resource.cpp 20 KB

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  1. /**************************************************************************/
  2. /* resource.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "resource.h"
  31. #include "core/io/file_access.h"
  32. #include "core/io/resource_loader.h"
  33. #include "core/math/math_funcs.h"
  34. #include "core/object/script_language.h"
  35. #include "core/os/os.h"
  36. #include "scene/main/node.h" //only so casting works
  37. #include <stdio.h>
  38. void Resource::emit_changed() {
  39. if (ResourceLoader::is_within_load() && !Thread::is_main_thread()) {
  40. ResourceLoader::resource_changed_emit(this);
  41. return;
  42. }
  43. emit_signal(CoreStringName(changed));
  44. }
  45. void Resource::_resource_path_changed() {
  46. }
  47. void Resource::set_path(const String &p_path, bool p_take_over) {
  48. if (path_cache == p_path) {
  49. return;
  50. }
  51. if (p_path.is_empty()) {
  52. p_take_over = false; // Can't take over an empty path
  53. }
  54. {
  55. MutexLock lock(ResourceCache::lock);
  56. if (!path_cache.is_empty()) {
  57. ResourceCache::resources.erase(path_cache);
  58. }
  59. path_cache = "";
  60. Ref<Resource> existing = ResourceCache::get_ref(p_path);
  61. if (existing.is_valid()) {
  62. if (p_take_over) {
  63. existing->path_cache = String();
  64. ResourceCache::resources.erase(p_path);
  65. } else {
  66. ERR_FAIL_MSG(vformat("Another resource is loaded from path '%s' (possible cyclic resource inclusion).", p_path));
  67. }
  68. }
  69. path_cache = p_path;
  70. if (!path_cache.is_empty()) {
  71. ResourceCache::resources[path_cache] = this;
  72. }
  73. }
  74. _resource_path_changed();
  75. }
  76. String Resource::get_path() const {
  77. return path_cache;
  78. }
  79. void Resource::set_path_cache(const String &p_path) {
  80. path_cache = p_path;
  81. GDVIRTUAL_CALL(_set_path_cache, p_path);
  82. }
  83. static thread_local RandomPCG unique_id_gen(0, RandomPCG::DEFAULT_INC);
  84. void Resource::seed_scene_unique_id(uint32_t p_seed) {
  85. unique_id_gen.seed(p_seed);
  86. }
  87. String Resource::generate_scene_unique_id() {
  88. // Generate a unique enough hash, but still user-readable.
  89. // If it's not unique it does not matter because the saver will try again.
  90. if (unique_id_gen.get_seed() == 0) {
  91. OS::DateTime dt = OS::get_singleton()->get_datetime();
  92. uint32_t hash = hash_murmur3_one_32(OS::get_singleton()->get_ticks_usec());
  93. hash = hash_murmur3_one_32(dt.year, hash);
  94. hash = hash_murmur3_one_32(dt.month, hash);
  95. hash = hash_murmur3_one_32(dt.day, hash);
  96. hash = hash_murmur3_one_32(dt.hour, hash);
  97. hash = hash_murmur3_one_32(dt.minute, hash);
  98. hash = hash_murmur3_one_32(dt.second, hash);
  99. hash = hash_murmur3_one_32(Math::rand(), hash);
  100. unique_id_gen.seed(hash);
  101. }
  102. uint32_t random_num = unique_id_gen.rand();
  103. static constexpr uint32_t characters = 5;
  104. static constexpr uint32_t char_count = ('z' - 'a');
  105. static constexpr uint32_t base = char_count + ('9' - '0');
  106. String id;
  107. for (uint32_t i = 0; i < characters; i++) {
  108. uint32_t c = random_num % base;
  109. if (c < char_count) {
  110. id += String::chr('a' + c);
  111. } else {
  112. id += String::chr('0' + (c - char_count));
  113. }
  114. random_num /= base;
  115. }
  116. return id;
  117. }
  118. void Resource::set_scene_unique_id(const String &p_id) {
  119. bool is_valid = true;
  120. for (int i = 0; i < p_id.length(); i++) {
  121. if (!is_ascii_identifier_char(p_id[i])) {
  122. is_valid = false;
  123. scene_unique_id = Resource::generate_scene_unique_id();
  124. break;
  125. }
  126. }
  127. ERR_FAIL_COND_MSG(!is_valid, "The scene unique ID must contain only letters, numbers, and underscores.");
  128. scene_unique_id = p_id;
  129. }
  130. String Resource::get_scene_unique_id() const {
  131. return scene_unique_id;
  132. }
  133. void Resource::set_name(const String &p_name) {
  134. name = p_name;
  135. emit_changed();
  136. }
  137. String Resource::get_name() const {
  138. return name;
  139. }
  140. void Resource::update_configuration_warning() {
  141. if (_update_configuration_warning) {
  142. _update_configuration_warning();
  143. }
  144. }
  145. bool Resource::editor_can_reload_from_file() {
  146. return true; //by default yes
  147. }
  148. void Resource::connect_changed(const Callable &p_callable, uint32_t p_flags) {
  149. if (ResourceLoader::is_within_load() && !Thread::is_main_thread()) {
  150. ResourceLoader::resource_changed_connect(this, p_callable, p_flags);
  151. return;
  152. }
  153. if (!is_connected(CoreStringName(changed), p_callable) || p_flags & CONNECT_REFERENCE_COUNTED) {
  154. connect(CoreStringName(changed), p_callable, p_flags);
  155. }
  156. }
  157. void Resource::disconnect_changed(const Callable &p_callable) {
  158. if (ResourceLoader::is_within_load() && !Thread::is_main_thread()) {
  159. ResourceLoader::resource_changed_disconnect(this, p_callable);
  160. return;
  161. }
  162. if (is_connected(CoreStringName(changed), p_callable)) {
  163. disconnect(CoreStringName(changed), p_callable);
  164. }
  165. }
  166. void Resource::reset_state() {
  167. GDVIRTUAL_CALL(_reset_state);
  168. }
  169. Error Resource::copy_from(const Ref<Resource> &p_resource) {
  170. ERR_FAIL_COND_V(p_resource.is_null(), ERR_INVALID_PARAMETER);
  171. if (get_class() != p_resource->get_class()) {
  172. return ERR_INVALID_PARAMETER;
  173. }
  174. reset_state(); // May want to reset state.
  175. List<PropertyInfo> pi;
  176. p_resource->get_property_list(&pi);
  177. for (const PropertyInfo &E : pi) {
  178. if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
  179. continue;
  180. }
  181. if (E.name == "resource_path") {
  182. continue; //do not change path
  183. }
  184. set(E.name, p_resource->get(E.name));
  185. }
  186. return OK;
  187. }
  188. void Resource::reload_from_file() {
  189. String path = get_path();
  190. if (!path.is_resource_file()) {
  191. return;
  192. }
  193. Ref<Resource> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
  194. if (!s.is_valid()) {
  195. return;
  196. }
  197. copy_from(s);
  198. }
  199. void Resource::_dupe_sub_resources(Variant &r_variant, Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &p_remap_cache) {
  200. switch (r_variant.get_type()) {
  201. case Variant::ARRAY: {
  202. Array a = r_variant;
  203. for (int i = 0; i < a.size(); i++) {
  204. _dupe_sub_resources(a[i], p_for_scene, p_remap_cache);
  205. }
  206. } break;
  207. case Variant::DICTIONARY: {
  208. Dictionary d = r_variant;
  209. List<Variant> keys;
  210. d.get_key_list(&keys);
  211. for (Variant &k : keys) {
  212. if (k.get_type() == Variant::OBJECT) {
  213. // Replace in dictionary key.
  214. Ref<Resource> sr = k;
  215. if (sr.is_valid() && sr->is_local_to_scene()) {
  216. if (p_remap_cache.has(sr)) {
  217. d[p_remap_cache[sr]] = d[k];
  218. d.erase(k);
  219. } else {
  220. Ref<Resource> dupe = sr->duplicate_for_local_scene(p_for_scene, p_remap_cache);
  221. d[dupe] = d[k];
  222. d.erase(k);
  223. p_remap_cache[sr] = dupe;
  224. }
  225. }
  226. } else {
  227. _dupe_sub_resources(k, p_for_scene, p_remap_cache);
  228. }
  229. _dupe_sub_resources(d[k], p_for_scene, p_remap_cache);
  230. }
  231. } break;
  232. case Variant::OBJECT: {
  233. Ref<Resource> sr = r_variant;
  234. if (sr.is_valid() && sr->is_local_to_scene()) {
  235. if (p_remap_cache.has(sr)) {
  236. r_variant = p_remap_cache[sr];
  237. } else {
  238. Ref<Resource> dupe = sr->duplicate_for_local_scene(p_for_scene, p_remap_cache);
  239. r_variant = dupe;
  240. p_remap_cache[sr] = dupe;
  241. }
  242. }
  243. } break;
  244. default: {
  245. }
  246. }
  247. }
  248. Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &p_remap_cache) {
  249. List<PropertyInfo> plist;
  250. get_property_list(&plist);
  251. Ref<Resource> r = Object::cast_to<Resource>(ClassDB::instantiate(get_class()));
  252. ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
  253. r->local_scene = p_for_scene;
  254. for (const PropertyInfo &E : plist) {
  255. if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
  256. continue;
  257. }
  258. Variant p = get(E.name).duplicate(true);
  259. _dupe_sub_resources(p, p_for_scene, p_remap_cache);
  260. r->set(E.name, p);
  261. }
  262. return r;
  263. }
  264. void Resource::_find_sub_resources(const Variant &p_variant, HashSet<Ref<Resource>> &p_resources_found) {
  265. switch (p_variant.get_type()) {
  266. case Variant::ARRAY: {
  267. Array a = p_variant;
  268. for (int i = 0; i < a.size(); i++) {
  269. _find_sub_resources(a[i], p_resources_found);
  270. }
  271. } break;
  272. case Variant::DICTIONARY: {
  273. Dictionary d = p_variant;
  274. List<Variant> keys;
  275. d.get_key_list(&keys);
  276. for (const Variant &k : keys) {
  277. _find_sub_resources(k, p_resources_found);
  278. _find_sub_resources(d[k], p_resources_found);
  279. }
  280. } break;
  281. case Variant::OBJECT: {
  282. Ref<Resource> r = p_variant;
  283. if (r.is_valid()) {
  284. p_resources_found.insert(r);
  285. }
  286. } break;
  287. default: {
  288. }
  289. }
  290. }
  291. void Resource::configure_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &p_remap_cache) {
  292. List<PropertyInfo> plist;
  293. get_property_list(&plist);
  294. reset_local_to_scene();
  295. local_scene = p_for_scene;
  296. for (const PropertyInfo &E : plist) {
  297. if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
  298. continue;
  299. }
  300. Variant p = get(E.name);
  301. HashSet<Ref<Resource>> sub_resources;
  302. _find_sub_resources(p, sub_resources);
  303. for (Ref<Resource> sr : sub_resources) {
  304. if (sr->is_local_to_scene()) {
  305. if (!p_remap_cache.has(sr)) {
  306. sr->configure_for_local_scene(p_for_scene, p_remap_cache);
  307. p_remap_cache[sr] = sr;
  308. }
  309. }
  310. }
  311. }
  312. }
  313. Ref<Resource> Resource::duplicate(bool p_subresources) const {
  314. List<PropertyInfo> plist;
  315. get_property_list(&plist);
  316. Ref<Resource> r = static_cast<Resource *>(ClassDB::instantiate(get_class()));
  317. ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
  318. for (const PropertyInfo &E : plist) {
  319. if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
  320. continue;
  321. }
  322. Variant p = get(E.name);
  323. switch (p.get_type()) {
  324. case Variant::Type::DICTIONARY:
  325. case Variant::Type::ARRAY:
  326. case Variant::Type::PACKED_BYTE_ARRAY:
  327. case Variant::Type::PACKED_COLOR_ARRAY:
  328. case Variant::Type::PACKED_INT32_ARRAY:
  329. case Variant::Type::PACKED_INT64_ARRAY:
  330. case Variant::Type::PACKED_FLOAT32_ARRAY:
  331. case Variant::Type::PACKED_FLOAT64_ARRAY:
  332. case Variant::Type::PACKED_STRING_ARRAY:
  333. case Variant::Type::PACKED_VECTOR2_ARRAY:
  334. case Variant::Type::PACKED_VECTOR3_ARRAY:
  335. case Variant::Type::PACKED_VECTOR4_ARRAY: {
  336. r->set(E.name, p.duplicate(p_subresources));
  337. } break;
  338. case Variant::Type::OBJECT: {
  339. if (!(E.usage & PROPERTY_USAGE_NEVER_DUPLICATE) && (p_subresources || (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE))) {
  340. Ref<Resource> sr = p;
  341. if (sr.is_valid()) {
  342. r->set(E.name, sr->duplicate(p_subresources));
  343. }
  344. } else {
  345. r->set(E.name, p);
  346. }
  347. } break;
  348. default: {
  349. r->set(E.name, p);
  350. }
  351. }
  352. }
  353. return r;
  354. }
  355. void Resource::_set_path(const String &p_path) {
  356. set_path(p_path, false);
  357. }
  358. void Resource::_take_over_path(const String &p_path) {
  359. set_path(p_path, true);
  360. }
  361. RID Resource::get_rid() const {
  362. RID ret;
  363. if (!GDVIRTUAL_CALL(_get_rid, ret)) {
  364. #ifndef DISABLE_DEPRECATED
  365. if (_get_extension() && _get_extension()->get_rid) {
  366. ret = RID::from_uint64(_get_extension()->get_rid(_get_extension_instance()));
  367. }
  368. #endif
  369. }
  370. return ret;
  371. }
  372. #ifdef TOOLS_ENABLED
  373. uint32_t Resource::hash_edited_version_for_preview() const {
  374. uint32_t hash = hash_murmur3_one_32(get_edited_version());
  375. List<PropertyInfo> plist;
  376. get_property_list(&plist);
  377. for (const PropertyInfo &E : plist) {
  378. if (E.usage & PROPERTY_USAGE_STORAGE && E.type == Variant::OBJECT && E.hint == PROPERTY_HINT_RESOURCE_TYPE) {
  379. Ref<Resource> res = get(E.name);
  380. if (res.is_valid()) {
  381. hash = hash_murmur3_one_32(res->hash_edited_version_for_preview(), hash);
  382. }
  383. }
  384. }
  385. return hash;
  386. }
  387. #endif
  388. void Resource::set_local_to_scene(bool p_enable) {
  389. local_to_scene = p_enable;
  390. }
  391. bool Resource::is_local_to_scene() const {
  392. return local_to_scene;
  393. }
  394. Node *Resource::get_local_scene() const {
  395. if (local_scene) {
  396. return local_scene;
  397. }
  398. if (_get_local_scene_func) {
  399. return _get_local_scene_func();
  400. }
  401. return nullptr;
  402. }
  403. void Resource::setup_local_to_scene() {
  404. emit_signal(SNAME("setup_local_to_scene_requested"));
  405. GDVIRTUAL_CALL(_setup_local_to_scene);
  406. }
  407. void Resource::reset_local_to_scene() {
  408. // Restores the state as if setup_local_to_scene() hadn't been called.
  409. }
  410. Node *(*Resource::_get_local_scene_func)() = nullptr;
  411. void (*Resource::_update_configuration_warning)() = nullptr;
  412. void Resource::set_as_translation_remapped(bool p_remapped) {
  413. if (remapped_list.in_list() == p_remapped) {
  414. return;
  415. }
  416. MutexLock lock(ResourceCache::lock);
  417. if (p_remapped) {
  418. ResourceLoader::remapped_list.add(&remapped_list);
  419. } else {
  420. ResourceLoader::remapped_list.remove(&remapped_list);
  421. }
  422. }
  423. //helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
  424. void Resource::set_id_for_path(const String &p_path, const String &p_id) {
  425. #ifdef TOOLS_ENABLED
  426. if (p_id.is_empty()) {
  427. ResourceCache::path_cache_lock.write_lock();
  428. ResourceCache::resource_path_cache[p_path].erase(get_path());
  429. ResourceCache::path_cache_lock.write_unlock();
  430. } else {
  431. ResourceCache::path_cache_lock.write_lock();
  432. ResourceCache::resource_path_cache[p_path][get_path()] = p_id;
  433. ResourceCache::path_cache_lock.write_unlock();
  434. }
  435. #endif
  436. }
  437. String Resource::get_id_for_path(const String &p_path) const {
  438. #ifdef TOOLS_ENABLED
  439. ResourceCache::path_cache_lock.read_lock();
  440. if (ResourceCache::resource_path_cache[p_path].has(get_path())) {
  441. String result = ResourceCache::resource_path_cache[p_path][get_path()];
  442. ResourceCache::path_cache_lock.read_unlock();
  443. return result;
  444. } else {
  445. ResourceCache::path_cache_lock.read_unlock();
  446. return "";
  447. }
  448. #else
  449. return "";
  450. #endif
  451. }
  452. void Resource::_bind_methods() {
  453. ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
  454. ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path);
  455. ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path);
  456. ClassDB::bind_method(D_METHOD("set_path_cache", "path"), &Resource::set_path_cache);
  457. ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name);
  458. ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name);
  459. ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid);
  460. ClassDB::bind_method(D_METHOD("set_local_to_scene", "enable"), &Resource::set_local_to_scene);
  461. ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
  462. ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
  463. ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
  464. ClassDB::bind_method(D_METHOD("reset_state"), &Resource::reset_state);
  465. ClassDB::bind_method(D_METHOD("set_id_for_path", "path", "id"), &Resource::set_id_for_path);
  466. ClassDB::bind_method(D_METHOD("get_id_for_path", "path"), &Resource::get_id_for_path);
  467. ClassDB::bind_method(D_METHOD("is_built_in"), &Resource::is_built_in);
  468. ClassDB::bind_static_method("Resource", D_METHOD("generate_scene_unique_id"), &Resource::generate_scene_unique_id);
  469. ClassDB::bind_method(D_METHOD("set_scene_unique_id", "id"), &Resource::set_scene_unique_id);
  470. ClassDB::bind_method(D_METHOD("get_scene_unique_id"), &Resource::get_scene_unique_id);
  471. ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed);
  472. ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false));
  473. ADD_SIGNAL(MethodInfo("changed"));
  474. ADD_SIGNAL(MethodInfo("setup_local_to_scene_requested"));
  475. ADD_GROUP("Resource", "resource_");
  476. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
  477. ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
  478. ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name");
  479. ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_scene_unique_id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_unique_id", "get_scene_unique_id");
  480. GDVIRTUAL_BIND(_setup_local_to_scene);
  481. GDVIRTUAL_BIND(_get_rid);
  482. GDVIRTUAL_BIND(_reset_state);
  483. GDVIRTUAL_BIND(_set_path_cache, "path");
  484. }
  485. Resource::Resource() :
  486. remapped_list(this) {}
  487. Resource::~Resource() {
  488. if (unlikely(path_cache.is_empty())) {
  489. return;
  490. }
  491. MutexLock lock(ResourceCache::lock);
  492. // Only unregister from the cache if this is the actual resource listed there.
  493. // (Other resources can have the same value in `path_cache` if loaded with `CACHE_IGNORE`.)
  494. HashMap<String, Resource *>::Iterator E = ResourceCache::resources.find(path_cache);
  495. if (likely(E && E->value == this)) {
  496. ResourceCache::resources.remove(E);
  497. }
  498. }
  499. HashMap<String, Resource *> ResourceCache::resources;
  500. #ifdef TOOLS_ENABLED
  501. HashMap<String, HashMap<String, String>> ResourceCache::resource_path_cache;
  502. #endif
  503. Mutex ResourceCache::lock;
  504. #ifdef TOOLS_ENABLED
  505. RWLock ResourceCache::path_cache_lock;
  506. #endif
  507. void ResourceCache::clear() {
  508. if (!resources.is_empty()) {
  509. if (OS::get_singleton()->is_stdout_verbose()) {
  510. ERR_PRINT(vformat("%d resources still in use at exit.", resources.size()));
  511. for (const KeyValue<String, Resource *> &E : resources) {
  512. print_line(vformat("Resource still in use: %s (%s)", E.key, E.value->get_class()));
  513. }
  514. } else {
  515. ERR_PRINT(vformat("%d resources still in use at exit (run with --verbose for details).", resources.size()));
  516. }
  517. }
  518. resources.clear();
  519. }
  520. bool ResourceCache::has(const String &p_path) {
  521. Resource **res = nullptr;
  522. {
  523. MutexLock mutex_lock(lock);
  524. res = resources.getptr(p_path);
  525. if (res && (*res)->get_reference_count() == 0) {
  526. // This resource is in the process of being deleted, ignore its existence.
  527. (*res)->path_cache = String();
  528. resources.erase(p_path);
  529. res = nullptr;
  530. }
  531. }
  532. if (!res) {
  533. return false;
  534. }
  535. return true;
  536. }
  537. Ref<Resource> ResourceCache::get_ref(const String &p_path) {
  538. Ref<Resource> ref;
  539. {
  540. MutexLock mutex_lock(lock);
  541. Resource **res = resources.getptr(p_path);
  542. if (res) {
  543. ref = Ref<Resource>(*res);
  544. }
  545. if (res && !ref.is_valid()) {
  546. // This resource is in the process of being deleted, ignore its existence
  547. (*res)->path_cache = String();
  548. resources.erase(p_path);
  549. res = nullptr;
  550. }
  551. }
  552. return ref;
  553. }
  554. void ResourceCache::get_cached_resources(List<Ref<Resource>> *p_resources) {
  555. MutexLock mutex_lock(lock);
  556. LocalVector<String> to_remove;
  557. for (KeyValue<String, Resource *> &E : resources) {
  558. Ref<Resource> ref = Ref<Resource>(E.value);
  559. if (!ref.is_valid()) {
  560. // This resource is in the process of being deleted, ignore its existence
  561. E.value->path_cache = String();
  562. to_remove.push_back(E.key);
  563. continue;
  564. }
  565. p_resources->push_back(ref);
  566. }
  567. for (const String &E : to_remove) {
  568. resources.erase(E);
  569. }
  570. }
  571. int ResourceCache::get_cached_resource_count() {
  572. MutexLock mutex_lock(lock);
  573. return resources.size();
  574. }