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- /**************************************************************************/
- /* geometry_2d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "geometry_2d.h"
- #include "thirdparty/clipper2/include/clipper2/clipper.h"
- #include "thirdparty/misc/polypartition.h"
- #define STB_RECT_PACK_IMPLEMENTATION
- #include "thirdparty/misc/stb_rect_pack.h"
- const int clipper_precision = 5; // Based on CMP_EPSILON.
- const double clipper_scale = Math::pow(10.0, clipper_precision);
- Vector<Vector<Vector2>> Geometry2D::decompose_polygon_in_convex(const Vector<Point2> &polygon) {
- Vector<Vector<Vector2>> decomp;
- List<TPPLPoly> in_poly, out_poly;
- TPPLPoly inp;
- inp.Init(polygon.size());
- for (int i = 0; i < polygon.size(); i++) {
- inp.GetPoint(i) = polygon[i];
- }
- inp.SetOrientation(TPPL_ORIENTATION_CCW);
- in_poly.push_back(inp);
- TPPLPartition tpart;
- if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { // Failed.
- ERR_PRINT("Convex decomposing failed!");
- return decomp;
- }
- decomp.resize(out_poly.size());
- int idx = 0;
- for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) {
- TPPLPoly &tp = I->get();
- decomp.write[idx].resize(tp.GetNumPoints());
- for (int64_t i = 0; i < tp.GetNumPoints(); i++) {
- decomp.write[idx].write[i] = tp.GetPoint(i);
- }
- idx++;
- }
- return decomp;
- }
- struct _AtlasWorkRect {
- Size2i s;
- Point2i p;
- int idx = 0;
- _FORCE_INLINE_ bool operator<(const _AtlasWorkRect &p_r) const { return s.width > p_r.s.width; }
- };
- struct _AtlasWorkRectResult {
- Vector<_AtlasWorkRect> result;
- int max_w = 0;
- int max_h = 0;
- };
- void Geometry2D::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size) {
- // Super simple, almost brute force scanline stacking fitter.
- // It's pretty basic for now, but it tries to make sure that the aspect ratio of the
- // resulting atlas is somehow square. This is necessary because video cards have limits
- // on texture size (usually 2048 or 4096), so the squarer a texture, the more the chances
- // that it will work in every hardware.
- // For example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a
- // 256x8192 atlas (won't work anywhere).
- ERR_FAIL_COND(p_rects.is_empty());
- for (int i = 0; i < p_rects.size(); i++) {
- ERR_FAIL_COND(p_rects[i].width <= 0);
- ERR_FAIL_COND(p_rects[i].height <= 0);
- }
- Vector<_AtlasWorkRect> wrects;
- wrects.resize(p_rects.size());
- for (int i = 0; i < p_rects.size(); i++) {
- wrects.write[i].s = p_rects[i];
- wrects.write[i].idx = i;
- }
- wrects.sort();
- int widest = wrects[0].s.width;
- Vector<_AtlasWorkRectResult> results;
- for (int i = 0; i <= 12; i++) {
- int w = 1 << i;
- int max_h = 0;
- int max_w = 0;
- if (w < widest) {
- continue;
- }
- Vector<int> hmax;
- hmax.resize(w);
- for (int j = 0; j < w; j++) {
- hmax.write[j] = 0;
- }
- // Place them.
- int ofs = 0;
- int limit_h = 0;
- for (int j = 0; j < wrects.size(); j++) {
- if (ofs + wrects[j].s.width > w) {
- ofs = 0;
- }
- int from_y = 0;
- for (int k = 0; k < wrects[j].s.width; k++) {
- if (hmax[ofs + k] > from_y) {
- from_y = hmax[ofs + k];
- }
- }
- wrects.write[j].p.x = ofs;
- wrects.write[j].p.y = from_y;
- int end_h = from_y + wrects[j].s.height;
- int end_w = ofs + wrects[j].s.width;
- if (ofs == 0) {
- limit_h = end_h;
- }
- for (int k = 0; k < wrects[j].s.width; k++) {
- hmax.write[ofs + k] = end_h;
- }
- if (end_h > max_h) {
- max_h = end_h;
- }
- if (end_w > max_w) {
- max_w = end_w;
- }
- if (ofs == 0 || end_h > limit_h) { // While h limit not reached, keep stacking.
- ofs += wrects[j].s.width;
- }
- }
- _AtlasWorkRectResult result;
- result.result = wrects;
- result.max_h = max_h;
- result.max_w = max_w;
- results.push_back(result);
- }
- // Find the result with the best aspect ratio.
- int best = -1;
- real_t best_aspect = 1e20;
- for (int i = 0; i < results.size(); i++) {
- real_t h = next_power_of_2(results[i].max_h);
- real_t w = next_power_of_2(results[i].max_w);
- real_t aspect = h > w ? h / w : w / h;
- if (aspect < best_aspect) {
- best = i;
- best_aspect = aspect;
- }
- }
- r_result.resize(p_rects.size());
- for (int i = 0; i < p_rects.size(); i++) {
- r_result.write[results[best].result[i].idx] = results[best].result[i].p;
- }
- r_size = Size2(results[best].max_w, results[best].max_h);
- }
- Vector<Vector<Point2>> Geometry2D::_polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open) {
- using namespace Clipper2Lib;
- ClipType op = ClipType::Union;
- switch (p_op) {
- case OPERATION_UNION:
- op = ClipType::Union;
- break;
- case OPERATION_DIFFERENCE:
- op = ClipType::Difference;
- break;
- case OPERATION_INTERSECTION:
- op = ClipType::Intersection;
- break;
- case OPERATION_XOR:
- op = ClipType::Xor;
- break;
- }
- PathD path_a(p_polypath_a.size());
- for (int i = 0; i != p_polypath_a.size(); ++i) {
- path_a[i] = PointD(p_polypath_a[i].x, p_polypath_a[i].y);
- }
- PathD path_b(p_polypath_b.size());
- for (int i = 0; i != p_polypath_b.size(); ++i) {
- path_b[i] = PointD(p_polypath_b[i].x, p_polypath_b[i].y);
- }
- ClipperD clp(clipper_precision); // Scale points up internally to attain the desired precision.
- clp.PreserveCollinear(false); // Remove redundant vertices.
- if (is_a_open) {
- clp.AddOpenSubject({ path_a });
- } else {
- clp.AddSubject({ path_a });
- }
- clp.AddClip({ path_b });
- PathsD paths;
- if (is_a_open) {
- PolyTreeD tree; // Needed to populate polylines.
- clp.Execute(op, FillRule::EvenOdd, tree, paths);
- } else {
- clp.Execute(op, FillRule::EvenOdd, paths); // Works on closed polygons only.
- }
- Vector<Vector<Point2>> polypaths;
- for (PathsD::size_type i = 0; i < paths.size(); ++i) {
- const PathD &path = paths[i];
- Vector<Vector2> polypath;
- for (PathsD::size_type j = 0; j < path.size(); ++j) {
- polypath.push_back(Point2(static_cast<real_t>(path[j].x), static_cast<real_t>(path[j].y)));
- }
- polypaths.push_back(polypath);
- }
- return polypaths;
- }
- Vector<Vector<Point2>> Geometry2D::_polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
- using namespace Clipper2Lib;
- JoinType jt = JoinType::Square;
- switch (p_join_type) {
- case JOIN_SQUARE:
- jt = JoinType::Square;
- break;
- case JOIN_ROUND:
- jt = JoinType::Round;
- break;
- case JOIN_MITER:
- jt = JoinType::Miter;
- break;
- }
- EndType et = EndType::Polygon;
- switch (p_end_type) {
- case END_POLYGON:
- et = EndType::Polygon;
- break;
- case END_JOINED:
- et = EndType::Joined;
- break;
- case END_BUTT:
- et = EndType::Butt;
- break;
- case END_SQUARE:
- et = EndType::Square;
- break;
- case END_ROUND:
- et = EndType::Round;
- break;
- }
- PathD polypath(p_polypath.size());
- for (int i = 0; i != p_polypath.size(); ++i) {
- polypath[i] = PointD(p_polypath[i].x, p_polypath[i].y);
- }
- // Inflate/deflate.
- PathsD paths = InflatePaths({ polypath }, p_delta, jt, et, 2.0, clipper_precision, 0.25 * clipper_scale);
- // Here the points are scaled up internally and
- // the arc_tolerance is scaled accordingly
- // to attain the desired precision.
- Vector<Vector<Point2>> polypaths;
- for (PathsD::size_type i = 0; i < paths.size(); ++i) {
- const PathD &path = paths[i];
- Vector<Vector2> polypath2;
- for (PathsD::size_type j = 0; j < path.size(); ++j) {
- polypath2.push_back(Point2(static_cast<real_t>(path[j].x), static_cast<real_t>(path[j].y)));
- }
- polypaths.push_back(polypath2);
- }
- return polypaths;
- }
- Vector<Vector3i> Geometry2D::partial_pack_rects(const Vector<Vector2i> &p_sizes, const Size2i &p_atlas_size) {
- Vector<stbrp_node> nodes;
- nodes.resize(p_atlas_size.width);
- memset(nodes.ptrw(), 0, sizeof(stbrp_node) * nodes.size());
- stbrp_context context;
- stbrp_init_target(&context, p_atlas_size.width, p_atlas_size.height, nodes.ptrw(), p_atlas_size.width);
- Vector<stbrp_rect> rects;
- rects.resize(p_sizes.size());
- for (int i = 0; i < p_sizes.size(); i++) {
- rects.write[i].id = i;
- rects.write[i].w = p_sizes[i].width;
- rects.write[i].h = p_sizes[i].height;
- rects.write[i].x = 0;
- rects.write[i].y = 0;
- rects.write[i].was_packed = 0;
- }
- stbrp_pack_rects(&context, rects.ptrw(), rects.size());
- Vector<Vector3i> ret;
- ret.resize(p_sizes.size());
- for (int i = 0; i < p_sizes.size(); i++) {
- ret.write[rects[i].id] = Vector3i(rects[i].x, rects[i].y, rects[i].was_packed != 0 ? 1 : 0);
- }
- return ret;
- }
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