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- /**************************************************************************/
- /* remote_filesystem_client.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef REMOTE_FILESYSTEM_CLIENT_H
- #define REMOTE_FILESYSTEM_CLIENT_H
- #include "core/io/ip_address.h"
- #include "core/string/ustring.h"
- #include "core/templates/hash_set.h"
- #include "core/templates/local_vector.h"
- class RemoteFilesystemClient {
- String cache_path;
- HashSet<String> validated_directories;
- protected:
- String _get_cache_path() { return cache_path; }
- struct FileCache {
- String path; // Local path (as in "folder/to/file.png")
- uint64_t server_modified_time = 0; // MD5 checksum.
- uint64_t modified_time = 0;
- };
- virtual bool _is_configured() { return !cache_path.is_empty(); }
- // Can be re-implemented per platform. If so, feel free to ignore get_cache_path()
- virtual Vector<FileCache> _load_cache_file();
- virtual Error _store_file(const String &p_path, const LocalVector<uint8_t> &p_file, uint64_t &modified_time);
- virtual Error _remove_file(const String &p_path);
- virtual Error _store_cache_file(const Vector<FileCache> &p_cache);
- virtual Error _synchronize_with_server(const String &p_host, int p_port, const String &p_password, String &r_cache_path);
- virtual void _update_cache_path(String &r_cache_path);
- public:
- Error synchronize_with_server(const String &p_host, int p_port, const String &p_password, String &r_cache_path);
- virtual ~RemoteFilesystemClient() {}
- };
- #endif // REMOTE_FILESYSTEM_CLIENT_H
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