123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352 |
- /**************************************************************************/
- /* face3.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "face3.h"
- #include "core/math/geometry_3d.h"
- int Face3::split_by_plane(const Plane &p_plane, Face3 p_res[3], bool p_is_point_over[3]) const {
- ERR_FAIL_COND_V(is_degenerate(), 0);
- Vector3 above[4];
- int above_count = 0;
- Vector3 below[4];
- int below_count = 0;
- for (int i = 0; i < 3; i++) {
- if (p_plane.has_point(vertex[i], (real_t)CMP_EPSILON)) { // point is in plane
- ERR_FAIL_COND_V(above_count >= 4, 0);
- above[above_count++] = vertex[i];
- ERR_FAIL_COND_V(below_count >= 4, 0);
- below[below_count++] = vertex[i];
- } else {
- if (p_plane.is_point_over(vertex[i])) {
- //Point is over
- ERR_FAIL_COND_V(above_count >= 4, 0);
- above[above_count++] = vertex[i];
- } else {
- //Point is under
- ERR_FAIL_COND_V(below_count >= 4, 0);
- below[below_count++] = vertex[i];
- }
- /* Check for Intersection between this and the next vertex*/
- Vector3 inters;
- if (!p_plane.intersects_segment(vertex[i], vertex[(i + 1) % 3], &inters)) {
- continue;
- }
- /* Intersection goes to both */
- ERR_FAIL_COND_V(above_count >= 4, 0);
- above[above_count++] = inters;
- ERR_FAIL_COND_V(below_count >= 4, 0);
- below[below_count++] = inters;
- }
- }
- int polygons_created = 0;
- ERR_FAIL_COND_V(above_count >= 4 && below_count >= 4, 0); //bug in the algo
- if (above_count >= 3) {
- p_res[polygons_created] = Face3(above[0], above[1], above[2]);
- p_is_point_over[polygons_created] = true;
- polygons_created++;
- if (above_count == 4) {
- p_res[polygons_created] = Face3(above[2], above[3], above[0]);
- p_is_point_over[polygons_created] = true;
- polygons_created++;
- }
- }
- if (below_count >= 3) {
- p_res[polygons_created] = Face3(below[0], below[1], below[2]);
- p_is_point_over[polygons_created] = false;
- polygons_created++;
- if (below_count == 4) {
- p_res[polygons_created] = Face3(below[2], below[3], below[0]);
- p_is_point_over[polygons_created] = false;
- polygons_created++;
- }
- }
- return polygons_created;
- }
- bool Face3::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const {
- return Geometry3D::ray_intersects_triangle(p_from, p_dir, vertex[0], vertex[1], vertex[2], p_intersection);
- }
- bool Face3::intersects_segment(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const {
- return Geometry3D::segment_intersects_triangle(p_from, p_dir, vertex[0], vertex[1], vertex[2], p_intersection);
- }
- bool Face3::is_degenerate() const {
- Vector3 normal = vec3_cross(vertex[0] - vertex[1], vertex[0] - vertex[2]);
- return (normal.length_squared() < (real_t)CMP_EPSILON2);
- }
- Vector3 Face3::get_random_point_inside() const {
- real_t a = Math::random(0.0, 1.0);
- real_t b = Math::random(0.0, 1.0);
- if (a > b) {
- SWAP(a, b);
- }
- return vertex[0] * a + vertex[1] * (b - a) + vertex[2] * (1.0f - b);
- }
- Plane Face3::get_plane(ClockDirection p_dir) const {
- return Plane(vertex[0], vertex[1], vertex[2], p_dir);
- }
- real_t Face3::get_area() const {
- return vec3_cross(vertex[0] - vertex[1], vertex[0] - vertex[2]).length() * 0.5f;
- }
- bool Face3::intersects_aabb(const AABB &p_aabb) const {
- /** TEST PLANE **/
- if (!p_aabb.intersects_plane(get_plane())) {
- return false;
- }
- #define TEST_AXIS(m_ax) \
- /** TEST FACE AXIS */ \
- { \
- real_t aabb_min = p_aabb.position.m_ax; \
- real_t aabb_max = p_aabb.position.m_ax + p_aabb.size.m_ax; \
- real_t tri_min = vertex[0].m_ax; \
- real_t tri_max = vertex[0].m_ax; \
- for (int i = 1; i < 3; i++) { \
- if (vertex[i].m_ax > tri_max) \
- tri_max = vertex[i].m_ax; \
- if (vertex[i].m_ax < tri_min) \
- tri_min = vertex[i].m_ax; \
- } \
- \
- if (tri_max < aabb_min || aabb_max < tri_min) \
- return false; \
- }
- TEST_AXIS(x);
- TEST_AXIS(y);
- TEST_AXIS(z);
- /** TEST ALL EDGES **/
- const Vector3 edge_norms[3] = {
- vertex[0] - vertex[1],
- vertex[1] - vertex[2],
- vertex[2] - vertex[0],
- };
- for (int i = 0; i < 12; i++) {
- Vector3 from, to;
- p_aabb.get_edge(i, from, to);
- Vector3 e1 = from - to;
- for (int j = 0; j < 3; j++) {
- Vector3 e2 = edge_norms[j];
- Vector3 axis = vec3_cross(e1, e2);
- if (axis.length_squared() < 0.0001f) {
- continue; // coplanar
- }
- axis.normalize();
- real_t minA, maxA, minB, maxB;
- p_aabb.project_range_in_plane(Plane(axis), minA, maxA);
- project_range(axis, Transform3D(), minB, maxB);
- if (maxA < minB || maxB < minA) {
- return false;
- }
- }
- }
- return true;
- }
- Face3::operator String() const {
- return String() + vertex[0] + ", " + vertex[1] + ", " + vertex[2];
- }
- void Face3::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
- for (int i = 0; i < 3; i++) {
- Vector3 v = p_transform.xform(vertex[i]);
- real_t d = p_normal.dot(v);
- if (i == 0 || d > r_max) {
- r_max = d;
- }
- if (i == 0 || d < r_min) {
- r_min = d;
- }
- }
- }
- void Face3::get_support(const Vector3 &p_normal, const Transform3D &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const {
- constexpr double face_support_threshold = 0.98;
- constexpr double edge_support_threshold = 0.05;
- if (p_max <= 0) {
- return;
- }
- Vector3 n = p_transform.basis.xform_inv(p_normal);
- /** TEST FACE AS SUPPORT **/
- if (get_plane().normal.dot(n) > face_support_threshold) {
- *p_count = MIN(3, p_max);
- for (int i = 0; i < *p_count; i++) {
- p_vertices[i] = p_transform.xform(vertex[i]);
- }
- return;
- }
- /** FIND SUPPORT VERTEX **/
- int vert_support_idx = -1;
- real_t support_max = 0;
- for (int i = 0; i < 3; i++) {
- real_t d = n.dot(vertex[i]);
- if (i == 0 || d > support_max) {
- support_max = d;
- vert_support_idx = i;
- }
- }
- /** TEST EDGES AS SUPPORT **/
- for (int i = 0; i < 3; i++) {
- if (i != vert_support_idx && i + 1 != vert_support_idx) {
- continue;
- }
- // check if edge is valid as a support
- real_t dot = (vertex[i] - vertex[(i + 1) % 3]).normalized().dot(n);
- dot = ABS(dot);
- if (dot < edge_support_threshold) {
- *p_count = MIN(2, p_max);
- for (int j = 0; j < *p_count; j++) {
- p_vertices[j] = p_transform.xform(vertex[(j + i) % 3]);
- }
- return;
- }
- }
- *p_count = 1;
- p_vertices[0] = p_transform.xform(vertex[vert_support_idx]);
- }
- Vector3 Face3::get_closest_point_to(const Vector3 &p_point) const {
- Vector3 edge0 = vertex[1] - vertex[0];
- Vector3 edge1 = vertex[2] - vertex[0];
- Vector3 v0 = vertex[0] - p_point;
- real_t a = edge0.dot(edge0);
- real_t b = edge0.dot(edge1);
- real_t c = edge1.dot(edge1);
- real_t d = edge0.dot(v0);
- real_t e = edge1.dot(v0);
- real_t det = a * c - b * b;
- real_t s = b * e - c * d;
- real_t t = b * d - a * e;
- if (s + t < det) {
- if (s < 0.f) {
- if (t < 0.f) {
- if (d < 0.f) {
- s = CLAMP(-d / a, 0.f, 1.f);
- t = 0.f;
- } else {
- s = 0.f;
- t = CLAMP(-e / c, 0.f, 1.f);
- }
- } else {
- s = 0.f;
- t = CLAMP(-e / c, 0.f, 1.f);
- }
- } else if (t < 0.f) {
- s = CLAMP(-d / a, 0.f, 1.f);
- t = 0.f;
- } else {
- real_t invDet = 1.f / det;
- s *= invDet;
- t *= invDet;
- }
- } else {
- if (s < 0.f) {
- real_t tmp0 = b + d;
- real_t tmp1 = c + e;
- if (tmp1 > tmp0) {
- real_t numer = tmp1 - tmp0;
- real_t denom = a - 2 * b + c;
- s = CLAMP(numer / denom, 0.f, 1.f);
- t = 1 - s;
- } else {
- t = CLAMP(-e / c, 0.f, 1.f);
- s = 0.f;
- }
- } else if (t < 0.f) {
- if (a + d > b + e) {
- real_t numer = c + e - b - d;
- real_t denom = a - 2 * b + c;
- s = CLAMP(numer / denom, 0.f, 1.f);
- t = 1 - s;
- } else {
- s = CLAMP(-d / a, 0.f, 1.f);
- t = 0.f;
- }
- } else {
- real_t numer = c + e - b - d;
- real_t denom = a - 2 * b + c;
- s = CLAMP(numer / denom, 0.f, 1.f);
- t = 1.f - s;
- }
- }
- return vertex[0] + s * edge0 + t * edge1;
- }
|