transform3D Transform3D::orthogonalized() const {
  138. Transform3D _copy = *this;
  139. _copy.orthogonalize();
  140. return _copy;
  141. }
  142. bool Transform3D::is_equal_approx(const Transform3D &p_transform) const {
  143. return basis.is_equal_approx(p_transform.basis) && origin.is_equal_approx(p_transform.origin);
  144. }
  145. bool Transform3D::is_finite() const {
  146. return basis.is_finite() && origin.is_finite();
  147. }
  148. bool Transform3D::operator==(const Transform3D &p_transform) const {
  149. return (basis == p_transform.basis && origin == p_transform.origin);
  150. }
  151. bool Transform3D::operator!=(const Transform3D &p_transform) const {
  152. return (basis != p_transform.basis || origin != p_transform.origin);
  153. }
  154. void Transform3D::operator*=(const Transform3D &p_transform) {
  155. origin = xform(p_transform.origin);
  156. basis *= p_transform.basis;
  157. }
  158. Transform3D Transform3D::operator*(const Transform3D &p_transform) const {
  159. Transform3D t = *this;
  160. t *= p_transform;
  161. return t;
  162. }
  163. void Transform3D::operator*=(real_t p_val) {
  164. origin *= p_val;
  165. basis *= p_val;
  166. }
  167. Transform3D Transform3D::operator*(real_t p_val) const {
  168. Transform3D ret(*this);
  169. ret *= p_val;
  170. return ret;
  171. }
  172. void Transform3D::operator/=(real_t p_val) {
  173. basis /= p_val;
  174. origin /= p_val;
  175. }
  176. Transform3D Transform3D::operator/(real_t p_val) const {
  177. Transform3D ret(*this);
  178. ret /= p_val;
  179. return ret;
  180. }
  181. Transform3D::operator String() const {
  182. return "[X: " + basis.get_column(0).operator String() +
  183. ", Y: " + basis.get_column(1).operator String() +
  184. ", Z: " + basis.get_column(2).operator String() +
  185. ", O: " + origin.operator String() + "]";
  186. }
  187. Transform3D::Transform3D(const Basis &p_basis, const Vector3 &p_origin) :
  188. basis(p_basis),
  189. origin(p_origin) {
  190. }
  191. Transform3D::Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin) :
  192. origin(p_origin) {
  193. basis.set_column(0, p_x);
  194. basis.set_column(1, p_y);
  195. basis.set_column(2, p_z);
  196. }
  197. Transform3D::Transform3D(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz, real_t p_ox, real_t p_oy, real_t p_oz) {
  198. basis = Basis(p_xx, p_xy, p_xz, p_yx, p_yy, p_yz, p_zx, p_zy, p_zz);
  199. origin = Vector3(p_ox, p_oy, p_oz);
  200. }