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- /**************************************************************************/
- /* audio_frame.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AUDIO_FRAME_H
- #define AUDIO_FRAME_H
- #include "core/math/vector2.h"
- #include "core/typedefs.h"
- static inline float undenormalize(volatile float f) {
- union {
- uint32_t i;
- float f;
- } v;
- v.f = f;
- // original: return (v.i & 0x7f800000) == 0 ? 0.0f : f;
- // version from Tim Blechmann:
- return (v.i & 0x7f800000) < 0x08000000 ? 0.0f : f;
- }
- static const float AUDIO_PEAK_OFFSET = 0.0000000001f;
- static const float AUDIO_MIN_PEAK_DB = -200.0f; // linear_to_db(AUDIO_PEAK_OFFSET)
- struct AudioFrame {
- // Left and right samples.
- union {
- struct {
- float left;
- float right;
- };
- #ifndef DISABLE_DEPRECATED
- struct {
- float l;
- float r;
- };
- #endif
- float levels[2] = { 0.0 };
- };
- _ALWAYS_INLINE_ const float &operator[](int p_idx) const {
- DEV_ASSERT((unsigned int)p_idx < 2);
- return levels[p_idx];
- }
- _ALWAYS_INLINE_ float &operator[](int p_idx) {
- DEV_ASSERT((unsigned int)p_idx < 2);
- return levels[p_idx];
- }
- _ALWAYS_INLINE_ AudioFrame operator+(const AudioFrame &p_frame) const { return AudioFrame(left + p_frame.left, right + p_frame.right); }
- _ALWAYS_INLINE_ AudioFrame operator-(const AudioFrame &p_frame) const { return AudioFrame(left - p_frame.left, right - p_frame.right); }
- _ALWAYS_INLINE_ AudioFrame operator*(const AudioFrame &p_frame) const { return AudioFrame(left * p_frame.left, right * p_frame.right); }
- _ALWAYS_INLINE_ AudioFrame operator/(const AudioFrame &p_frame) const { return AudioFrame(left / p_frame.left, right / p_frame.right); }
- _ALWAYS_INLINE_ AudioFrame operator+(float p_sample) const { return AudioFrame(left + p_sample, right + p_sample); }
- _ALWAYS_INLINE_ AudioFrame operator-(float p_sample) const { return AudioFrame(left - p_sample, right - p_sample); }
- _ALWAYS_INLINE_ AudioFrame operator*(float p_sample) const { return AudioFrame(left * p_sample, right * p_sample); }
- _ALWAYS_INLINE_ AudioFrame operator/(float p_sample) const { return AudioFrame(left / p_sample, right / p_sample); }
- _ALWAYS_INLINE_ void operator+=(const AudioFrame &p_frame) {
- left += p_frame.left;
- right += p_frame.right;
- }
- _ALWAYS_INLINE_ void operator-=(const AudioFrame &p_frame) {
- left -= p_frame.left;
- right -= p_frame.right;
- }
- _ALWAYS_INLINE_ void operator*=(const AudioFrame &p_frame) {
- left *= p_frame.left;
- right *= p_frame.right;
- }
- _ALWAYS_INLINE_ void operator/=(const AudioFrame &p_frame) {
- left /= p_frame.left;
- right /= p_frame.right;
- }
- _ALWAYS_INLINE_ void operator+=(float p_sample) {
- left += p_sample;
- right += p_sample;
- }
- _ALWAYS_INLINE_ void operator-=(float p_sample) {
- left -= p_sample;
- right -= p_sample;
- }
- _ALWAYS_INLINE_ void operator*=(float p_sample) {
- left *= p_sample;
- right *= p_sample;
- }
- _ALWAYS_INLINE_ void operator/=(float p_sample) {
- left /= p_sample;
- right /= p_sample;
- }
- _ALWAYS_INLINE_ void undenormalize() {
- left = ::undenormalize(left);
- right = ::undenormalize(right);
- }
- _FORCE_INLINE_ AudioFrame lerp(const AudioFrame &p_b, float p_t) const {
- AudioFrame res = *this;
- res.left += (p_t * (p_b.left - left));
- res.right += (p_t * (p_b.right - right));
- return res;
- }
- _ALWAYS_INLINE_ AudioFrame(float p_left, float p_right) {
- left = p_left;
- right = p_right;
- }
- _ALWAYS_INLINE_ AudioFrame(const AudioFrame &p_frame) {
- left = p_frame.left;
- right = p_frame.right;
- }
- _ALWAYS_INLINE_ void operator=(const AudioFrame &p_frame) {
- left = p_frame.left;
- right = p_frame.right;
- }
- _ALWAYS_INLINE_ operator Vector2() const {
- return Vector2(left, right);
- }
- _ALWAYS_INLINE_ AudioFrame(const Vector2 &p_v2) {
- left = p_v2.x;
- right = p_v2.y;
- }
- _ALWAYS_INLINE_ AudioFrame() {}
- };
- _ALWAYS_INLINE_ AudioFrame operator*(float p_scalar, const AudioFrame &p_frame) {
- return AudioFrame(p_frame.left * p_scalar, p_frame.right * p_scalar);
- }
- _ALWAYS_INLINE_ AudioFrame operator*(int32_t p_scalar, const AudioFrame &p_frame) {
- return AudioFrame(p_frame.left * p_scalar, p_frame.right * p_scalar);
- }
- _ALWAYS_INLINE_ AudioFrame operator*(int64_t p_scalar, const AudioFrame &p_frame) {
- return AudioFrame(p_frame.left * p_scalar, p_frame.right * p_scalar);
- }
- #endif // AUDIO_FRAME_H
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